Bright

Who I am
Llu铆s Enric Mayans
@lluisenricmayans
Author and references

Bright is a basic object in  League of Legends.

Cost analysis

Gold value
    • Total Gold Value = 0 

Gold efficiency *

  • Bright is 88.1% gold profitable  without your passive.
  • Optimal use of Enchanted Sword causes this item to have at least 197.65% Gold Efficiency  in each  champion. Enchanted Sword must be used at least once every 6 seconds (on average) for the item to be considered profitable.

(Assuming that a  champion activates Enchanted Sword every 1.5s, including an average cast time of 0.5s, which equates to 2 seconds between each activation, or 0.5 damage activations per second. This damage value is compared to the bonus damage on hit whose activation increases with attack speed.)



100% base AD on hit / (attack speed / 0.5) = Base AD 脳 25 / (2 脳 attack speed). (2 can be replaced with the number of seconds between each activation.) Lowest value (using Tier 1 stats from Orianna) is 766.87  Total = 1383.54 


Becomes

Divine Slicer Trinity Force Curse of the Liche Essence Looter

Enchanted Sword visual effect

Notes

  • Bright (as well as the Trinity Force and the Gauntlet of the Iceborn) only multiplies the champions' starting base attack damage in addition to that gained from leveling up. It does not include the bonus attack damage from items, runes, and masteries, nor the bonus damage from abilities such as Mystic Shot of Ezreal, To regret Gangplank, Sword Clash Sword Clash of Irelia, o Deception of Shaco.
  • If a critical hit is applied to the attack, the damage bonus of Bright does not increase.
  • Bonus damage from Bright applies lifesteal, but not spell vamp.
  • The effect's activation has a 2 second cooldown, and the 10 second buff damage bonus does not stack. Using two abilities in succession will not stack two additional damage charges, but one.
  • The damage bonus does not stack with the damage bonus. Trinity Force, Curse of the Liche or Gauntlet of the Iceborn, as they all have a unique passive with the same name.

Trivia

  • Activation of the effect of Bright causes the champion's weapon to glow red, the same visual effect as Boiling Blood Boiling Blood from Nunu.
  • Passive activation skills such as Smell of Blood or Frost Shot do not trigger the effect of Bright but yes they do active activation skills like  Hungry fool.

Patch History

V4.13



  • Now correctly shows that the Haunted Sword passive has a 1.5 second cooldown.

V3.04

  • Combination cost reduced from 425g to 365g.
  • Total cost reduced from 1260g to 1200g.

V1.0.0.152:

  • Mana reduced from 250 to 200.
  • Used in the recipe for the new item: Gauntlet of the Iceborn.

V1.0.0.146:

  • Now displays cooldown on the item instead of the buff icon.

V1.0.0.101:

  • Damage on activation increased from 80% to 100%.

V1.0.0.100:

  • The "reserve" system has been withdrawn. This item now respects the cooldown between activations. The cooldown has been reduced to a 3 to 2 second delay between activations.

V1.0.0.75:

  • Damage on activation reduced from 100% to 80% base damage.

V1.0.0.32:

  • Fixed a visual bug.

V0.8.22.115:

  • Now has a 3 second internal cooldown (but now works on all spells including Sow Desolation and Hate Spikes).

June 26, 2009 Patch:

  • Combination cost increased from 250g to 275g.

May 15, 2009 Patch:

  • Ability power reduced from 30 to 25.
  • Mana reduced from 275 to 250.
  • Passive can no longer critically hit.

References

Object list

Initial Objects
  • Potions and Consumables
  • Trinkets
  • Distributed
  • Boots Items
  • Basic Objects
  • Epic Objects
  • Legendary Items
  • Mythical Items
  • Minion items and turrets
  • Deleted Objects
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • Cost analysis

    Gold value
      • Total Gold Value = 0 

    Gold efficiency *



    • Bright is 88.1% gold profitable  without your passive.
    • Optimal use of Enchanted Sword causes this item to have at least 197.65% Gold Efficiency  in each  champion. Enchanted Sword must be used at least once every 6 seconds (on average) for the item to be considered profitable.

    (Assuming that a  champion activates Enchanted Sword every 1.5s, including an average cast time of 0.5s, which equates to 2 seconds between each activation, or 0.5 damage activations per second. This damage value is compared to the bonus damage on hit whose activation increases with attack speed.)

    100% base AD on hit / (attack speed / 0.5) = Base AD 脳 25 / (2 脳 attack speed). (2 can be replaced with the number of seconds between each activation.) Lowest value (using Tier 1 stats from Orianna) is 766.87  Total = 1383.54 


    Becomes

    Divine Slicer Trinity Force Curse of the Liche Essence Looter

    Enchanted Sword visual effect

    Notes

    • Bright (as well as the Trinity Force and the Gauntlet of the Iceborn) only multiplies the champions' starting base attack damage in addition to that gained from leveling up. It does not include the bonus attack damage from items, runes, and masteries, nor the bonus damage from abilities such as Mystic Shot of Ezreal, To regret Gangplank, Sword Clash Sword Clash of Irelia, o Deception of Shaco.
    • If a critical hit is applied to the attack, the damage bonus of Bright does not increase.
    • Bonus damage from Bright applies lifesteal, but not spell vamp.
    • The effect's activation has a 2 second cooldown, and the 10 second buff damage bonus does not stack. Using two abilities in succession will not stack two additional damage charges, but one.
    • The damage bonus does not stack with the damage bonus. Trinity Force, Curse of the Liche or Gauntlet of the Iceborn, as they all have a unique passive with the same name.

    Trivia

    • Activation of the effect of Bright causes the champion's weapon to glow red, the same visual effect as Boiling Blood Boiling Blood from Nunu.
    • Passive activation skills such as Smell of Blood or Frost Shot do not trigger the effect of Bright but yes they do active activation skills like  Hungry fool.

    Patch History

    V4.13

    • Now correctly shows that the Haunted Sword passive has a 1.5 second cooldown.

    V3.04

    • Combination cost reduced from 425g to 365g.
    • Total cost reduced from 1260g to 1200g.

    V1.0.0.152:

    • Mana reduced from 250 to 200.
    • Used in the recipe for the new item: Gauntlet of the Iceborn.

    V1.0.0.146:

    • Now displays cooldown on the item instead of the buff icon.

    V1.0.0.101:

    • Damage on activation increased from 80% to 100%.

    V1.0.0.100:

    • The "reserve" system has been withdrawn. This item now respects the cooldown between activations. The cooldown has been reduced to a 3 to 2 second delay between activations.

    V1.0.0.75:

    • Damage on activation reduced from 100% to 80% base damage.

    V1.0.0.32:

    • Fixed a visual bug.

    V0.8.22.115:

    • Now has a 3 second internal cooldown (but now works on all spells including Sow Desolation and Hate Spikes).

    June 26, 2009 Patch:

    • Combination cost increased from 250g to 275g.

    May 15, 2009 Patch:

    • Ability power reduced from 30 to 25.
    • Mana reduced from 275 to 250.
    • Passive can no longer critically hit.

    References

    Object list

    Initial Objects
  • Potions and Consumables
  • Trinkets
  • Distributed
  • Boots Items
  • Basic Objects
  • Epic Objects
  • Legendary Items
  • Mythical Items
  • Minion items and turrets
  • Deleted Objects
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • Object list

    Initial Objects
  • Potions and Consumables
  • Trinkets
  • Distributed
  • Boots Items
  • Basic Objects
  • Epic Objects
  • Legendary Items
  • Mythical Items
  • Minion items and turrets
  • Deleted Objects
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px


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