Life

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Llu铆s Enric Mayans
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  • Last updated: V5.7.

Each health bar represents at most 100 health.

Life (commonly known as HP, an abbreviation for Health /Hit Points, from English Hit / Hit Points) is the amount of life that a unit or structure has. The maximum life is the limit of life that a unit can have. Current health is directly reduced by damage and recovers in a number of different ways.



Each unit and structure has its maximum and current life shown in the form of a bar above its models. When displayed above a champion's model in a match, the life meter displays as a segmented bar.

The green health bar at the top, and the blue mana bar at the bottom.

In addition, for the champion itself, it is represented in the interface as a green bar with two numbers (# / #): the first represents the current life available at the moment, while the second is the maximum amount of life that the champion can to have. If the champion's health reaches zero and he has no ability to prevent it, he will die. Maximum health scales additively with each additional health point and increases each time you level up, meaning that each additional point acquired directly affects the stat.



At level 18 the base health goes from 1650 life on Gnar up to 2347 to live in Enlist. See this link for the full list.

Maximum health has a gold value of 2.67 per point. Health regen has a gold value of 36  per point. Life restored by a potion has a gold value of 0.233 per point.

Summary

  • 1 Effective life
  • 2 Life as a Skill Release Source
    • 2.1 Other champion abilities
  • 3 Scale from life
    • 3.1 Personal life
    • 3.2 Scale from the enemy's life
      • 3.2.1 Maximum life
      • 3.2.2 Current life
      • 3.2.3 Lost life
    • 3.3 Objects
  • 4 ways to restore life
  • 5 Increasing maximum life
    • 5.1 Objects
    • 5.2 Champion skills
    • 5.3 Masteries
    • 5.4 Speech
  • 6 Champion Life List
  • 7 Trivia

Effective life

Effective health is considered the amount of health a champion has plus 1% per defense unit as bonus health due to damage reduction. In other words, effective life is the amount of damage an enemy needs to deal to kill the champion.

For example, in the case of a champion with 1000 HP and 0 armor and an enemy with basic attacks that deal 100 damage, the enemy needs to deal 1000 damage before reduction to kill the target. If the champion has 100 armor, it prevents 50% of the damage so the enemy deals 50 damage with each basic attack. Therefore, since the basic attack deals half damage, the enemy must double the number of attacks to deal a total of 1000 damage. So instead of dealing 1000 damage before reduction to kill the target, the enemy must deal 2000 damage before reduction to do so.



There is effective health for physical damage and for magic damage.

In summary the formula is:

  • Physical Effective Life = Max. 脳 (100 + Armor) / (100 脳 Total Damage Modifier)
  • Maximum Effective Life = Max. 脳 (100 + Magic Resist) / (100 脳 Total Damage Modifier)
  • Effective Life = Max. / (1 -% Total Damage Reduction)

Life as a Skill Release Source

Main article: No mana

Some champions also use their own life to cast abilities instead of mana:

  • Dr. World
  • Mordekaiser
  • Vladimir
  • Zac
  • Aatrox

Other champion abilities

  • Daredevil Lance Olaf costs 40/64/88/112/136 health per use.
  • Astral Infusion of Soraka costs 10% of her maximum health and 20/25/30/35/40 mana per use.

Scale from life

Personal life

The following uses the champion's personal life source to increase the magnitude of the ability. It can involve whole or additional life. By acquiring life items you can receive more benefits and power from these abilities in most cases.

  • Quicksand of Azir grants him a shield that blocks damage equal to 15% of his life adicional.
  • Winter's Rigor of Braum deals bonus magic damage equal to 2.5% of his maximum health.
  • Tithe of Darius heals him for 12% of his life lost for each enemy hit by the handle, up to a maximum of 36%.
  • Adrenaline rush of Dr. Mundo receives bonus health regeneration per second equal to 0.3% of his maximum health.
    • masochism of Dr. Mundo increases his attack damage by 30/50/70/90/110, increased by 1% for every 1% of health missing.
    • masochism of Dr. Mundo grants him bonus attack damage on his next attack, equal to 3 / 3.5 / 4 / 4.5 / 5% of his life.
    • Sadism of Dr. Mundo grants you 40/50/60% of your life maxim for 12 seconds.
  • Remove Scurvy from Gangplank heals you for 50/75/100/125/150 (+ 15% health missing) (+0,9 ability power).
  • Perseverance of Garen regenerates 0.4 / 0.8 / 2% of his life maxim per second if it has not taken damage from any source (except minions) in the last 9/6/4 seconds.
  • Happy hour Gragas heals 4% of his life maxim every time you use a skill (8 second cooldown).
  • earring of Gnar deals Physical Damage equal to 20/60/100/140/180 (+ 6% of his Life maxim).
  • Renewal of Karma heals herself for 20% (+ 1% per 100 ability power) of her life lost when bonded to the enemy champion, and another 20% (+ 1% per 100 ability power) of his life lost if the link persists for the entire duration.
  • Skaarl, the Cowardly Lizard Skaarl, the Cowardly Lizard of Kled grants you a bonus of 100% of his life, which applies to Skaarl actually.
  • Frozen Tomb of Lissandra heals him for 100/150/200 (+0,3 ability power), increasing by 1% for every 1% of his health lost.
  • Granite Shield Malphite grants him a shield equal to 10% of his life maxim It recharges if it hasn't been damaged for 10/8/6 seconds.
  • Magic Extraction of Maokai heals 5.6.7% of his life lost when it hits with a basic attack having 5 stacks.
  • Meditation Master Yi heals him for 30/50/70/90/110 (+0,25 ability power), increasing by 1% for every 1% of his health lost.
  • Iron Man Iron Man Mordekaiser grants him a shield for up to 25% of his life maxim.
  • Titan's Wrath Nautilus grants him a shield that blocks 65/70/75/80/85 (+9 / 11/13/15/17% of his life maxim).
  • Voracity of Nunu if used on large monsters gives him 2% of his life maxim, and stacks up to 5 times up to a maximum of 10% of your life maxim.
  • Bloody Strikes of Olaf increases his attack speed by 1% for every 1% of his life lost.
  • Iron Ambassador of Poppy grants him a shield after collecting his buckler, covering 15 / 17.5 / 20% of his life maxim.
  • Battle Roar of Rengar heals him for 50% of life lost within the last 1.5 seconds.
  • Mangual of the North Winds Sejuani deals 40/70/100/130/160 (+ 10% of his life adicional) (+0,6 ability power) magic damage over 4 seconds.
  • Barrera de Ki de Shen grants him a shield equal to 56 - 0 (based on level) (+ 14% of his life adicional) for 2.5 seconds after using an ability.
    • Shadow Attack of Shen deals 50/75/100/125/150 (+ 12% of his Life adicional) physical damage to all enemy champions and neutral monsters.
  • Soul Furnace Sion grants him a shield equal to 30/55/80/105/130 (+6 / 7/8/9/10% of his life maxim) (+0,4 ability power) for 6 seconds.
  • Crystalline Exoskeleton of Skarner grants him a shield equal to 10/11/12/13/14% of his life maxim (+0,8 ability power) for 6 seconds.
  • An Acquired Taste of Tahm Kench causes his basic attacks and abilities to deal bonus magic damage equal to 1 / 1.25 / 1.5% of his life maxim.
  • Starlight Touch of Taric heals 20/30/40/50/60 (+0,2 ability power) (+ 1.5% of his life adicional) per charge, up to a maximum of three charges.
    • Bulwark of Taric grants him and his target a shield equal to 8/9/10/11/12% of their life maxim for 2.5 seconds.
  • Bloodlust of Tryndamere grants you 5/10/15/20/25 (+0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% health lost) attack damage.
  • Crimson Pact of Vladimir increases his ability power by 1 point for every 25 health points.
    • Pool of blood Vladimir inflicts 80/135/190/245/300 (+ 15% of life adicional) magic damage for the duration of the effect.
    • Red Tide of Vladimir deals 30/45/60/75/90 (+ 2.5% of his life adicional) (+0,35 Ability Power) Magic Damage at 60/90/120/150/180 (+ 10% of your Life adicional) (+0,70 ability power) magic damage, depending on how long the ability charges.
  • Explosive Shield of Vi grants him a shield equal to 10% of his life maxim for 6 seconds after hitting an enemy with a skill.
  • Chosen of the Storm Chosen of the Storm Volibear heals 30% of your life maxim over 6 seconds if it reaches less than 30% of its life.
    • Frenzy Frenzy of Volibear inflicts 60/110/160/210/260 (+ 15% of life adicional) as physical damage.
  • Cell Division of Zac every time he hits an enemy with a skill, he loses a piece of himself that can be reabsorbed to regain 4% of his life maxim. Upon receiving a fatal blow, Zac splits into four particles trying to recombine. Each particle has 12% of its life maxim.

Scale from the enemy's life

Maximum life

These abilities grant bonus damage based on the target's maximum health. Typically, the more maximum health it has, the more damage those abilities will deal. Therefore, they are most powerful against high health targets, but their effects against low health targets should not be ignored. Also note that this type of bonus damage is always limited against minions and monsters to prevent players from dealing massive damage to high health monsters like Baron Nashor Baron Nashor.



  • Hopelessness of Amumu nearby enemies take a flat amount of magic damage plus 1 / 1.5 / 2 / 2.5 / 3% (+ 1% per 100 AP) of their maximum health per second.
  • Flare Brand causes his spells to weaken the target, dealing 2% of their maximum health every second as magic damage for 4 seconds.
  • Hyper of Gnar deals 25/30/35/40/45 (+ 100% AP) + 6/8/10/12/14% of the target's maximum health as magic damage every 3 hits or spells.
  • Drunken Fury of Gragas deals 8/9/10/11/12% of the target's maximum health.
  • Lightning Strike of Jayce deals 8/11/14/17/20% of the target's maximum health as bonus magic damage.
  • Guardian of Kalista deals 12/14/16/18/20% of the target's maximum health as magic damage.
  • Bio-arcana Download Bio-arcana Download Kog'Maw grants his basic attacks a temporary buff, dealing 2/3/4/5/6% (+ 1% per 100 AP) of the target's maximum health as bonus magic damage.
  • Zero Zone Zero Zone of Malzahar damages enemies within an area for 4/5/6/7/8% (+ 1% per 100 AP) of their maximum health per second.
  • Twisted Advance of Maokai quickly travels to a target enemy, immobilizing them, dealing 9/11/12/13% (+ 3% per 100 AP) of the target's maximum health as magic damage.
  • Sons of the Tomb Sons of the Tomb of Mordekaiser deals 24/29/34% (+ 4% per 100 AP) of the target's maximum health as magic damage to the target, initially dealing half and half damage over 10 seconds.
  • Fury of the Sands Nasus imbues him with power for 15 seconds, dealing magic damage equal to 3/4/5% (+ 1% per 100 AP) of nearby enemies' maximum health per second for the duration.
  • Devastating Strike of Poppy deals a flat amount plus 8% of the target's maximum health as magic damage (bonus damage is limited).
  • Mangual of the North Winds Sejuani deals magic damage equal to a flat amount plus 4/6/8/10/12% (+ 3% per 100 AP) of the target's maximum health.
  • Fire Breath of Shyvana hits enemies and marks them. Shyvana's basic attacks against marked enemies deal bonus magic damage equal to 2% of their maximum health.
  • Glory in the Death of Sion causes her basic attacks to deal 10% of the target's maximum health as Physical damage.
  • Soul Furnace Sion deals 10/11/12/13/14% of the target's maximum health as magic damage.
  • Subjugate Trundle absorbs 20/24/28% (+ 2% per 100 AP) of the enemy champion's health, dealing half damage immediately and half over 4 seconds.
  • The Cursed Quiver of Varus adds marks through basic attacks that can be detonated through any of his other spells for magic damage equal to 2 / 2.75 / 3.5 / 4.25 / 5% (+ 2% per 100 AP) of the maximum of the target affected by Mark. Maximum is 3 marks for 6 / 8.25 / 10.5 / 12.75 / 15% damage (+ 6% per 100 AP).
  • Denting Blows Vi deals bonus physical damage equal to 4 / 5.5 / 7 / 8.5 / 10% (+ 1% every 35 bonus AD) of the target's maximum health on every 3rd attack on the same target.
  • Silver Shells of Vayne adds marks after each spell or basic attack on her target. After 3 marks, the affected target takes a flat amount plus 4/5/6/7/8% of the target's maximum health as true damage.
  • Relentless Claw of Warwick deals a flat amount of magic damage or 8/10/12/14/16% of the target's maximum health (whichever is greater).
  • Unstable Matter of Zac deals a flat amount of magic damage plus 4/5/6/7/8% (+ 2% per 100 AP) of the enemy's maximum health to all nearby enemies.
  • Contempt for the Weak of Zed causes his basic attack to deal 6/8/10% of the target's maximum health as bonus magic damage whenever the target is below 50% of their health.

Actual life

These abilities grant bonus damage based on the target's actual or current life. Typically, the more current life it has, the more damage those abilities will cause. Gaining more health can reduce the effect of current health-based abilities during a long fight, but has quick diminishing returns.

  • Infected Blade of Dr. Mundo deals magic damage equal to 15 / 17.5 / 20 / 22.5 / 25% of life present Of the objective.
  • Neurotoxina de Elise deals magic damage equal to 40/75/110/145/180 (+ 4% + 3% per 100 life ability power present Of the objective.
  • Embrace of Agony Embrace of Agony of Evelynn impales all enemies in the target area, dealing magic damage equal to 15/20/25% (++ 1% per 100 ability power) health present of enemies.
  • Martial Cadence of Jarvan IV causes the initial basic attack on a target to deal Physical damage equal to 10% of life present of the target, up to a limit of 400.
  • Mark of the Kindred Kindred causes Sheep's basics to deal physical damage equal to 1.25 health present of the goal per accumulation.
  • Increasing Sweep Increasing Sweep of Xin Zhao deals 75/175/275 (+1 bonus attack damage) plus 15% health present Hit target physical damage to all nearby enemies.
  • Mist of Wailing Yorick deals damage equal to 15% of life present from enemy as magic damage, minimum 70/105/140/175/210 (+0,7 ability power).

Lost life

These abilities grant bonus damage based on the target's life lost. The less current health it has (it can be a fixed amount or percentage), the more damage these abilities will do. These are often referred to as "execution" abilities, as they work best on targets near their death.

  • poisonous bite from Elise deals magic damage equal to a base amount plus 8% (+ 3% per 100 AP) of the target's health lost.
  • Seastone Trident of Fizz deals a flat amount plus 4/5/6/7/8% of the target's health lost as magic damage on impact over 5 seconds.
  • Demacian Justice of Garen deals a flat amount plus 29/34/40% of the target's health lost as magic damage.
  • 隆Supermegacohete Requetemortal! 隆Supermegacohete Requetemortal! of Jinx deals a flat amount plus 25/30/35% of the target's health lost as Physical damage.
  • Resonant Strike of Lee Sin deals flat physical damage plus 8% of the target's health lost.
  • Knock down Nidalee deals 2% increased damage for every 1% of the target's health lost.
  • Heavenly Strike Heavenly Strike of Quinn deals up to 100% increased damage based on the target's life lost.
  • Wind Cut Riven deals up to 200% increased damage based on the target's health lost.
  • Frenzy Frenzy of Volibear deals 1% increased damage for every 1% of the target's health lost.

Objects

  • Warmog's Armor restores 1% of maximum health every 5 seconds.
  • Face of the Mountain Face of the Mountain when killing a minion, both you and the closest friendly champion receive the full value of gold for it and recover 50 health (+ 1% of your maximum health). A nearby allied champion is needed to activate these effects. Gain a charge every 30 seconds. Active: Grants an ally a shield that protects them for 4 seconds from damage equal to 10% of your maximum life. After 4 seconds, the target explodes, dealing 100% of their attack damage plus 30% of their ability power as area magic damage. (60 second cooldown).
  • Mikael's Crucible heals an ally for 150 (+ 10% of their maximum health) (180 second cooldown).
  • Liandry's Torment Dealing Spell Damage deals a damage over time effect for 3 seconds that deals bonus magic damage equal to 2% of the target's current health per second. This bonus damage is doubled against units with impaired movement and has a maximum of 100 damage per second against monsters.

Ways to restore life

The life of a champion can be restored in several ways:

  • Through the health regeneration stat.
  • Use a Potion of Life, Total Rejuvenation Biscuit, Total Rejuvenation Biscuit, or a charge of the Crystalline Flask Crystalline Flask.
  • Return to the resurrection fountain, which recovers a percentage of maximum life per second.
  • Some maximum life is gained by leveling up and this restores some current health. Health restored is lower depending on how injured the champion is when leveling up.
  • Killing monsters with the Stealth Regeneration upgrade (Giant Wolf, Giant Wolf, Wraith Wraith, Wight Wight, and Golem Golem) restores a life equal to the percentage of their lives lost.
  • Assassinate a unit while the Feast Feast Mastery is active.
  • Get a kill or an assist while the Dangerous Game Dangerous Game mastery is active.
  • With life steal or spell vamp, dealing damage to enemies with basic attacks or abilities respectively restores some health.
  • The passive effect of Protective Catalyst, the Rod of Ages and Righteous Glory restores 150 health over 8 seconds when leveling up.
  • Use a healing ability or spell, such as Astral Blessing. Soraka o Ebb and flow of Nami, Fr. Healing.

Increasing maximum life

Objects

Main article: Life Objects

Champion abilities

Please note: Only the additional life effect of these skills is shown, to read more information about them, follow the link for each of them.

  • devour of Cho'Gath increases his maximum health by 90/120/150 when he kills a unit. This buff stacks up to 6 times. Cho'Gath loses half of its stacks (rounded up) upon death.
  • Gene's Fury Gnar increases his maximum health by 30 + (40 脳 Gnar level) when he transforms into Mega Gnar for 15 seconds.
  • Enormousness of Lulu increases the maximum health of the targeted ally by 300/450/600 (+ 50% of their AP) for 7 seconds.
  • Fury of the Sands Nasus increases his maximum Life by 300/450/600 for 15 seconds.
  • Voracity of Nunu increases his maximum Life by 10% for 120/150/180/210/240 seconds if he consumes a Golem Golem.
  • Lord of Renekton increases his maximum health by 300/450/600 for 15 seconds.
  • Stronghold Stronghold Stronghold of Singed increases his maximum life by 25% of his maximum mana.
  • Soul Furnace Sion permanently increases his maximum health by 2 whenever he kills a unit. This value increases to 8 for minions or major monsters, and champion kills or assists.
  • Crimson Pact of Vladimir increases his maximum life by 140% of his ability power.

Master Degrees

  • Veteran Scars Veteran Scars increases the champion's health by 12/24/36.
  • Unstoppable Demolisher Unstoppable Demolisher increases champion's health by 3%.

Runes

Name Type Grade 1 (Minor) Grade 2 (Normal) Grade 3 (Major)
Life Brand

1.93

30

2.7

165

3.47

410

Seal

2.97

60

4.16

330

5.35

820

Glyph

1.49

30

2.08

165

2.67

410

Quintessence

14.5

165

20

820

26

2050

Life, progressive Brand

0.30 per level (5.40)

65

0.42 per level (7.56)

330

0.54 per level (9.72)

820

Seal

0.60 per level (10.80)

30

0.84 per level (15.12)

165

1.08 per level (19.44)

410

Glyph

0.30 per level (5.40)

65

0.42 per level (7.56)

330

0.54 per level (9.72)

820

Quintessence

1.5 per level (27)

165

2.1 per level (37.8)

820

2.7 per level (48.6)

2050

Life, percentage Brand
Seal

0.28%

65

0.39%

330

0.5%

820

Glyph
Quintessence

0.84%

165

1.17%

820

1.5%

2050

Champion Life List

Main article: List of all champions' lives Champions with the highest and lowest base health
Champion level Top 5 champions Worst 5 champions
1 level 1. Tryndamere 625.64 134. Kled (no mount) 340
2. Thread 618.28 133. Anivia 467.6
2. Trundle
3. Zac 614.6 132. Heimerdinger 476
4. Alistar 613.36 131. Luxury 477.72
5. Amumu 613.12 130. Sona 482.36
18 level 1. Alistar 2415.36 134. Kled (no mount) 1530
2. Tryndamere 2291.64 133. Gnar 1645
3. Darius 2282.24 132. Anivia 1657.6
4. Udyr 2276.32 131. Zilean 1706.28
5. Warwick 2258.64 130. Nami 1747.32

Trivia

Apart from Sion, who can gain an infinite amount of health due to the passive effect of his Soul Furnace, the highest amount of health a champion can gain is 10889.28, being a Nunu at level 18 with:

  • All life runes and masteries
    • 9 Progressive Life Brands
    • 9 Glyphs of Progressive Life
    • 9 Percentage of Life Stamps
    • 3 Quintessences of Percentage of Life
    • 3 points in Veteran Scars Veteran Scars
    • Unstoppable Demolisher Unstoppable Demolisher
  • 5 Warmog's Armor
  • Un Ash Giant
  • An Elixir of Ruin Elixir of Ruin
  • Enormament launched by a Lulu ally with the maximum amount of ability power.
  • Using Voracious over a jungle golem.

The highest amount of life a champion at 1st level can gain from the initial 475 gold is 1020, again being Nunu with all fixed health grade 3 runes, Veteran's Scars, Veteran's Scars and Unstoppable Demolisher Unstoppable Demolisher masteries, a Ruby crystal and using Voracity in a golem-type jungle monster.

The life record with Sion is currently 86 323. It can be viewed here.

 v 路 Champions Statistics
Offensive

Attack Damage True Damage Critical Strike Lifesteal Armor Penetration Magic Penetration Ability Power Spell Vampirism Attack Speed 鈥嬧婱ovement Speed

Defensive

Armor Health Regeneration Magic Resistance Tenacity Life

Utility

Mana Mana Regeneration Cooldown Reduction

Other

Experience 路 Gold generation 路 Scope

 v 路 Champions Statistics
Offensive

Attack Damage True Damage Critical Strike Lifesteal Armor Penetration Magic Penetration Ability Power Spell Vampirism Attack Speed 鈥嬧婱ovement Speed

Defensive

Armor Health Regeneration Magic Resistance Tenacity Life

Utility

Mana Mana Regeneration Cooldown Reduction

Other

Experience 路 Gold generation 路 Scope



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