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    Manna

    Manna This article is out of date. Please update this article to reflect new information available.
    • Last updated: V4.21.
    Manna

    The life bar, colored green, above, and the manna, blue, down.


    Manna It is the resource of some champions needed to cast most of their abilities. The mana source is represented by a blue bar under the green health bar and two numbers (# / #) in the middle of it. The first is the current amount of mana and the second refers to the maximum amount that can be had. Mana regenerates over time, and this speed can be increased with masteries and items.


    At 18th level, the base source of mana ranges from 750 Manna Warwick to 1537 Manna Kassadin.

    The maximum mana has a value of 1.4 Manna per point. Mana regeneration has a value of 5 Manna per% base mana regen every 5 seconds.

    Summary

    No mana

    Main article: No mana

    The following champions use no mana and are referred to as champions without mana:



    • Manna Aatrox (uses life)
    • Manna Akali (uses energy)
    • Manna Dr. Mundo (uses life)
    • Manna Garen (has free skills)
    • Manna Gnar (has free abilities)
    • Manna Katarina (has free skills)
    • Manna Kennen (uses energy)
    • Manna Lee Sin (uses energy)
    • Manna Mordekaiser (uses life)
    • Manna Rek'Sai (has free abilities)
    • Manna Renekton (has free skills)
    • Manna Rengar (has free abilities)
    • Manna Riven (has free abilities)
    • Manna Rumble (has free skills)
    • Manna Shen (uses energy)
    • Manna Shyvana (has free skills)
    • Manna Tryndamere (has free skills)
    • Manna Vladimir (uses life)
    • Manna Yasuo (has free skills)
    • Manna Zac (uses life)
    • Manna Zed (uses energy)

    Scale from Mana

    Manna This article is out of date. Please update this article to reflect new information available.
    • Last updated: V6.2.

    Champion abilities

    • Traveler's Call Traveler's Call Manna Bard recovers 12% of maximum mana each time he picks up a bell.
    • Manna Mana Barrier Manna Blitzcrank grants a shield equal to 50% of current mana when below 20% of his maximum health.
    • Shadow Steps Shadow Steps Manna Evelynn regenerates 2% of her missing mana every second, after being 6.5.4.3 seconds out of combat.
    • Manna Infernal Blade of Manna Kassadin recovers 4/5/6/7/8% of missing mana (increases up to 20/25/30/35/40% of missing mana against champions).
      • Manna Rupture in the Path of Manna Kassadin deals 80/100/120 + (20% AP) + (+ 2% of maximum mana) magic damage, up to 240/300/360 + (60% AP) + (+ 6% of maximum mana).
    • Manna Arcane Mastery of Manna Ryze grants a shield that absorbs up to 20 + (5 × Ryze level) (+ 8% of maximum mana) with five charges for 2.5 + (0.5 × per level of Manna Electric Shock) seconds.
      • Manna Electric discharge of Manna Ryze deals 60/85/110/135/160 + (55% AP) + (2 / 2.5 / 3 / 3.5 / 4% of maximum mana) magic damage.
      • Manna Runic Prison of Manna Ryze deals 80/100/120/140/160 + (40% AP) + (2.5% of maximum mana) magic damage.
      • Manna Spell Flow from Manna Ryze deals 36/52/65/84/100 + (20% AP) + (+ 2% of maximum mana) magic damage to the first target. Other targets hit take 18/26/34/42/50 + (10% AP) + (+ 1% of maximum mana) magic damage.
    • Stronghold Stronghold Stronghold of Manna Singed grants bonus health based on 25% of maximum mana.
    • Manna Crystal Needles Manna Skarner restores 2% of maximum mana every second if in range of a team-controlled Crystal Spire.
    • Terrifying Capacitor Terrifying Capacitor of Manna Urgot grants a shield that absorbs up to 60/100/140/180/220 + (80% AP) + (8% of maximum mana) health for up to 7 seconds.

    Objects

    • Manna Archangel's Staff increases ability power by 3% of maximum mana.
    • Athena's Unholy Grail Athena's Unholy Grail restores 15% of maximum mana on kill or assist.
    • Manna Embrace of the Seraph increases ability power by 3% of maximum mana. Consumes 20% of current mana to create a shield for 3 seconds that absorbs 150 damage plus the amount of mana consumed (120 second cooldown).
    • Manna Manamune and Manna Muramana increases attack damage equal to 2% of maximum mana. Activation: Single target spells and attacks (on hit) consume 3% of current Mana to deal additional physical damage equal to twice the amount of Mana consumed.

    Master Degrees

    • Fortitude of Spirit Fortitude of Spirit increases health regeneration by 1 for every 300 mana you have.

    Ways to restore mana

    You can restore a champion's mana in several ways:



    • Mana Regeneration
    • Use Manna Mana Potions or Crystalline Flask charges.
    • Return to the Resurrection Fountain, which restores a percentage of maximum mana per second.
    • Have the blessing or improvement Manna Crest of the Ancient Golem, obtained by slaying the Ancient Golem Ancient Golem or by slaying an enemy champion who already has the buff.
    • Have the blessing or improvement Manna Exalted with Baron Nashor, obtained by killing Baron Nashor Baron Nashor.
    • The passive effect of Manna Protective Catalyst and Manna Rod of Ages.
    • Use Manna Clarity.
    • Kill a monster that has Healing Sigil, such as (Manna Wolf, Wraith Wraith the Golem Golem).
    • Kill a unit while having at least one Manna Doran's exit.
    • Assassinate or get an assist by having an Unholy Grail of Athena Unholy Grail of Athena.
    • Assassinate or get an assist while having the Dangerous Game Dangerous Game mastery active.
    • Get a Relic of Life in the Crystal Scar, Twisted Forest or Howling Abyss.

    Mana Restore Skills

    • Manna Disintegrate from Manna Annie recovers the mana cost if she destroys the target.
    • Manna Carnivore Manna Cho'Gath restores 3.25 + (0.25 × level) mana per kill.
    • Shadow Steps Shadow Steps Manna Evelynn regenerates 1% of her maximum mana every second while stealth.
    • Manna To regret Manna Gangplank recovers half the mana cost (25 / 27.5 / 30 / 32.5 / 35) if he destroys the target.
    • Sword Slam Sword Slam Manna Irelia recovers 35 mana if she kills the target.
    • Manna Electrified Field of Manna Jayce recovers 6/8/10/12/14 mana per hit.
    • Manna Desecration of Manna Karthus recovers 20/27/34/41/48 mana on kill when disabled.
    • Manna Infernal Blade of Manna Kassadin recovers 4/5/6/7/8% mana lost per hit when active. The value is quintupled against champions by a maximum of 20/25/30/35/40% mana lost.
    • Manna Maleficent Visions of Manna Malzahar recovers 10/14/18/22/26 mana per enemy unit that dies while they have this ability on them.
    • Manna Spell Shield of Manna Sivir recovers 80/95/110/125/140 mana whenever he successfully blocks an ability.
    • Scavenger Renovation Scavenger Renovation Manna Swain recovers 9 + (1 × level) mana per kill. With champion kills or assistance, he recovers an additional 9% of his maximum mana.
    • Manna Choose a Letter from Manna Twisted Fate recovers 50/75/100/125/150 with a "Blue Card".
    • Manna Piercing Arrow of Manna Varus returns half his mana cost (25 / 37.5 / 40 / 42.5 / 45) if he fails to fire after four seconds of charging.
    • Balance balance Manna Veigar increases his mana regeneration by 1% for every percentage of mana lost.
    • Manna Arcane Pulse of Manna Xerath returns half its mana cost (40/45/50/55/60) if it fails to cast after three seconds of charging.
    • Manna Mana Overload of Manna Xerath recovers 30-195 (27 + 3/6/9/12/15) mana every 12 seconds on a basic attack. The amount of mana restored is doubled if the target of the attack is a champion. This does not apply to structures.

    Increasing Mana

    Various items and runes can increase a champion's total mana. This stat scales additively, meaning that each additional point acquired adds directly to the mana source.


    Objects

    Main article: Mana items

    Champion abilities

    • Type 1 Hex Core Type 1 Hex Core Manna Viktor increases his maximum mana by 150.
    • Type 1 Hex Core Type 1 Hex Core Manna Viktor increases his maximum mana by 300.
    • Manna Perfect Hex Core Manna Viktor increases his maximum mana by 500.

    Master Degrees

    • Extended Mind Extended Mind increases maximum mana by 2 / 3.5 / 5%.

    Runes

    • The Mana and Mana Progressive runes increase maximum mana.

    Champion Mana List

    Main article: List of all champions' mana
    • Champions without mana were not considered for this list.
    Champions with the highest and lowest base mana *
    Champion level Top 5 champions Worst 5 champions
    1 level 1. Manna Janna (366 mana) 1. Manna Vayne
    1. Manna Ashe
    (208 mana)
    2. Manna Nami (348 mana) 2. Manna poppy
    2. Manna Jinx
    (215 mana)
    3. Manna Karma (340 mana) 3. Manna Warwick (220 mana)
    4. Manna Karthus (331 mana) 4. Manna Master Yi (222 mana)
    5. Manna Cassiopeia (330 mana) 5. Manna Tristana (225 mana)
    18 level 1. Manna Kassadin (1490 mana) 1. Manna poppy (725 mana)
    2. Manna Janna (1454 mana) 2. Manna Warwick (730 mana)
    3. Manna Karthus (1368 mana) 3. Manna Udyr
    3. Manna volibear
    (760 mana)
    4. Manna Cassiopeia (1350 mana) 4. Manna Tristana (769 mana)
    5. Manna Zilean (1340 mana) 5. Manna Vayne
    5. Manna Ashe
    (803 mana)

    * Champions without mana were not considered on this list.

    Trivia

    The highest amount of mana obtainable is with Manna Kassadin in Dominion at level 18, if he has:

    • 6 Manna Seraph Hugs or 6 Manna Muramanas (6000) (or any combination of both).
    • A complete rune page with Progressive Mana runes (834.3).
    • His own maximum mana (1490).
    • Mastery [[File: {{{Expanded Mind}}} mastery s4.png | 20px | alt = | Expanded Mind | link = Expanded Mind (Season 4 Mastery)]] Expanded Mind (+ 5% maximum mana) .
    This combination will result in Manna Kassadin will have 8741 mana. v · Champions Statistics
    Offensive

    Attack Damage True Damage Critical Strike Lifesteal Armor Penetration Magic Penetration Ability Power Spell Vampirism Attack Speed ​​Movement Speed

    Defensive

    Armor Health Regeneration Magic Resistance Tenacity Health

    Utility

    Manna Mana Regeneration Cooldown Reduction

    Other

    Experience · Gold generation · Scope

     v · Champions Statistics
    Offensive

    Attack Damage True Damage Critical Strike Lifesteal Armor Penetration Magic Penetration Ability Power Spell Vampirism Attack Speed ​​Movement Speed

    Defensive

    Armor Health Regeneration Magic Resistance Tenacity Health

    Utility

    Manna Mana Regeneration Cooldown Reduction

    Other

    Experience · Gold generation · Scope



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