Notes
- En
champions without mana, Mana Flow Ring is exchanged with
Orb of Nullification.
- It takes a minimum of 150 seconds to fully charge Mana Flow Ring.
Version history
V10.6- Bug Fix: Now constantly triggers when an ability hits an enemy champion.
- Bug fixed: Can no longer be triggered by certain items.
- Bug Fixed: Fixed a bug where certain zombie statuses prevented future stacking.
- Bug Fixed: Fixed a bug where zombie statuses could interrupt and prevent the accumulation of Mana Flow Ring.
- New Effect: Hit a
enemy champion with an ability permanently increases your mana max At 25, up to 250 mana (15 second cooldown). After reaching the 250 bonus mana, you permanently restore 1% of your mana missing every 5 seconds.
- Effect removed: Your next ability with a mana or energy cost has its mana cost or refunded and restores 8% of your mana missing or 8% of your energy missing.
- New Effect: Now has a cooldown gauge on the bonus bar.
- Bug fixed: Now works correctly with alternate inverted display schemes (inverted minimap, team frames on the left, etc.).
- Cooldown increased to 75 seconds from 60.
- Fixed Bug: Portraits of allies no longer incorrectly display an empty mana bar if their rune Mana Flow Ring it is out of cool down time.
- Runa de
Slot witchcraft 1.
- Passive: Your next used ability has its mana or energy cost refunded, and restores 8% of your mana missing or 8% of your energy missing.
- Cooldown: 60 seconds.
References
v eRunas![]() |
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: File: Chrysalis rune.png: File: Chrysalis rune.png ▪: File: Reflective Breastplate rune.png: File: Reflective Breastplate rune.png ▪ Celestial Body Celestial Body ▪ |
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: File: Chrysalis rune.png: File: Chrysalis rune.png ▪: File: Reflective Breastplate rune.png: File: Reflective Breastplate rune.png ▪ Celestial Body Celestial Body ▪ |