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    Life stealing

    Life stealing This article is out of date. Please update this article to reflect new information available.
    • Last updated: V5.5.

    Life stealing is an offensive stat that takes a percentage of life from the enemy and transfers it from the physical damage dealt to restored health. A champion's basic attack, abilities that apply on-hit effects, and abilities that modify the next basic attack benefit from lifesteal. [1]



    Lifesteal is calculated from the actual damage dealt to an enemy, after reductions made by armor and other forms of damage reduction. Almost every champion has a base lifesteal of 0%. It can be increased with items, runes, masteries, and some champion abilities.

    Summary

    Increasing life steal

    Objects

    Main article: Lifesteal items

    Champion abilities

    Please note: Only the life steal effect of these skills is shown, to read more information about each of them, follow the corresponding link.

    • Life stealing Iron Will of Life stealing Lee Sin grants him 5/10/15/20/25% Lifesteal for 5 seconds.
    • Life stealing Soul Devourer of Life stealing Nasus passively grants him a 10.15.20% lifesteal.
    • Life stealing Bloody Strikes of Life stealing Olaf grants him 9/12/15/18/21% Lifesteal for 6 seconds.
    • Life stealing Infinite Oppression of Life stealing Warwick grants you 30% Lifesteal for the duration of the ability.
    • Life stealing Turtle Position Life stealing Udyr grants him 10/12/14/16/18% Lifesteal while in this position.

    Master Degrees

    • Vampirism Vampirism grants 1/2/3% lifesteal.

    Runes

    • Lifesteal Quintessences grant 0.84 / 1.17 / 1.5% lifesteal.

    Notes

    • Lifesteal stacks additively, and has no limit.
    • The passive effect of the Life stealing Spirit Appearance increases the effectiveness of lifesteal (since it does not increase the stat itself, it is displayed the same way on the champion's stat page [C]).
    • Lifesteal does not heal for damage done against turrets and inhibitors.
    • Lifesteal heals for damage dealt to minions, monsters, pets, and champions.
    • Skills that apply on-hit effects such as Life stealing Mystic Shot and Life stealing Parrrlamentar work with theft of life.
    • Lifesteal does not work for abilities that do not apply on-hit effects, nor with active items such as Life stealing Sword of the Ruined King.
    • Heal reduction effects such as Life stealing Ignition, Life stealing Storm of Arrows Life stealing Varus reduces the life restored by the life steal. See Cure Reduction for more information.

    Trivia

    • The maximum amount of lifesteal obtainable is 222.6% with Life stealing Zion thanks to his passive, Life stealing Glory in Death. To reach that amount, he must:
      • Have all the points in the masteries Vampirismo Vampirismo and Segundo Aire Segundo Aire.
      • Have three Major Lifesteal Quintessence.
      • Having an Life stealing Bloodroot, four Life stealing Voracious Hydras, and a Life stealing Spiritual appearance.
      • Being affected by the aura of Zeke's Herald Zeke's Herald of an ally.
      • Be below 25% health while under the effects of Life stealing Glory in Death and Second Air Second Air.
    This combination will result in Life stealing Sion has 244.86% lifesteal. Relevant Math: Theft of life from Life stealing Sion = (3 + 4.5 + 20 + (4 × 12) + 10 + 100) × (1.2 × 1.1) = 244.86% v · e Champions Stats
    Offensive

    Attack Damage · True Damage · Critical Hit · Life stealing Armor Penetration Magic Penetration Skill Power Spell Vampirism Attack Speed ​​Movement Speed



    Defensive

    Armor Health Regeneration Magic Resistance Tenacity Health

    Utility

    Mana Mana Regeneration Cooldown Reduction

    Other

    Experience · Gold generation · Scope

    References

    1. ↑ League of Legends Forum (English).
     v · Champions Statistics
    Offensive

    Attack Damage · True Damage · Critical Hit · Life stealing Armor Penetration Magic Penetration Skill Power Spell Vampirism Attack Speed ​​Movement Speed

    Defensive

    Armor Health Regeneration Magic Resistance Tenacity Health

    Utility

    Mana Mana Regeneration Cooldown Reduction

    Other

    Experience · Gold generation · Scope



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