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"This item is in the middle of a major expansion or renovation"
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- Punishment
- Challenger
- Devastating
Smite is an unit-targeted summoner spell, it deals true damage to the target large or medium monster, enemy minion, or pet and heals you when cast against large monsters.
It is available on Summoner's Rift and Twisted Treeline. It is required to buy Hunter's Machete and
Hunter's Talisman, and their upgrades.
Summary
- 1 Upgrades
- 2 Strategy
- 3 Notes
- 4 Media
- 5 Patch history
Upgrades
The following items upgrade Smite by granting additional effects:
Skirmisher's Sabre grants
Challenging Smite.
Stalker's Blade grants
Chilling Smite.
Strategy
Smite is generally used for jungling. Beyond dramatically speeding up clear time, its high damage provides a strategic last-hit advantage at high-priority buffs like
Dragon and
Baron Nashor.
Smite can also be used to push a lane more quickly. When doing so, it's generally best to save
Smite for siege minions.
- An unconventional use of
Smite is to instantly and unexpectedly kill a minion to land skillshots such as
Rocket Grab or
Death Sentence on enemy champions behind it.
- An unconventional use of
Smite deals true damage, so it will always deal the stated amount; it cannot be reduced or amplified in any way other than a few exceptions, such as the bonus damage against the
Rift Scuttler under hard crowd control.
Smite can target pets, such as
Tibbers,
Voidlings by
Malzahar, and
bloblets of
Zac. It's also a very effective counter to
boxes de
Shaco.
Smite heals
Hecarim while his
Spirit of Dread is activated.
Smite can be cast while [[File:Plantilla:Tip data/Silence|20px|link=Plantilla:Tip data/Silence]][[File:Plantilla:Tip data/Silence|20px|link=Plantilla:Tip data/Silence]][[File:Plantilla:Tip data/Silence|20px|link=Plantilla:Tip data/Silence]] [[:Plantilla:Tip data/Silence|silenced]].
Notes
- Smite starts with one charge on a 15 sec cooldown and gains an additional charge every 90 seconds starting from 1:30, with a maximum of 2 charges.
- The recharge cooldown of this spell can be reduced by summoner spell cooldown reduction.
Summoner Spell Cooldown | |||||||
---|---|---|---|---|---|---|---|
Base cooling ▶ | 360s ( ![]() |
300s ( ![]() |
240s ( ![]() ![]() |
210s ( ![]() ![]() |
180s ( ![]() ![]() ![]() |
90s ( ![]() |
80s ( ![]() |
▼ ![]() | |||||||
5% (![]() |
342s | 285s | 228s | 199.5s | 171s | 85.5s | N/A |
10% (![]() |
324s | 270s | 216s | 189s | 162s | 81s | N/A |
15% (![]() ![]() |
306s | 255s | 204s | 178.5s | 153s | 76.5s | N/A |
40% (![]() |
N/A | 180s | 144s | 126s | 108s | N/A | 48s |
43% (![]() ![]() |
N/A | 171s | 136.8s | 119.7s | 102.6s | N/A | 45.6s |
50% (![]() ![]() |
N/A | 150s | 120s | 105s | 90s | N/A | 40s |
52.5% (![]() ![]() ![]() |
N/A | 142.5s | 114s | 99.75s | 85.5s | N/A | 38s |
Media
- Videos

Patch history
V9.2Challenging Smite
- Total damage reduced to 48to125 from 60to162.
- Damage over time duration reduced to 2.5 seconds from 3.
- Removed: No longer grants vision for the mark duration.
- New Effect: Can now ping the amount of damage dealt to monsters.
- When assigned as Jungle on Draft queues, one of your summoner spells will be swapped to Smite.
Challenging Smite
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
Chilling Smite
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Bug Fix: Cooldown no longer reduces to 15 seconds when cast before 1:30.
- Level requirement reduced to 9 from 10.
Challenging Smite
- Bug Fix: Damaging effect now properly counts as damage-over-time effect.
Challenging Smite
- Bug Fix: No longer incorrectly states that it grants vision of stealthed champions.
- Base heal reduced to 70 from 100.
Smite buffs removed.
- New Effect: Against large monsters,
Smite now restores 100 (+ 10% maximum health) health.
- Recharge timer increased to 90 seconds from 75.
- Recharge timer now start at 1:40 instead of 1:25.
- No longer applies spell effects such as
Rylai's Crystal Scepter or spell vamp.
Challenging Smite
Challenge now properly removed by
Cleanse.
- Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
- Smite starts with 1 charge and only begins to gain additional charges at 1:40.
- Cooldown between Smite casts changed to 15 seconds.
- Skirmisher's Sabre extra damage on hit effect was replaced with true damage over 3 seconds.
- Upgrading to Ranger's Trailblazer no longer grants reduced cooldown for Smite.
- Hunter's Machete now grants +10 gold per large jungle monster
- All tier 2 and 3 jungle items now grant +20 gold per large jungle monster
- Smite Rewards adjusted:
- Gift of Heavy Hands, required hits to stun: 6 instead of 5.
- Gift of the Toadstool: 4 + (8 x level) magic damage over 3 seconds from 6 + (6 x level) magic damage over 3 seconds.
- Can now be upgraded through the purchase of any of four different jungle items
- Cooldown increased to 60 seconds from 40.
- Smite Rewards added:
- Smiting the
Ancient Krug grants Gift of Heavy Hands - stuns minions and monsters every 1st and 5th hit. Your first attack against a turret deals 50 (+15 per level) true damage but consumes this buff. Lasts 90 seconds.
- Smiting the
Crimson Raptor grants Razor Sharp - gives you a warning and magical sight for 10 seconds when an enemy ward spots you. Lasts 90 seconds, with 1 charge.
- Smiting the
Greater Murk Wolf creates a Rift Spirit - summons a Rift Spirit that watches over a portion of the jungle. Lasts 90 seconds, but that timer goes down when the spirit chases enemies.
- Smiting the
Gromp grants Gift of the Toadstool - attackers are poisoned for 6 (+ 6 per level) magic damage over 3 seconds. Lasts 90 seconds.
- Smiting the
Red Brambleback restores 20% of maximum health.
- Smiting the
Blue Sentinel restores 25% of maximum mana.
- Smiting the
- Icon updated
- Cooldown reduced to 40 seconds from 70.
- Damage reduced to 390-1000 from 490-1000.
- Damage increased to 490-1000 from 445-870.
- Now improved in the Defense tree instead of Offense.
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
- Cooldown reduced to 70 seconds from 75 seconds.
- Fixed a bug where you could
Smite
Baron from behind his den.
- Now deals true damage instead of magic damage.
- Now removes stealth when used.
- Damage per level reduced to 25 from 35.
- Damage reduced to 420 + 35 × level from 575 + 25 × level (1050 total down from 1060).
- Plentiful Bounty (mastery) – Increases the gold granted by
Smite by 5, and reduces the cooldown by 5 seconds.
- Fixed a bug with
Consume,
Smite, and other spells that would make them not castable for periods of time where they looked like they were castable.
- Damage changed from 600 to 575 + 25 × level.
- Cooldown increased to 90 seconds from 75 seconds.
- Damage is now reduced by the target's magic resistance.
- Plentiful Bounty mastery bonus gold from
Smite decreased to 5 from 10.
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