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    Mass control

    Mass control (or from the English crowd control, CC) is the term used to describe an ability or spell that temporarily reduces a unit's ability to fight. The term 'crowd control' comes from the ability to control the enemy team during combat, either by restricting their contribution to it or their means of escape. In addition, the use of crowd control can help your survival: in the same way that you can prevent others from escaping, you can prevent them from chasing.



    Crowd control does not make an enemy unreachable. In the case of Aerial Takedowns effects, the target is considered to be on the ground for the purpose of skill shots or area-of-damage effects (such as Cursed Earth Cursed Earth from Mass control Morgana).

    Summary

    Type

    This article contains a simplified version of the content. For the full article, see: Types of Crowd Control.


    The following are the current forms of crowd control that exist in League of Legends:


    • In the air: A unit is considered airborne when it cannot move, attack, or use abilities for the duration. Duration is not affected by crowd control reduction and cannot be removed by purification effects.
      • Push: A push causes the target to be thrown in the air away from the launch point. Duration depends on how far the target travels, from 0.75 seconds (Mass control Rolling ball Mass control Rammus) hasta 1.5 (Mass control Enormousness of Mass control Lulu).
      • Demolition: A knockdown causes the target to be thrown into the air in the same location. Duration depends on how high the target is thrown into the air, from 0.75 seconds (Mass control Rolling ball Mass control Rammus) hasta 1.5 (Mass control Enormousness of Mass control Lulu).
      • Grip / Throw: A grab effect causes the target to be thrown into the air towards the launch point.
    • Blindness: A blinded unit will miss its basic attacks for the duration.
    • Envelope: A wrapped unit will not be able to move or perform basic attacks for the duration.
    • Forced action: A unit under the effects of a forced action cannot control its own movements or attacks, and cannot use abilities.
      • Charm: An enchanted unit will move toward the source of the enchantment for the duration.
      • Fear: The unit will walk to the opposite side of the source of fear seeing its movement speed reduced for the duration.
      • Terrified: The selected unit will try to get away from the attacker. [1]
      • Provocation: A provoked unit will attempt to attack the source of the provocation for the duration.
    • Change of form: A unit that is pacified cannot attack or use abilities for the duration, and its movement speed is reduced for the duration.
    • Rooting: A rooted unit is unable to control its movement for the duration (occasionally referred to as a Stun).
    • Silence: A unit that is silenced cannot use abilities for the duration.
    • Slowdown: A unit that is slowed will have its movement speed reduced for the duration.
    • Daze: A unit that is stunned cannot attack, move, or use abilities for the duration.
      • Suspension: A suspended unit is considered airborne at the end of the Mass control Last Breath, but for counteracting purposes it is considered a stun.
    • Suppression: A unit that is suppressed cannot control its movement, attack, use abilities or spells (including Mass control Purification). Duration is not affected by crowd control reduction.

    Summary box

    Mass control Movement Attack Skills Interrupt Spells Reduction Remove
    In the air locked locked locked Si Mass controlMass control No
    Blindness Permitted Failure Permitted No Permitted Si Mass control18px
    Envelope locked locked Permitted See notes Mass controlMass control Si Mass control18px18px
    Forced action locked locked locked Si Mass control Si Mass control18px18px
    Change of form Reduced locked locked Si Mass controlMass control Si Mass control18px18px
    Rooting locked Permitted Permitted See notes Mass controlMass control Si Mass control18px18px
    Silence Permitted Permitted locked Si Mass controlMass control Si Mass control18px18px
    Slowdown Reduced Permitted Permitted No Permitted Si Mass control18px18px
    Daze locked locked locked Si Mass controlMass control Si Mass control18px18px
    Suppression locked locked locked Si locked No 18px

    Please note the following:



    • Movement includes previews and flashes (such as Mass control Arcane Displacement of Mass control Ezreal).
      • For example, while in the air you can use summoner spells except Mass control Flash and Mass control Teleportation.
    • Skill refers to champion cast spells (by default Q, W, E, and R).
      • Mass control Mikael's Crucible cannot be activated when abilities are disabled, as the item is intended to be used on allies.
    • Spells refers to summoner spells.
    • Interrupt refers to whether or not the effect cancels channeled abilities.
      • Contrary to popular belief, Roots and Wraps DO NOT interrupt channeling, with only two exceptions: Mass control Teleportation and Mass control United of Mass control Shen. Roots and Sheaths, however, interrupt abilities that charge (for example Mass control Honda Elastic, Mass control Vaultbreaker and Mass control Piercing Arrow).
    • Mass control Mercurial Scimitar removes any crowd control effects that the Mass control Mercury Sash also removes.

    Categorization

    Lost of control

    Crowd control is often categorized into two categories depending on whether the removal of control from the character is total or not.

    CC Hard - The following effects totally remove control from a character:

    • In the air
    • Forced action
    • Daze
    • Suppression

    Soft CC - The following effects partially remove a character's control:

    • Blindness
    • Envelope
    • Change of form
    • Rooting
    • Silence
    • Slowdown

    Interruption

    As an alternative to the higher, crowd control is sometimes categorized into two categories depending on whether or not the effect interrupts the channeling of an ability; skills such as Mass control Requiem of Mass control Karthus y Mass control Loto Mortal de Mass control Katarina.



    CC Hard - The following effects interrupt the channeling of abilities:

    • In the air
    • Forced action
    • Change of form
    • Silence
    • Daze
    • Suppression

    Soft CC - The following effects do not interrupt the channeling of abilities:

    • Blindness
    • Envelope
    • Rooting
    • Slowdown

    Modifiers

    Skills can also be categorized by what their effects inhibit.

    Movement Modifiers - The following effects inhibit movement in some way:

    • In the air
    • Envelope
    • Forced action
    • Rooting
    • Slowdown
    • Daze
    • Suppression

    Action Modifiers - The following effects somehow inhibit the ability to attack or cast abilities:

    • In the air
    • Blindness
    • Envelope
    • Forced action
    • Change of form
    • Silence
    • Daze
    • Suppression

    Countering crowd control

    Crowd control can be countered in a number of different ways.

    Prevention

    All forms of crowd control can be prevented, including takedowns, thrusts, and grabs.

    • Mass control Unstoppable of Mass control Master Yi prevents slows for 10 seconds, kills and assists against champions extend the duration by 4 seconds.
    • Diplomatic Immunity Diplomatic Immunity of Mass control Poppy prevents all forms of CC for 6/7/8 seconds except those coming from her target.
    • Mass control Ragnarok of Mass control Olaf prevents all CC for 6 seconds.
    • Mass control Black Shield of Mass control Morgana prevents all forms of CC for 5 seconds or until the shield is broken.
    • Mass control Mantle of Darkness Mass control Nocturne creates a magic shield for 1.5 seconds that can block the next enemy spell that hits it.
    • Mass control Spell Shield of Mass control Sivir creates a magic barrier for 1.5 seconds that can block the next enemy spell that hits her.
    • Mass control Veil of the Banshee creates an anti-spell shield that can block an enemy spell every 40 seconds.

    Elimination

    Crowd control can be removed after it has been applied. These effects can be activated while under crowd control effects.

    All forms of crowd control can be eliminated except thrusts, knocks, and grabs.

    Items and spells

    • Mass control Purification removes all CC except suppression.
    • Ward Blade Ward Blade: Unique Active - Mercury: Removes all debuffs and, if the champion is melee, this item also grants + 50% bonus movement speed for 1 second (90 second cooldown). + 50% Attack Speed, +45 Magic Resist, + 10% Cooldown Reduction. 3000 gold.
    • Mass control Mercurial Scimitar: Unique Active - Mercury: Removes all debuffs and grants + 50% bonus movement speed for 1 second (90 second cooldown). + 80 Attack Damage, +45 Magic Resist. 3800 gold.
    • Mass control Mikael's Crucible: Unique Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals them for 150 (+ 10% of maximum health) (180 second cooldown) +40 Magic Resist, +20 Mana Regeneration, + 10% Cooldown Reduction. Unique Passive - Mana Source: Increases mana regeneration by 1% for every 1% of mana you are missing. 2450 gold.
    • Mass control Mercury Sash: Unique Active - Mercury: Remove all debuffs (90 second cooldown) +45 Magic Resist 1550 gold.

    Champion abilities

    • Mass control Unwavering Will of Mass control Listing eliminates all forms of CC.
    • Eliminating Scurvy Eliminating Scurvy from Mass control Gangplank eliminates all forms of CC.
    • Mass control Ragnarok of Mass control Olaf eliminates and prevents all forms of CC.
    • Dark Frenzy Dark Frenzy of Mass control Evelynn removes all slows.
    • Mass control Decisive Hit of Mass control Garen removes all slows.
    • Mass control Unstoppable of Mass control Master Yi removes and prevents all slowdowns.

    Reduction

    Crowd control reduction Decreases the duration of crowd control effects by a percentage equal to their value. The reduction stacks multiplicatively with other forms of CC duration reduction.

    Objects

    • Mass control Mercury's Boots: Unique Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fear, silence, blindness, shapeshifting, and roots by 35%. +25 Magic Resistance. Unique Passive - Enhanced Movement: +45 Movement Speed. 1200 gold.
    • Mass control Moon-Enchanted Sword: Unique Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, shapeshifting, and roots by 35%. +50 ability power, +50 armor, +50 magic resistance. 2600 gold.
    • Mass control Zephyr: Unique Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fear, silence, blindness, shapeshifting, and roots by 35%. +25 Attack Damage, + 50% Attack Speed, + 10% Movement Speed, + 10% Cooldown Reduction. 2850 gold.

    Champion abilities

    • Mass control Burning Agony of Mass control Dr. Mundo reduces CC by 10/15/20/25/30% while active.
    • Mass control Courage of Mass control Garen reduces CC by 30% for 2/3/4/5/6 seconds.
    • Mass control Ionian fervor of Mass control Irelia reduces CC by 10/25/40% for every 1/2 / 3 nearby enemy champion (s).

    Masteries / Spells

    • Mass control Purification reduces CC by 65% ​​for 3 seconds.
    • Tenacious Tenacious Mastery reduces CC by 15%.

    Slowdown power reduction

    These effects reduce the power of movement slows. Similar effects multiply accumulate with each other. Note: This does not reduce the duration of the effect.

    • Mass control Boots of Swiftness reduce the power of slows by 25%.
    • Frost Frost of Mass control Sejuani reduces the power of slows by 10/15/20/25%.

    Auto-CC

    The following effects are comparable to crowd control, except that the effect is caused voluntarily and affects the user rather than a target.

    Self-Takedown: A champion who knocks himself down and is temporarily unable to attack and perform movement commands. The target can still cast spells.

    • Mass control Concentrated load of Mass control Ziggs

    Self-Rooting: A self-grounded champion is unable to control his movement and will ignore movement commands (including forced actions, such as fear). A champion that is rooted can still be displaced by an aerial nature effect, but the root will not break.

    • Mass control Disintegrating Ray of Living Things Mass control Vel'Koz
    • Mass control Rite of the Arcanum of Mass control Xerath

    Auto-Silence: A champion who silences himself is unable to cast abilities. They can still attack and use summoner spells.

    • Mass control Junkyard Titan Mass control Rumble

    These effects are not affected by crowd control reduction, nor can they be removed by purification effects.

    A note on channeling and casting animations: none are considered a form of crowd control, however they can be interrupted. A notable example is Mass control Relentless Predator of Mass control Renekton, who incapacitates Renekton for a good portion of the stun duration - much to the chagrin of many players.

    • Throws: The cast (sometimes the "charge") of an ability cannot be canceled by the player or an enemy except by death. Forced actions (such as taunts) will have no effect for the duration of the cast, and using effects of an aerial nature to move the player will not affect the trajectory of the ability - which will start from the cast point, not from the actual location. of the player. Summoner spells and most items can be activated while an ability is being cast.
    • Channeling: Channeling an ability can be canceled by hard CC, or by the player himself while trying to perform other actions (such as moving, casting another ability, or attacking) - a notable exception is Mass control Bulwark of Mass control Galio, which can be cast during Idol of Durand Idol of Durand without interrupting it. Summoner spells and most items can be activated without interrupting channeling (which is particularly useful for Mass control Fiddlesticks in the jungle as you use them Mass control Life Potions will not interrupt Drain Drain).
      • Auto-Slowdown: A champion who slows himself has his movement speed reduced. Most of the current examples are:
        • Mass control Judgment of Mass control Garen (when passing through enemy units)
        • Mass control Piercing Arrow of Mass control Varus
        • Mass control Vaultbreaker of Mass control Vi
        • Mass control Arcane Pulse of Mass control Xerath
      • Self-Stun: The following champions have channeled abilities that the summoner cannot interrupt (unlike most channelings that are interrupted for other actions). This is comparable to a stun.
        • Mass control Thus under the Sight of Mass control Caitlyn
        • Mass control Hell's Grip Mass control Malzahar (for the first 0.5 second of the duration)
        • I'm going back Posicional Hipercinético I'm back Mass control Urgot
        • Mass control Infinite Oppression of Mass control Warwick

    Trivia

    • Mass control growing from Mass control Sona makes the targets dance.
    • Mass control Nautilus possesses the highest number of separate crowd control effects, being four.
      • Mass control Anivia, Mass control Blitzcrank, Mass control Janna, Mass control Jarvan IV, Mass control Lioness, Mass control Lissandra, Mass control Lulu, Mass control Us, Mass control Thresh, Mass control Vel'Koz, Mass control Zac, Mass control Office y Mass control Gragas have three.
    • The highest form of continuous crowd control reduction can be achieved with Mass control Ionian fervor of Mass control Irelia with 3 nearby enemies, Tenacity, and Template: Ms4 for a total reduction of 67%.
      • Along with the above conditions, Mass control Irelia can achieve 3 seconds of 88% CC reduction using Mass control Purification.
      • If the above conditions are met in Ultra Rapid Fire mode Mass control Irelia can achieve 91% CC reduction for 3 seconds.
    • Mass control Tryndamere is the only champion in the game who can activate an ability while disabled that does not remove that disable. Mass control Alistar, Mass control Gangplank y Mass control Olaf also have an ability that can be activated while disabled, but these remove disabling effects.

    References

    1. ^ Wiksy describes Fleeing (English).


    Champion abilities
    Types of targeting

    Self-directed · Terrestrial · Own · Directed · Unitary

    Effect types
    Aura · Flash · Enhancement · Mass control Damage Displacement Weakening Healing Hit Effects Pet Shield Vision


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