Dance of Death is a legendary item in League of Legends.
Recipe
Dance of Death3100 (325 ) | ||||||||||||
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Picacha875 | ||||||||||||
Cost analysis
Gold value- 55 attack damage = 1925
- 45 armor = 900
- Total Gold Value = 2825
- 15% "life steal" = 562.5
- 15% "spell vampirism" = 412.5
- Total Gold Value = 4041.67
Gold efficiency *
- Dance of Death is 130.38% gold profitable without your second passive.
Similar Objects
Sword of the Ruined King Youmuu's Ghost Sword voracious hydra The Sanguinaria Sablepistola Hextech
Notes
- Bleeding from Dance of Death will interrupt channels that are interrupted by damage, and will delay abilities that are delayed by damage (for example, Perseverance of We are).
- The passive healing of Dance of Death has the same effect as Hextech Pistol Saber, and stacks additively, granting 30% heal on all damage.
- Dance of Death stores damage taken after reductions and bleed deals true damage.
- Damage done to a shield is fully applied and does not store damage.
- Shields absorb true bleed damage.
- However, magic and physical shields will not absorb bleeding, as only regular shields can absorb true damage.
Strategy
- As the spell vampirism component of Dance of Death reduced for area-of-effect abilities, this component is most useful when dealing primarily single-target damage.
- Using the unique passive is best done when observing a simplified situation where an enemy deals instant damage to you. Turning 30% of incoming damage into a damage over time effect equals a health multiplier of p. Ex. 23.6% or 11.8%.
- As a result, your opponent has to overkill you to actually finish you off within this time frame, slightly increasing your time to react and deploy countermeasures like shields or healing. At the same time, it also slightly improves your time window for retaliation, and as such is more powerful in a two-way fight. killers.
- Regardless, it is important not to overestimate the influence of this unique passive, since most Assassins generally overkill an opponent, and as such are not hampered by slightly increased health.
- As a result, your opponent has to overkill you to actually finish you off within this time frame, slightly increasing your time to react and deploy countermeasures like shields or healing. At the same time, it also slightly improves your time window for retaliation, and as such is more powerful in a two-way fight. killers.
Patch history
V10.13- Damage Storage for Champions ranged reduced from 20% to 10%.
- New recipe: Aegis of the Legion + Caulfield's Warhammer + Cetro Vampírico + 500 = 3600 .
- Old recipe: Caulfield's Warhammer + Picacha + Cetro Vampírico + 625 = 3500
- Attack damage reduced from 80 to 50.
- New Effect: Now grants 30 armor.
- New Effect: Now grants 30 magic resistance.
- Damage Storage for Champions ranged reduced from 30% to 20%.
- Bug Fix: The last instance of stored damage now correctly kills the target champion instead of leaving them at 1 health.
- Bug Fix: Passive no longer infinitely triggers Infernal Dragon Soul Infernal Dragon Soul.
- Fixed Bug: Being corrupted by a user of Aery while you have Dance of Death equipped no longer makes Aery Continuously damage the player.
- Bug Fixed: Spell Vampirism now properly grants reduced healing from pets.
- Fixed Bug: No longer grants an excessive amount of healing from Afterlife fear of Urgot against Immortal Fury of Tryndamere o Rebirth of Anivia.
- Healing changed to all damage types from physical damage only.
- Attack damage increased to 80 from 75.
- Damage taken as a bleed effect increased from 30% to 30%.
- Undocumented: Bleed effect now does not cancel Recovery.
- Combine cost increased to 625 of 525 .
- Total cost increased to 3500 of 3400 .
- Attack damage increased from 75 to 75.
- Healing increased from 15% to 15%.
- Damage conversion increased to 15% from 12%.
- Now also heals physical damage caused by pets.
- Dance of Death:
- Recipe: Caulfield's Warhammer + Picacha + Cetro Vampírico + 525 = 3400
- +65 attack damage.
- +10 cooldown reduction.
- Unique Passive: Instantly heal 12% of all Physical damage dealt. Area of effect physical damage only heals for 4% for each unit affected.
- Unique Passive: Stores 12% of all physical and magical damage taken, and is taken as damage over time, dealing one-third of the stored damage every second.
References
Object list
Initial ObjectsCost analysis
Gold value- 55 attack damage = 1925
- 45 armor = 900
- Total Gold Value = 2825
- 15% "life steal" = 562.5
- 15% "spell vampirism" = 412.5
- Total Gold Value = 4041.67
Gold efficiency *
- Dance of Death is 130.38% gold profitable without your second passive.
Similar Objects
Sword of the Ruined King Youmuu's Ghost Sword voracious hydra The Sanguinaria Sablepistola Hextech
Notes
- Bleeding from Dance of Death will interrupt channels that are interrupted by damage, and will delay abilities that are delayed by damage (for example, Perseverance of We are).
- The passive healing of Dance of Death has the same effect as Hextech Pistol Saber, and stacks additively, granting 30% heal on all damage.
- Dance of Death stores damage taken after reductions and bleed deals true damage.
- Damage done to a shield is fully applied and does not store damage.
- Shields absorb true bleed damage.
- However, magic and physical shields will not absorb bleeding, as only regular shields can absorb true damage.
Strategy
- As the spell vampirism component of Dance of Death reduced for area-of-effect abilities, this component is most useful when dealing primarily single-target damage.
- Using the unique passive is best done when observing a simplified situation where an enemy deals instant damage to you. Turning 30% of incoming damage into a damage over time effect equals a health multiplier of p. Ex. 23.6% or 11.8%.
- As a result, your opponent has to overkill you to actually finish you off within this time frame, slightly increasing your time to react and deploy countermeasures like shields or healing. At the same time, it also slightly improves your time window for retaliation, and as such is more powerful in a two-way fight. killers.
- Regardless, it is important not to overestimate the influence of this unique passive, since most Assassins generally overkill an opponent, and as such are not hampered by slightly increased health.
- As a result, your opponent has to overkill you to actually finish you off within this time frame, slightly increasing your time to react and deploy countermeasures like shields or healing. At the same time, it also slightly improves your time window for retaliation, and as such is more powerful in a two-way fight. killers.
Patch history
V10.13- Damage Storage for Champions ranged reduced from 20% to 10%.
- New recipe: Aegis of the Legion + Caulfield's Warhammer + Cetro Vampírico + 500 = 3600 .
- Old recipe: Caulfield's Warhammer + Picacha + Cetro Vampírico + 625 = 3500
- Attack damage reduced from 80 to 50.
- New Effect: Now grants 30 armor.
- New Effect: Now grants 30 magic resistance.
- Damage Storage for Champions ranged reduced from 30% to 20%.
- Bug Fix: The last instance of stored damage now correctly kills the target champion instead of leaving them at 1 health.
- Bug Fix: Passive no longer infinitely triggers Infernal Dragon Soul Infernal Dragon Soul.
- Fixed Bug: Being corrupted by a user of Aery while you have Dance of Death equipped no longer makes Aery Continuously damage the player.
- Bug Fixed: Spell Vampirism now properly grants reduced healing from pets.
- Fixed Bug: No longer grants an excessive amount of healing from Afterlife fear of Urgot against Immortal Fury of Tryndamere o Rebirth of Anivia.
- Healing changed to all damage types from physical damage only.
- Attack damage increased to 80 from 75.
- Damage taken as a bleed effect increased from 30% to 30%.
- Undocumented: Bleed effect now does not cancel Recovery.
- Combine cost increased to 625 of 525 .
- Total cost increased to 3500 of 3400 .
- Attack damage increased from 75 to 75.
- Healing increased from 15% to 15%.
- Damage conversion increased to 15% from 12%.
- Now also heals physical damage caused by pets.
- Dance of Death:
- Recipe: Caulfield's Warhammer + Picacha + Cetro Vampírico + 525 = 3400
- +65 attack damage.
- +10 cooldown reduction.
- Unique Passive: Instantly heal 12% of all Physical damage dealt. Area of effect physical damage only heals for 4% for each unit affected.
- Unique Passive: Stores 12% of all physical and magical damage taken, and is taken as damage over time, dealing one-third of the stored damage every second.