Master Yi / LoL

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Judit Llordes
@juditllordes
Author and references
Master Yi  Gameplay Aesthetics Audio Curiosities

Master Yi is a champion in League of Legends. [1]

Skills

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Double Strike

Passive: The  basic attacks  to the impact of Master Yi grant a stack of Double Strike for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks. At 3 stacks, the next basic attack of the Master Yi consumes stacks to hit twice, second hit deals 50% AD  Physical damage.



The second hit applies on-hit effects at 100% effectiveness and is affected by modifiers from  Critical damage.

If the main objective of the Master Yi dies before the second attack, automatically attacks another enemy within range of 300.

The second hit can be  critical hit against  structures.

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Info
Notes
  • Since Double Strike resets the counterattack and the second strike applies hit effects, the second strike can add a stack for the next Double Strike activation.
  • If the target of Double Strike becomes  Unattainable shortly after the triggering attack, it will continue to occur and cause its effects as usual.



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Alpha Strike RANGE TO TARGET: 600 EFFECT RADIUS: 600 COST: 50/55/60/65/70 Mana COOLDOWN: 18 / 17.5 / 17 / 16.5 / 16

Active: Master Yi se  fades, and after 0.225 seconds, marks his target and then moves to mark the unmarked enemy  closest visible within 600 units, looping up to 3 times, once every 0.225 seconds.

When you finish marking, or if there are no other enemies within range,  reappears in front of its main target and causes  Physical damage to all marked enemies, increased against  monsters. If your target dies during the delay, it will respawn at the launch location.

Physical damage: 25/60/95/130/165 (+ 90% AD) Damage to monsters: 100/160/220/280/340 (+ 90% AD) Bonus damage to monsters: 75/100/125/150 / 175

If there are no other unmarked enemies in range, he can hit the same enemies again, dealing 25% damage instantly.

Damage reduced: 6.25 / 15 / 23.75 / 32.5 / 41.25 (+ 22.5% AD) Damage reduced to monsters: 25/40/55/70/85 (+ 22.5% AD) Maximum single target damage: 43.75 / 105 / 166.25 / 227.5 / 288.75 (+ 157.5% AD) Maximum single target damage to monsters: 175/280/385/490/595 (+ 157.5% AD)

Primary and minor damage Alpha Strike can cause  critical damage for (60% +  4.8% to 24%) AD as  Physical damage adicional and (11.25% +  0.9% to 4.5%) AD as  Physical damage adicional respectively.



Basic attacks reduce Alpha Strike's cooldown by 1 second.


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Info
Notes
  • Alpha Strike's cooldown reduction applies to structures, but not when the Master Yi es  blind.
  • El Master Yi can use summoner spells during Alpha Strike.
  • When the Master Yi bounces off a unit, will grant  vision around you. Will always grant  vision around the main target, even if it does not bounce. This  vision will not reveal the  undergrowth.
  • Alpha Strike's damage is calculated at the time the mark is placed. Because of this, it is possible to inflict different amounts of damage if the Master Yi change their AD in the middle of Alpha Strike.
  • If the goal becomes  Unreachable during Alpha Strike's cast, Alpha Strike will not end, but will last as if it continued to bounce around targets.
  • El Master Yi will follow the movement of its primary target even if it  fades or becomes  invisible.
  • Alpha Strike deals damage after the Master Yi stop being  unattainable and, therefore, can attract the attacks of the  turrets.
  • Alpha Strike counts as movement towards Energized Strike, Reckless, and Echo effects.
  • If the main objective is a  champion, the Master Yi will attack in a basic way  champion when Alpha Strike ends, but cannot boost Unstoppable or Estilo Wuju.
  • If the main objective is a  subject or a  monster, the Master Yi can enhance Unstoppable or Wuju style, but will not automatically attack the target.


Differences in specific maps
Differences in  URF
  • Cooling begins after scrolling.

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Meditation COST: 50 Mana COOLDOWN: 28

Active: Master Yi  channel for up to 4 seconds,  healing itself every 0.5 seconds, increased by 0% - 100% (based on life missing).

Minimum healing every half second: 15/25/35/45/55 (+ 12.5% ​​AP) Maximum healing every half second: 30/50/70/90/110 (+ 25% AP) Minimum total healing: 120/200 / 280/360/440 (+ 100% PH) Maximum Total Healing 240/400/560/720/880 (+ 200% PH):

Al  channel the Master Yi reduces damage taken, halved against  turrets, pause the duration of Wuju style e Unstoppable, and grants a stack of Double hit per second.

Damage reduction: 60 / 62.5 / 65 / 67.5 / 70% Turret damage reduction: 30 / 31.25 / 32.5 / 33.75 / 35%

Meditation resets the basic attack timer of the Master Yi.

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Notes
  • The amount of  Meditation healing is dynamically updated as he becomes  heals himself, causing Master Yi to  heal for less as your current life increases.

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Estilo Wuju COOLDOWN: 18/17/16/15/14

Active: Master Yi empowers his sword, causing his basic attacks to deal true damage adicional  on impact for 5 seconds.

True Damage: 30/40/50/60/70 (+ 35% AD adicional)
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Notes
  • Wuju Style has no cast time and does not interrupt Master Yi's previous orders.
  • The bonus of  Wuju Style true damage does not interact with  Critical hits or affect structures.
  • The bonus of  Wuju Style true damage cannot be blocked but can be dodged and / or fail if the Master Yi es  blind.

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Unstoppable COST: 100 Mana COOLDOWN: 85

Passive: The  demolitions of  champions reduce cooldown present of the skills of the Master Yi in an 70%.

Active: For 7 seconds, the Master Yi can  through units, gain attack speed adicional, and movement speed adicional and becomes resistance to slowing down to  slowdowns and  exhaustion.

Attack Speed ​​Bonus: 25/45/65% Movement Speed ​​Bonus: 35/45/55%

While active,  demolitions of  champions extend the duration of Unstoppable by 7 seconds.

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Notes
  • Unstoppable has no cast time and does not interrupt the previous orders of the Master Yi.
  • Resistance to slowing down  Unstoppable slow extends to all  slows, including abilities with multiple effects (for example,  terror,  charm) and decreased attack speed]. The abilities themselves will not be negated, but the  slowdowns will be.
  • Regardless of enemy reappearances, Deep Focus can cause Unstoppable's duration to exceed its cooldown.

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See also

League of Legends | Campeones
Canceled Champions
  •  Ao Shin
  •  Avasha
  •  Averdrian
  •  CeeCee
  •  Cyborg Cowboy
  •  Eagle Rider
  •  Gavid
  •  Husk
  •  Iron Engineer
  •  Ivan
  •  Omen
  • Pingu
  •  Priscilla
  •  Rob Blackblade
  •  Seth
  •  Tabu
  •  Tiki
  •  Urf
  •  Well

References

  1. ↑ Master Yi's profile page at LeagueOfLegends.com
League of Legends | Campeones
Canceled Champions
  •  Ao Shin
  •  Avasha
  •  Averdrian
  •  CeeCee
  •  Cyborg Cowboy
  •  Eagle Rider
  •  Gavid
  •  Husk
  •  Iron Engineer
  •  Ivan
  •  Omen
  • Pingu
  •  Priscilla
  •  Rob Blackblade
  •  Seth
  •  Tabu
  •  Tiki
  •  Urf
  •  Well


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