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    Hecarim / Strategy

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    Pau Monfort
    @paumonfort

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    Champion History Strategy Aspects and Curiosities


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    • Please use the information in this article with consideration. It could be out of date.


    1. "Damage and How to Deal It": Hecarim's basic strategy is simple: His movement speed increases his damage, the faster he moves, the more damage he will inflict. This must be taken into account when activating his E since while he gains the speed boost, hecarim can still use his Q, dealing even more damage thanks to the attack boost that his passive grants him. A player who uses hecarim must be clear that, whatever the occasion, on top or in the jungle, fighting still and fixed in one position is not an option for hecarim. To get the most out of your passive I recommend using ghost instead of flash.
    1. "The Top Pony": Hecarim in top is pretty simple: You start with basic boots and a couple of potions. Then, depending on your adversary, if it is AP or AD we will buy the Mercurial or the Tabi ... but for this we will not arm them little by little, it is best to wait until we have enough gold to buy them immediately along with the militia enchantment. With this and thanks to his E, we will get to line in a matter of seconds and before your rival has managed to push your line completely. By reading this you will understand that hecarim does not use a very offensive gameplay at the top. Reserve your mana to farm the waves of minions and only deal damage if your opponent deals it first. If you are badly injured before your time you can go to base without having the money for your boots, since the key to killing online is simply: not to die.
    1. With the boots already in place, your next mission is to build your trinity in the order of: Bacteriophage, Shine, Complete trinity. the bonuses that this item gives Hecarim are fundamental and highly, VERY recommended for its gameplay. after this you can choose to arm yourself defensive or offensive, since you already have the damage. Good options to complement your serious build: Zefiro, Sunfire Cloak and Randuin's Omen.
    1. "The Jungle Pony": Machete and 2 potions to start, then we kill Gromp with a little help and then the golem. if something is missing with heca JG it is his mana, which without his golem disappears after the 2nd camp. It is advisable to go for the kidnappers and then for the red buff along with your faithful smite so as not to die in the attempt. once that is ready you can buy your jg item and some potions. The JG item varies according to how experienced you are in that sector, in other words: choose the one you like the most. For the jungle, trinity is too expensive for us, so we will reduce the damage a little and we will buy the fist of the children of the ice starting with our faithful shine, then a good amount of defense based on our adversaries and finally zefiro to help to destroy towers effectively.
    1. "Suffering .. is Something Magical!": You must take advantage of your E to be able to move around the map but trying to calculate its cooldown to have it recharged in case you need it. Many times you can use your e to hit a tower with massive damage, chase down a wounded enemy, or run away. A hecarim who wants to help his team must understand that the best he can do is go, hit a tower using his trinity or his fist together with his q to inflict even more damage, knock down the tower and use his e to get out of the place quickly . Also in team fights, your greatest support would be your last. A well-used ulti directed towards the enemy marksman or mage, in addition to disabling them, will inflict a brutal amount of damage, which will help your team a lot.

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    • Aatrox
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    • Akali
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    • Anivia
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    • Aphelios
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    • Lucian
    • Lulu
    • Luxury
    • Master Yi
    • malphite
    • Malzahar
    • Maokai
    • Miss Fortune
    • Mordekaiser
    • Morgana
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    • Nautilus
    • Neeko
    • Nidalee
    • nocturne
    • Nunu
    • Olaf
    • Orianna
    • Ornn
    • Pantheon
    • poppy
    • Pyke
    • Qiyana
    • Quinn
    • Rakan
    • Rammus
    • Rek'Sai
    • Renekton
    • Rengar
    • Riven
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    • Samira
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    • Yuumi
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    • Zed
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    • Zilean
    • Zoe
    • Zyra

    Upcoming Champions

    • Ao Shin
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    Unreleased Champions

    • Ao Shin
    • Canceled Champions

      • Averdrian
      • Gavid
      • Omen
      • Rob Blackblade
      • Tabu
      • Urf
      • Well

      Concept art

      • AvashaAvasha
      • Eagle RiderEagle Rider
      • Iron EngineerIron Engineer
      • TikiTiki


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