Each filtering bag champions They are the units in the Teamfight Tactics game mode that fight in the arenas to protect the player's Mini Legend. Unlike normal game modes, they are controlled by the AI. The player can buy, sell, reposition and equip items to champions.
Summary
- 1 Statistics and mechanics
- 2 Resources
- 2.1 Life
- 2.2 Mana
- 2.3 Special skills
- 3 Synergy
- 4 List of champions
- 5 Curiosities
Statistics and mechanics
- Health: Champions are eliminated from combat when their health reaches 0. Killed champions respawn in the next round.
- Basic Attacks: Each champion has a basic attack. Basic attacks deal physical damage.
- Attack damage is the amount of damage a champion deals with each basic attack.
- Attack speed is measured in attacks per second. All attack speed increases are based on percentages, affecting each champion based on their base attack speed. Attack speed slows are based on total attack speed.
- Attack range is measured in hexes: 1 Attack Range means a champion can only attack enemies that are in adjacent hexes.
- Armor reduces damage taken from physical damage.
- Basic Attacks have a chance to critically strike for 50% additional damage, determined by critical strike chance. All champions start with a 25% critical strike chance. The bonus damage is further increased by critical hit damage.
- Special ability: each champion has a skill. Active abilities require mana to cast, and are automatically cast when a champion reaches maximum mana. Special abilities deal magic damage, except for attack modifiers.
- Mana is generated from basic attacks and taking damage. Basic attacks generate mana when attacking, even if the attack misses or is blocked. Both skills and basic attacks cause the damaged champion to generate mana.
- Ability power increases the power of a champion's special ability by a percentage. Ability power affects magic damage, true damage, shields, and heals.
- Magic resistance reduces damage taken from magic damage.
- Other mechanics:
Daze prevent the object from moving, attack and activate its special ability.
- True damage is a rarely used damage type that ignores resistances.
Disarm prevents the object from performing basic attacks.
Banish Temporarily remove the target from the board. The target is unable to do anything and cannot be attacked by the enemy team for the duration of the effect.
- Shrink reduce the target's stars by 1. This does not affect 1-star champions.
- Evasion causes incoming attacks to miss (they do not deal damage and do not apply spell or item effects).
Bleeding it is a long-term damage that also prevents healings.
- Secrecy is an effect similar to Banish. However, it affects the user of the effect and the duration is shorter.
Silence prevents the target from activating its special ability.
Resources
The two main resources of any champion are life and mana.
Life
- A champion begins combat with a full life. If his life is reduced to 0, the champion is eliminated from the current round. However, if it is equipped with a
Guardian Angel, the champion is resurrected after his first death.
- A champion can be healed by items like
La Sanguinaria or
Redemption, or by abilities of his allies, such as that of
Nidalee.
- A champion's maximum health can be increased by equipping him with items that are built from
Giant's Belt. Currently the only champion who can increase life maxim es
Lulu.
- Many origins and classes interact with life.
- The shield of the
Exiles progress with life maxim.
- Each filtering bag
Fighters and
Shapeshifters gain life maxim by meeting certain conditions.
- Each filtering bag
Nobles grant healing on impact.
- Each filtering bag
Ghostly reduce life present of an enemy champion at the beginning of each fight.
Manna
- Most champions use mana as a resource for their special ability. Mana is generated by performing basic attacks and taking damage.
- Basic attacks can generate up to 10 mana per attack.
- 1-star units generate on average less than 10 mana per attack, with a minimum of 6.
- 2- and 3-star units generally generate 10 mana per attack.
- Each filtering bag
Sorcerers and
Elementalists generate double mana for each basic attack and double the limit to 20 for each attack.
- Mana gained from taking damage comes from premitigated damage, and is capped at 50 for each source of damage.
- Champions with mana use their special ability automatically when their mana bar is full.
- Some champions don't use mana or use it differently:
Draven charges his axes with mana and can continue to use them even without mana.
Graves,
Kassadin y
Vayne have no mana.
- After casting their special ability, champions cannot accumulate mana for 1 second. Some champions have their mana locked for a longer time (for example:
Kindred y
Varus).
- Four of the five champions
Shapeshifters see their mana permanently locked after using their abilities. This is because their transformation lasts longer than a round's time, rendering their mana useless once they have transformed.
- Some champions interact with mana in many more ways. This is, in part, the reason why monsters have mana without having special abilities.
- The basic attacks of
Kassadin consumes the mana of enemies and turns it into a shield.
Twisted Fate has a chance to grant mana to himself and his allies.
- The units
Daemons gain a chance to consume enemies' mana to deal bonus damage.
Special abilities
- Almost all special abilities deal magic damage, except for:
- those of
trot,
Graves,
Rengar and
Volibear, dealing physical damage.
- Of
Vayne, which deals true damage.
- The basic attacks of
Graves are considered skill shots. If you shoot at a target that is beyond the skill shot length (using two
Rapid Fire Cannons), the shot will miss. [1]
- The effect of special abilities can be increased by using
ability power.
- The class bonus
Dragon grants immunity to magic damage, making it good at countering champions who rely on its special ability to deal damage.
- Special abilities cannot be cast while the champion is under the effect of
be quiet.
synergy
Unique champions who share traits get bonuses depending on how many are on the field. Most champions have a the source and a class class, except for some:
Gangplank has 2 classes.
Gnar,
Know y
Swain have 2 origins.
From the void |
While 3 void beings are in play, your team gains 50% armor penetration. |
    |
Demon |
Demons have a chance to decrease mana present target and deal true damage equal to decreased mana when attacking.
- 2 demons: 40%
- 4 demons: 60%
- 6 demons: 80%
|
      | 46px |
Dragon |
As long as 2 dragons are in play, all dragons are immune to magic damage. |
  |
Exiled |
Exiles start combat with a shield equal to 100% health maxim when they are not placed adjacent to an ally. Shield does not scale with ability power. |
 |
Ghostly |
While 2 ghosts are in play, a random enemy will start the fight with 100 health. |
   |
Icy |
The frigid ones have a chance of stun for 2 seconds when attacking.
- 2 frigid: 20%
- 4 frigid: 30%
- 6 frigid: 45%
|
     |  |
Imperial |
A selected number of Imperials double the damage they deal.
- 2 Imperials: A random Imperial
- 4 Imperials: All Imperials
|
    |
Ninja |
- Exactly 1 ninja: This ninja gets 40% attack damage.
- Exactly 4 ninjas: All ninjas get 80% attack damage.
|
    |
Noble |
Grants 100 armor and basic attacks restore 35 health on hit:
- 3 nobles: A random ally.
- 6 nobles: To the whole team.
|
      |
Pirate |
As long as 3 pirates are in play, you start each PvP round with a chest that awards 0-4 . |
     |
Robot |
The robots start the fight with full mana. |
 |
Wild |
Wildlings generate fury when attacking, up to a maximum of 5. Each stack grants 7% attack speed.
- 2 savages: Fury benefits all savage allies.
- Wild 4: Fury benefits all allies.
|
     |
Yordle |
Yordles have a chance to evade enemy attacks.
- 3 yordles: 25%
- 6 yordles: 60%
|
      |
Assassin |
Passive: At the start of combat, assassins go into stealth for a short period of time and jump behind the farthest enemy. Synergy: Assassins have critical strike damage adicional:
- 3 assassins: + 150%
- 6 assassins: + 350%
|
       |  |
Men |
Knights ignore a fixed amount of damage from basic attacks.
- 2 gentlemen: 20
- 4 gentlemen: 40
- 6 gentlemen: 80
|
      |  |
Shapeshifter |
While 3 shapeshifters are in play, activating their special ability will grant them + 100% health maxim and the amount obtained will cure them. |
     |
Hunter |
Every 3 seconds, Hunters have a chance to gain double attack speed for 3 seconds.
- 2 hunters: 25%
- 4 hunters: 65%
|
    |
Elementalist |
Passive: Elementalists' basic attacks grant double mana. Synergy: Starting combat with 3 Elementalists summons an Elemental adjacent to one of your Elementalists in the empty hex closest to an enemy. The effect fails if there are no valid spaces. |
   |
Swordsman |
Swordsmen have a 45% chance to multi-attack.
- 3 swordsmen: Double Strike
- 6 swordsmen: Triple Strike
|
     |  |
Guardian |
Starting combat with 2 Guardians grants 40 Armor to all units that start adjacent to a Guardian. |
  |
Magician |
Passive: Wizards' basic attacks grant double mana. Synergy: Sorcerers grant skill power to your team.
- 3 wizards: +35
- 6 wizards: +100
|
        | 46px |
Fighter |
Fighters get life maxim additional.
- 2 fighters: +300
- 4 fighters: +700
|
     |
Gunman |
Gunmen have a 50% chance that their attacks will hit additional enemies.
- 2 Gunmen: One additional random enemy.
- 4 gunmen: All enemies within range.
|
     |
Champion List
- Main list
- Statistics list
- Reference sheet
Champion
|
Level
|
From
|
Class
|
Ability
|
Aatrox
|
data-sort-value="Teamfight Tactics:Aatrox" |
|
data-sort-value="Teamfight Tactics:Aatrox" | [[Archivo:Teamfight Tactics:Aatrox TFT ícono.png|20px|link=Plantilla:TFT Datos/Teamfight Tactics:Aatrox]] [[Plantilla:TFT Datos/Teamfight Tactics:Aatrox|Teamfight Tactics:Aatrox]]
|
data-sort-value="Teamfight Tactics:Aatrox" | [[Archivo:Teamfight Tactics:Aatrox TFT ícono.png|20px|link=Plantilla:TFT Datos/Teamfight Tactics:Aatrox]] [[Plantilla:TFT Datos/Teamfight Tactics:Aatrox|Teamfight Tactics:Aatrox]]
|
[[Archivo:Teamfight Tactics:Aatrox|border|20px|link=]] Teamfight Tactics:Aatrox
Teamfight Tactics:Aatrox
|
Ahri
|
2
|
Wild
|
Magician
|
Orb of Deception Active: Fires an orb that returns in a line of 5 hexes, dealing 100/175/250 magic damage to enemies it passes through. Enemies can be damaged twice.
|
Akali
|
4
|
Ninja
|
Assassin
|
Five Edge Burst Active: Deals 200/375/550 magic damage to all enemies in a cone 3 hex away, XNUMX hexes wide.
|
Anivia
|
data-sort-value="Teamfight Tactics:Anivia" |
|
data-sort-value="Teamfight Tactics:Anivia" | [[Archivo:Teamfight Tactics:Anivia TFT ícono.png|20px|link=Plantilla:TFT Datos/Teamfight Tactics:Anivia]] [[Plantilla:TFT Datos/Teamfight Tactics:Anivia|Teamfight Tactics:Anivia]]
|
data-sort-value="Teamfight Tactics:Anivia" | [[Archivo:Teamfight Tactics:Anivia TFT ícono.png|20px|link=Plantilla:TFT Datos/Teamfight Tactics:Anivia]] [[Plantilla:TFT Datos/Teamfight Tactics:Anivia|Teamfight Tactics:Anivia]]
|
[[Archivo:Teamfight Tactics:Anivia|border|20px|link=]] Teamfight Tactics:Anivia
Teamfight Tactics:Anivia
|
Ashe
|
3
|
Icy
|
Hunter
|
Active Enchanted Crystal Arrow: Fires an arrow that stuns for 200/400/600 magic damage to the first enemy it hits. The stun lasts 1 / 1.5 / 2 seconds for each hex traveled.
|
Aurelion Sol
|
4
|
Dragon
|
Magician
|
Voice of Light Active: After a 0.35 second delay, deal 250/450/650 magic damage to all enemies in a line.
|
Blitzcrank
|
2
|
Robot
|
Fighter
|
Active Rocket Grab: Drag the farthest enemy into a melee position, stuns for 2.5 seconds for 100/450/800 magic damage. Also, his next basic attack knock down the target.
|
Brand
|
4
|
Demon
|
Elementalist
|
Active Pyroclasm: Unleash a fireball that bounces 4/4/6 times between enemies, dealing 200/300/400 magic damage with each bounce.
|
Brew
|
2
|
Icy
|
Guardian
|
Unbreakable Active: Raise a barrier for 4 seconds that redirects all incoming damage to Brew and reduces damage taken through shield by 60/75/90%.
|
Cho'Gath
|
4
|
From the void
|
Fighter
|
Active Break: After a 1.5 second delay, deals 200/400/600 magic damage and Shoot down all enemies in a 3x3 area, stunning them for 2 / 2.25 / 2.5 seconds.
|
Darius
|
1
|
Imperial
|
Men
|
Decimate Active: After a short delay, deals 150/200/250 magic damage to all nearby enemies and heals for 100/150/200 health for each enemy hit.
|
Draven
|
4
|
Imperial
|
Swordsman
|
Spinning Axes Active: Begins spinning his ax, causing his next basic attack to deal 50/100/150% physical damage on impact adicional and 100% attack speed for 5.75 seconds, stacking up to two times. The spinning ax bounces off the target and rises, falling 2 seconds later at the current position of Draven. If he catches an ax, the ability's effect is reapplied at no additional cost to his next basic attack. You can have up to a maximum of 2 axes at a time.
|
Elise
|
2
|
Demon
|
Shapeshifter
|
Active Arachnid Form: Summons 2/3/4 Spiders with 500 health and transforms into a melee attacker for 60 seconds, gaining 60/90/120% lifesteal.
|
Evelyn
|
3
|
Demon
|
Assassin
|
Last Active Caress: Deals 200/250/300 magic damage to the 3 closest enemies and respawns 3 hexes behind. Damage increases to 600/1000/1500 against enemies under 50% of your life.
|
Fiora
|
1
|
Noble
|
Swordsman
|
Active Lunge: Become immune to damage and spells for 1.5 seconds, then Stuns for 1.5 seconds, dealing 100/175/250 magic damage to the nearest enemy.
|
Gangplank
|
3
|
Pirate
|
Swordsman
Gunman
|
Gunpowder Barrels Passive: Gunpowder Barrels spawn periodically. Active: Detonates all active Gunpowder Barrels, dealing 200/325/450 magic damage to all enemies caught in the blast.
|
Thread
|
1
|
Noble
|
Men
|
Active Judgment: Spins his sword around his body for 4 seconds, becoming immune to magic damage and dealing 50/65/80 magic damage to all nearby enemies every second. Spins can deal a total of 450/585/720 magic damage.
|
Gnar
|
4
|
Wild
Yordle
|
Shapeshifter
|
GNAR! Active: Transforms into a melee attacker for 60 seconds, gaining 300/600/900 health and 30/60/90 attack damage, then leaps behind the farthest enemy and push all surrounding enemies 2 hexes towards their team, stunning them for 2 seconds and dealing 200/300/400 magic damage.
|
Graves
|
1
|
Pirate
|
Gunman
|
Plomazo Passive: Basic attacks deal 5/10/15% increased Physical damage and hit all enemies in a 2-hex cone.
|
Karthus
|
5
|
Ghostly
|
Magician
|
Requiem Active: Channel for 3 seconds to deal 350/600/850 magic damage to 4/7/10 random enemies.
|
Kassadin
|
1
|
From the void
|
Magician
|
Infernal Blade Passive: Basic attacks reduce mana present of the target by 20/40/60 and grant a shield of the same amount for 4 seconds.
|
Katarina
|
3
|
Imperial
|
Assassin
|
Deadly Lotus Active: Channels for 2.5 seconds and hurls daggers at 3/5/7 nearby enemies, dealing 40/60/80 magic damage per second and applying Serious Wounds, reducing heals for 3 seconds. Channeling can deal a total of 600/900/1200 magic damage.
|
Kayle
|
5
|
Noble
|
Men
|
Divine Judgment Active: Targets the weakest 1/2/3 allies, rendering them immune to damage for 2/3 / 4 seconds.
|
Kennan
|
3
|
Ninja
Yordle
|
Elementalist
|
Slicing Tempest Active: Summons a storm around him for 3 seconds, dealing 50/80/110 magic damage every 0.5 seconds to all nearby enemies and stunning them for 1.5 seconds after 3 hits. The storm can deal a total of 350/560/770 magic damage.
|
Kha'Zix
|
1
|
From the void
|
Assassin
|
Savor His Fear Active: Deals 150/250/350 magic damage to targeted enemy. Instead, it deals 400/600/800 magic damage to an enemy that has no allies adjacent to it.
|
Kindred
|
4
|
Ghostly
|
Hunter
|
Active Lamb's Relief: Create an area around them for 4/5/6 seconds that prevents nearby allies from losing life if their health is 300/600/900 or lower.
|
Leona
|
4
|
Noble
|
Guardian
|
Active Solar Flare: After a 0.625 second delay, summons a solar beam that deals 175/250/325 magic damage and Slows all enemies within 3x3 range for 5/8/11 seconds. Instead, the enemy in the center is stunned for the same amount of time.
|
Lissandra
|
2
|
Icy
|
Elementalist
|
Active Frozen Tomb: Encloses the target in ice, stunning him for 1.5 seconds and dealing 150/200/250 magic damage to nearby enemies. It also creates a zone of 2x2 hexagons for 3 seconds that Slow enemies within for 3 seconds. If she's below 50% of her life, she locks herself in for 2 seconds instead, becoming unreachable.
|
Lucian
|
2
|
Noble
|
Gunman
|
Relentless Pursuit Active: Drives away from the enemy being attacked and then attacks twice. The first attack deals physical damage, while the second deals magic damage.
|
Lulu
|
2
|
Yordle
|
Magician
|
Active Enormation: Grants 1/2/3 allies 300/475/650 health adicional for 6 seconds and Knock down enemies around them for 1.25 seconds.
|
Miss Fortune
|
5
|
Pirate
|
Gunman
|
Active Gunshot: Channel for 3 seconds and fire 14 waves of bullets in a cone, dealing 57.14 / 89.29 / 121.43 magic damage with each wave. Channeling can deal a total of 800/1250/1700 magic damage.
|
Mordekaiser
|
1
|
Ghostly
|
Men
|
Active Annihilation: Strike forward with your mace in a line 3 hexes away, dealing 200/325/450 magic damage to the two closest enemies within the area.
|
Morgana
|
3
|
Demon
|
Magician
|
Shackles of the Active Soul: Throw chains at nearby enemies with a maximum range of 3 hexes away, dealing 250/350/450 magic damage and slowing them down by 20% for the duration of the effect. After 3 seconds, if enemies are still tethered, deal the same damage to them and Stuns for 2/4/6 seconds.
|
Nidalee
|
1
|
Wild
|
Shapeshifter
|
Primal Outburst Active: After a 0.5 second delay, she heals herself and the weaker ally for 6 seconds, healing a total of 150/375/600 health, then transforms into a melee attacker for 60 seconds, gaining 20/70/120 attack damage.
|
poppy
|
3
|
Yordle
|
Men
|
Active Guardian's Verdict: After charging for 0.75 seconds, she spins her hammer and strikes the nearest enemy, dealing 300/400/500 magic damage, knocking it down for 1 second and stunning him for 1.5 / 2.5 / 3.5 seconds.
|
Pyke
|
2
|
Pirate
|
Assassin
|
Active Phantom Stream: Drives backward from the farthest enemy, creating a 1-second phantom image that then follows, dealing 150/200/250 magic damage and Stuns all enemies it passes through for 2 / 2.5 / 3 seconds.
|
Rek'Sai
|
2
|
From the void
|
Fighter
|
Dig Active: Buries into the ground, becoming untargetable for 1.5 seconds while healing for 300/400/500 total health every 0.5 seconds. It is then dug up, dealing 150/200/250 magic damage and Shoot down the nearest enemy for 1.25 seconds.
|
Rengar
|
3
|
Wild
|
Assassin
|
Active Ferocity: Leap at the weakest enemy, dealing 200/300/400% AD physical damage. After jumping, gain 30/50/70% Attack Speed and 25% Critical Strike Chance for 6 seconds.
|
Sejuani
|
4
|
Icy
|
Men
|
Active Glacial Prison: Creates a large glacial storm that detonates after 2 seconds, dealing 100/175/250 magic damage and stunning all enemies within it for 3/4/5 seconds.
|
Shen
|
2
|
Ninja
|
Swordsman
|
Active Spirit Refuge: Creates an area around him for 3/4/5 seconds, allowing allies within it evade all attacks.
|
Shyvana
|
3
|
Dragon
|
Shapeshifter
|
Dragon Descendant Active: Moves and transforms into a Ranged attacker for 60 seconds, gaining 60/110/160 attack damage and attack range. When transformed, her attacks set enemies on fire, dealing 250/375/500 magic damage over 3 seconds.
|
Swain
|
5
|
Demon
Imperial
|
Shapeshifter
|
Hellblaze Active: Transforms for 6 seconds, dealing 50/100/150 magic damage to all nearby enemies every second while healing for 50/90/130 health every second. At the end of his transformation, he sends out a blast of energy, dealing 300/600/900 magic damage to nearby enemies.
|
Tristana
|
1
|
Yordle
|
Gunman
|
Active Explosive Charge: Places a bomb on its current target that detonates after 4 seconds or after 3 basic attacks, dealing 60/90/120 magic damage to enemies within 2 hexes. Damage is increased by 50% with each basic attack, dealing up to a maximum of 150/225/300 magic damage.
|
Twisted fate
|
2
|
Pirate
|
Magician
|
Choose a Card After a short delay, he randomly selects one of three cards, each of which empowers his next basic attack to deal 200/300/400 magic damage adicional and apply an additional effect:
Restores 20/35/50 mana to himself and adjacent allies.
Deals the same magic damage to enemies adjacent to the target.
Stuns the target for 2/3 / 4 seconds.
|
Varus
|
2
|
Demon
|
Hunter
|
Active Piercing Arrow: After charging for 1.5 seconds, fires an arrow with a maximum range of 8 hexes away, dealing 400/600/800 magic damage to all enemies it hits.
|
Vayne
|
1
|
Noble
|
Hunter
|
Silver Projectiles
Passive: Basic attacks apply a stack of Silver Projectiles. Attacking a new enemy removes all stacks from the previous target.
The third attack consumes all stacks to deal 8/10/12% of life maxim target as true damage adicional.
|
Weighs
|
3
|
Yordle
|
Magician
|
Primordial Blast Active: Deals 300/500/700 magic damage to targeted enemy. If the target is of a lower star level than Weighs, the objective is executed.
|
volibear
|
3
|
Icy
|
Fighter
|
Thunder Claws Active: For 20 seconds, he gains 8% increased size and empowers his basic attacks, which bounce off a maximum of 3/4/5 enemies within 1 hex distance, dealing 60/80 / 100% AD physical damage to secondary targets and applying on-hit effects to them.
|
Warwick
|
1
|
Wild
|
Fighter
|
Active Infinite Oppression: Pounces on the enemy lower of life, stunning him for 1.5 seconds, dealing 150/225/300 magic damage over 3 hits, and healing for the duration of the effect.
|
Yasuo
|
5
|
Exiled
|
Swordsman
|
Steel Tempest Active: Stab in a line of 2 hexes, dealing 150/250/350 magic damage. Every third cast launches a tornado in a line of 2 hexes, dealing the same magic damage and Knock down enemies for 1.25 seconds.
|
Zed
|
2
|
Ninja
|
Assassin
|
Shuriken Razor Active: Throw a shuriken in a line of 4 hexes, dealing 200/300/400 magic damage to enemies it passes through.
|
Champion
|
PV
|
PM
|
PM I
|
DA
|
VA
|
DPS
|
Alc
|
Arm
|
RM
|
Aatrox
|
data-sort-value="Teamfight Tactics:Aatrox" | Teamfight Tactics:Aatrox / Expression error: punctuation character "[" is not recognized. / Expression error: punctuation character "[" is not recognized.
|
Teamfight Tactics:Aatrox
|
Teamfight Tactics:Aatrox
|
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Teamfight Tactics:Aatrox
|
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Teamfight Tactics:Aatrox
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Teamfight Tactics:Aatrox
|
Teamfight Tactics:Aatrox
|
Ahri
|
450 / 810 / 1620
|
75
|
0
|
50 / 90 / 180
|
0.55
|
27.5 / 49.5 / 99
|
3
|
20
|
20
|
Akali
|
700 / 1260 / 2520
|
25
|
0
|
70 / 126 / 252
|
0.75
|
52.5 / 94.5 / 189
|
1
|
20
|
20
|
Anivia
|
data-sort-value="Teamfight Tactics:Anivia" | Teamfight Tactics:Anivia / Expression error: punctuation character "[" is not recognized. / Expression error: punctuation character "[" is not recognized.
|
Teamfight Tactics:Anivia
|
Teamfight Tactics:Anivia
|
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|
Teamfight Tactics:Anivia
|
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|
Teamfight Tactics:Anivia
|
Teamfight Tactics:Anivia
|
Teamfight Tactics:Anivia
|
Ashe
|
550 / 990 / 1980
|
100
|
0
|
60 / 108 / 216
|
0.7
|
42 / 75.6 / 151.2
|
4
|
20
|
20
|
Aurelion Sol
|
600 / 1080 / 2160
|
125
|
0
|
40 / 72 / 144
|
0.6
|
24 / 43.2 / 86.4
|
3
|
20
|
20
|
Blitzcrank
|
600 / 1080 / 2160
|
150
|
0
|
50 / 90 / 180
|
0.5
|
25 / 45 / 90
|
1
|
35
|
20
|
Brand
|
700 / 1260 / 2520
|
100
|
0
|
60 / 108 / 216
|
0.6
|
36 / 64.8 / 129.6
|
3
|
25
|
20
|
Brew
|
750 / 1350 / 2700
|
75
|
0
|
40 / 72 / 144
|
0.6
|
24 / 43.2 / 86.4
|
1
|
25
|
20
|
Cho'Gath
|
1100 / 1980 / 3960
|
150
|
50
|
70 / 126 / 252
|
0.55
|
38.5 / 69.3 / 138.6
|
1
|
20
|
20
|
Darius
|
600 / 1080 / 2160
|
100
|
0
|
50 / 90 / 180
|
0.5
|
25 / 45 / 90
|
1
|
25
|
20
|
Draven
|
700 / 1260 / 2520
|
50
|
0
|
75 / 135 / 270
|
0.65
|
48.75 / 87.75 / 175.5
|
3
|
25
|
20
|
Elise
|
500 / 900 / 1800
|
75
|
0
|
40 / 72 / 144
|
0.6
|
24 / 43.2 / 86.4
|
2
|
25
|
20
|
Evelyn
|
550 / 990 / 1980
|
75
|
0
|
50 / 90 / 180
|
0.6
|
30 / 54 / 108
|
1
|
20
|
20
|
Fiora
|
400 / 720 / 1440
|
75
|
0
|
40 / 72 / 144
|
0.7
|
28 / 50.4 / 100.8
|
1
|
25
|
20
|
Gangplank
|
650 / 1170 / 2340
|
100
|
0
|
55 / 99 / 198
|
0.6
|
33 / 59.4 / 118.8
|
1
|
20
|
20
|
Thread
|
600 / 1080 / 2160
|
100
|
0
|
55 / 99 / 198
|
0.55
|
30.25 / 54.45 / 108.9
|
1
|
35
|
20
|
Gnar
|
850 / 1530 / 3060
|
125
|
0
|
45 / 81 / 162
|
0.7
|
31.5 / 56.7 / 113.4
|
2
|
35
|
20
|
Graves
|
500 / 900 / 1800
|
0
|
0
|
55 / 99 / 198
|
0.5
|
27.5 / 49.5 / 99
|
1
|
20
|
20
|
Karthus
|
850 / 1530 / 3060
|
85
|
0
|
65 / 117 / 234
|
0.65
|
42.25 / 76.05 / 152.1
|
3
|
25
|
20
|
Kassadin
|
550 / 990 / 1980
|
0
|
0
|
45 / 81 / 162
|
0.65
|
29.25 / 52.65 / 105.3
|
1
|
25
|
20
|
Katarina
|
450 / 810 / 1620
|
100
|
0
|
50 / 90 / 180
|
0.65
|
32.5 / 58.5 / 117
|
1
|
20
|
20
|
Kayle
|
800 / 1440 / 2880
|
100
|
0
|
70 / 126 / 252
|
1.1
|
77 / 138.6 / 277.2
|
3
|
35
|
20
|
Kennan
|
550 / 990 / 1980
|
150
|
50
|
70 / 126 / 252
|
0.65
|
45.5 / 81.9 / 163.8
|
2
|
20
|
20
|
Kha'Zix
|
500 / 900 / 1800
|
50
|
0
|
50 / 90 / 180
|
0.6
|
30 / 54 / 108
|
1
|
20
|
20
|
Kindred
|
600 / 1080 / 2160
|
150
|
50
|
55 / 99 / 198
|
0.65
|
35.75 / 64.35 / 128.7
|
3
|
20
|
20
|
Leona
|
750 / 1350 / 2700
|
150
|
50
|
45 / 81 / 162
|
0.55
|
24.75 / 44.55 / 89.1
|
1
|
55
|
20
|
Lissandra
|
450 / 810 / 1620
|
150
|
0
|
40 / 72 / 144
|
0.6
|
24 / 43.2 / 86.4
|
2
|
20
|
20
|
Lucian
|
600 / 1080 / 2160
|
35
|
0
|
65 / 117 / 234
|
0.65
|
42.25 / 76.05 / 152.1
|
3
|
25
|
20
|
Lulu
|
500 / 900 / 1800
|
150
|
0
|
50 / 90 / 180
|
0.6
|
30 / 54 / 108
|
2
|
25
|
20
|
Miss Fortune
|
650 / 1170 / 2340
|
75
|
0
|
75 / 135 / 270
|
0.85
|
63.75 / 114.75 / 229.5
|
3
|
20
|
20
|
Mordekaiser
|
500 / 900 / 1800
|
100
|
0
|
50 / 90 / 180
|
0.5
|
25 / 45 / 90
|
1
|
35
|
20
|
Morgana
|
650 / 1170 / 2340
|
150
|
50
|
50 / 90 / 180
|
0.6
|
30 / 54 / 108
|
2
|
20
|
20
|
Nidalee
|
500 / 900 / 1800
|
100
|
0
|
50 / 90 / 180
|
0.65
|
32.5 / 58.5 / 117
|
3
|
20
|
20
|
poppy
|
800 / 1440 / 2880
|
75
|
0
|
50 / 90 / 180
|
0.5
|
25 / 45 / 90
|
1
|
30
|
20
|
Pyke
|
600 / 1080 / 2160
|
100
|
50
|
60 / 108 / 216
|
0.6
|
36 / 64.8 / 129.6
|
1
|
25
|
20
|
Rek'Sai
|
650 / 1170 / 2340
|
150
|
0
|
40 / 72 / 144
|
0.65
|
26 / 46.8 / 93.6
|
1
|
20
|
20
|
Rengar
|
550 / 990 / 1980
|
75
|
0
|
55 / 99 / 198
|
0.55
|
30.25 / 54.45 / 108.9
|
1
|
20
|
20
|
Sejuani
|
850 / 1530 / 3060
|
150
|
50
|
45 / 81 / 162
|
0.55
|
24.75 / 44.55 / 89.1
|
1
|
35
|
20
|
Shen
|
650 / 1170 / 2340
|
150
|
50
|
65 / 117 / 234
|
0.6
|
39 / 70.2 / 140.4
|
1
|
30
|
20
|
Shyvana
|
550 / 990 / 1980
|
100
|
0
|
50 / 90 / 180
|
0.65
|
32.5 / 58.5 / 117
|
1
|
20
|
20
|
Swain
|
850 / 1530 / 3060
|
100
|
0
|
65 / 117 / 234
|
0.65
|
42.25 / 76.05 / 152.1
|
2
|
25
|
20
|
Tristana
|
500 / 900 / 1800
|
50
|
0
|
50 / 90 / 180
|
0.7
|
35 / 63 / 126
|
4
|
20
|
20
|
Twisted fate
|
450 / 810 / 1620
|
50
|
0
|
/ Expression error: unexpected * operator. / Expression error: unexpected * operator.
|
|
Expression error: unexpected * operator. / Expression error: unexpected * operator. / Expression error: unexpected * operator.
|
|
|
|
Varus
|
500 / 900 / 1800
|
75
|
0
|
50 / 90 / 180
|
0.7
|
35 / 63 / 126
|
4
|
25
|
20
|
Vayne
|
550 / 990 / 1980
|
0
|
0
|
45 / 81 / 162
|
0.6
|
27 / 48.6 / 97.2
|
3
|
25
|
20
|
Weighs
|
450 / 810 / 1620
|
85
|
0
|
45 / 81 / 162
|
0.55
|
24.75 / 44.55 / 89.1
|
3
|
20
|
20
|
volibear
|
650 / 1170 / 2340
|
100
|
0
|
75 / 135 / 270
|
0.55
|
41.25 / 74.25 / 148.5
|
1
|
35
|
20
|
Warwick
|
600 / 1080 / 2160
|
150
|
50
|
50 / 90 / 180
|
0.6
|
30 / 54 / 108
|
1
|
30
|
20
|
Yasuo
|
700 / 1260 / 2520
|
25
|
0
|
65 / 117 / 234
|
1
|
65 / 117 / 234
|
1
|
35
|
20
|
Zed
|
500 / 900 / 1800
|
75
|
0
|
60 / 108 / 216
|
0.65
|
39 / 70.2 / 140.4
|
1
|
25
|
20
|
Curiosities
- Some champions use one of their skins and cannot be seen without that skin. Possibly this was done in order to better match the champions to their given origins.
Draven appears as
Draven Gladiador.
gangplank appears as
Captain Gangplank.
Graves appears as
Life-Stealing Graves.
Katarina appears as
Katarina del Alto Mando.
Miss Fortune appears as
Captain Fortune.
Twisted Fate aparece como
Twisted Fate Robacarteras.
Vayne appears as
Vayne Arch of Light.
v · eTeamfight Tactics
Minileyendas
|
     
|
Origins
|
           
|
Classes
|
        
|
Champions
|
                                                 
|
Objects
|
Basics
|
      
|
Advanced
|
          46px             46px       46px
|
monsters
|
     
|
- ↑ Serious miss targets
[[Archivo:Teamfight Tactics:Aatrox|border|20px|link=]] Teamfight Tactics:Aatrox
Teamfight Tactics:Aatrox

Orb of Deception Active: Fires an orb that returns in a line of 5 hexes, dealing 100/175/250 magic damage to enemies it passes through. Enemies can be damaged twice.

Five Edge Burst Active: Deals 200/375/550 magic damage to all enemies in a cone 3 hex away, 20 hexes wide. [[File: Teamfight Tactics: Anivia | border | XNUMXpx | link =]] Teamfight Tactics: Anivia Teamfight Tactics: Anivia

Active Enchanted Crystal Arrow: Fires an arrow that

stuns for 200/400/600 magic damage to the first enemy it hits. The stun lasts 1 / 1.5 / 2 seconds for each hex traveled.

Voice of Light Active: After a 0.35 second delay, deal 250/450/650 magic damage to all enemies in a line.

Active Rocket Grab:

Drag the farthest enemy into a melee position,

stuns for 2.5 seconds for 100/450/800 magic damage. Also, his next basic attack

knock down the target.

Active Pyroclasm: Unleash a fireball that bounces 4/4/6 times between enemies, dealing 200/300/400 magic damage with each bounce.

Unbreakable Active: Raise a barrier for 4 seconds that redirects all incoming damage to
Brew and reduces damage taken through shield by 60/75/90%.

Active Break: After a 1.5 second delay, deals 200/400/600 magic damage and

Shoot down all enemies in a 3x3 area,

stunning them for 2 / 2.25 / 2.5 seconds.

Decimate Active: After a short delay, deals 150/200/250 magic damage to all nearby enemies and heals for 100/150/200 health for each enemy hit.

Spinning Axes Active: Begins spinning his ax, causing his next basic attack to deal 50/100/150% physical damage on impact
adicional and 100% attack speed for 5.75 seconds, stacking up to two times.
The spinning ax bounces off the target and rises, falling 2 seconds later at the current position of
Draven. If he catches an ax, the ability's effect is reapplied at no additional cost to his next basic attack.
You can have up to a maximum of 2 axes at a time.

Active Arachnid Form: Summons 2/3/4 Spiders with 500 health and transforms into a

melee attacker for 60 seconds, gaining 60/90/120% lifesteal.

Last Active Caress: Deals 200/250/300 magic damage to the 3 closest enemies and respawns 3 hexes behind. Damage increases to 600/1000/1500 against enemies
under 50% of your life.

Active Lunge: Become immune to damage and spells for 1.5 seconds, then

Stuns for 1.5 seconds, dealing 100/175/250 magic damage to the nearest enemy.

Gunpowder Barrels Passive: Gunpowder Barrels spawn periodically.
Active: Detonates all active Gunpowder Barrels, dealing 200/325/450 magic damage to all enemies caught in the blast.

Active Judgment: Spins his sword around his body for 4 seconds, becoming immune to magic damage and dealing 50/65/80 magic damage to all nearby enemies every second. Spins can deal a total of 450/585/720 magic damage.

GNAR! Active: Transforms into a

melee attacker for 60 seconds, gaining 300/600/900 health and 30/60/90 attack damage, then leaps behind the farthest enemy and

push all surrounding enemies 2 hexes towards their team,

stunning them for 2 seconds and dealing 200/300/400 magic damage.

Plomazo Passive: Basic attacks deal 5/10/15% increased Physical damage and hit all enemies in a 2-hex cone.

Requiem Active: Channel for 3 seconds to deal 350/600/850 magic damage to 4/7/10 random enemies.

Infernal Blade Passive: Basic attacks reduce mana
present of the target by 20/40/60 and grant a shield of the same amount for 4 seconds.

Deadly Lotus Active: Channels for 2.5 seconds and hurls daggers at 3/5/7 nearby enemies, dealing 40/60/80 magic damage per second and applying

Serious Wounds, reducing heals for 3 seconds. Channeling can deal a total of 600/900/1200 magic damage.

Divine Judgment Active: Targets the weakest 1/2/3 allies, rendering them immune to damage for 2/3 / 4 seconds.

Slicing Tempest Active: Summons a storm around him for 3 seconds, dealing 50/80/110 magic damage every 0.5 seconds to all nearby enemies and

stunning them for 1.5 seconds after 3 hits. The storm can deal a total of 350/560/770 magic damage.

Savor His Fear Active: Deals 150/250/350 magic damage to targeted enemy. Instead, it deals 400/600/800 magic damage to an enemy that has no allies adjacent to it.

Active Lamb's Relief: Create an area around them for 4/5/6 seconds that prevents nearby allies from losing life if their health is 300/600/900 or lower.

Active Solar Flare: After a 0.625 second delay, summons a solar beam that deals 175/250/325 magic damage and

Slows all enemies within 3x3 range for 5/8/11 seconds. Instead, the enemy in the center is

stunned for the same amount of time.

Active Frozen Tomb: Encloses the target in ice,

stunning him for 1.5 seconds and dealing 150/200/250 magic damage to nearby enemies. It also creates a zone of 2x2 hexagons for 3 seconds that

Slow enemies within for 3 seconds.
If she's below 50% of her life, she locks herself in for 2 seconds instead, becoming unreachable.

Relentless Pursuit Active: Drives away from the enemy being attacked and then attacks twice. The first attack deals physical damage, while the second deals magic damage.

Active Enormation: Grants 1/2/3 allies 300/475/650 health
adicional for 6 seconds and

Knock down enemies around them for 1.25 seconds.

Active Gunshot: Channel for 3 seconds and fire 14 waves of bullets in a cone, dealing 57.14 / 89.29 / 121.43 magic damage with each wave. Channeling can deal a total of 800/1250/1700 magic damage.

Active Annihilation: Strike forward with your mace in a line 3 hexes away, dealing 200/325/450 magic damage to the two closest enemies within the area.

Shackles of the Active Soul: Throw chains at nearby enemies with a maximum range of 3 hexes away, dealing 250/350/450 magic damage and

slowing them down by 20% for the duration of the effect. After 3 seconds, if enemies are still tethered, deal the same damage to them and

Stuns for 2/4/6 seconds.

Primal Outburst Active: After a 0.5 second delay, she heals herself and the weaker ally for 6 seconds, healing a total of 150/375/600 health, then transforms into a

melee attacker for 60 seconds, gaining 20/70/120 attack damage.

Active Guardian's Verdict: After charging for 0.75 seconds, she spins her hammer and strikes the nearest enemy, dealing 300/400/500 magic damage,

knocking it down for 1 second and

stunning him for 1.5 / 2.5 / 3.5 seconds.

Active Phantom Stream: Drives backward from the farthest enemy, creating a 1-second phantom image that then follows, dealing 150/200/250 magic damage and

Stuns all enemies it passes through for 2 / 2.5 / 3 seconds.

Dig Active: Buries into the ground, becoming untargetable for 1.5 seconds while healing for 300/400/500 total health every 0.5 seconds. It is then dug up, dealing 150/200/250 magic damage and

Shoot down the nearest enemy for 1.25 seconds.

Active Ferocity: Leap at the weakest enemy, dealing 200/300/400% AD physical damage. After jumping, gain 30/50/70% Attack Speed and 25% Critical Strike Chance for 6 seconds.

Active Glacial Prison: Creates a large glacial storm that detonates after 2 seconds, dealing 100/175/250 magic damage and

stunning all enemies within it for 3/4/5 seconds.

Active Spirit Refuge: Creates an area around him for 3/4/5 seconds, allowing allies within it

evade all attacks.

Dragon Descendant Active: Moves and transforms into a

Ranged attacker for 60 seconds, gaining 60/110/160 attack damage and attack range. When transformed, her attacks set enemies on fire, dealing 250/375/500 magic damage over 3 seconds.

Hellblaze Active: Transforms for 6 seconds, dealing 50/100/150 magic damage to all nearby enemies every second while healing for 50/90/130 health every second. At the end of his transformation, he sends out a blast of energy, dealing 300/600/900 magic damage to nearby enemies.

Active Explosive Charge: Places a bomb on its current target that detonates after 4 seconds or after 3 basic attacks, dealing 60/90/120 magic damage to enemies within 2 hexes. Damage is increased by 50% with each basic attack, dealing up to a maximum of 150/225/300 magic damage.

Choose a Card After a short delay, he randomly selects one of three cards, each of which empowers his next basic attack to deal 200/300/400 magic damage
adicional and apply an additional effect:

Restores 20/35/50 mana to himself and adjacent allies.

Deals the same magic damage to enemies adjacent to the target.

Stuns the target for 2/3 / 4 seconds.

Active Piercing Arrow: After charging for 1.5 seconds, fires an arrow with a maximum range of 8 hexes away, dealing 400/600/800 magic damage to all enemies it hits.

Silver Projectiles
Passive: Basic attacks apply a stack of Silver Projectiles. Attacking a new enemy removes all stacks from the previous target.
The third attack consumes all stacks to deal 8/10/12% of life
maxim target as true damage
adicional.

Primordial Blast Active: Deals 300/500/700 magic damage to targeted enemy. If the target is of a lower star level than
Weighs, the objective is executed.

Thunder Claws Active: For 20 seconds, he gains 8% increased size and empowers his basic attacks, which bounce off a maximum of 3/4/5 enemies within 1 hex distance, dealing 60/80 / 100% AD physical damage to secondary targets and applying on-hit effects to them.

Active Infinite Oppression: Pounces on the enemy
lower of life,

stunning him for 1.5 seconds, dealing 150/225/300 magic damage over 3 hits, and healing for the duration of the effect.

Steel Tempest Active: Stab in a line of 2 hexes, dealing 150/250/350 magic damage. Every third cast launches a tornado in a line of 2 hexes, dealing the same magic damage and

Knock down enemies for 1.25 seconds.

Shuriken Razor Active: Throw a shuriken in a line of 4 hexes, dealing 200/300/400 magic damage to enemies it passes through. v · eTeamfight Tactics
Minileyendas
|
     
|
Origins
|
           
|
Classes
|
        
|
Champions
|
                                                 
|
Objects
|
Basics
|
      
|
Advanced
|
          46px             46px       46px
|
monsters
|
     
|