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    Armor penetration

    Armor penetration This article is out of date. Please update this article to reflect new information available.
    • Last updated: V4.21.

    Summary

    La armor penetration is a champion stat that allows the champion to ignore some or all of their target's armor. All champions have 0 base armor penetration, but can increase it with items, runes, masteries, and some champion abilities. Armor Penetration cannot reduce enemy armor below 0 to deal bonus damage.



    La armor reduction is the effect of one or more champion items and abilities temporarily reducing the armor of one or more targets. Armor reduction can reduce enemy armor below 0, thus dealing additional physical damage (see Armor).

    Calculation order

    When attacking, armor penetration and armor reduction are considered in the following order [1]:

    1. Armature reduction, fixed
    2. Armor reduction, in percent
    3. Armor penetration, in percent
    4. Armor penetration, fixed

    Fixed armor reduction

    The target's armor is reduced by a fixed amount. Fixed armor reduction stacks additively.



    Example: 20 armor reduction reduces the target's armor by 20, so a target with 30 armor will have 10 armor (30 - 20 = 10).

    Fixed armor reduction can reduce the target's armor below 0. For example, if an enemy with 10 armor has their armor reduced by 25, they will be left with −15 armor.

    Armor reduction in percentage

    The target's armor is multiplied by a percentage (100% - the marked reduction). Armor reduction in percentage stacks multiplicatively and is ignored if the target's armor is less than or equal to 0.

    Example: 20% armor reduction multiplies the target's armor by 80%, so a target with 30 armor will see it reduced to 24 armor (30 × 0.8 = 24).

    The percentage armor reduction makes a bigger difference on heavily armored targets. For example, with 40% armor reduction, a target with 200 armor would lose 80, while one with 50 armor would lose 20.

    Armor penetration in percent

    The target's armor is treated as if it were multiplied by a percentage for damage calculation purposes (100% - the marked penetration). Armor penetration in percent stacks multiplicatively and is ignored if the target's armor is less than or equal to 0.

    Example: 20% armor penetration causes the target to take damage as if their armor was multiplied by 80%. A target with 30 armor will be treated as having 24 armor for damage calculation purposes (the actual armor value of the target does not change, however).

    Since the target's armor value does not change, anything that depends on that value will not be affected (for example, Armor penetration Defensive Position of Armor penetration Rammus).



    Armor penetration in percentage makes a greater difference on heavily armored targets. For example, at 40% armor penetration, a target with 200 armor would lose 80, while one with 50 armor would lose 20.

    Fixed armor penetration

    The target's armor is treated as if it were reduced by a specified amount for damage calculation purposes. Fixed armor penetration cannot reduce enemy armor below 0; it accumulates additively.

    Example: 20 armor penetration causes the target to take damage as if they had 20 less armor. Thus, a target with 30 armor will be treated as having 10 armor for damage calculation purposes (the actual armor value of the target does not change, however).

    Since the target's armor value does not change, anything that depends on that value will not be affected (for example, Armor penetration Defensive Position of Armor penetration Rammus).

    Examples

    If you have 20 fixed armor reduction and 30% armor reduction, and the target is affected by 10 fixed armor penetration and 35% armor penetration,

    • Target A has 80 armor.
      • The 80 is reduced to 60 due to the 20 armor reduction.
      • The 60 is reduced to 42 due to the 30% armor reduction.
      • The 42 are considered as 27.3 due to 35% armor penetration.
      • The 27.3 is considered 17.3 due to the 10 armor penetration.
    Target A takes damage as if it had 17.3 armor.
    • Target B has 18 armor.
      • The 18 are reduced to −2 due to the 20 armor reduction.
      • The −2s are not affected by other calculations since it is less than 0.
        • Target B takes damage as if it had −2 armor.

    Increasing armor penetration

    Objects

    • Armor penetration Last Whisper: Unique Passive: + 35% Armor Penetration. +40 Attack Damage. 2300 gold.
    • Armor penetration Youmuu Ghost Sword: Unique Passive: +20 Armor Penetration. +30 Attack Damage, + 15% Critical Strike Chance, + 10% Cooldown Reduction. Unique Active: Grants + 40% attack speed and + 20% movement speed for 6 seconds (45 second cooldown). 2700 gold.
    • Armor penetration The Dark Blade: Unique Passive: +10 Armor Penetration. +200 Health, +50 Attack Damage, + 10% Cooldown Reduction. Passive: Dealing physical damage to an enemy champion reduces their armor by 5% for 4 seconds (stacks a maximum of 5 times, up to a maximum of 25%). 3000 gold.
    • Armor penetration Warrior

    Champion abilities

    Please note: Only the armor penetration effect of these skills is shown, to read more information about each one, follow the corresponding link.



    • Armor penetration Apprehend from Armor penetration Darius passively grants him 5/10/15/20/25% armor penetration.
    • Armor penetration Last breath of Armor penetration Yasuo, when activated, grants him an additional 50% armor penetration.

    Master Degrees

    • Devastating Strikes Devastating Strikes grants 2/4/6% armor penetration.

    Runes

    • Armor Penetration runes provide fixed armor penetration.
    • Hybrid Penetration runes provide fixed armor and magic penetration.

    Reducing armor

    Objects

    • Armor penetration The Dark Blade: Passive: Dealing physical damage to an enemy champion reduces their armor by 5% for 4 seconds (stacks a maximum of 5 times, up to a maximum of 25%). +200 Health, +50 Attack Damage, + 10% Cooldown Reduction. Unique: +10 Armor Penetration. 3000 gold.

    Champion abilities

    Please note: Only the armor reduction effect of these abilities is shown, to read more information about each one, follow the corresponding link.

    Percentage reduction:

    • Armor penetration Dragon Strike Armor penetration Jarvan IV reduces the armor of all enemies hit by 12/16/20/24/28% for 3 seconds.
    • Transform: Mercury Cannon Transform: Mercury Cannon from Armor penetration Jayce reduces the armor and magic resistance of the enemy hit by his first attack after using the ability, by 10/15/20/25% for 5 seconds
    • Sacred Fervor Sacred Fervor of Armor penetration Kayle reduces the armor of enemies hit by her basic attacks by 3% for 5 seconds. This buff stacks up to 5 times.
    • Armor penetration Caustic drool of Armor penetration Kog'Maw reduces enemy armor and magic resistance by 12/16/20/24/28% for 4 seconds.
    • Armor penetration Cut and Chop of Armor penetration Renekton, when gaining power over 50 Fury, Shatter reduces the armor of all enemies hit by 15/20/25/30/35% for 4 seconds.
    • Armor penetration Assassin's Roar Armor penetration Sion reduces the armor of the first target hit by 20% for 2.5 seconds.
    • Armor penetration Subjugate Armor penetration Trundle reduces his target's armor by 20% and gains the same amount. This amount doubles over the next 4 seconds. The armor reduction lasts for another 4 seconds after the drain completes.
    • Noxian Corrosive Load Noxian Corrosive Load Armor penetration Urgot reduces the armor of all enemies hit by 12/14/16/18/20% for 5 seconds.
    • Armor penetration Denting Blows Armor penetration Vi reduces the target's armor by 20% for 4 seconds after every third consecutive hit.
    • Armor penetration Crushing Blow of Armor penetration Wukong reduces the armor of the target hit by 10/15/20/25/30% for 3 seconds.
    • Armor penetration Challenge of Armor penetration Xin Zhao reduces the armor of targets hit by his basic attacks or by Armor penetration Charge Audacious by 15% for 3 seconds. Only one target can be Challenged at a time.

    Fixed reduction:

    • Armor penetration Cannon repeating Armor penetration Corki fires automatically every half second, reducing enemies' armor with each hit by 1/2/3/4/5 for 2 seconds up to 8 maximum stacks, 8/16/24/32/40.
    • Armor penetration Spiritual Fire of Armor penetration Nasus reduces the armor of all enemies within the area by 20/25/30/35/40 for as long as they are in it plus 1 second.
    • Stinging Provocation Stinging Provocation of Armor penetration Rammus reduces the target's armor by 10/15/20/25/30 for 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds.
    • Armor penetration Fragmentation of Armor penetration Taric reduces the armor of all enemies hit by its activation damage by 5/10/15/20/25 (+ 5% armor) for 4 seconds.

    Summoner spells

    • Armor penetration Exhaustion reduces the target's armor and magic resist by 10.

    Notes

    • Armor Penetration is a very valuable stat for champions who deal physical damage. There are few sources of penetration, which is why armor penetration runes are popular.
    • Armor Penetration benefits all sources of physical damage, including all champion abilities that deal physical damage.
      • For example, Increasing Sweep Increasing Sweep of Armor penetration Xin Zhao benefits from armor penetration as it deals physical damage. However, their Armor penetration Fearless Charge will not benefit as it deals magic damage.
      • Objects that deal physical damage on impact: Armor penetration Tiamat, Armor penetration voracious hydra, Armor penetration Brightness, Armor penetration Iceborn Gauntlet and Armor penetration Trinity Force, also benefit from armor penetration.

    References

    1. ↑ If I technically had 100% armor reduction on an enemy... en League of Legends (inglés).
     v · Champions Statistics
    Offensive

    Attack Damage True Damage Critical Hit Life Steal Armor penetration Magic Penetration Skill Power Spell Vampirism Attack Speed ​​Movement Speed

    Defensive

    Armor Health Regeneration Magic Resistance Tenacity Health

    Utility

    Mana Mana Regeneration Cooldown Reduction

    Other

    Experience · Gold generation · Scope

     v · Champions Statistics
    Offensive

    Attack Damage True Damage Critical Hit Life Steal Armor penetration Magic Penetration Skill Power Spell Vampirism Attack Speed ​​Movement Speed

    Defensive

    Armor Health Regeneration Magic Resistance Tenacity Health

    Utility

    Mana Mana Regeneration Cooldown Reduction

    Other

    Experience · Gold generation · Scope



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