Chains of Anathema

Who I am
Judit Llordes
@juditllordes

Chains of Anathema is a legendary item in  League of Legends.

Recipe

Chains of Anathema2500  (800 )
Giant's Belt900  (500 )
Ruby Crystal400 
Gemaluz800  (400 )
Ruby Crystal400 

Cost analysis

Gold value
  • 650 health = 1733.33 
    • Total Gold Value = 1733.33 

Template: Mgv



Gold efficiency *

  • Chains of Anathema is 119.68% gold profitable .
  • Template: Mgv


similar objects

The Black Spear Knight's Promise Reliquary of the Iron Solari Warmog's Armor Zeke convergence

Notes

  • Promise is a directed unity effect.
  • Promise has no release time.
  • Promise is not blocked by  spell shield.
  • The release of Promise does not break stealth.
  • Promise does not count as a skill activation.
  • Promise cannot be used on a target already designated as Nemesis.
    • Can be used on a target that is a Nemesis for another user's Promise.
      • Vengeance's tenacity reduction cannot stack with another user's Vengeance.
  • Vengeance's tenacity reduction stacks multiplicatively with  Fragile.
  • If applicable  crowd control to  Enemy champions or if controlled by them, the promise cast will be disabled for the same period of time as entering combat with them. (note)
    • Neither entering combat nor the  Crowd Control will disable the cast of Promise before its first cast (when a Nemesis has not yet been designated). (note)

Strategy

  • The designation of an effective Nemesis to select with Promise can be determined as follows:
    • An enemy champion that deals a lot of damage overall.
    • An enemy champion who constantly matches you and disputes your thrusts in the side lane.
    • An enemy champion who is far ahead of or poses a much greater threat than other enemy champions.
    • An enemy champion who is the only reliable source of physical or magic damage on that team.
      • This means that you can choose them as Nemesis and compare them to everyone else.
    • An enemy champion who has no  Own tenacity and is vulnerable to crowd control.

Curiosities

  • When Vengeance is fully stacked, it will effectively act as a ~ 1.43 health multiplier if you are only taking damage (excluding true damage) from the Nemesis.
  • Anathema as a word comes from the common Greek (Ανάθεμα) which means Curse or Excommunication.

Patch History

V11.14
  • Bug Fix: Promise no longer counts as a skill activation.
V11.13 - Added
  • Recipe: Gemaluz + Giant's Belt + 800  = 2500 
  • Stats: 650 Health, 20 Skill Haste.
  • Unique Active - Promise: Designate an enemy champion as your Nemesis and gain 1 stack of Vendetta every 2 seconds for 60 seconds, up to 30 stacks (90 second cooldown). Can be cast while dead and in global range. Stacks are reset when choosing a new target. Cannot be cast for 15 seconds in champion combat.
  • Unique Passive - Vendetta: Take 1% less damage per stack of Vendetta against your Nemesis, up to 30% less damage.
  • Unique Passive - Vengeance: At maximum stacks, your Nemesis has 20%  reduced toughness while within 700 units.
  • Limited to 1 item Chains of Anathema.
  • Caption: "She vowed to dedicate her life to its destruction. The gauntlets were heard."

References

Object list

Initial Objects
  • Potions and Consumables
  • Trinkets
  • Distributed
  • Boots Items
  • Basic Objects
  • Epic Objects
  • Legendary Items
  • Mythical Items
  • Minion items and turrets
  • Deleted Objects
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • Cost analysis

    Gold value
    • 650 health = 1733.33 
      • Total Gold Value = 1733.33 

    Template: Mgv



    Gold efficiency *

    • Chains of Anathema is 119.68% gold profitable .
    • Template: Mgv


    similar objects

    The Black Spear Knight's Promise Reliquary of the Iron Solari Warmog's Armor Zeke convergence

    Notes

    • Promise is a directed unity effect.
    • Promise has no release time.
    • Promise is not blocked by  spell shield.
    • The release of Promise does not break stealth.
    • Promise does not count as a skill activation.
    • Promise cannot be used on a target already designated as Nemesis.
      • Can be used on a target that is a Nemesis for another user's Promise.
        • Vengeance's tenacity reduction cannot stack with another user's Vengeance.
    • Vengeance's tenacity reduction stacks multiplicatively with  Fragile.
    • If applicable  crowd control to  Enemy champions or if controlled by them, the promise cast will be disabled for the same period of time as entering combat with them. (note)
      • Neither entering combat nor the  Crowd Control will disable the cast of Promise before its first cast (when a Nemesis has not yet been designated). (note)

    Strategy

    • The designation of an effective Nemesis to select with Promise can be determined as follows:
      • An enemy champion that deals a lot of damage overall.
      • An enemy champion who constantly matches you and disputes your thrusts in the side lane.
      • An enemy champion who is far ahead of or poses a much greater threat than other enemy champions.
      • An enemy champion who is the only reliable source of physical or magic damage on that team.
        • This means that you can choose them as Nemesis and compare them to everyone else.
      • An enemy champion who has no  Own tenacity and is vulnerable to crowd control.

    Curiosities

    • When Vengeance is fully stacked, it will effectively act as a ~ 1.43 health multiplier if you are only taking damage (excluding true damage) from the Nemesis.
    • Anathema as a word comes from the common Greek (Ανάθεμα) which means Curse or Excommunication.

    Patch History

    V11.14
    • Bug Fix: Promise no longer counts as a skill activation.
    V11.13 - Added
    • Recipe: Gemaluz + Giant's Belt + 800  = 2500 
    • Stats: 650 Health, 20 Skill Haste.
    • Unique Active - Promise: Designate an enemy champion as your Nemesis and gain 1 stack of Vendetta every 2 seconds for 60 seconds, up to 30 stacks (90 second cooldown). Can be cast while dead and in global range. Stacks are reset when choosing a new target. Cannot be cast for 15 seconds in champion combat.
    • Unique Passive - Vendetta: Take 1% less damage per stack of Vendetta against your Nemesis, up to 30% less damage.
    • Unique Passive - Vengeance: At maximum stacks, your Nemesis has 20%  reduced toughness while within 700 units.
    • Limited to 1 item Chains of Anathema.
    • Caption: "She vowed to dedicate her life to its destruction. The gauntlets were heard."

    References

    Object list

    Initial Objects
  • Potions and Consumables
  • Trinkets
  • Distributed
  • Boots Items
  • Basic Objects
  • Epic Objects
  • Legendary Items
  • Mythical Items
  • Minion items and turrets
  • Deleted Objects
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • Object list

    Initial Objects
  • Potions and Consumables
  • Trinkets
  • Distributed
  • Boots Items
  • Basic Objects
  • Epic Objects
  • Legendary Items
  • Mythical Items
  • Minion items and turrets
  • Deleted Objects
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px


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