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    Champion (Teamfight Tactics)

    Who I am
    LluĂ­s Enric Mayans
    @lluĂ­senricmayans

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    Each filtering bag champions They are the units in the Teamfight Tactics game mode that fight in the arenas to protect the player's Mini Legend. Unlike normal game modes, they are controlled by the AI. The player can buy, sell, reposition and equip items to champions.

    Summary

    • 1 Statistics and mechanics
    • 2 Resources
      • 2.1 Life
      • 2.2 Mana
      • 2.3 Special skills
    • 3 Synergy
    • 4 List of champions
    • 5 Curiosities

    Statistics and mechanics

    • Health: Champions are eliminated from combat when their health reaches 0. Killed champions respawn in the next round.
    • Basic Attacks: Each champion has a basic attack. Basic attacks deal physical damage.
      • Attack damage is the amount of damage a champion deals with each basic attack.
      • Attack speed is measured in attacks per second. All attack speed increases are based on percentages, affecting each champion based on their base attack speed. Attack speed slows are based on total attack speed.
      • Attack range is measured in hexes: 1 Attack Range means a champion can only attack enemies that are in adjacent hexes.
      • Armor reduces damage taken from physical damage.
      • Basic Attacks have a chance to critically strike for 50% additional damage, determined by critical strike chance. All champions start with a 25% critical strike chance. The bonus damage is further increased by critical hit damage.
    • Special ability: each champion has a skill. Active abilities require mana to cast, and are automatically cast when a champion reaches maximum mana. Special abilities deal magic damage, except for attack modifiers.
      • Mana is generated from basic attacks and taking damage. Basic attacks generate mana when attacking, even if the attack misses or is blocked. Both skills and basic attacks cause the damaged champion to generate mana.
      • Ability power increases the power of a champion's special ability by a percentage. Ability power affects magic damage, true damage, shields, and heals.
      • Magic resistance reduces damage taken from magic damage.
    • Other mechanics:
      • Daze prevent the object from moving, attack and activate its special ability.
      • True damage is a rarely used damage type that ignores resistances.
      • Disarm prevents the object from performing basic attacks.
      • Banish Temporarily remove the target from the board. The target is unable to do anything and cannot be attacked by the enemy team for the duration of the effect.
      • Shrink reduce the target's stars by 1. This does not affect 1-star champions.
      • Evasion causes incoming attacks to miss (they do not deal damage and do not apply spell or item effects).
      • Bleeding it is a long-term damage that also prevents healings.
      • Secrecy is an effect similar to Banish. However, it affects the user of the effect and the duration is shorter.
      • Silence prevents the target from activating its special ability.

    Resources

    The two main resources of any champion are life and mana.





    Life

    • A champion begins combat with a full life. If his life is reduced to 0, the champion is eliminated from the current round. However, if it is equipped with a  Guardian Angel, the champion is resurrected after his first death.
    • A champion can be healed by items like  La Sanguinaria or  Redemption, or by abilities of his allies, such as that of  Nidalee.
    • A champion's maximum health can be increased by equipping him with items that are built from  Giant's Belt. Currently the only champion who can increase life maxim es  Lulu.
    • Many origins and classes interact with life.
      • The shield of the  Exiles progress with life maxim.
      • Each filtering bag  Fighters and  Shapeshifters gain life maxim by meeting certain conditions.
      • Each filtering bag  Nobles grant healing on impact.
      • Each filtering bag  Ghostly reduce life present of an enemy champion at the beginning of each fight.

    Manna

    • Most champions use mana as a resource for their special ability. Mana is generated by performing basic attacks and taking damage.
      • Basic attacks can generate up to 10 mana per attack.
        • 1-star units generate on average less than 10 mana per attack, with a minimum of 6.
        • 2- and 3-star units generally generate 10 mana per attack.
        • Each filtering bag  Sorcerers and  Elementalists generate double mana for each basic attack and double the limit to 20 for each attack.
      • Mana gained from taking damage comes from premitigated damage, and is capped at 50 for each source of damage.
      • Champions with mana use their special ability automatically when their mana bar is full.
      • Some champions don't use mana or use it differently:
        •  Draven charges his axes with mana and can continue to use them even without mana.
        •  Graves,  Kassadin y  Vayne have no mana.
      • After casting their special ability, champions cannot accumulate mana for 1 second. Some champions have their mana locked for a longer time (for example:  Kindred y  Varus).
      • Four of the five champions  Shapeshifters see their mana permanently locked after using their abilities. This is because their transformation lasts longer than a round's time, rendering their mana useless once they have transformed.
    • Some champions interact with mana in many more ways. This is, in part, the reason why monsters have mana without having special abilities.
      • The basic attacks of  Kassadin consumes the mana of enemies and turns it into a shield.
      •  Twisted Fate has a chance to grant mana to himself and his allies.
      • The units  Daemons gain a chance to consume enemies' mana to deal bonus damage.

    Special abilities

    • Almost all special abilities deal magic damage, except for:
      • those of  trot,  Graves,  Rengar and  Volibear, dealing physical damage.
      • Of  Vayne, which deals true damage.
    • The basic attacks of  Graves are considered skill shots. If you shoot at a target that is beyond the skill shot length (using two  Rapid Fire Cannons), the shot will miss. [1]
    • The effect of special abilities can be increased by using  ability power.
    • The class bonus  Dragon grants immunity to magic damage, making it good at countering champions who rely on its special ability to deal damage.
    • Special abilities cannot be cast while the champion is under the effect of  be quiet.

    synergy

    Unique champions who share traits get bonuses depending on how many are on the field. Most champions have a the source and a class class, except for some:



    •  Gangplank has 2 classes.
    •  Gnar,  Know y  Swain have 2 origins.
    • From
    • Class

     From the void
    While 3 void beings are in play, your team gains 50% armor penetration.
     Demon
    Demons have a chance to decrease mana present target and deal true damage equal to decreased mana when attacking.
    • 2 demons: 40%
    • 4 demons: 60%
    • 6 demons: 80%
    46px
     Dragon
    As long as 2 dragons are in play, all dragons are immune to magic damage.
     Exiled
    Exiles start combat with a shield equal to 100% health maxim when they are not placed adjacent to an ally. Shield does not scale with  ability power.
     Ghostly
    While 2 ghosts are in play, a random enemy will start the fight with 100 health.
     Icy
    The frigid ones have a chance of  stun for 2 seconds when attacking.
    • 2 frigid: 20%
    • 4 frigid: 30%
    • 6 frigid: 45%
     Imperial
    A selected number of Imperials double the damage they deal.
    • 2 Imperials: A random Imperial
    • 4 Imperials: All Imperials
     Ninja
    • Exactly 1 ninja: This ninja gets 40% attack damage.
    • Exactly 4 ninjas: All ninjas get 80% attack damage.
     Noble
    Grants 100 armor and basic attacks restore 35 health on hit:
    • 3 nobles: A random ally.
    • 6 nobles: To the whole team.
     Pirate
    As long as 3 pirates are in play, you start each PvP round with a chest that awards 0-4 .
     Robot
    The robots start the fight with full mana.
     Wild
    Wildlings generate fury when attacking, up to a maximum of 5. Each stack grants 7% attack speed.
    • 2 savages: Fury benefits all savage allies.
    • Wild 4: Fury benefits all allies.
     Yordle
    Yordles have a chance to  evade enemy attacks.
    • 3 yordles: 25%
    • 6 yordles: 60%



     Assassin
    Passive: At the start of combat, assassins go into stealth for a short period of time and jump behind the farthest enemy.
    Synergy: Assassins have critical strike damage adicional:
    • 3 assassins: + 150%
    • 6 assassins: + 350%
     Men
    Knights ignore a fixed amount of damage from basic attacks.
    • 2 gentlemen: 20
    • 4 gentlemen: 40
    • 6 gentlemen: 80
     Shapeshifter
    While 3 shapeshifters are in play, activating their special ability will grant them + 100% health maxim and the amount obtained will cure them.
     Hunter
    Every 3 seconds, Hunters have a chance to gain double attack speed for 3 seconds.
    • 2 hunters: 25%
    • 4 hunters: 65%
     Elementalist
    Passive: Elementalists' basic attacks grant double mana.
    Synergy: Starting combat with 3 Elementalists summons an Elemental adjacent to one of your Elementalists in the empty hex closest to an enemy. The effect fails if there are no valid spaces.
     Swordsman
    Swordsmen have a 45% chance to multi-attack.
    • 3 swordsmen: Double Strike
    • 6 swordsmen: Triple Strike
     Guardian
    Starting combat with 2 Guardians grants 40 Armor to all units that start adjacent to a Guardian.
     Magician
    Passive: Wizards' basic attacks grant double mana.
    Synergy: Sorcerers grant  skill power to your team.
    • 3 wizards: +35
    • 6 wizards: +100
    46px
     Fighter
    Fighters get life maxim additional.
    • 2 fighters: +300
    • 4 fighters: +700
     Gunman
    Gunmen have a 50% chance that their attacks will hit additional enemies.
    • 2 Gunmen: One additional random enemy.
    • 4 gunmen: All enemies within range.

    Champion List

    • Main list
    • Statistics list
    • Reference sheet

    Champion Level From Class Ability
     Aatrox data-sort-value="Teamfight Tactics:Aatrox" | data-sort-value="Teamfight Tactics:Aatrox" | [[Archivo:Teamfight Tactics:Aatrox TFT Ă­cono.png|20px|link=Plantilla:TFT Datos/Teamfight Tactics:Aatrox]] [[Plantilla:TFT Datos/Teamfight Tactics:Aatrox|Teamfight Tactics:Aatrox]] data-sort-value="Teamfight Tactics:Aatrox" | [[Archivo:Teamfight Tactics:Aatrox TFT Ă­cono.png|20px|link=Plantilla:TFT Datos/Teamfight Tactics:Aatrox]] [[Plantilla:TFT Datos/Teamfight Tactics:Aatrox|Teamfight Tactics:Aatrox]] [[Archivo:Teamfight Tactics:Aatrox|border|20px|link=]] Teamfight Tactics:Aatrox Teamfight Tactics:Aatrox
     Ahri  Wild  Magician Orb of Deception Active: Fires an orb that returns in a line of 5 hexes, dealing 100/175/250 magic damage to enemies it passes through. Enemies can be damaged twice.
     Akali  Ninja  Assassin Five Edge Burst Active: Deals 200/375/550 magic damage to all enemies in a cone 3 hex away, XNUMX hexes wide.
     Anivia data-sort-value="Teamfight Tactics:Anivia" | data-sort-value="Teamfight Tactics:Anivia" | [[Archivo:Teamfight Tactics:Anivia TFT Ă­cono.png|20px|link=Plantilla:TFT Datos/Teamfight Tactics:Anivia]] [[Plantilla:TFT Datos/Teamfight Tactics:Anivia|Teamfight Tactics:Anivia]] data-sort-value="Teamfight Tactics:Anivia" | [[Archivo:Teamfight Tactics:Anivia TFT Ă­cono.png|20px|link=Plantilla:TFT Datos/Teamfight Tactics:Anivia]] [[Plantilla:TFT Datos/Teamfight Tactics:Anivia|Teamfight Tactics:Anivia]] [[Archivo:Teamfight Tactics:Anivia|border|20px|link=]] Teamfight Tactics:Anivia Teamfight Tactics:Anivia
     Ashe  Icy  Hunter Active Enchanted Crystal Arrow: Fires an arrow that  stuns for 200/400/600 magic damage to the first enemy it hits. The stun lasts 1 / 1.5 / 2 seconds for each hex traveled.
     Aurelion Sol  Dragon  Magician Voice of Light Active: After a 0.35 second delay, deal 250/450/650 magic damage to all enemies in a line.
     Blitzcrank  Robot  Fighter Active Rocket Grab:  Drag the farthest enemy into a melee position,  stuns for 2.5 seconds for 100/450/800 magic damage. Also, his next basic attack  knock down the target.
     Brand  Demon  Elementalist Active Pyroclasm: Unleash a fireball that bounces 4/4/6 times between enemies, dealing 200/300/400 magic damage with each bounce.
     Brew  Icy  Guardian Unbreakable Active: Raise a barrier for 4 seconds that redirects all incoming damage to Brew and reduces damage taken through shield by 60/75/90%.
     Cho'Gath  From the void  Fighter Active Break: After a 1.5 second delay, deals 200/400/600 magic damage and  Shoot down all enemies in a 3x3 area,  stunning them for 2 / 2.25 / 2.5 seconds.
     Darius 1  Imperial  Men Decimate Active: After a short delay, deals 150/200/250 magic damage to all nearby enemies and heals for 100/150/200 health for each enemy hit.
     Draven  Imperial  Swordsman Spinning Axes Active: Begins spinning his ax, causing his next basic attack to deal 50/100/150% physical damage on impact adicional and 100% attack speed for 5.75 seconds, stacking up to two times.
    The spinning ax bounces off the target and rises, falling 2 seconds later at the current position of Draven. If he catches an ax, the ability's effect is reapplied at no additional cost to his next basic attack.
    You can have up to a maximum of 2 axes at a time.
     Elise  Demon  Shapeshifter Active Arachnid Form: Summons 2/3/4 Spiders with 500 health and transforms into a  melee attacker for 60 seconds, gaining 60/90/120% lifesteal.
     Evelyn  Demon  Assassin Last Active Caress: Deals 200/250/300 magic damage to the 3 closest enemies and respawns 3 hexes behind. Damage increases to 600/1000/1500 against enemies under 50% of your life.
     Fiora 1  Noble  Swordsman Active Lunge: Become immune to damage and spells for 1.5 seconds, then  Stuns for 1.5 seconds, dealing 100/175/250 magic damage to the nearest enemy.
     Gangplank  Pirate  Swordsman
     Gunman
    Gunpowder Barrels Passive: Gunpowder Barrels spawn periodically.
    Active: Detonates all active Gunpowder Barrels, dealing 200/325/450 magic damage to all enemies caught in the blast.
     Thread 1  Noble  Men Active Judgment: Spins his sword around his body for 4 seconds, becoming immune to magic damage and dealing 50/65/80 magic damage to all nearby enemies every second. Spins can deal a total of 450/585/720 magic damage.
     Gnar  Wild
     Yordle
     Shapeshifter GNAR! Active: Transforms into a  melee attacker for 60 seconds, gaining 300/600/900 health and 30/60/90 attack damage, then leaps behind the farthest enemy and  push all surrounding enemies 2 hexes towards their team,  stunning them for 2 seconds and dealing 200/300/400 magic damage.
     Graves 1  Pirate  Gunman Plomazo Passive: Basic attacks deal 5/10/15% increased Physical damage and hit all enemies in a 2-hex cone.
     Karthus  Ghostly  Magician Requiem Active: Channel for 3 seconds to deal 350/600/850 magic damage to 4/7/10 random enemies.
     Kassadin 1  From the void  Magician Infernal Blade Passive: Basic attacks reduce mana present of the target by 20/40/60 and grant a shield of the same amount for 4 seconds.
     Katarina  Imperial  Assassin Deadly Lotus Active: Channels for 2.5 seconds and hurls daggers at 3/5/7 nearby enemies, dealing 40/60/80 magic damage per second and applying  Serious Wounds, reducing heals for 3 seconds. Channeling can deal a total of 600/900/1200 magic damage.
     Kayle  Noble  Men Divine Judgment Active: Targets the weakest 1/2/3 allies, rendering them immune to damage for 2/3 / 4 seconds.
     Kennan  Ninja
     Yordle
     Elementalist Slicing Tempest Active: Summons a storm around him for 3 seconds, dealing 50/80/110 magic damage every 0.5 seconds to all nearby enemies and  stunning them for 1.5 seconds after 3 hits. The storm can deal a total of 350/560/770 magic damage.
     Kha'Zix 1  From the void  Assassin Savor His Fear Active: Deals 150/250/350 magic damage to targeted enemy. Instead, it deals 400/600/800 magic damage to an enemy that has no allies adjacent to it.
     Kindred  Ghostly  Hunter Active Lamb's Relief: Create an area around them for 4/5/6 seconds that prevents nearby allies from losing life if their health is 300/600/900 or lower.
     Leona  Noble  Guardian Active Solar Flare: After a 0.625 second delay, summons a solar beam that deals 175/250/325 magic damage and  Slows all enemies within 3x3 range for 5/8/11 seconds. Instead, the enemy in the center is  stunned for the same amount of time.
     Lissandra  Icy  Elementalist Active Frozen Tomb: Encloses the target in ice,  stunning him for 1.5 seconds and dealing 150/200/250 magic damage to nearby enemies. It also creates a zone of 2x2 hexagons for 3 seconds that  Slow enemies within for 3 seconds.
    If she's below 50% of her life, she locks herself in for 2 seconds instead, becoming unreachable.
     Lucian  Noble  Gunman Relentless Pursuit Active: Drives away from the enemy being attacked and then attacks twice. The first attack deals physical damage, while the second deals magic damage.
     Lulu  Yordle  Magician Active Enormation: Grants 1/2/3 allies 300/475/650 health adicional for 6 seconds and  Knock down enemies around them for 1.25 seconds.
     Miss Fortune  Pirate  Gunman Active Gunshot: Channel for 3 seconds and fire 14 waves of bullets in a cone, dealing 57.14 / 89.29 / 121.43 magic damage with each wave. Channeling can deal a total of 800/1250/1700 magic damage.
     Mordekaiser 1  Ghostly  Men Active Annihilation: Strike forward with your mace in a line 3 hexes away, dealing 200/325/450 magic damage to the two closest enemies within the area.
     Morgana  Demon  Magician Shackles of the Active Soul: Throw chains at nearby enemies with a maximum range of 3 hexes away, dealing 250/350/450 magic damage and  slowing them down by 20% for the duration of the effect. After 3 seconds, if enemies are still tethered, deal the same damage to them and  Stuns for 2/4/6 seconds.
     Nidalee 1  Wild  Shapeshifter Primal Outburst Active: After a 0.5 second delay, she heals herself and the weaker ally for 6 seconds, healing a total of 150/375/600 health, then transforms into a  melee attacker for 60 seconds, gaining 20/70/120 attack damage.
     poppy  Yordle  Men Active Guardian's Verdict: After charging for 0.75 seconds, she spins her hammer and strikes the nearest enemy, dealing 300/400/500 magic damage,  knocking it down for 1 second and  stunning him for 1.5 / 2.5 / 3.5 seconds.
     Pyke  Pirate  Assassin Active Phantom Stream: Drives backward from the farthest enemy, creating a 1-second phantom image that then follows, dealing 150/200/250 magic damage and  Stuns all enemies it passes through for 2 / 2.5 / 3 seconds.
     Rek'Sai  From the void  Fighter Dig Active: Buries into the ground, becoming untargetable for 1.5 seconds while healing for 300/400/500 total health every 0.5 seconds. It is then dug up, dealing 150/200/250 magic damage and  Shoot down the nearest enemy for 1.25 seconds.
     Rengar  Wild  Assassin Active Ferocity: Leap at the weakest enemy, dealing 200/300/400% AD physical damage. After jumping, gain 30/50/70% Attack Speed ​​and 25% Critical Strike Chance for 6 seconds.
     Sejuani  Icy  Men Active Glacial Prison: Creates a large glacial storm that detonates after 2 seconds, dealing 100/175/250 magic damage and  stunning all enemies within it for 3/4/5 seconds.
     Shen  Ninja  Swordsman Active Spirit Refuge: Creates an area around him for 3/4/5 seconds, allowing allies within it  evade all attacks.
     Shyvana  Dragon  Shapeshifter Dragon Descendant Active: Moves and transforms into a  Ranged attacker for 60 seconds, gaining 60/110/160 attack damage and attack range. When transformed, her attacks set enemies on fire, dealing 250/375/500 magic damage over 3 seconds.
     Swain  Demon
     Imperial
     Shapeshifter Hellblaze Active: Transforms for 6 seconds, dealing 50/100/150 magic damage to all nearby enemies every second while healing for 50/90/130 health every second. At the end of his transformation, he sends out a blast of energy, dealing 300/600/900 magic damage to nearby enemies.
     Tristana 1  Yordle  Gunman Active Explosive Charge: Places a bomb on its current target that detonates after 4 seconds or after 3 basic attacks, dealing 60/90/120 magic damage to enemies within 2 hexes. Damage is increased by 50% with each basic attack, dealing up to a maximum of 150/225/300 magic damage.
     Twisted fate  Pirate  Magician Choose a Card After a short delay, he randomly selects one of three cards, each of which empowers his next basic attack to deal 200/300/400 magic damage adicional and apply an additional effect:
    Restores 20/35/50 mana to himself and adjacent allies.
    Deals the same magic damage to enemies adjacent to the target.
     Stuns the target for 2/3 / 4 seconds.
     Varus  Demon  Hunter Active Piercing Arrow: After charging for 1.5 seconds, fires an arrow with a maximum range of 8 hexes away, dealing 400/600/800 magic damage to all enemies it hits.
     Vayne 1  Noble  Hunter Silver Projectiles

    Passive: Basic attacks apply a stack of Silver Projectiles. Attacking a new enemy removes all stacks from the previous target.

    The third attack consumes all stacks to deal 8/10/12% of life maxim target as true damage adicional.
     Weighs  Yordle  Magician Primordial Blast Active: Deals 300/500/700 magic damage to targeted enemy. If the target is of a lower star level than Weighs, the objective is executed.
     volibear  Icy  Fighter Thunder Claws Active: For 20 seconds, he gains 8% increased size and empowers his basic attacks, which bounce off a maximum of 3/4/5 enemies within 1 hex distance, dealing 60/80 / 100% AD physical damage to secondary targets and applying on-hit effects to them.
     Warwick 1  Wild  Fighter Active Infinite Oppression: Pounces on the enemy lower of life,  stunning him for 1.5 seconds, dealing 150/225/300 magic damage over 3 hits, and healing for the duration of the effect.
     Yasuo  Exiled  Swordsman Steel Tempest Active: Stab in a line of 2 hexes, dealing 150/250/350 magic damage. Every third cast launches a tornado in a line of 2 hexes, dealing the same magic damage and  Knock down enemies for 1.25 seconds.
     Zed  Ninja  Assassin Shuriken Razor Active: Throw a shuriken in a line of 4 hexes, dealing 200/300/400 magic damage to enemies it passes through.

    Champion PV PM PM I DA VA DPS Alc Arm RM
     Aatrox data-sort-value="Teamfight Tactics:Aatrox" | Teamfight Tactics:Aatrox / Expression error: punctuation character "[" is not recognized. / Expression error: punctuation character "[" is not recognized. Teamfight Tactics:Aatrox Teamfight Tactics:Aatrox data-sort-value="Teamfight Tactics:Aatrox" | Teamfight Tactics:Aatrox / Expression error: punctuation character "[" is not recognized. / Expression error: punctuation character "[" is not recognized. Teamfight Tactics:Aatrox Expression error: punctuation character "[" is not recognized. / Expression error: punctuation character "[" is not recognized. / Expression error: punctuation character "[" is not recognized. Teamfight Tactics:Aatrox Teamfight Tactics:Aatrox Teamfight Tactics:Aatrox
     Ahri 450 / 810 / 1620 75 0 50 / 90 / 180 0.55 27.5 / 49.5 / 99 3 20 20
     Akali 700 / 1260 / 2520 25 0 70 / 126 / 252 0.75 52.5 / 94.5 / 189 1 20 20
     Anivia data-sort-value="Teamfight Tactics:Anivia" | Teamfight Tactics:Anivia / Expression error: punctuation character "[" is not recognized. / Expression error: punctuation character "[" is not recognized. Teamfight Tactics:Anivia Teamfight Tactics:Anivia data-sort-value="Teamfight Tactics:Anivia" | Teamfight Tactics:Anivia / Expression error: punctuation character "[" is not recognized. / Expression error: punctuation character "[" is not recognized. Teamfight Tactics:Anivia Expression error: punctuation character "[" is not recognized. / Expression error: punctuation character "[" is not recognized. / Expression error: punctuation character "[" is not recognized. Teamfight Tactics:Anivia Teamfight Tactics:Anivia Teamfight Tactics:Anivia
     Ashe 550 / 990 / 1980 100 0 60 / 108 / 216 0.7 42 / 75.6 / 151.2 4 20 20
     Aurelion Sol 600 / 1080 / 2160 125 0 40 / 72 / 144 0.6 24 / 43.2 / 86.4 3 20 20
     Blitzcrank 600 / 1080 / 2160 150 0 50 / 90 / 180 0.5 25 / 45 / 90 1 35 20
     Brand 700 / 1260 / 2520 100 0 60 / 108 / 216 0.6 36 / 64.8 / 129.6 3 25 20
     Brew 750 / 1350 / 2700 75 0 40 / 72 / 144 0.6 24 / 43.2 / 86.4 1 25 20
     Cho'Gath 1100 / 1980 / 3960 150 50 70 / 126 / 252 0.55 38.5 / 69.3 / 138.6 1 20 20
     Darius 600 / 1080 / 2160 100 0 50 / 90 / 180 0.5 25 / 45 / 90 1 25 20
     Draven 700 / 1260 / 2520 50 0 75 / 135 / 270 0.65 48.75 / 87.75 / 175.5 3 25 20
     Elise 500 / 900 / 1800 75 0 40 / 72 / 144 0.6 24 / 43.2 / 86.4 2 25 20
     Evelyn 550 / 990 / 1980 75 0 50 / 90 / 180 0.6 30 / 54 / 108 1 20 20
     Fiora 400 / 720 / 1440 75 0 40 / 72 / 144 0.7 28 / 50.4 / 100.8 1 25 20
     Gangplank 650 / 1170 / 2340 100 0 55 / 99 / 198 0.6 33 / 59.4 / 118.8 1 20 20
     Thread 600 / 1080 / 2160 100 0 55 / 99 / 198 0.55 30.25 / 54.45 / 108.9 1 35 20
     Gnar 850 / 1530 / 3060 125 0 45 / 81 / 162 0.7 31.5 / 56.7 / 113.4 2 35 20
     Graves 500 / 900 / 1800 0 0 55 / 99 / 198 0.5 27.5 / 49.5 / 99 1 20 20
     Karthus 850 / 1530 / 3060 85 0 65 / 117 / 234 0.65 42.25 / 76.05 / 152.1 3 25 20
     Kassadin 550 / 990 / 1980 0 0 45 / 81 / 162 0.65 29.25 / 52.65 / 105.3 1 25 20
     Katarina 450 / 810 / 1620 100 0 50 / 90 / 180 0.65 32.5 / 58.5 / 117 1 20 20
     Kayle 800 / 1440 / 2880 100 0 70 / 126 / 252 1.1 77 / 138.6 / 277.2 3 35 20
     Kennan 550 / 990 / 1980 150 50 70 / 126 / 252 0.65 45.5 / 81.9 / 163.8 2 20 20
     Kha'Zix 500 / 900 / 1800 50 0 50 / 90 / 180 0.6 30 / 54 / 108 1 20 20
     Kindred 600 / 1080 / 2160 150 50 55 / 99 / 198 0.65 35.75 / 64.35 / 128.7 3 20 20
     Leona 750 / 1350 / 2700 150 50 45 / 81 / 162 0.55 24.75 / 44.55 / 89.1 1 55 20
     Lissandra 450 / 810 / 1620 150 0 40 / 72 / 144 0.6 24 / 43.2 / 86.4 2 20 20
     Lucian 600 / 1080 / 2160 35 0 65 / 117 / 234 0.65 42.25 / 76.05 / 152.1 3 25 20
     Lulu 500 / 900 / 1800 150 0 50 / 90 / 180 0.6 30 / 54 / 108 2 25 20
     Miss Fortune 650 / 1170 / 2340 75 0 75 / 135 / 270 0.85 63.75 / 114.75 / 229.5 3 20 20
     Mordekaiser 500 / 900 / 1800 100 0 50 / 90 / 180 0.5 25 / 45 / 90 1 35 20
     Morgana 650 / 1170 / 2340 150 50 50 / 90 / 180 0.6 30 / 54 / 108 2 20 20
     Nidalee 500 / 900 / 1800 100 0 50 / 90 / 180 0.65 32.5 / 58.5 / 117 3 20 20
     poppy 800 / 1440 / 2880 75 0 50 / 90 / 180 0.5 25 / 45 / 90 1 30 20
     Pyke 600 / 1080 / 2160 100 50 60 / 108 / 216 0.6 36 / 64.8 / 129.6 1 25 20
     Rek'Sai 650 / 1170 / 2340 150 0 40 / 72 / 144 0.65 26 / 46.8 / 93.6 1 20 20
     Rengar 550 / 990 / 1980 75 0 55 / 99 / 198 0.55 30.25 / 54.45 / 108.9 1 20 20
     Sejuani 850 / 1530 / 3060 150 50 45 / 81 / 162 0.55 24.75 / 44.55 / 89.1 1 35 20
     Shen 650 / 1170 / 2340 150 50 65 / 117 / 234 0.6 39 / 70.2 / 140.4 1 30 20
     Shyvana 550 / 990 / 1980 100 0 50 / 90 / 180 0.65 32.5 / 58.5 / 117 1 20 20
     Swain 850 / 1530 / 3060 100 0 65 / 117 / 234 0.65 42.25 / 76.05 / 152.1 2 25 20
     Tristana 500 / 900 / 1800 50 0 50 / 90 / 180 0.7 35 / 63 / 126 4 20 20
     Twisted fate 450 / 810 / 1620 50 0 / Expression error: unexpected * operator. / Expression error: unexpected * operator. Expression error: unexpected * operator. / Expression error: unexpected * operator. / Expression error: unexpected * operator.
     Varus 500 / 900 / 1800 75 0 50 / 90 / 180 0.7 35 / 63 / 126 4 25 20
     Vayne 550 / 990 / 1980 0 0 45 / 81 / 162 0.6 27 / 48.6 / 97.2 3 25 20
     Weighs 450 / 810 / 1620 85 0 45 / 81 / 162 0.55 24.75 / 44.55 / 89.1 3 20 20
     volibear 650 / 1170 / 2340 100 0 75 / 135 / 270 0.55 41.25 / 74.25 / 148.5 1 35 20
     Warwick 600 / 1080 / 2160 150 50 50 / 90 / 180 0.6 30 / 54 / 108 1 30 20
     Yasuo 700 / 1260 / 2520 25 0 65 / 117 / 234 1 65 / 117 / 234 1 35 20
     Zed 500 / 900 / 1800 75 0 60 / 108 / 216 0.65 39 / 70.2 / 140.4 1 25 20

    Curiosities

    • Some champions use one of their skins and cannot be seen without that skin. Possibly this was done in order to better match the champions to their given origins.
      •  Draven appears as Draven Gladiador.
      •  gangplank appears as Captain Gangplank.
      •  Graves appears as Life-Stealing Graves.
      •  Katarina appears as Katarina del Alto Mando.
      •  Miss Fortune appears as Captain Fortune.
      •  Twisted Fate aparece como Twisted Fate Robacarteras.
      •  Vayne appears as Vayne Arch of Light.


     v Â· eTeamfight Tactics
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    1. ↑ Serious miss targets
    [[Archivo:Teamfight Tactics:Aatrox|border|20px|link=]] Teamfight Tactics:Aatrox Teamfight Tactics:Aatrox Orb of Deception Active: Fires an orb that returns in a line of 5 hexes, dealing 100/175/250 magic damage to enemies it passes through. Enemies can be damaged twice. Five Edge Burst Active: Deals 200/375/550 magic damage to all enemies in a cone 3 hex away, 20 hexes wide. [[File: Teamfight Tactics: Anivia | border | XNUMXpx | link =]] Teamfight Tactics: Anivia Teamfight Tactics: Anivia Active Enchanted Crystal Arrow: Fires an arrow that  stuns for 200/400/600 magic damage to the first enemy it hits. The stun lasts 1 / 1.5 / 2 seconds for each hex traveled. Voice of Light Active: After a 0.35 second delay, deal 250/450/650 magic damage to all enemies in a line. Active Rocket Grab:  Drag the farthest enemy into a melee position,  stuns for 2.5 seconds for 100/450/800 magic damage. Also, his next basic attack  knock down the target. Active Pyroclasm: Unleash a fireball that bounces 4/4/6 times between enemies, dealing 200/300/400 magic damage with each bounce. Unbreakable Active: Raise a barrier for 4 seconds that redirects all incoming damage to Brew and reduces damage taken through shield by 60/75/90%. Active Break: After a 1.5 second delay, deals 200/400/600 magic damage and  Shoot down all enemies in a 3x3 area,  stunning them for 2 / 2.25 / 2.5 seconds. Decimate Active: After a short delay, deals 150/200/250 magic damage to all nearby enemies and heals for 100/150/200 health for each enemy hit. Spinning Axes Active: Begins spinning his ax, causing his next basic attack to deal 50/100/150% physical damage on impact adicional and 100% attack speed for 5.75 seconds, stacking up to two times.
    The spinning ax bounces off the target and rises, falling 2 seconds later at the current position of Draven. If he catches an ax, the ability's effect is reapplied at no additional cost to his next basic attack.
    You can have up to a maximum of 2 axes at a time. Active Arachnid Form: Summons 2/3/4 Spiders with 500 health and transforms into a  melee attacker for 60 seconds, gaining 60/90/120% lifesteal. Last Active Caress: Deals 200/250/300 magic damage to the 3 closest enemies and respawns 3 hexes behind. Damage increases to 600/1000/1500 against enemies under 50% of your life. Active Lunge: Become immune to damage and spells for 1.5 seconds, then  Stuns for 1.5 seconds, dealing 100/175/250 magic damage to the nearest enemy. Gunpowder Barrels Passive: Gunpowder Barrels spawn periodically.
    Active: Detonates all active Gunpowder Barrels, dealing 200/325/450 magic damage to all enemies caught in the blast. Active Judgment: Spins his sword around his body for 4 seconds, becoming immune to magic damage and dealing 50/65/80 magic damage to all nearby enemies every second. Spins can deal a total of 450/585/720 magic damage. GNAR! Active: Transforms into a  melee attacker for 60 seconds, gaining 300/600/900 health and 30/60/90 attack damage, then leaps behind the farthest enemy and  push all surrounding enemies 2 hexes towards their team,  stunning them for 2 seconds and dealing 200/300/400 magic damage. Plomazo Passive: Basic attacks deal 5/10/15% increased Physical damage and hit all enemies in a 2-hex cone. Requiem Active: Channel for 3 seconds to deal 350/600/850 magic damage to 4/7/10 random enemies. Infernal Blade Passive: Basic attacks reduce mana present of the target by 20/40/60 and grant a shield of the same amount for 4 seconds. Deadly Lotus Active: Channels for 2.5 seconds and hurls daggers at 3/5/7 nearby enemies, dealing 40/60/80 magic damage per second and applying  Serious Wounds, reducing heals for 3 seconds. Channeling can deal a total of 600/900/1200 magic damage. Divine Judgment Active: Targets the weakest 1/2/3 allies, rendering them immune to damage for 2/3 / 4 seconds. Slicing Tempest Active: Summons a storm around him for 3 seconds, dealing 50/80/110 magic damage every 0.5 seconds to all nearby enemies and  stunning them for 1.5 seconds after 3 hits. The storm can deal a total of 350/560/770 magic damage. Savor His Fear Active: Deals 150/250/350 magic damage to targeted enemy. Instead, it deals 400/600/800 magic damage to an enemy that has no allies adjacent to it. Active Lamb's Relief: Create an area around them for 4/5/6 seconds that prevents nearby allies from losing life if their health is 300/600/900 or lower. Active Solar Flare: After a 0.625 second delay, summons a solar beam that deals 175/250/325 magic damage and  Slows all enemies within 3x3 range for 5/8/11 seconds. Instead, the enemy in the center is  stunned for the same amount of time. Active Frozen Tomb: Encloses the target in ice,  stunning him for 1.5 seconds and dealing 150/200/250 magic damage to nearby enemies. It also creates a zone of 2x2 hexagons for 3 seconds that  Slow enemies within for 3 seconds.
    If she's below 50% of her life, she locks herself in for 2 seconds instead, becoming unreachable. Relentless Pursuit Active: Drives away from the enemy being attacked and then attacks twice. The first attack deals physical damage, while the second deals magic damage. Active Enormation: Grants 1/2/3 allies 300/475/650 health adicional for 6 seconds and  Knock down enemies around them for 1.25 seconds. Active Gunshot: Channel for 3 seconds and fire 14 waves of bullets in a cone, dealing 57.14 / 89.29 / 121.43 magic damage with each wave. Channeling can deal a total of 800/1250/1700 magic damage. Active Annihilation: Strike forward with your mace in a line 3 hexes away, dealing 200/325/450 magic damage to the two closest enemies within the area. Shackles of the Active Soul: Throw chains at nearby enemies with a maximum range of 3 hexes away, dealing 250/350/450 magic damage and  slowing them down by 20% for the duration of the effect. After 3 seconds, if enemies are still tethered, deal the same damage to them and  Stuns for 2/4/6 seconds. Primal Outburst Active: After a 0.5 second delay, she heals herself and the weaker ally for 6 seconds, healing a total of 150/375/600 health, then transforms into a  melee attacker for 60 seconds, gaining 20/70/120 attack damage. Active Guardian's Verdict: After charging for 0.75 seconds, she spins her hammer and strikes the nearest enemy, dealing 300/400/500 magic damage,  knocking it down for 1 second and  stunning him for 1.5 / 2.5 / 3.5 seconds. Active Phantom Stream: Drives backward from the farthest enemy, creating a 1-second phantom image that then follows, dealing 150/200/250 magic damage and  Stuns all enemies it passes through for 2 / 2.5 / 3 seconds. Dig Active: Buries into the ground, becoming untargetable for 1.5 seconds while healing for 300/400/500 total health every 0.5 seconds. It is then dug up, dealing 150/200/250 magic damage and  Shoot down the nearest enemy for 1.25 seconds. Active Ferocity: Leap at the weakest enemy, dealing 200/300/400% AD physical damage. After jumping, gain 30/50/70% Attack Speed ​​and 25% Critical Strike Chance for 6 seconds. Active Glacial Prison: Creates a large glacial storm that detonates after 2 seconds, dealing 100/175/250 magic damage and  stunning all enemies within it for 3/4/5 seconds. Active Spirit Refuge: Creates an area around him for 3/4/5 seconds, allowing allies within it  evade all attacks. Dragon Descendant Active: Moves and transforms into a  Ranged attacker for 60 seconds, gaining 60/110/160 attack damage and attack range. When transformed, her attacks set enemies on fire, dealing 250/375/500 magic damage over 3 seconds. Hellblaze Active: Transforms for 6 seconds, dealing 50/100/150 magic damage to all nearby enemies every second while healing for 50/90/130 health every second. At the end of his transformation, he sends out a blast of energy, dealing 300/600/900 magic damage to nearby enemies. Active Explosive Charge: Places a bomb on its current target that detonates after 4 seconds or after 3 basic attacks, dealing 60/90/120 magic damage to enemies within 2 hexes. Damage is increased by 50% with each basic attack, dealing up to a maximum of 150/225/300 magic damage. Choose a Card After a short delay, he randomly selects one of three cards, each of which empowers his next basic attack to deal 200/300/400 magic damage adicional and apply an additional effect:
    Restores 20/35/50 mana to himself and adjacent allies.
    Deals the same magic damage to enemies adjacent to the target.
     Stuns the target for 2/3 / 4 seconds. Active Piercing Arrow: After charging for 1.5 seconds, fires an arrow with a maximum range of 8 hexes away, dealing 400/600/800 magic damage to all enemies it hits. Silver Projectiles

    Passive: Basic attacks apply a stack of Silver Projectiles. Attacking a new enemy removes all stacks from the previous target.

    The third attack consumes all stacks to deal 8/10/12% of life maxim target as true damage adicional. Primordial Blast Active: Deals 300/500/700 magic damage to targeted enemy. If the target is of a lower star level than Weighs, the objective is executed. Thunder Claws Active: For 20 seconds, he gains 8% increased size and empowers his basic attacks, which bounce off a maximum of 3/4/5 enemies within 1 hex distance, dealing 60/80 / 100% AD physical damage to secondary targets and applying on-hit effects to them. Active Infinite Oppression: Pounces on the enemy lower of life,  stunning him for 1.5 seconds, dealing 150/225/300 magic damage over 3 hits, and healing for the duration of the effect. Steel Tempest Active: Stab in a line of 2 hexes, dealing 150/250/350 magic damage. Every third cast launches a tornado in a line of 2 hexes, dealing the same magic damage and  Knock down enemies for 1.25 seconds. Shuriken Razor Active: Throw a shuriken in a line of 4 hexes, dealing 200/300/400 magic damage to enemies it passes through. v · eTeamfight Tactics
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