El real damage It is one of the three types of damage in League of Legends, the others being magic damage and physical damage. True damage ignores armor and magic resistance, as well as other types of damage reduction such as Unyielding Will and Vengeful Whirlwind Vengeful Whirlwind.
Summary
- 1 Blocking true damage
- 2
- 3 Causing real damage
- 3.1 Champions that deal true damage with standard attacks
- 3.2 Champions that deal true damage with abilities
- 3.3 Objects
- 3.4 Summoner spells
- 3.5 Neutral Improvements
- 3.6 Neutral Monsters
- 4 Notes
Blocking true damage
Summoner abilities or spells that deal true damage are blocked by damage-preventing effects such as the player's passive. Veil of the Banshee,
Spell Shield of
Sivir,
Mantle of Darkness
Nocturne, and Standard Attacks that deal real damage additional are able to be blocked by Protective Aegis Protective Aegis
Pantheon. Intervention Intervention of
Kayle blocks all damage against a target champion, incluyendo the real damage. Before the removal of the Dodge stat, both abilities with true damage and on-hit effects and true damage on standard attacks could be completely avoided if dodged, however during the effect of
Counterattack,
Jax can still effectively dodge true damage from hit effects and true damage from standard attacks.
Although the true damage cannot be mitigated directly, it is possible to decrease its relative effect by accumulating life or using shields.
- Acquiring life causes fixed true damage sources (ex.
devour of
Cho'Gath) effectively inflict a lower percentage of total health. This only partially applies against
Silver Shells of
Vayne, as she scales for the target's maximum life.
- Reduce the attack speed of
Vayne (using objects like
Ice Heart or
Randuin's Omen) mitigates damage from
Silver Projectiles by reducing the number of times it is applied. The bonus health / stamina also decreases the effects of physical damage, which typically comprise the vast majority of total damage from
Vayne.
- For each application of
Silver Projectiles, bonus health is actually equal to (1 -% true damage) * (bonus health). For
Silver projectiles at grade 5, this means that the bonus health over 12 basic attacks is still 87% effective — quite efficient. For all the reasons mentioned, life constitutes an essential aspect to efficiently counteract the production of damage from
Vayne, contrary to popular belief.
- Reduce the attack speed of
- Absorption shields such as the
Eye of the Storm
Janna absorb true damage and do not count towards maximum health, thus protecting equally well against all sources of true damage.
- Anti magic shields such as the
Black Shield of
Morgana and the passive of
Sorbechizos and
Maw of Malmortius will have no impact about real damage.
Causing real damage
Champions that deal true damage with standard attacks
Duelist's Dance
Fiora (only in a vital point).
Trial by Fire of
Gangplank (only when activated).
- When using the R
Garen (when enemy is low on health).
- Hiten Style Hiten Style of
Irelia (only activates it).
Deadly Poison of
Twitch (applies true damage over time).
Silver Shells of
Vayne (every third consecutive hit on a single target).
Estilo Wuju de
Master Yi (on basic attacks, but only during the active time of the skill).
Champions that deal true damage with abilities
Orb of Deception
Ahri (retracting).
devour of
Cho'Gath.
Noxian Guillotine
Darius.
Cannon Barrage
Gangplank (with the Daughter of Death upgrade The Daughter of Death).
Demacian Justice of
Garen (only to the villain).
Icathian Surprise by
Kog'Maw.
Voracity of
Nunu (only against minions, neutral monsters, and pets).
Daredevil Lance
Olaf.
Fierce Bite of
Rek'Sai (only with full fury).
Organic Deconstruction of
Vel'Koz (on the 3rd consecutive hit on a single target).
- Awakening of the Thorns Awakening of the Thorns of
Office.
Objects
- Entropy Entropy.
Summoner spells
Ignition.
Punishment (only against minions, neutral monsters, and pets).
Neutral Upgrades
Emblem of Ashes.
Neutral Monsters
- Dragon Dragon (buff of the fifth dragon).
Notes
- Despite beliefs, champions whose abilities have a cost of life associated with No. they deal real damage to themselves when they use them.
- This can be evidenced when they have an absorption shield on them, when they use their ability based on their life, the cost of it penetrates the shield and directly drains the user's life, as opposed to the true damage that must break any absorption shield on the target to reach life points.
- The Nexus Obelisk turrets (spawn point) in the heart of any team's base deal 1000 points of true damage that cannot be mitigated by any means, even by abilities that make the champion invulnerable.
- Prior to patch V1.0.0.108, shields and invulnerability worked against these turrets, effectively allowing some champions to "safely" get into the enemy team's resurrection platform.
- True damage is not amplified by Mastery [[File: {{{Executioner}}} mastery s4.png | 20px | alt = | Executioner | link = Executioner (Mastery Season 4)]] Executioner.
- As of patch V3.15, true damage is no longer amplified with abilities such as Diplomatic Immunity Diplomatic Immunity of
Poppy, Torment Torment de
Swain, and Slaughter Slaughter of
Talon.