Mikael's Crucible

Who I am
Alejandra Rangel
@alejandrarangel
Author and references
For his successor, see Mikael's blessing.
"It's a museum piece!"
  • This article or section contains outdated information, but is located here for historical reasons.

Mikael's Crucible it was an object ending in  League of Legends.

Recipe

Mikael's Crucible2100  (500 )
Chalice of Harmony800  (150- )
Fairies Amulet250 
Fairies Amulet250 
Annulamagia Cloak450 
Forbidden Idol800  (550 )
Fairies Amulet250 

Cost analysis

Gold value
  • 10% cooldown reduction = 266.67 
  • 20% healing and shield power = 1666.67 
  • 40 magic resistance = 720 
  • 100% base mana regen = 500 
    • Total Gold Value = 3153.34 

Gold value with passive regeneration





  • 100% base health regen = 300 
    • Total Gold Value = 2920 

Gold efficiency *

  • Mikael's Crucible is 124.76% gold profitable  without your passive and active, and 139.05% gold  after applying passive regeneration.
    • The effectiveness of gold  de Mikael's Crucible is further increased by 3.57% for every 25% mana regeneration gained from other sources.


Similar Objects

Cimitarra Mercurial Athene's Unholy Grail Burning Cauldron Redemption

Notes

Visual effect of the object

  • Mikael's Crucible can be worn on its carrier.
  • Mikael's Crucible it cannot be activated while under some crowd control effect (eg silenced).
  • Mikael's Crucible does not remove blindness.
  • Use Mikael's Crucible does not give assists.

Strategy

  • Mikael's Crucible is most effective against enemy teams with a large amount of single-target CC (excluding suppression, blinds, and airstrike effects).

Patch History

V10.23 - Eliminate
  • Removed from the game.
  • Replaced by Mikael's blessing.
V8.24b
  • Shield and healing power increased from 15% to 20%.
V8.12
  • Shield and healing power reduced from 20% to 15%.
V7.9
  • New effect: Tooltip now mentions how many successful cleanings you have applied.
V7.3
  • Bug Fix: Fixed a bug where Active would instantly clear incoming CC during slow immunity.
V7.2
  • Magic resistance increased from 35 to 40.
V6.23
  • Base Mana Regeneration reduced from 150% to 100%.
V6.22
  • Combined cost reduced to 500  from 650 .
  • Total cost reduced to 2100  from 2400 .
  • Shield and healing power increased from 15% to 20%.
  • Removed - Unique Passive: Grants 100% base health regeneration every 5 seconds if your current health percentage is less than your current mana percentage. Grants 100% base mana regeneration every 5 seconds if your current mana percentage is less than your current health percentage.
  • Template: Sbc New Effect: Unique Passive - Harmony: Gain + 25% base health regen for every + 25% base mana regen.
  • Single asset:
    • Cooldown reduced from 180 seconds to 120 seconds.
    • Removed: Heal for 150 (+ 10% of maximum life Of the objective).
    • New Effect: Now grants 2 seconds of slow immunity to the target, in addition to cleaning them.
    • New Effect: Successful cleaning of an effect will also grant the target 40% movement speed for 2 seconds.
    • Removed: Travel time.
V6.15
  • Bonus shield and healing power is now a unique Passive.
V6.13
  • Total cost increased to 2400  of 2300 .
    • Combined cost reduced to 650  from 850 .
  • New Passive: + 15% Healing Power and Bonus Shield.
V6.9
  • Base Mana Regeneration increased from 100% to 150%.
  • Combined cost increased to 850  of 750 .
  • No longer grants Fountain of Mana.
  • New Unique Passive - Harmony: Grants 100% base health regen every 5 seconds if your current health percentage is less than your current mana percentage. Grants 100% base mana regeneration every 5 seconds if your current mana percentage is less than your current health percentage.
V5.22
  • Combined cost reduced to 750  from 950 .
    • Total cost reduced to 2300  from 2450 .
  • Magic resistance reduced from 40 to 35.
V5.6
  • Combined cost increased from 850  to 950 .


V4.21:



  • Mana Fountain regen increased from 1.5% to 2%.

V4.20:

  • Total cost increased from 2450g to 2550g.
    • Recipe cost reduced from 870g to 850g.
  • Mana Regeneration changed from +20 Mana Regeneration every 5 seconds to + 100% Base Mana Regeneration.

V4.10:

  • New recipe: Chalice of Harmony + Forbidden Idol + 870g = 2450g.
  • Mana regen every 5 seconds increased from 12 to 20.
  • Cooldown reduction increased from 0% to 10%.

V3.14:

  • Changed recipe: Chalice of Harmony + 720g = 1600g
    • Total cost reduced from 2500g to 1600g.
  • Mana regen reduced from 18 to 12.
  • Health regeneration removed.

V3.7:


  • Changed recipe: Philosopher's Stone + Chalice of Harmony + 920g = 2500g.
  • Health regen every 5 seconds increased from 0 to 7.
  • Mana regen every 5 seconds increased from 9 to 18.
  • No longer provides mana.
  • Active Heal changed from "Heals 150 + 15% of Target's Lost Life" to "Heals 150 + 10% of Target's Maximum Life". The Purification effect remains intact.
  • Active travel time based on distance changed to 0.2 seconds.
  • Fixed a bug with effect particles.

V1.0.0.154:

  • Can no longer target friendly minions.

V1.0.0.152: Added


  • Mikael's Crucible
    • Recipe: Sapphire Crystal + Chalice of Harmony + 920g = 2200g
    • +300 Mana
    • +40 Magic Resistance
    • +9 Mana Regen every 5 seconds.
    • Unique Passive - Mana Source: Increases Mana Regeneration by 1% for every 1% of Mana you are missing.
    • Unique Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals them for 150 (+ 15% of their Life lost) (180 second cooldown).

References

Object list

Initial Objects
  • Potions and Consumables
  • Trinkets
  • Distributed
  • Boots Items
  • Basic Objects
  • Epic Objects
  • Legendary Items
  • Mythical Items
  • Minion items and turrets
  • Deleted Objects
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • Cost analysis

    Gold value
    • 10% cooldown reduction = 266.67 
    • 20% healing and shield power = 1666.67 
    • 40 magic resistance = 720 
    • 100% base mana regen = 500 
      • Total Gold Value = 3153.34 

    Gold value with passive regeneration

    • 100% base health regen = 300 
      • Total Gold Value = 2920 

    Gold efficiency *

    • Mikael's Crucible is 124.76% gold profitable  without your passive and active, and 139.05% gold  after applying passive regeneration.
      • The effectiveness of gold  de Mikael's Crucible is further increased by 3.57% for every 25% mana regeneration gained from other sources.


    Similar Objects

    Cimitarra Mercurial Athene's Unholy Grail Burning Cauldron Redemption

    Notes

    Visual effect of the object

    • Mikael's Crucible can be worn on its carrier.
    • Mikael's Crucible it cannot be activated while under some crowd control effect (eg silenced).
    • Mikael's Crucible does not remove blindness.
    • Use Mikael's Crucible does not give assists.

    Strategy

    • Mikael's Crucible is most effective against enemy teams with a large amount of single-target CC (excluding suppression, blinds, and airstrike effects).

    Patch History

    V10.23 - Eliminate
    • Removed from the game.
    • Replaced by Mikael's blessing.
    V8.24b
    • Shield and healing power increased from 15% to 20%.
    V8.12
    • Shield and healing power reduced from 20% to 15%.
    V7.9
    • New effect: Tooltip now mentions how many successful cleanings you have applied.
    V7.3
    • Bug Fix: Fixed a bug where Active would instantly clear incoming CC during slow immunity.
    V7.2
    • Magic resistance increased from 35 to 40.
    V6.23
    • Base Mana Regeneration reduced from 150% to 100%.
    V6.22
    • Combined cost reduced to 500  from 650 .
    • Total cost reduced to 2100  from 2400 .
    • Shield and healing power increased from 15% to 20%.
    • Removed - Unique Passive: Grants 100% base health regeneration every 5 seconds if your current health percentage is less than your current mana percentage. Grants 100% base mana regeneration every 5 seconds if your current mana percentage is less than your current health percentage.
    • Template: Sbc New Effect: Unique Passive - Harmony: Gain + 25% base health regen for every + 25% base mana regen.
    • Single asset:
      • Cooldown reduced from 180 seconds to 120 seconds.
      • Removed: Heal for 150 (+ 10% of maximum life Of the objective).
      • New Effect: Now grants 2 seconds of slow immunity to the target, in addition to cleaning them.
      • New Effect: Successful cleaning of an effect will also grant the target 40% movement speed for 2 seconds.
      • Removed: Travel time.
    V6.15
    • Bonus shield and healing power is now a unique Passive.
    V6.13
    • Total cost increased to 2400  of 2300 .
      • Combined cost reduced to 650  from 850 .
    • New Passive: + 15% Healing Power and Bonus Shield.
    V6.9
    • Base Mana Regeneration increased from 100% to 150%.
    • Combined cost increased to 850  of 750 .
    • No longer grants Fountain of Mana.
    • New Unique Passive - Harmony: Grants 100% base health regen every 5 seconds if your current health percentage is less than your current mana percentage. Grants 100% base mana regeneration every 5 seconds if your current mana percentage is less than your current health percentage.
    V5.22
    • Combined cost reduced to 750  from 950 .
      • Total cost reduced to 2300  from 2450 .
    • Magic resistance reduced from 40 to 35.
    V5.6
    • Combined cost increased from 850  to 950 .


    V4.21:

    • Mana Fountain regen increased from 1.5% to 2%.

    V4.20:

    • Total cost increased from 2450g to 2550g.
      • Recipe cost reduced from 870g to 850g.
    • Mana Regeneration changed from +20 Mana Regeneration every 5 seconds to + 100% Base Mana Regeneration.

    V4.10:

    • New recipe: Chalice of Harmony + Forbidden Idol + 870g = 2450g.
    • Mana regen every 5 seconds increased from 12 to 20.
    • Cooldown reduction increased from 0% to 10%.

    V3.14:

    • Changed recipe: Chalice of Harmony + 720g = 1600g
      • Total cost reduced from 2500g to 1600g.
    • Mana regen reduced from 18 to 12.
    • Health regeneration removed.

    V3.7:

    • Changed recipe: Philosopher's Stone + Chalice of Harmony + 920g = 2500g.
    • Health regen every 5 seconds increased from 0 to 7.
    • Mana regen every 5 seconds increased from 9 to 18.
    • No longer provides mana.
    • Active Heal changed from "Heals 150 + 15% of Target's Lost Life" to "Heals 150 + 10% of Target's Maximum Life". The Purification effect remains intact.
    • Active travel time based on distance changed to 0.2 seconds.
    • Fixed a bug with effect particles.

    V1.0.0.154:

    • Can no longer target friendly minions.

    V1.0.0.152: Added

    • Mikael's Crucible
      • Recipe: Sapphire Crystal + Chalice of Harmony + 920g = 2200g
      • +300 Mana
      • +40 Magic Resistance
      • +9 Mana Regen every 5 seconds.
      • Unique Passive - Mana Source: Increases Mana Regeneration by 1% for every 1% of Mana you are missing.
      • Unique Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals them for 150 (+ 15% of their Life lost) (180 second cooldown).

    References

    Object list

    Initial Objects
  • Potions and Consumables
  • Trinkets
  • Distributed
  • Boots Items
  • Basic Objects
  • Epic Objects
  • Legendary Items
  • Mythical Items
  • Minion items and turrets
  • Deleted Objects
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • Object list

    Initial Objects
  • Potions and Consumables
  • Trinkets
  • Distributed
  • Boots Items
  • Basic Objects
  • Epic Objects
  • Legendary Items
  • Mythical Items
  • Minion items and turrets
  • Deleted Objects
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px


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