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    Ability power

    Ability power This article is out of date. Please update this article to reflect new information available.
    • Last updated: V4.15.

    Summary

    Ability power is a champion stat also known as AP (for Ability Power, in English) which increases the effectiveness of most skills. It accumulates additively.



    Effects that benefit from ability power receive a bonus based on a certain percentage of a champion's current ability power. For example, if a spell deals 100 (+ 20% AP) damage and a champion has 50 ability power, the spell's damage will increase by 10. In-game, the descriptions for each ability do not show the percentage, but rather the resulting bonus; the example above would show 100 (+10).

    Increasing ability power

    Objects

    Main article: Ability Power Items

    Champion abilities

    • Runic Skin Runic Skin of Ability power Gallium
    • Potion of Insanity Potion of Insanity Ability power singed
    • Ability power Glow of Ability power Taric
    • Ability power Condemnation of Ability power Thresh
    • Ability power Ataque Maligno de Ability power Weighs
    • Evolving Technology Evolving Technology Ability power Viktor
    • Increase: Death Increase: Death of Ability power Viktor
    • Ability power Crimson Pact of Ability power Vladimir

    Master Degrees

    • Mental Strength Mental Strength increases the champion's ability power by 0.33 / 0.61 / 0.89 per champion level (6/11/16 to 18 level).
    • Arcane Mastery Arcane Mastery increases the champion's ability power by 6.
    • Archmage Archmage increases the champion's ability power by 2 / 3.5 / 5% per rank.
    • Arcane Cleaver Arcane Cleaver causes the champion's basic attacks to deal bonus magic damage equal to 5% of their ability power.

    Neutral improvements

    • The improvement Ability power Exalted with Baron Nashor grants +40 ability power (among other bonuses) for 4 minutes.

    Runes

    • The Ability Power and Progressive Ability Power runes increase ability power.
    Name Type Grade 1 (Minor) Grade 2 (Normal) Grade 3 (Major)
    Ability power Brand Ability power 0.33

    30 Ability power



    0.46

    165 Ability power

    0.59

    410 Ability power

    Seal Ability power 0.33

    30 Ability power

    0.46

    165 Ability power

    0.59

    410 Ability power

    Glyph Ability power 0.66

    30 Ability power

    0.92

    165 Ability power

    1.19

    410 Ability power

    Quintessence Ability power 2.75

    80 Ability power


    3.85

    410 Ability power

    4.95

    1025 Ability power

    Progressive Ability Power

    (Skill power per level)

    Brand Ability power 0.06 per level (1.08)

    30 Ability power

    0.08 per level (1.44)

    165 Ability power

    0.10 per level (1.80)

    410 Ability power

    Seal Ability power 0.06 per level (1.08)

    30 Ability power

    0.08 per level (1.44)

    165 Ability power

    0.10 per level (1.80)

    410 Ability power

    Glyph Ability power 0.10 per level (1.80)

    30 Ability power


    0.13 per level (2.34)

    165 Ability power

    0.17 per level (3.06)

    410 Ability power

    Quintessence Ability power 0.24 per level (4.32)

    80 Ability power


    0.34 per level (6.12)

    410 Ability power

    0.43 per level (7.74)

    1025 Ability power

    Trivia

    • The skill with the highest AP rate is Ability power Summon: Tibbers from Ability power Annie, with a maximum AP radius of 9.8 counting the initial cast and that the target takes damage from all 45 instances of damage from the aura of Ability power Tibbers.
    • The second and third bounce of Ability power Ebb and flow of Ability power Nami scales exponentially, however the low base radius means she won't beat other spells at normal AP levels.
    • Ability power Darius, Ability power trot, Ability power We are, Ability power Olaf, Ability power Riven, Ability power Talon, Ability power Vayne, y Ability power Zed have no innate abilities or effects that scale with ability power.
    • Apart from Ability power Veigar and Ability power Thresh, who torically can gain infinite ability power due to the passive effects of Ability power Evil Attack and Ability power Condemnation respectively, and Ability power Galio, whose Runic Skin Runic Skin interacts with a metagame mechanic that is not meant to be seen during gameplay (bonus magic resistance when disconnected), the highest amount of ability power obtainable by a champion is 1729.886 ... in Ability power Mordekaiser. To do this, you must:
      • Be level 18.
      • Having a Ability power Mejai's Soul Stealer fully accumulated and five Ability power Rabadon's Deadly Hats.
      • Have a full page of Progressive Ability Power runes.
      • Maximum levels in the masteries Arcane Mastery Arcane Mastery, Mind Force Mind Force, and Archmage Archmage.
      • Own upgrade Ability power Exalted with Baron Nashor.
      • Consumed an Elixir of Brilliance Elixir of Brilliance.
      • Being affected by the aura of Ability power Glow of Ability power Taric.
      • Have murdered a Ability power Kassadin enemy with the same characteristics (except for having a Ability power Embrace of the Seraph instead of a Ability power Rabadon's Death Hat) with Sons of the Grave Sons of the Grave
    This combination will make Ability power Mordekaiser I have 1729.886 ... from AP. The ghost of Ability power Summoned Kassadin will have 2733.424 ... AP, even though his abilities cannot be used. Relevant Math: AP's Ability power Kassadin = (180 + 120 脳 4 + 138.435 + 83.16 + 16 + 6 + 40 + 35) 脳 (1.3 脳 1.05) = 1335.782175 Ability power Mordekaiser AP = (180 + 120 脳 5 + 83.16 + 16 + 6 + 40 + 40 + 35 + (1335.782175 脳 0.2)) 脳 (1.3 脳 1.05) = 1729.8869338 Ap del fantasma de Ability power Kassadin = 1335.782175 + (1365.2184 脳 0.75 脳 (1.3 脳 1.05) = 2733.424512
    • Ability power Galio is able to gain the most Ability Power at level 1 in the game (without logging out) at over 126.46725 AP. This is accomplished by a combination of the following effects:
      • Runic Skin Runic Skin of Ability power Gallium
      • MR base de Galio 31.25
      • Ability power Bulwark (30 MR)
      • Ability power Behind me of Ability power Braum (15 MR o other)
      • Sneaky Death Sneaky Death of Ability power Mordekaiser (10 MR)
      • Ability power Order: Protect From Ability power Orianna (10 MR)
      • Elixir of Brilliance Elixir of Brilliance (25 AP)
      • Masteries Highest Levels Arcane Mastery Arcane Mastery, Mind Strength Mind Strength, Archmage Archmage, Enchanted Armor Enchanted Armor, and Stamina Endurance (6.89 AP + 5 MR)
      • A full page with fixed Ability Power runes (36.18 AP)
      • 31.25 base + 30 Bulwark + 15 for Braum + 10 for Mordekaiser + 10 for Orianna + 5 for Masteries (+ 0.05 x 70 bonus MR) = 104.75 MR = 52.375 AP
      • (36.18 + 6.89 + 25 + 52.375) x 1.05 = 126.46725
     v 路 Champions Statistics
    Offensive

    Attack Damage True Damage Critical Strike Life Steal Armor Penetration Magic Penetration Ability power Spell vampirism Attack speed Movement speed

    Defensive

    Armor Health Regeneration Magic Resistance Tenacity Health

    Utility

    Mana Mana Regeneration Cooldown Reduction

    Other

    Experience 路 Gold generation 路 Scope

     v 路 Champions Statistics
    Offensive

    Attack Damage True Damage Critical Strike Life Steal Armor Penetration Magic Penetration Ability power Spell vampirism Attack speed Movement speed

    Defensive

    Armor Health Regeneration Magic Resistance Tenacity Health

    Utility

    Mana Mana Regeneration Cooldown Reduction

    Other

    Experience 路 Gold generation 路 Scope



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