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    Nasus / Strategy

    Champion History Strategy Aspects and Curiosities


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    Official Strategy

    Playing with Nasus

    • When playing with nasus, be careful with the tanks in the beginning and late, because they are the most difficult to kill with nasus, farm the q and stay away from the tanks in the beginning, especially darius because with his q he regenerates the life that you take away when he is about to die.
    • Land the last blow with  Absorbing Hit will be decisive for the outcome of the game.
    • If you are alone,  Spirit Fire is an excellent way to repeatedly kill in lane. It can be bad if you are in a lane with 2 and you make your way too far. Find the right balance between the final blows of  Absorbing Strike and repeat kill in area of ​​effect.
    • If you have low defenses, they will come after you even during your ultimate. Try to buy some survival items even from your DPS specialist.

    Playing against Nasus

    • By transforming with his ultimate ability,  Nasus becomes one of the strongest in the league. Take on him only if you have a clear advantage.
    • Max Level Wither is a very effective way to counter Attack Damage characters. Try to avoid being trapped alone by him.
    • Nasus has a tendency to be dragged. Try not to attack him with all your Life.

    Use of skills

    • Soul Eater will keep you in the jungle or solo lane with no trouble.
    • Continuously do the last one with hit with  Absorbing Strike will have a huge impact in the later parts of the game, and will be your main source of damage.
    • The damage of  Absorbing Strike works on turrets. Use it to throw them away quickly.
    • Using  Withering on your targets will make it easier to use  Spirit Fire before striking with  Absorbing Strike. What  Spirit Fire reduces the target's armor,  Absorbing Hit will hit a lot more.
    • Wither is the best option to stop champions who rely heavily on basic attacks.
      • With a large amount of cooldown reduction (40%),  Nasus can keep  Wither almost continuously (5 seconds duration, 6,6 cooldown). However, Tenacity can counteract this effect.
    • Be careful when using  Spirit Fire near your tower when the line is pushed, you will lose a few last hits to  Absorbing Strike.
    • During the lines phase,  Spirit Fire is a great way to keep the enemy from getting close to do the last hit on your minions, but it comes at a high mana cost.
    • Fury of the Sands can be used defensively or offensively, as it allows to trap or escape enemies, since it also provides a large amount of life.

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