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    Life

    Life This article is out of date. Please update this article to reflect new information available.
    • Last updated: V5.7.
    Life

    Each health bar represents at most 100 health.

    Life (commonly known as HP, an abbreviation for Health /Hit Points, from English Hit / Hit Points) is the amount of life that a unit or structure has. The maximum life is the limit of life that a unit can have. Current health is directly reduced by damage and recovers in a number of different ways.



    Each unit and structure has its maximum and current life shown in the form of a bar above its models. When displayed above a champion's model in a match, the life meter displays as a segmented bar.

    Life

    The green health bar at the top, and the blue mana bar at the bottom.

    In addition, for the champion itself, it is represented in the interface as a green bar with two numbers (# / #): the first represents the current life available at the moment, while the second is the maximum amount of life that the champion can to have. If the champion's health reaches zero and he has no ability to prevent it, he will die. Maximum health scales additively with each additional health point and increases each time you level up, meaning that each additional point acquired directly affects the stat.



    At level 18 the base health goes from 1650 life on Life Gnar up to 2347 to live in Life Enlist. See this link for the full list.

    Maximum health has a gold value of 2.67Life per point. Health regen has a gold value of 36 Life per point. Life restored by a potion has a gold value of 0.233Life per point.

    Summary

    Effective life

    Effective health is considered the amount of health a champion has plus 1% per defense unit as bonus health due to damage reduction. In other words, effective life is the amount of damage an enemy needs to deal to kill the champion.


    For example, in the case of a champion with 1000 HP and 0 armor and an enemy with basic attacks that deal 100 damage, the enemy needs to deal 1000 damage before reduction to kill the target. If the champion has 100 armor, it prevents 50% of the damage so the enemy deals 50 damage with each basic attack. Therefore, since the basic attack deals half damage, the enemy must double the number of attacks to deal a total of 1000 damage. So instead of dealing 1000 damage before reduction to kill the target, the enemy must deal 2000 damage before reduction to do so.


    There is effective health for physical damage and for magic damage.

    In summary the formula is:

    • Physical Effective Life = Max. × (100 + Armor) / (100 × Total Damage Modifier)
    • Maximum Effective Life = Max. × (100 + Magic Resist) / (100 × Total Damage Modifier)
    • Effective Life = Max. / (1 -% Total Damage Reduction)

    Life as a Skill Release Source

    Main article: No mana

    Some champions also use their own life to cast abilities instead of mana:

    • Life Dr. World
    • Life Mordekaiser
    • Life Vladimir
    • Life Zac
    • Life Aatrox

    Other champion abilities

    • Life Daredevil Lance Life Olaf costs 40/64/88/112/136 health per use.
    • Life Astral Infusion of Life Soraka costs 10% of her maximum health and 20/25/30/35/40 mana per use.

    Scale from life

    Personal life

    The following uses the champion's personal life source to increase the magnitude of the ability. It can involve whole or additional life. By acquiring life items you can receive more benefits and power from these abilities in most cases.


    • Life Quicksand of Life Azir grants him a shield that blocks damage equal to 15% of his life adicional.
    • Life Winter's Rigor of Life Braum deals bonus magic damage equal to 2.5% of his maximum health.
    • Life Tithe of Life Darius heals him for 12% of his life lost for each enemy hit by the handle, up to a maximum of 36%.
    • Life Adrenaline rush of Life Dr. Mundo receives bonus health regeneration per second equal to 0.3% of his maximum health.
      • Life masochism of Life Dr. Mundo increases his attack damage by 30/50/70/90/110, increased by 1% for every 1% of health missing.
      • Life masochism of Life Dr. Mundo grants him bonus attack damage on his next attack, equal to 3 / 3.5 / 4 / 4.5 / 5% of his life.
      • Life Sadism of Life Dr. Mundo grants you 40/50/60% of your life maxim for 12 seconds.
    • Life Remove Scurvy from Life Gangplank heals you for 50/75/100/125/150 (+ 15% health missing) (+0,9 ability power).
    • Life Perseverance of Life Garen regenerates 0.4 / 0.8 / 2% of his life maxim per second if it has not taken damage from any source (except minions) in the last 9/6/4 seconds.
    • Life Happy hour Life Gragas heals 4% of his life maxim every time you use a skill (8 second cooldown).
    • Life earring of Life Gnar deals Physical Damage equal to 20/60/100/140/180 (+ 6% of his Life maxim).
    • Life Renewal of Life Karma heals herself for 20% (+ 1% per 100 ability power) of her life lost when bonded to the enemy champion, and another 20% (+ 1% per 100 ability power) of his life lost if the link persists for the entire duration.
    • Skaarl, the Cowardly Lizard Skaarl, the Cowardly Lizard of Life Kled grants you a bonus of 100% of his life, which applies to Skaarl actually.
    • Life Frozen Tomb of Life Lissandra heals him for 100/150/200 (+0,3 ability power), increasing by 1% for every 1% of his health lost.
    • Life Granite Shield Life Malphite grants him a shield equal to 10% of his life maxim It recharges if it hasn't been damaged for 10/8/6 seconds.
    • Life Magic Extraction of Life Maokai heals 5.6.7% of his life lost when it hits with a basic attack having 5 stacks.
    • Life Meditation Life Master Yi heals him for 30/50/70/90/110 (+0,25 ability power), increasing by 1% for every 1% of his health lost.
    • Iron Man Iron Man Life Mordekaiser grants him a shield for up to 25% of his life maxim.
    • Life Titan's Wrath Life Nautilus grants him a shield that blocks 65/70/75/80/85 (+9 / 11/13/15/17% of his life maxim).
    • Life Voracity of Life Nunu if used on large monsters gives him 2% of his life maxim, and stacks up to 5 times up to a maximum of 10% of your life maxim.
    • Life Bloody Strikes of Life Olaf increases his attack speed by 1% for every 1% of his life lost.
    • Life Iron Ambassador of Life Poppy grants him a shield after collecting his buckler, covering 15 / 17.5 / 20% of his life maxim.
    • Life Battle Roar of Life Rengar heals him for 50% of life lost within the last 1.5 seconds.
    • Life Mangual of the North Winds Life Sejuani deals 40/70/100/130/160 (+ 10% of his life adicional) (+0,6 ability power) magic damage over 4 seconds.
    • Life Barrera de Ki de Life Shen grants him a shield equal to 56 - 0 (based on level) (+ 14% of his life adicional) for 2.5 seconds after using an ability.
      • Life Shadow Attack of Life Shen deals 50/75/100/125/150 (+ 12% of his Life adicional) physical damage to all enemy champions and neutral monsters.
    • Life Soul Furnace Life Sion grants him a shield equal to 30/55/80/105/130 (+6 / 7/8/9/10% of his life maxim) (+0,4 ability power) for 6 seconds.
    • Life Crystalline Exoskeleton of Life Skarner grants him a shield equal to 10/11/12/13/14% of his life maxim (+0,8 ability power) for 6 seconds.
    • Life An Acquired Taste of Life Tahm Kench causes his basic attacks and abilities to deal bonus magic damage equal to 1 / 1.25 / 1.5% of his life maxim.
    • Life Starlight Touch of Life Taric heals 20/30/40/50/60 (+0,2 ability power) (+ 1.5% of his life adicional) per charge, up to a maximum of three charges.
      • Life Bulwark of Life Taric grants him and his target a shield equal to 8/9/10/11/12% of their life maxim for 2.5 seconds.
    • Life Bloodlust of Life Tryndamere grants you 5/10/15/20/25 (+0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% health lost) attack damage.
    • Life Crimson Pact of Life Vladimir increases his ability power by 1 point for every 25 health points.
      • Life Pool of blood Life Vladimir inflicts 80/135/190/245/300 (+ 15% of life adicional) magic damage for the duration of the effect.
      • Life Red Tide of Life Vladimir deals 30/45/60/75/90 (+ 2.5% of his life adicional) (+0,35 Ability Power) Magic Damage at 60/90/120/150/180 (+ 10% of your Life adicional) (+0,70 ability power) magic damage, depending on how long the ability charges.
    • Life Explosive Shield of Life Vi grants him a shield equal to 10% of his life maxim for 6 seconds after hitting an enemy with a skill.
    • Chosen of the Storm Chosen of the Storm Life Volibear heals 30% of your life maxim over 6 seconds if it reaches less than 30% of its life.
      • Frenzy Frenzy of Life Volibear inflicts 60/110/160/210/260 (+ 15% of life adicional) as physical damage.
    • Life Cell Division of Life Zac every time he hits an enemy with a skill, he loses a piece of himself that can be reabsorbed to regain 4% of his life maxim. Upon receiving a fatal blow, Zac splits into four particles trying to recombine. Each particle has 12% of its life maxim.

    Scale from the enemy's life

    Maximum life

    These abilities grant bonus damage based on the target's maximum health. Typically, the more maximum health it has, the more damage those abilities will deal. Therefore, they are most powerful against high health targets, but their effects against low health targets should not be ignored. Also note that this type of bonus damage is always limited against minions and monsters to prevent players from dealing massive damage to high health monsters like Baron Nashor Baron Nashor.


    • Life Hopelessness of Life Amumu nearby enemies take a flat amount of magic damage plus 1 / 1.5 / 2 / 2.5 / 3% (+ 1% per 100 AP) of their maximum health per second.
    • Life Flare Life Brand causes his spells to weaken the target, dealing 2% of their maximum health every second as magic damage for 4 seconds.
    • Life Hyper of Life Gnar deals 25/30/35/40/45 (+ 100% AP) + 6/8/10/12/14% of the target's maximum health as magic damage every 3 hits or spells.
    • Life Drunken Fury of Life Gragas deals 8/9/10/11/12% of the target's maximum health.
    • Life Lightning Strike of Life Jayce deals 8/11/14/17/20% of the target's maximum health as bonus magic damage.
    • Life Guardian of Life Kalista deals 12/14/16/18/20% of the target's maximum health as magic damage.
    • Bio-arcana Download Bio-arcana Download Life Kog'Maw grants his basic attacks a temporary buff, dealing 2/3/4/5/6% (+ 1% per 100 AP) of the target's maximum health as bonus magic damage.
    • Zero Zone Zero Zone of Life Malzahar damages enemies within an area for 4/5/6/7/8% (+ 1% per 100 AP) of their maximum health per second.
    • Life Twisted Advance of Life Maokai quickly travels to a target enemy, immobilizing them, dealing 9/11/12/13% (+ 3% per 100 AP) of the target's maximum health as magic damage.
    • Sons of the Tomb Sons of the Tomb of Life Mordekaiser deals 24/29/34% (+ 4% per 100 AP) of the target's maximum health as magic damage to the target, initially dealing half and half damage over 10 seconds.
    • Life Fury of the Sands Life Nasus imbues him with power for 15 seconds, dealing magic damage equal to 3/4/5% (+ 1% per 100 AP) of nearby enemies' maximum health per second for the duration.
    • Life Devastating Strike of Life Poppy deals a flat amount plus 8% of the target's maximum health as magic damage (bonus damage is limited).
    • Life Mangual of the North Winds Life Sejuani deals magic damage equal to a flat amount plus 4/6/8/10/12% (+ 3% per 100 AP) of the target's maximum health.
    • Life Fire Breath of Life Shyvana hits enemies and marks them. Shyvana's basic attacks against marked enemies deal bonus magic damage equal to 2% of their maximum health.
    • Life Glory in the Death of Life Sion causes her basic attacks to deal 10% of the target's maximum health as Physical damage.
    • Life Soul Furnace Life Sion deals 10/11/12/13/14% of the target's maximum health as magic damage.
    • Life Subjugate Life Trundle absorbs 20/24/28% (+ 2% per 100 AP) of the enemy champion's health, dealing half damage immediately and half over 4 seconds.
    • Life The Cursed Quiver of Life Varus adds marks through basic attacks that can be detonated through any of his other spells for magic damage equal to 2 / 2.75 / 3.5 / 4.25 / 5% (+ 2% per 100 AP) of the maximum of the target affected by Mark. Maximum is 3 marks for 6 / 8.25 / 10.5 / 12.75 / 15% damage (+ 6% per 100 AP).
    • Life Denting Blows Life Vi deals bonus physical damage equal to 4 / 5.5 / 7 / 8.5 / 10% (+ 1% every 35 bonus AD) of the target's maximum health on every 3rd attack on the same target.
    • Life Silver Shells of Life Vayne adds marks after each spell or basic attack on her target. After 3 marks, the affected target takes a flat amount plus 4/5/6/7/8% of the target's maximum health as true damage.
    • Life Relentless Claw of Life Warwick deals a flat amount of magic damage or 8/10/12/14/16% of the target's maximum health (whichever is greater).
    • Life Unstable Matter of Life Zac deals a flat amount of magic damage plus 4/5/6/7/8% (+ 2% per 100 AP) of the enemy's maximum health to all nearby enemies.
    • Life Contempt for the Weak of Life Zed causes his basic attack to deal 6/8/10% of the target's maximum health as bonus magic damage whenever the target is below 50% of their health.

    Actual life

    These abilities grant bonus damage based on the target's actual or current life. Typically, the more current life it has, the more damage those abilities will cause. Gaining more health can reduce the effect of current health-based abilities during a long fight, but has quick diminishing returns.

    • Life Infected Blade of Life Dr. Mundo deals magic damage equal to 15 / 17.5 / 20 / 22.5 / 25% of life present Of the objective.
    • Life Neurotoxina de Life Elise deals magic damage equal to 40/75/110/145/180 (+ 4% + 3% per 100 life ability power present Of the objective.
    • Embrace of Agony Embrace of Agony of Life Evelynn impales all enemies in the target area, dealing magic damage equal to 15/20/25% (++ 1% per 100 ability power) health present of enemies.
    • Life Martial Cadence of Life Jarvan IV causes the initial basic attack on a target to deal Physical damage equal to 10% of life present of the target, up to a limit of 400.
    • Life Mark of the Kindred Life Kindred causes Sheep's basics to deal physical damage equal to 1.25 health present of the goal per accumulation.
    • Increasing Sweep Increasing Sweep of Life Xin Zhao deals 75/175/275 (+1 bonus attack damage) plus 15% health present Hit target physical damage to all nearby enemies.
    • Life Mist of Wailing Life Yorick deals damage equal to 15% of life present from enemy as magic damage, minimum 70/105/140/175/210 (+0,7 ability power).

    Lost life

    These abilities grant bonus damage based on the target's life lost. The less current health it has (it can be a fixed amount or percentage), the more damage these abilities will do. These are often referred to as "execution" abilities, as they work best on targets near their death.

    • Life poisonous bite from Life Elise deals magic damage equal to a base amount plus 8% (+ 3% per 100 AP) of the target's health lost.
    • Life Seastone Trident of Life Fizz deals a flat amount plus 4/5/6/7/8% of the target's health lost as magic damage on impact over 5 seconds.
    • Life Demacian Justice of Life Garen deals a flat amount plus 29/34/40% of the target's health lost as magic damage.
    • ¡Supermegacohete Requetemortal! ¡Supermegacohete Requetemortal! of Life Jinx deals a flat amount plus 25/30/35% of the target's health lost as Physical damage.
    • Life Resonant Strike of Life Lee Sin deals flat physical damage plus 8% of the target's health lost.
    • Life Knock down Life Nidalee deals 2% increased damage for every 1% of the target's health lost.
    • Heavenly Strike Heavenly Strike of Life Quinn deals up to 100% increased damage based on the target's life lost.
    • Life Wind Cut Life Riven deals up to 200% increased damage based on the target's health lost.
    • Frenzy Frenzy of Life Volibear deals 1% increased damage for every 1% of the target's health lost.

    Objects

    • Life Warmog's Armor restores 1% of maximum health every 5 seconds.
    • Face of the Mountain Face of the Mountain when killing a minion, both you and the closest friendly champion receive the full value of gold for it and recover 50 health (+ 1% of your maximum health). A nearby allied champion is needed to activate these effects. Gain a charge every 30 seconds. Active: Grants an ally a shield that protects them for 4 seconds from damage equal to 10% of your maximum life. After 4 seconds, the target explodes, dealing 100% of their attack damage plus 30% of their ability power as area magic damage. (60 second cooldown).
    • Life Mikael's Crucible heals an ally for 150 (+ 10% of their maximum health) (180 second cooldown).
    • Life Liandry's Torment Dealing Spell Damage deals a damage over time effect for 3 seconds that deals bonus magic damage equal to 2% of the target's current health per second. This bonus damage is doubled against units with impaired movement and has a maximum of 100 damage per second against monsters.

    Ways to restore life

    The life of a champion can be restored in several ways:

    • Through the health regeneration stat.
    • Use a Life Potion of Life, Total Rejuvenation Biscuit, Total Rejuvenation Biscuit, or a charge of the Crystalline Flask Crystalline Flask.
    • Return to the resurrection fountain, which recovers a percentage of maximum life per second.
    • Some maximum life is gained by leveling up and this restores some current health. Health restored is lower depending on how injured the champion is when leveling up.
    • Killing monsters with the Stealth Regeneration upgrade (Giant Wolf, Giant Wolf, Wraith Wraith, Wight Wight, and Golem Golem) restores a life equal to the percentage of their lives lost.
    • Assassinate a unit while the Feast Feast Mastery is active.
    • Get a kill or an assist while the Dangerous Game Dangerous Game mastery is active.
    • With life steal or spell vamp, dealing damage to enemies with basic attacks or abilities respectively restores some health.
    • The passive effect of Life Protective Catalyst, the Life Rod of Ages and Life Righteous Glory restores 150 health over 8 seconds when leveling up.
    • Use a healing ability or spell, such as Astral Blessing. Life Soraka o Life Ebb and flow of Life Nami, Fr. Life Healing.

    Increasing maximum life

    Objects

    Main article: Life Objects

    Champion abilities

    Please note: Only the additional life effect of these skills is shown, to read more information about them, follow the link for each of them.

    • Life devour of Life Cho'Gath increases his maximum health by 90/120/150 when he kills a unit. This buff stacks up to 6 times. Cho'Gath loses half of its stacks (rounded up) upon death.
    • Life Gene's Fury Life Gnar increases his maximum health by 30 + (40 × Gnar level) when he transforms into Life Mega Gnar for 15 seconds.
    • Life Enormousness of Life Lulu increases the maximum health of the targeted ally by 300/450/600 (+ 50% of their AP) for 7 seconds.
    • Life Fury of the Sands Life Nasus increases his maximum Life by 300/450/600 for 15 seconds.
    • Life Voracity of Life Nunu increases his maximum Life by 10% for 120/150/180/210/240 seconds if he consumes a Golem Golem.
    • Life Lord of Life Renekton increases his maximum health by 300/450/600 for 15 seconds.
    • Stronghold Stronghold Stronghold of Life Singed increases his maximum life by 25% of his maximum mana.
    • Life Soul Furnace Life Sion permanently increases his maximum health by 2 whenever he kills a unit. This value increases to 8 for minions or major monsters, and champion kills or assists.
    • Life Crimson Pact of Life Vladimir increases his maximum life by 140% of his ability power.

    Master Degrees

    • Veteran Scars Veteran Scars increases the champion's health by 12/24/36.
    • Unstoppable Demolisher Unstoppable Demolisher increases champion's health by 3%.

    Runes

    Name Type Grade 1 (Minor) Grade 2 (Normal) Grade 3 (Major)
    Life Brand

    Life

    1.93

    30 Life

    2.7

    165 Life

    3.47

    410 Life

    Seal

    Life

    2.97

    60 Life

    4.16

    330 Life

    5.35

    820 Life

    Glyph

    Life

    1.49

    30 Life

    2.08

    165 Life

    2.67

    410 Life

    Quintessence

    Life

    14.5

    165 Life

    20

    820 Life

    26

    2050 Life

    Life, progressive Brand

    Life

    0.30 per level (5.40)

    65 Life

    0.42 per level (7.56)

    330 Life

    0.54 per level (9.72)

    820 Life

    Seal

    Life

    0.60 per level (10.80)

    30 Life

    0.84 per level (15.12)

    165 Life

    1.08 per level (19.44)

    410 Life

    Glyph

    Life

    0.30 per level (5.40)

    65 Life

    0.42 per level (7.56)

    330 Life

    0.54 per level (9.72)

    820 Life

    Quintessence

    Life

    1.5 per level (27)

    165 Life

    2.1 per level (37.8)

    820 Life

    2.7 per level (48.6)

    2050 Life

    Life, percentage Brand
    Seal

    Life

    0.28%

    65 Life

    0.39%

    330 Life

    0.5%

    820 Life

    Glyph
    Quintessence

    Life

    0.84%

    165 Life

    1.17%

    820 Life

    1.5%

    2050 Life

    Champion Life List

    Main article: List of all champions' lives Champions with the highest and lowest base health
    Champion level Top 5 champions Worst 5 champions
    1 level 1. Life Tryndamere 625.64 134. Life Kled (no mount) 340
    2. Life Thread 618.28 133. Life Anivia 467.6
    2. Life Trundle
    3. Life Zac 614.6 132. Life Heimerdinger 476
    4. Life Alistar 613.36 131. Life Luxury 477.72
    5. Life Amumu 613.12 130. Life Sona 482.36
    18 level 1. Life Alistar 2415.36 134. Life Kled (no mount) 1530
    2. Life Tryndamere 2291.64 133. Life Gnar 1645
    3. Life Darius 2282.24 132. Life Anivia 1657.6
    4. Life Udyr 2276.32 131. Life Zilean 1706.28
    5. Life Warwick 2258.64 130. Life Nami 1747.32

    Trivia

    Apart from Life Sion, who can gain an infinite amount of health due to the passive effect of his Life Soul Furnace, the highest amount of health a champion can gain is 10889.28, being a Life Nunu at level 18 with:

    • All life runes and masteries
      • 9 Progressive Life Brands
      • 9 Glyphs of Progressive Life
      • 9 Percentage of Life Stamps
      • 3 Quintessences of Percentage of Life
      • 3 points in Veteran Scars Veteran Scars
      • Unstoppable Demolisher Unstoppable Demolisher
    • 5 Life Warmog's Armor
    • Un Life Ash Giant
    • An Elixir of Ruin Elixir of Ruin
    • Life Enormament launched by a Life Lulu ally with the maximum amount of ability power.
    • Using Life Voracious over a jungle golem.

    The highest amount of life a champion at 1st level can gain from the initial 475 gold is 1020, again being Life Nunu with all fixed health grade 3 runes, Veteran's Scars, Veteran's Scars and Unstoppable Demolisher Unstoppable Demolisher masteries, a Life Ruby crystal and using Life Voracity in a golem-type jungle monster.

    The life record with Life Sion is currently 86 323. It can be viewed here.

     v · Champions Statistics
    Offensive

    Attack Damage True Damage Critical Strike Lifesteal Armor Penetration Magic Penetration Ability Power Spell Vampirism Attack Speed ​​Movement Speed

    Defensive

    Armor Health Regeneration Magic Resistance Tenacity Life

    Utility

    Mana Mana Regeneration Cooldown Reduction

    Other

    Experience · Gold generation · Scope

     v · Champions Statistics
    Offensive

    Attack Damage True Damage Critical Strike Lifesteal Armor Penetration Magic Penetration Ability Power Spell Vampirism Attack Speed ​​Movement Speed

    Defensive

    Armor Health Regeneration Magic Resistance Tenacity Life

    Utility

    Mana Mana Regeneration Cooldown Reduction

    Other

    Experience · Gold generation · Scope



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