Bright is a basic object in

Cost analysis
Gold value- Total Gold Value = 0
- Total Gold Value = 0
Gold efficiency *
Bright is 88.1% gold profitable
without your passive.
- Optimal use of Enchanted Sword causes this item to have at least 197.65% Gold Efficiency
in each
champion. Enchanted Sword must be used at least once every 6 seconds (on average) for the item to be considered profitable.
(Assuming that a champion activates Enchanted Sword every 1.5s, including an average cast time of 0.5s, which equates to 2 seconds between each activation, or 0.5 damage activations per second. This damage value is compared to the bonus damage on hit whose activation increases with attack speed.)
100% base AD on hit / (attack speed / 0.5) = Base AD × 25 / (2 × attack speed)




Becomes






Enchanted Sword visual effect
Notes
Bright (as well as the
Trinity Force and the
Gauntlet of the Iceborn) only multiplies the champions' starting base attack damage in addition to that gained from leveling up. It does not include the bonus attack damage from items, runes, and masteries, nor the bonus damage from abilities such as
Mystic Shot of
Ezreal,
To regret
Gangplank, Sword Clash Sword Clash of
Irelia, o
Deception of
Shaco.
- If a critical hit is applied to the attack, the damage bonus of
Bright does not increase.
- Bonus damage from
Bright applies lifesteal, but not spell vamp.
- The effect's activation has a 2 second cooldown, and the 10 second buff damage bonus does not stack. Using two abilities in succession will not stack two additional damage charges, but one.
- The damage bonus does not stack with the damage bonus.
Trinity Force,
Curse of the Liche or
Gauntlet of the Iceborn, as they all have a unique passive with the same name.
Trivia
- Activation of the effect of
Bright causes the champion's weapon to glow red, the same visual effect as Boiling Blood Boiling Blood from
Nunu.
- Passive activation skills such as
Smell of Blood or
Frost Shot do not trigger the effect of
Bright but yes they do active activation skills like
Hungry fool.
Patch History
V4.13
- Now correctly shows that the Haunted Sword passive has a 1.5 second cooldown.
V3.04
- Combination cost reduced from 425g to 365g.
- Total cost reduced from 1260g to 1200g.
V1.0.0.152:
- Mana reduced from 250 to 200.
- Used in the recipe for the new item:
Gauntlet of the Iceborn.
V1.0.0.146:
- Now displays cooldown on the item instead of the buff icon.
V1.0.0.101:
- Damage on activation increased from 80% to 100%.
V1.0.0.100:
- The "reserve" system has been withdrawn. This item now respects the cooldown between activations. The cooldown has been reduced to a 3 to 2 second delay between activations.
V1.0.0.75:
- Damage on activation reduced from 100% to 80% base damage.
V1.0.0.32:
- Fixed a visual bug.
V0.8.22.115:
- Now has a 3 second internal cooldown (but now works on all spells including
Sow Desolation and
Hate Spikes).
June 26, 2009 Patch:
- Combination cost increased from 250g to 275g.
May 15, 2009 Patch:
- Ability power reduced from 30 to 25.
- Mana reduced from 275 to 250.
- Passive can no longer critically hit.
References
Object list
Initial Objects










































































































































































































































































































Cost analysis
Gold value- Total Gold Value = 0
- Total Gold Value = 0
Gold efficiency *
Bright is 88.1% gold profitable
without your passive.
- Optimal use of Enchanted Sword causes this item to have at least 197.65% Gold Efficiency
in each
champion. Enchanted Sword must be used at least once every 6 seconds (on average) for the item to be considered profitable.
(Assuming that a champion activates Enchanted Sword every 1.5s, including an average cast time of 0.5s, which equates to 2 seconds between each activation, or 0.5 damage activations per second. This damage value is compared to the bonus damage on hit whose activation increases with attack speed.)




Becomes






Enchanted Sword visual effect
Notes
Bright (as well as the
Trinity Force and the
Gauntlet of the Iceborn) only multiplies the champions' starting base attack damage in addition to that gained from leveling up. It does not include the bonus attack damage from items, runes, and masteries, nor the bonus damage from abilities such as
Mystic Shot of
Ezreal,
To regret
Gangplank, Sword Clash Sword Clash of
Irelia, o
Deception of
Shaco.
- If a critical hit is applied to the attack, the damage bonus of
Bright does not increase.
- Bonus damage from
Bright applies lifesteal, but not spell vamp.
- The effect's activation has a 2 second cooldown, and the 10 second buff damage bonus does not stack. Using two abilities in succession will not stack two additional damage charges, but one.
- The damage bonus does not stack with the damage bonus.
Trinity Force,
Curse of the Liche or
Gauntlet of the Iceborn, as they all have a unique passive with the same name.
Trivia
- Activation of the effect of
Bright causes the champion's weapon to glow red, the same visual effect as Boiling Blood Boiling Blood from
Nunu.
- Passive activation skills such as
Smell of Blood or
Frost Shot do not trigger the effect of
Bright but yes they do active activation skills like
Hungry fool.
Patch History
V4.13
- Now correctly shows that the Haunted Sword passive has a 1.5 second cooldown.
V3.04
- Combination cost reduced from 425g to 365g.
- Total cost reduced from 1260g to 1200g.
V1.0.0.152:
- Mana reduced from 250 to 200.
- Used in the recipe for the new item:
Gauntlet of the Iceborn.
V1.0.0.146:
- Now displays cooldown on the item instead of the buff icon.
V1.0.0.101:
- Damage on activation increased from 80% to 100%.
V1.0.0.100:
- The "reserve" system has been withdrawn. This item now respects the cooldown between activations. The cooldown has been reduced to a 3 to 2 second delay between activations.
V1.0.0.75:
- Damage on activation reduced from 100% to 80% base damage.
V1.0.0.32:
- Fixed a visual bug.
V0.8.22.115:
- Now has a 3 second internal cooldown (but now works on all spells including
Sow Desolation and
Hate Spikes).
June 26, 2009 Patch:
- Combination cost increased from 250g to 275g.
May 15, 2009 Patch:
- Ability power reduced from 30 to 25.
- Mana reduced from 275 to 250.
- Passive can no longer critically hit.
References
Object list
Initial Objects










































































































































































































































































































Object list
Initial Objects









































































































































































































































































































