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"It's a museum piece!"
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Mikael's Crucible it was an object ending in

Recipe
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Cost analysis
Gold value- 10% cooldown reduction = 266.67
- 20% healing and shield power = 1666.67
- 40 magic resistance = 720
- 100% base mana regen = 500
- Total Gold Value = 3153.34
- Total Gold Value = 3153.34
Gold value with passive regeneration
- 100% base health regen = 300
- Total Gold Value = 2920
- Total Gold Value = 2920
Gold efficiency *
Mikael's Crucible is 124.76% gold profitable
without your passive and active, and 139.05% gold
after applying passive regeneration.
- The effectiveness of gold
de
Mikael's Crucible is further increased by 3.57% for every 25% mana regeneration gained from other sources.
- The effectiveness of gold
Similar Objects




Notes


Visual effect of the object
Mikael's Crucible can be worn on its carrier.
Mikael's Crucible it cannot be activated while under some crowd control effect (eg silenced).
Mikael's Crucible does not remove blindness.
- Use
Mikael's Crucible does not give assists.
Strategy
Mikael's Crucible is most effective against enemy teams with a large amount of single-target CC (excluding suppression, blinds, and airstrike effects).
Patch History
V10.23 - Eliminate- Removed from the game.
- Replaced by
Mikael's blessing.
- Shield and healing power increased from 15% to 20%.
- Shield and healing power reduced from 20% to 15%.
- New effect: Tooltip now mentions how many successful cleanings you have applied.
- Bug Fix: Fixed a bug where Active would instantly clear incoming CC during slow immunity.
- Magic resistance increased from 35 to 40.
- Base Mana Regeneration reduced from 150% to 100%.
- Combined cost reduced to 500
from 650
.
- Total cost reduced to 2100
from 2400
.
- Shield and healing power increased from 15% to 20%.
- Removed - Unique Passive: Grants 100% base health regeneration every 5 seconds if your current health percentage is less than your current mana percentage. Grants 100% base mana regeneration every 5 seconds if your current mana percentage is less than your current health percentage.
- Template: Sbc New Effect: Unique Passive - Harmony: Gain + 25% base health regen for every + 25% base mana regen.
- Single asset:
- Cooldown reduced from 180 seconds to 120 seconds.
- Removed: Heal for 150 (+ 10% of maximum life Of the objective).
- New Effect: Now grants 2 seconds of slow immunity to the target, in addition to cleaning them.
- New Effect: Successful cleaning of an effect will also grant the target 40% movement speed for 2 seconds.
- Removed: Travel time.
- Bonus shield and healing power is now a unique Passive.
- Total cost increased to 2400
of 2300
.
- Combined cost reduced to 650
from 850
.
- Combined cost reduced to 650
- New Passive: + 15% Healing Power and Bonus Shield.
- Base Mana Regeneration increased from 100% to 150%.
- Combined cost increased to 850
of 750
.
- No longer grants Fountain of Mana.
- New Unique Passive - Harmony: Grants 100% base health regen every 5 seconds if your current health percentage is less than your current mana percentage. Grants 100% base mana regeneration every 5 seconds if your current mana percentage is less than your current health percentage.
- Combined cost reduced to 750
from 950
.
- Total cost reduced to 2300
from 2450
.
- Total cost reduced to 2300
- Magic resistance reduced from 40 to 35.
- Combined cost increased from 850
to 950
.
V4.21:
- Mana Fountain regen increased from 1.5% to 2%.
V4.20:
- Total cost increased from 2450g to 2550g.
- Recipe cost reduced from 870g to 850g.
- Mana Regeneration changed from +20 Mana Regeneration every 5 seconds to + 100% Base Mana Regeneration.
V4.10:
- New recipe:
Chalice of Harmony +
Forbidden Idol + 870g = 2450g.
- Mana regen every 5 seconds increased from 12 to 20.
- Cooldown reduction increased from 0% to 10%.
V3.14:
- Changed recipe:
Chalice of Harmony + 720g = 1600g
- Total cost reduced from 2500g to 1600g.
- Mana regen reduced from 18 to 12.
- Health regeneration removed.
V3.7:
- Changed recipe:
Philosopher's Stone +
Chalice of Harmony + 920g = 2500g.
- Health regen every 5 seconds increased from 0 to 7.
- Mana regen every 5 seconds increased from 9 to 18.
- No longer provides mana.
- Active Heal changed from "Heals 150 + 15% of Target's Lost Life" to "Heals 150 + 10% of Target's Maximum Life". The Purification effect remains intact.
- Active travel time based on distance changed to 0.2 seconds.
- Fixed a bug with effect particles.
V1.0.0.154:
- Can no longer target friendly minions.
V1.0.0.152: Added
Mikael's Crucible
- Recipe:
Sapphire Crystal +
Chalice of Harmony + 920g = 2200g
- +300 Mana
- +40 Magic Resistance
- +9 Mana Regen every 5 seconds.
- Unique Passive - Mana Source: Increases Mana Regeneration by 1% for every 1% of Mana you are missing.
- Unique Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals them for 150 (+ 15% of their Life lost) (180 second cooldown).
- Recipe:
References
Object list
Initial Objects










































































































































































































































































































Cost analysis
Gold value- 10% cooldown reduction = 266.67
- 20% healing and shield power = 1666.67
- 40 magic resistance = 720
- 100% base mana regen = 500
- Total Gold Value = 3153.34
- Total Gold Value = 3153.34
Gold value with passive regeneration
- 100% base health regen = 300
- Total Gold Value = 2920
- Total Gold Value = 2920
Gold efficiency *
Mikael's Crucible is 124.76% gold profitable
without your passive and active, and 139.05% gold
after applying passive regeneration.
- The effectiveness of gold
de
Mikael's Crucible is further increased by 3.57% for every 25% mana regeneration gained from other sources.
- The effectiveness of gold
Similar Objects




Notes


Visual effect of the object
Mikael's Crucible can be worn on its carrier.
Mikael's Crucible it cannot be activated while under some crowd control effect (eg silenced).
Mikael's Crucible does not remove blindness.
- Use
Mikael's Crucible does not give assists.
Strategy
Mikael's Crucible is most effective against enemy teams with a large amount of single-target CC (excluding suppression, blinds, and airstrike effects).
Patch History
V10.23 - Eliminate- Removed from the game.
- Replaced by
Mikael's blessing.
- Shield and healing power increased from 15% to 20%.
- Shield and healing power reduced from 20% to 15%.
- New effect: Tooltip now mentions how many successful cleanings you have applied.
- Bug Fix: Fixed a bug where Active would instantly clear incoming CC during slow immunity.
- Magic resistance increased from 35 to 40.
- Base Mana Regeneration reduced from 150% to 100%.
- Combined cost reduced to 500
from 650
.
- Total cost reduced to 2100
from 2400
.
- Shield and healing power increased from 15% to 20%.
- Removed - Unique Passive: Grants 100% base health regeneration every 5 seconds if your current health percentage is less than your current mana percentage. Grants 100% base mana regeneration every 5 seconds if your current mana percentage is less than your current health percentage.
- Template: Sbc New Effect: Unique Passive - Harmony: Gain + 25% base health regen for every + 25% base mana regen.
- Single asset:
- Cooldown reduced from 180 seconds to 120 seconds.
- Removed: Heal for 150 (+ 10% of maximum life Of the objective).
- New Effect: Now grants 2 seconds of slow immunity to the target, in addition to cleaning them.
- New Effect: Successful cleaning of an effect will also grant the target 40% movement speed for 2 seconds.
- Removed: Travel time.
- Bonus shield and healing power is now a unique Passive.
- Total cost increased to 2400
of 2300
.
- Combined cost reduced to 650
from 850
.
- Combined cost reduced to 650
- New Passive: + 15% Healing Power and Bonus Shield.
- Base Mana Regeneration increased from 100% to 150%.
- Combined cost increased to 850
of 750
.
- No longer grants Fountain of Mana.
- New Unique Passive - Harmony: Grants 100% base health regen every 5 seconds if your current health percentage is less than your current mana percentage. Grants 100% base mana regeneration every 5 seconds if your current mana percentage is less than your current health percentage.
- Combined cost reduced to 750
from 950
.
- Total cost reduced to 2300
from 2450
.
- Total cost reduced to 2300
- Magic resistance reduced from 40 to 35.
- Combined cost increased from 850
to 950
.
V4.21:
- Mana Fountain regen increased from 1.5% to 2%.
V4.20:
- Total cost increased from 2450g to 2550g.
- Recipe cost reduced from 870g to 850g.
- Mana Regeneration changed from +20 Mana Regeneration every 5 seconds to + 100% Base Mana Regeneration.
V4.10:
- New recipe:
Chalice of Harmony +
Forbidden Idol + 870g = 2450g.
- Mana regen every 5 seconds increased from 12 to 20.
- Cooldown reduction increased from 0% to 10%.
V3.14:
- Changed recipe:
Chalice of Harmony + 720g = 1600g
- Total cost reduced from 2500g to 1600g.
- Mana regen reduced from 18 to 12.
- Health regeneration removed.
V3.7:
- Changed recipe:
Philosopher's Stone +
Chalice of Harmony + 920g = 2500g.
- Health regen every 5 seconds increased from 0 to 7.
- Mana regen every 5 seconds increased from 9 to 18.
- No longer provides mana.
- Active Heal changed from "Heals 150 + 15% of Target's Lost Life" to "Heals 150 + 10% of Target's Maximum Life". The Purification effect remains intact.
- Active travel time based on distance changed to 0.2 seconds.
- Fixed a bug with effect particles.
V1.0.0.154:
- Can no longer target friendly minions.
V1.0.0.152: Added
Mikael's Crucible
- Recipe:
Sapphire Crystal +
Chalice of Harmony + 920g = 2200g
- +300 Mana
- +40 Magic Resistance
- +9 Mana Regen every 5 seconds.
- Unique Passive - Mana Source: Increases Mana Regeneration by 1% for every 1% of Mana you are missing.
- Unique Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals them for 150 (+ 15% of their Life lost) (180 second cooldown).
- Recipe:
References
Object list
Initial Objects










































































































































































































































































































Object list
Initial Objects









































































































































































































































































































