Manna

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Aina Prat
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This article is out of date. Please update this article to reflect new information available.
  • Last updated: V4.21.

The life bar, colored green, above, and the manna, blue, down.


Manna It is the resource of some champions needed to cast most of their abilities. The mana source is represented by a blue bar under the green health bar and two numbers (# / #) in the middle of it. The first is the current amount of mana and the second refers to the maximum amount that can be had. Mana regenerates over time, and this speed can be increased with masteries and items.


At 18th level, the base source of mana ranges from 750 Warwick to 1537 Kassadin.

The maximum mana has a value of 1.4  per point. Mana regeneration has a value of 5  per% base mana regen every 5 seconds.

Summary

  • 1 No mana
  • 2 Ladder from Mana
    • 2.1 Champion skills
    • 2.2 Objects
    • 2.3 Masteries
  • 3 Ways to restore mana
    • 3.1 Skills that restore mana
  • 4 Increasing Mana
    • 4.1 Objects
    • 4.2 Champion skills
    • 4.3 Masteries
    • 4.4 Speech
  • 5 Champion Mana List
  • 6 Trivia

No mana

Main article: No mana

The following champions use no mana and are referred to as champions without mana:



  • Aatrox (uses life)
  • Akali (uses energy)
  • Dr. Mundo (uses life)
  • Garen (has free skills)
  • Gnar (has free abilities)
  • Katarina (has free skills)
  • Kennen (uses energy)
  • Lee Sin (uses energy)
  • Mordekaiser (uses life)
  • Rek'Sai (has free abilities)
  • Renekton (has free skills)
  • Rengar (has free abilities)
  • Riven (has free abilities)
  • Rumble (has free skills)
  • Shen (uses energy)
  • Shyvana (has free skills)
  • Tryndamere (has free skills)
  • Vladimir (uses life)
  • Yasuo (has free skills)
  • Zac (uses life)
  • Zed (uses energy)

Scale from Mana

This article is out of date. Please update this article to reflect new information available.
  • Last updated: V6.2.

Champion abilities

  • Traveler's Call Traveler's Call Bard recovers 12% of maximum mana each time he picks up a bell.
  • Mana Barrier Blitzcrank grants a shield equal to 50% of current mana when below 20% of his maximum health.
  • Shadow Steps Shadow Steps Evelynn regenerates 2% of her missing mana every second, after being 6.5.4.3 seconds out of combat.
  • Infernal Blade of Kassadin recovers 4/5/6/7/8% of missing mana (increases up to 20/25/30/35/40% of missing mana against champions).
    • Rupture in the Path of Kassadin deals 80/100/120 + (20% AP) + (+ 2% of maximum mana) magic damage, up to 240/300/360 + (60% AP) + (+ 6% of maximum mana).
  • Arcane Mastery of Ryze grants a shield that absorbs up to 20 + (5 脳 Ryze level) (+ 8% of maximum mana) with five charges for 2.5 + (0.5 脳 per level of Electric Shock) seconds.
    • Electric discharge of Ryze deals 60/85/110/135/160 + (55% AP) + (2 / 2.5 / 3 / 3.5 / 4% of maximum mana) magic damage.
    • Runic Prison of Ryze deals 80/100/120/140/160 + (40% AP) + (2.5% of maximum mana) magic damage.
    • Spell Flow from Ryze deals 36/52/65/84/100 + (20% AP) + (+ 2% of maximum mana) magic damage to the first target. Other targets hit take 18/26/34/42/50 + (10% AP) + (+ 1% of maximum mana) magic damage.
  • Stronghold Stronghold Stronghold of Singed grants bonus health based on 25% of maximum mana.
  • Crystal Needles Skarner restores 2% of maximum mana every second if in range of a team-controlled Crystal Spire.
  • Terrifying Capacitor Terrifying Capacitor of Urgot grants a shield that absorbs up to 60/100/140/180/220 + (80% AP) + (8% of maximum mana) health for up to 7 seconds.

Objects

  • Archangel's Staff increases ability power by 3% of maximum mana.
  • Athena's Unholy Grail Athena's Unholy Grail restores 15% of maximum mana on kill or assist.
  • Embrace of the Seraph increases ability power by 3% of maximum mana. Consumes 20% of current mana to create a shield for 3 seconds that absorbs 150 damage plus the amount of mana consumed (120 second cooldown).
  • Manamune and Muramana increases attack damage equal to 2% of maximum mana. Activation: Single target spells and attacks (on hit) consume 3% of current Mana to deal additional physical damage equal to twice the amount of Mana consumed.

Master Degrees

  • Fortitude of Spirit Fortitude of Spirit increases health regeneration by 1 for every 300 mana you have.

Ways to restore mana

You can restore a champion's mana in several ways:



  • Mana Regeneration
  • Use Mana Potions or Crystalline Flask charges.
  • Return to the Resurrection Fountain, which restores a percentage of maximum mana per second.
  • Have the blessing or improvement Crest of the Ancient Golem, obtained by slaying the Ancient Golem Ancient Golem or by slaying an enemy champion who already has the buff.
  • Have the blessing or improvement Exalted with Baron Nashor, obtained by killing Baron Nashor Baron Nashor.
  • The passive effect of Protective Catalyst and Rod of Ages.
  • Use Clarity.
  • Kill a monster that has Healing Sigil, such as ( Wolf, Wraith Wraith the Golem Golem).
  • Kill a unit while having at least one Doran's exit.
  • Assassinate or get an assist by having an Unholy Grail of Athena Unholy Grail of Athena.
  • Assassinate or get an assist while having the Dangerous Game Dangerous Game mastery active.
  • Get a Relic of Life in the Crystal Scar, Twisted Forest or Howling Abyss.

Mana Restore Skills

  • Disintegrate from Annie recovers the mana cost if she destroys the target.
  • Carnivore Cho'Gath restores 3.25 + (0.25 脳 level) mana per kill.
  • Shadow Steps Shadow Steps Evelynn regenerates 1% of her maximum mana every second while stealth.
  • To regret Gangplank recovers half the mana cost (25 / 27.5 / 30 / 32.5 / 35) if he destroys the target.
  • Sword Slam Sword Slam Irelia recovers 35 mana if she kills the target.
  • Electrified Field of Jayce recovers 6/8/10/12/14 mana per hit.
  • Desecration of Karthus recovers 20/27/34/41/48 mana on kill when disabled.
  • Infernal Blade of Kassadin recovers 4/5/6/7/8% mana lost per hit when active. The value is quintupled against champions by a maximum of 20/25/30/35/40% mana lost.
  • Maleficent Visions of Malzahar recovers 10/14/18/22/26 mana per enemy unit that dies while they have this ability on them.
  • Spell Shield of Sivir recovers 80/95/110/125/140 mana whenever he successfully blocks an ability.
  • Scavenger Renovation Scavenger Renovation Swain recovers 9 + (1 脳 level) mana per kill. With champion kills or assistance, he recovers an additional 9% of his maximum mana.
  • Choose a Letter from Twisted Fate recovers 50/75/100/125/150 with a "Blue Card".
  • Piercing Arrow of Varus returns half his mana cost (25 / 37.5 / 40 / 42.5 / 45) if he fails to fire after four seconds of charging.
  • Balance balance Veigar increases his mana regeneration by 1% for every percentage of mana lost.
  • Arcane Pulse of Xerath returns half its mana cost (40/45/50/55/60) if it fails to cast after three seconds of charging.
  • Mana Overload of Xerath recovers 30-195 (27 + 3/6/9/12/15) mana every 12 seconds on a basic attack. The amount of mana restored is doubled if the target of the attack is a champion. This does not apply to structures.

Increasing Mana

Various items and runes can increase a champion's total mana. This stat scales additively, meaning that each additional point acquired adds directly to the mana source.



Objects

Main article: Mana items

Champion abilities

  • Type 1 Hex Core Type 1 Hex Core Viktor increases his maximum mana by 150.
  • Type 1 Hex Core Type 1 Hex Core Viktor increases his maximum mana by 300.
  • Perfect Hex Core Viktor increases his maximum mana by 500.

Master Degrees

  • Extended Mind Extended Mind increases maximum mana by 2 / 3.5 / 5%.

Runes

  • The Mana and Mana Progressive runes increase maximum mana.

Champion Mana List

Main article: List of all champions' mana
  • Champions without mana were not considered for this list.
Champions with the highest and lowest base mana *
Champion level Top 5 champions Worst 5 champions
1 level 1. Janna (366 mana) 1.  Vayne
1. Ashe
(208 mana)
2.  Nami (348 mana) 2.  poppy
2. Jinx
(215 mana)
3.  Karma (340 mana) 3.  Warwick (220 mana)
4.  Karthus (331 mana) 4.  Master Yi (222 mana)
5. Cassiopeia (330 mana) 5.  Tristana (225 mana)
18 level 1. Kassadin (1490 mana) 1. poppy (725 mana)
2. Janna (1454 mana) 2. Warwick (730 mana)
3. Karthus (1368 mana) 3. Udyr
3. volibear
(760 mana)
4. Cassiopeia (1350 mana) 4. Tristana (769 mana)
5. Zilean (1340 mana) 5.  Vayne
5. Ashe
(803 mana)

* Champions without mana were not considered on this list.

Trivia

The highest amount of mana obtainable is with Kassadin in Dominion at level 18, if he has:

  • 6 Seraph Hugs or 6 Muramanas (6000) (or any combination of both).
  • A complete rune page with Progressive Mana runes (834.3).
  • His own maximum mana (1490).
  • Mastery [[File: {{{Expanded Mind}}} mastery s4.png | 20px | alt = | Expanded Mind | link = Expanded Mind (Season 4 Mastery)]] Expanded Mind (+ 5% maximum mana) .
This combination will result in Kassadin will have 8741 mana. v 路 Champions Statistics
Offensive

Attack Damage True Damage Critical Strike Lifesteal Armor Penetration Magic Penetration Ability Power Spell Vampirism Attack Speed 鈥嬧婱ovement Speed

Defensive

Armor Health Regeneration Magic Resistance Tenacity Health

Utility

Manna Mana Regeneration Cooldown Reduction

Other

Experience 路 Gold generation 路 Scope

 v 路 Champions Statistics
Offensive

Attack Damage True Damage Critical Strike Lifesteal Armor Penetration Magic Penetration Ability Power Spell Vampirism Attack Speed 鈥嬧婱ovement Speed

Defensive

Armor Health Regeneration Magic Resistance Tenacity Health

Utility

Manna Mana Regeneration Cooldown Reduction

Other

Experience 路 Gold generation 路 Scope



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