"Submit to my designs."
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Champion | History | Strategy | Aspects and Curiosities |
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"Submit to my designs."
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Use of your Skills
- Miss Fortune increases her movement speed with her passive Show off if not attacked by an enemy unit. Avoid getting hit to keep your passive. This is an exceptional passive when you want to get into the fast lane or approach an enemy quickly, plus you can roam to assist or ambush lanes.
- Use Double Bullet to harass enemy champions. Throw it on an enemy minion or champion, if there is an enemy champion behind them it will bounce towards him and deal additional damage.
- Double Bullet can hit enemies in bushes, even without vision. Use this to your advantage to make it bounce off a visible enemy minion / champion, hitting the target in bushes.
- You can activate Impure Shots Impure Shots while the shot of Double Bullet is in the air and will still apply the debuff on hit.
- Use Impure Shots Impure Shots to attack opponents who have a high health regen, life steal, or heal such as spells or items. Unholy Shots' Grievous Shots debuff will lower your ability to heal and possibly you will get an easier kill due to the effect.
- Activate Impure Shots Impure Shots to destroy turrets faster.
- The skills of Miss Fortune allow you to clear minions faster than many other champions, but you need to farm a large amount of gold in order to be successful against other champions. Hail of Bullets Hail of Bullets can and should be used throughout the game to farm weak groups of minions. Gunshot will instantly destroy even the longest minion groups, but it's generally best saved for teamfights due to its long cooldown, unless a tower or inhibitor is in serious danger from minion waves.
- Hail of Bullets Hail of Bullets slow down enemy units, including champions, use it to prevent low health champions from escaping and grant your teammates an additional kill, or shoot it behind you as you run (cautiously) to slow them down. enemy pursuers.
- Hail of Bullets Hail of Bullets have a noticeable cast time when triggered, so be careful when using it when running from an opponent. You can compensate for the loss of movement by using ghost the Flash.
- Bullet Rain Bullet Rain provides vision when activated, so use it in bushes or ambush spots to avoid being ambushed.
- Use Bullet Rain Bullet Rain before using Gunshot to keep your enemies in the area of effect of Shooting.
- Gunshot is able to pass through walls; use this to surprise enemies hugging turrets.
- Also, take advantages of a stun or immobilization, such as Curse of the Sad Mummy or Glare.
- Gunshot is a channeling ability, so a stun or silence can interrupt it. Make sure you stay out of range of enemies with Crowd Control while casting Shot in a way that cannot be interrupted
- All the skills of Miss Fortune are strongest mid-game. Gunshot is almost unstoppable at level 6. At level 18, the base damage will hardly scratch most enemies, however, the effect of the Impure Shots passive will be adequate to kill the assassins who come after you. . Use your time effectively to push hard mid-game like this Miss Fortune is up for the heavy damage she needs from late-game items.
- His ultimate is great for stealing Baron Nashor, be sure to use it very soon as the damage increases rapidly with each stack.
Using your Build
Miss Fortune is a team-oriented Marksman that can be played in different ways, offering her team an array of options few other Marksmen can match with superb damage. In exchange, she trades any escape mechanism and safety, making her very vulnerable during team fights and, overall, an easy target to focus.
Offensive:
- Being a strong bully in lane, Miss Fortune benefits from attack damage greatly. Sometimes a Doran's Blade or two can set her ahead due to sustain and bonus health. Given her natural dominance in the early stage of the game, any small lead can become a big advantage for Miss Fortune.
- An early The Brutalizer can be very powerful on Miss Fortune, as Double Up scales very well with attack damage, it provides armor penetration, and useful cool down reduction. It also builds into The Black Cleaver later on.
- Because of her back-line nature, The Bloodthirster works very well as Miss Fortune's first big item. The bonus AD is great on her and the sustain is essential.
- A common strategy is to build around Bullet Time by getting a The Black Cleaver in combination with Last Whisper; start a team fight with a heavy AoE CC or lock-down move and unleash Bullet Time. Since it deals physical damage in such a large cone, it applies The Black Cleaver stacks very quickly to all the targets hit. This can cause massive armor shred and damage in the first seconds of a fight, giving Miss Fortune and her team great advantage.
- Miss Fortune can be built as a conventional Marksman with Phantom Dancer and Infinity Edge combo, focusing on sustained damage rather than AoE burst. increases her attack speed substantially, making the combo even deadlier.
- Blade of the Ruined King is another good item if you are focusing on sustained damage, and being particularly effective against high health targets. It's important for Miss Fortune to have enough armor penetration and attack speed in order to maximize its value.
Defensive:
- Being one of the less mobile Marksmen once in battle, a Banshee's Veil can prevent or at least deter enemies from spending a valuable spell on Miss Fortune. Preferred against teams with very few important crowd control spells or large nukes.
- Alternatively, a Quicksilver Sash can provide magic resistance and the ability to remove powerful crowd control spells for lock down. Plus, it can later be built into Mercurial Scimitar, which provide the same benefits and a substantial AD increase.
- Another common pick for Marksmen is Guardian Angel, which makes Miss Fortune less attractive as a primary target. However, beware; roaming and dying to enemies when teammates are at distance renders Guardian Angel's passive useless.
- Hexdrinker is another good early pick, albeit not common on Marksmen. It helps by defending against strong magic damage nukes like Primordial Burst of Veigar and preventing spells like Requiem of Karthus from finishing Miss Fortune off. Also, it can be upgraded to Maw of Malmortius later on, providing even more AD.
- Large health items like Frozen Mallet and Warmog's Armor are not considered optimal as they can be easily countered by health shredding items. Furthermore, the lack of resistances weakens the value of raw health.
- With that said, Frozen Mallet can become a great chasing tool if paired with Enchantment - Furor, Make It Rain, and Impure Shots.
- Another unconventional choice for Marksmen is Randuin's Omen. This item should be considered however, when the enemy team has strong threats that rely on auto attacking such as bruisers and enemy marksmen.
- A Zephyr can be bought later in the game to replace boots. It provides many useful stats.
Diversity:
- Although it is not often considered, Trinity Force has great synergy with Miss Fortune as it amplifies the damage of Double Up's first hit substantially, as well as provides ability power to increase the damage of her other skills. It also gives her more movement speed than most other items, as well as attack damage, ability power, health and mana. Not to mention the Rage passive will allow Miss Fortune to move much quicker than she normally does when catching up to enemy champions. Cooldown reduction would be recommended in order to get the most out of the build.
- Due to the nature of her kit, Miss Fortune can build through several paths and still be viable. Some items like Runaan's Hurricane and Wit's End have limited yet realistic potential; Miss Fortune can either apply healing reduction to up to three targets or slowly shred their magic resistance.
- A Boots of Mobility with Statikk Shiv, Zephyr and Trinity Force will give Miss Fortune a total of 544 movement speed with Strut. This build can be considered for moving around the map very quickly, however it sacrifices some of her damage output. Trinity Force also has the Rage passive and combined with Enchantment - Furor allows her to chase opponents very well.
- Most of Miss Fortune's abilities provide AP ratios as well, so an AP build can be used with pleasing results. Although not considered viable at a competitive level, the build can still deal good damage with reasonable results.
- Since Double Up procs and applies on-hit effects, a Lich Bane can be useful when building AP.
- Nashor's Tooth provides a small ratio on auto attacks, which would stack with Impure Shots' passive and active.
- A Liandry's Torment can fully benefit from its passive due to Make It Rain.
- Despite being considered as "hybrid" items, Guinsoo's Rageblade and Hextech Gunblade can be fairly effective when stacking AP.
Recommended Items
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How to Counter
- Miss Fortune is a rather squishy champion like most other ranged AD carries; pressuring her in lane will minimize her utility.
- Miss Fortune has no escaping abilities besides her Strut. Harassing her frequently will minimize the effect of her passive.
- If Miss Fortune is hit by any source of damage, Strut is immediately removed, use this as an advantage as it removes her mobility.
- Quickly move away from Make It Rain de Miss Fortune and Bullet Time to avoid taking damage.
- However, running straight backwards from Bullet Time can often be one of the worst things you can do, because it has a long range and a widening cone - move sideways or even towards Miss Fortune if at melee range to escape Bullet Time fastest.
- Before using healing abilities, wait until the debuff from Impure Shots de Miss Fortune expires.
- Bullet Time is a channeling ability, try to interrupt Miss Fortune when she channels it.
- Like Tristana, Miss Fortune has some magic damage abilities, so consider building MR/health in addition to straight armor.
- If being chased by Miss Fortune and if she doesn't have Blessing of the Lizard Elder or Frozen Mallet, landing a ranged ability or auto attack will act as a slow on her since it removes Strut long enough for you to escape.
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- Well
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Canceled Champions
Concept art
ChampionsEdit
- Aatrox
- Ahri
- Akali
- Alistar
- Amumu
- Anivia
- Annie
- Aphelios
- Ashe
- Aurelion Sol
- Azir
- Bard
- Blitzcrank
- Brand
- Brew
- Caitlyn
- Camille
- Cassiopeia
- Cho'Gath
- Daughters
- Darius
- Diana
- Dr. World
- Draven
- Echo
- Elise
- Evelyn
- Ezreal
- fiddlesticks
- Fiora
- Fizz
- Gallium
- Gangplank
- Thread
- Gnar
- Gragas
- Graves
- hecarim
- Heimerdinger
- Illaoi
- Irelia
- Ivern
- Janna
- Jarvan IV
- Jax
- Jayce
- Jhin
- Jinx
- Kai'Sa
- Kalista
- Karma
- Karthus
- Kassadin
- Katarina
- Kayle
- Kayn
- Kennan
- Kha'Zix
- Kindred
- Kled
- Kog'Maw
- The White
- Read without
- Leona
- lillia
- Lissandra
- Lucian
- Lulu
- Luxury
- Master Yi
- malphite
- Malzahar
- Maokai
- Miss Fortune
- Mordekaiser
- Morgana
- Nami
- Nasus
- Nautilus
- Neeko
- Nidalee
- nocturne
- Nunu
- Olaf
- Orianna
- Ornn
- Pantheon
- poppy
- Pyke
- Qiyana
- Quinn
- Rakan
- Rammus
- Rek'Sai
- Renekton
- Rengar
- Riven
- Rumble
- Ryze
- Samira
- Sejuani
- Senna
- Sept.
- Shaco
- Shen
- Shyvana
- singed
- Sion
- sivir
- Skarner
- Sona
- Soraka
- Swain
- Sylas
- Syndra
- Soot Kench
- Taliyah
- Heel
- Taric
- Teemo
- Thresh
- Tristana
- Trundle
- Tryndamere
- Twisted fate
- Twitch
- Udyr
- Urgot
- Varus
- Vayne
- Weighs
- Vel'Koz
- Vi
- Viktor
- Vladimir
- volibear
- Warwick
- Wukong
- Xayah
- Xerath
- Xin Zhao
- Yasuo
- I ne
- Yorick
- Yuumi
- Zac
- Zed
- Ziggs
- Zilean
- Zoe
- Zyra
Upcoming Champions
- Ao Shin
- Zoe
Unreleased Champions
- Ao Shin
- Averdrian
- Gavid
- Omen
- Rob Blackblade
- Tabu
- Urf
- Well
- AvashaAvasha
- Eagle RiderEagle Rider
- Iron EngineerIron Engineer
- TikiTiki