Notes
- No substitutions are made if you don't have
Flash.
- When is it used
Flash,
Hex flash goes into cool down time.
- The cooling time of
Hex flash (and cooldown halved to enter combat) is reduced with the cooldown reduction of Summoner Spells.
Absolute Zero of
Nunu will put
Hex flash in cool down time while
channels.
Version history
V8.1- Bug fixed: Fixed interactions between crash
Flash in the Ultimate Abilities of
Skarner y
Fiddlesticks and the runes Hextech Flash y
Open Spellbook which could cause them to lose access to
Flash and
Hexdestello.
- Error corrected:
Rengar can no longer extend his jump range from
weed through Hextech Flash.
- Bug Fix: In combat, cooldown is now affected by Summoner's Spell cooldown reduction.
- Bug Fixed: Taking the rune no longer prevents you from boosting tackles when casting your
Normal flash.
- Runa de
Groove inspiration 1.
- Passive: While
Flash is in cooldown time, it is replaced by
Hexdestello.
- First release: You start to
channel, increasing the reach of
Hex flash for the next 2.5 seconds. After at least 1 second, you can reactivate the ability. If you release the button within 1 second or enter combat with a
champion, you will put
Hex flash on cooldown for 10 seconds.
- Second release:
You blink to the target location within range.
- It uses the fast pitch by default, which requires the first pitch to stick and the second pitch to occur on release.
- Cooldown: 20 seconds.
- Range: 200 - 425 (depending on channel time)
- Passive: While
References
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: File: Chrysalis rune.png: File: Chrysalis rune.png ▪: File: Reflective Breastplate rune.png: File: Reflective Breastplate rune.png ▪ Celestial Body Celestial Body ▪ |
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: File: Chrysalis rune.png: File: Chrysalis rune.png ▪: File: Reflective Breastplate rune.png: File: Reflective Breastplate rune.png ▪ Celestial Body Celestial Body ▪ |