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    Sona / Strategy

    Who I am
    Judit Llordes
    @juditllordes

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    Champion History Strategy Aspects and Curiosities


    "Submit to my designs."
    • Please use the information in this article with consideration. It could be out of date.


    Skills
    • Passive
    • Q
    • W
    • E
    • R



    Power Chord

    After casting 3 spells, Sona's next attack will deal bonus magic damage, plus an additional effect depending on the last song Sona activated.

    Hymn of Courage

    Sona plays a tune that deals magic damage to the two closest enemies. Additionally, Sona temporarily creates an aura around her that empowers both herself and her allies, charging her next basic attack with bonus magic damage. Helping an ally with the aura briefly increases its duration.

    • Power Chord - The Hymn of Valor Power Chord, Staccatto, deals even more magic damage.

    Aria of Perseverance

    Sona plays a tone that heals both herself and the closest wounded allied champion. Additionally, Sona creates an aura around her that briefly shields her and her allies. Helping an ally with the aura briefly increases its duration.

    • Power Chord - Aria's Power Chord of Perseverance, Diminuendo, briefly reduces the damage dealt by the target.


    Song of Celerity

    Sona performs a song that speeds up her movement speed. Additionally, Sona creates an aura around her that briefly accelerates allied units. Helping an ally with the aura briefly increases its duration.


    • Power Chord - The Song of Celerity Power Chord Tempo briefly slows the target's movement speed.

    Growing up
    • Passive: Crescendo passively empowers Sona's auras, giving Hymn of Valor damage increased, to Aria of Perseverance an increased shield already Song of Celerity increased movement speed.
    • Active: Sona strikes her ultimate chord on a straight-line skill shot. Enemies caught by the chord take damage and are forced to dance briefly.


    Lines Phase

    From the beginning of the game, Sona works best by operating close to her allies. In this way, their auras help to exchange more effectively, with Hymn of Valor by increasing your marksman's attack while enhancing your own stalking. Aria of Perseverance heals more on low-health allies, so while filling an ally's health bar is relatively inefficient (particularly with her high mana cost and low base values), save her Aria of Perseverance for later in fights grants more health and makes fooling opponents more effective. Power Chord offers some tactical options as well: The Power Chord of Aria of Perseverance reduces damage from opposing marksman attacks if used correctly, while Sona can pursue escaping enemies or escape ambushes with her Power Chord of Song of Celerity


    Team fights

    In team fights, Sona's small auras allow her to remain mobile to heal and shield and Grant power to your allies while they need it. Song of Celerity grants significant movement speed, and approaching allies with the edge of her aura allows her to extend her own duration. And while she previously depended on Flash to position with your ultimate, sudden speed improvement in your Song of Celerity is enough for Sona to position herself to use Crescendo, which is still just as powerful and with the same potential to turn the tide of a game as before. Once cast, Sona works best at healing and shielding her most fragile allies with Aria of Perseverance while wearing Hymn of Valor to improve the damage of your allies.


    Use of Skills

    • Power Chord has three different effects, depending on the last spell that Sona has used. All of these effects scale with Ability Power.
      • Using Power Chord resets the attack animation, so using it after an initial attack maximizes damage done in less time.
      • Gathering stacks before a battle allows you to count on its benefits from the beginning of the battle.
      • Whatever ability Sona starts the game with (and therefore her Power Chord type), it is possible to use a spell three times on the source during the first seconds of the game to get a free Power Chord at the end of the game. start of the game. All mana will be recovered when found in the source.
      • Another strategy is to charge Power Chord twice, and then take advantage of the fact that it restarts the attack animation and be able to connect attack + skill + Power Chord in a very short period of time.



    • Power Chord - Staccato will deal 40% more damage than the base damage of Power chord.
      • Power Chord - Staccato makes Sona a very annoying and dangerous bully in the early game.
      • The cooldown of the skill Power Chord - Staccato allows Sona to get two stacks of her passive just in time for the fountain wall to vanish, allowing her to move around the map without any delay.



    • Power Chord - Diminuendo causes the enemy unit hit to deal 20% (+ 2% Ability Power) less damage.
      • Use Aria of Perseverance with Power Chord to hit the enemy shooter can help reverse the outcome of an unfavorable fight.
      • Power Chord - Diminuendo affects the Dragon Dragon.
      • Use Power Chord - Diminuendo in conjunction with Exhaustion makes it possible to greatly reduce a source of damage for a considerable time.


    • Power Chord - Tempo applies a 40% slow (+ 4% Ability Power) to the enemy unit hit for 2 seconds.
      • Never overestimate the increased movement speed of Song of Celerity. Sona's own movement speed buff allows her to quickly relocate to aid her allies and escape from or chase enemy units. Power Chord - Tempo does nothing but amplify this aspect.


    • Hymn of Valor takes a lot of damage if you level up quickly. However, due to your lack of escape mechanisms or survival skills, it is recommended that you play as a support champion.
      • Leveling this ability first is ideal for aggressive double lane comps due to the aura of Hymn of Valor, which provides a bonus magic damage on his next attack, while also providing a good harassment with his active part during the laning phase.


    • In a passive line, you can encourage your shooter to trade blows against his opponent, while also making use of Power Chord - Staccato. You can use Aria of Perseverance to shield you and your allies before taking damage or to heal in case the damage is already done. This will cause wear and tear on your opponent, forcing him to leave the line or play very defensively, risking possible death.
      • It is still advisable to measure Sona's mana consumption. Excessive use of your skills, especially early in the game, can quickly run out of this resource and make it impossible for you to use your skills for a considerable time.


    • Use Aria of Perseverance early lets you reject damage rather than heal it.
      • The passive of Aria of Perseverance is very effective for defensive compositions and also for teamfights when used in conjunction with Aegis of the Legion.
      • It is possible to "get the most out" of Aria of Perseverance by healing an ally and rejecting damage from an attack in progress by timing. However, it is advisable to avoid unnecessary risks and, if possible, to help the team beyond if the healing or the shield is not used 100%.


    • Stay with your team. Sona is an excellent healer and is best used when her entire team can take advantage of it. For its part, Song of Celerity allows your entire team to react better or avoid dangers thanks to the increased speed. With no teammates around Sona becomes very vulnerable.


    • Avoid overusing your abilities during the first few minutes of the game, as doing so will quickly run you out of mana. This can be a problem even later in the game, if one does not buy the corresponding items.


    • Crescendo in conjunction with champions with channeling abilities can be devastating to the opposing team, as they cannot cancel channeling while they are stunned.


    • Flash can be used for quick relocation to get the most out of Crescendo.

    Use of Objects

    • Being a support champion, Sona should focus on helping her shooter in the early phase by using sentries and keeping her line partner safe. If your shooter can perform the killing blow on minions, you should leave it to him / her. You can make up for not earning gold from minions and gain a bit of sustainability by buying Old Coin or Spell Stealer's Edge. These items provide gold over time and provide other benefits.
      • Si Sona can attack her rivals without too much risk, Spell Stealer's Edge, in conjunction with Hymn of Valor, allows you to get gold relatively quickly and consistently.
      • In the event of an unfavorable confrontation or a passive style of play, Antigua Coin allows you to Sona passively collecting gold while she is dedicated to keeping her and her shooter alive. While slower, this method carries less risk than using Spell Stealer's Edge.


    • If you decide to go with Sona to the middle lane, you will usually have to keep your sentries on to escape possible ambushes since Sona does not have many escape elements, except for her ultimate and flash. It is recommended to buy Shine quickly, and Chalice of Harmony immediately afterwards. It is good practice to rotate skills, in order to obtain 2 stacks of the passive and always be prepared to punish any opponent over extended with Hymn of Valor + Brightness + Power chord.


    • A good idea for Sona support is gathering objects that provide auras. All it takes is Sona's presence to make it useful, and such items are relatively inexpensive.
      • A defensive aura is Ice heart. Its effect on enemies reduces its damage per second, especially useful against the opposing marksman. Can be used in combination with Power Chord - Diminuendo and Exhaustion to reduce its damage considerably for a few seconds.
      • An offensive aura is Nether Scepter Nether Scepter. Its effect increases the magic damage of your entire team by reducing the magic resistance of nearby enemies.
      • An Attack Damage equivalent is carrying Herald of Zeke Herald of Zeke, which deals Damage and Lifesteal to nearby allies. It can even be combined with Burning Cauldron to get a higher attack speed on allies.
      • Heart of Ice not only provides armor and cooldown reduction, but also reduces opposing team's damage over time by passively reducing their attack speed.
      • Gauntlet of the Iceborn allows Sona to gain crowd control on virtually all of her abilities every very short time. While this effect overlaps with Power Chord - Tempo, this allows you to focus on as much as Power Chord - Staccato in Power Chord - Diminuendo.


    • Another combination is to carry items with assets that allow Sona to "have more than 4 abilities" at the time of battles.
      • Reliquary of the Iron Solari goes very well with Aria of Perseverance to provide a surprising and considerable amount of shield to all her allies.
      • Doing use of Song of Celerity and Talisman of Ascension Talisman of Ascension at the same time, Sona can make it nearly impossible for the opponent to catch up with a dying teammate or escape her and her team during a chase. These two speed increases also allow your team to travel long distances in a short time, such as taking down an opposing tower or inhibitor after achieving an extermination or positioning to prevent damage to an allied tower or inhibitor.
      • You can also make use of the active Spell Stealer's Edge in conjunction with Power Chord - Tempo to very effectively slow an opposing champion.
      • The object Mikael's Crucible is extremely useful when removing crowd control effects from an ally and providing a heal at the same time. Together with Aria of Perseverance can save an ally who would have otherwise died.
        • The mana regeneration provided by this item is also of immense help to Sona.


    • All the skills of Sona (including her passive) scales with Ability Power, although Sona in a support role should prioritize cooldown reduction over anything else. In this way, the utility of your skills, passive and stun of Growing up
      • While it may not seem like it at first glance, going for cooldown reduction ends up causing Sona to do more damage compared to opting for Ability Power.
        • Sona of Ability Power has explosive damage in a short period of time when using her abilities, while Sona with cooldown reduction has more damage over time since she can use her abilities more quickly. The fact that her Ability Power scales are not very high and that her abilities have a relatively short cooldown is what ultimately causes a Sona with cooldown reduction to do more sustained damage over time than a Sona with Power of Ability.
      • Ionian Boots of Lucidity, Mikael's Crucible, Banner of Command Banner of Command, Morellonomicon, Herald of Zeke Herald of Zeke, Reliquary of the Iron Solari, Ice heart, Gauntlet of the Iceborn, Proclamation of the Ice Queen, Talisman of Ascension Talisman of Ascension and Twin Shadows grant Sona cooldown reduction and have very useful passive and active abilities for her.
      • With a 40% cooldown reduction, the cooldown time Hymn of Courage is 4.8 seconds, that of Aria of Perseverance 6 seconds, Song of Celerity is 7.2 seconds and that of Growing, at level 3, 60 seconds.


    • Sona is invaluable in group advancements, but continued use of her abilities can quickly put her out of mana if she doesn't purchase the right items. You can consider Glyphs of Mana Regeneration per Level if you have mana issues.


    • Because Sona has relatively low cooldowns, moderate mana costs, and needs to be using her abilities continuously, she is able to charge Embrace of the Seraph faster than almost any other champion. In turn, this provides him with one of the highest mana regen in the game, allowing him to stay in prolonged group advances for much longer, while also providing him with a small shield to mitigate any damage.
      • Together with Chalice of Harmony, Sona can use her abilities practically indiscriminately.


    • While Mejai's Soul Stealer is not always viable, this one charges quickly as long as you stay safe. Just by helping an ally with her auras, Sona receives assists. Still, it's a risky item considering Sona's frailty and lack of escapes in the face of ambushes.


    • Curse of the Liche can add a significant amount of damage to his auto attack. Combined with Power Chord, can provide explosive damage.
      • An alternative focused on the support role is to buy Gauntlet of the Iceborn. The crowd control it grants is something that Sona does not possess (beyond her ultimate) and her stats are very well used by her.
    • Sona can shield multiple allies with Aria of Perseverance. This makes Burning Cauldron is a very good item for her, granting valuable stats as well as increasing the attack speed of her allies. Regardless of the composition, this object helps a lot in taking targets such as towers, inhibitors, Dragon or Baron.


    Recommended Items

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    Countergame

    • Sona is fragile during the course of the game, especially at level 1. Work with your teammates to eliminate her quickly.
      • Be careful not to give an unnecessary edge by being overly aggressive. Being a support, her main source of security is her allies so ignoring them can be even worse than ignoring her.
    • You constantly try to harass Sona and her lane partner. Do that force to use Aria of Perseverance, which consumes a lot of mana in the early game.
    • During the lanes phase, remember that Sona empowers both herself and her allies. When attacking an opponent, both will most likely react. A good strategy is to temporarily disable one of the two, either through crowd control or by creating unsafe areas for her and her allies, causing them to separate enough to take her by surprise.
    • Sona's harassment is self-directed. This means that in order not to receive its damage it is necessary to block it or simply not being in its attack range and / or abilities.
      • Hymn of Valor is a self-directed ability but requires vision of its target to cause damage. Making use of the bushes on the map where she has no vision allows to create safe areas, which become a risk for her due to their fragility.
        • It should be noted that if Sona uses Hymn of Valor and his target then leaves his field of vision (either through invisibility or entering a bush), the damage will still be applied.
    • A Sona focused on magic damage can be effectively countered by buying magic resistance. Reliquary of the Iron Solari and Wraith's Habit are recommended items for this purpose.
    • Do not overextend yourself when chasing an enemy accompanied by Sona. its Song of Celerity allows them to quickly draw distance.
    • Sona is a fragile character who has many benefits from being removed from battle early. If the opportunity presents itself, eliminating it grants a considerable advantage over the opposing team.
      • Avoid grouping against a Sona. Otherwise she can hit multiple team members with her ultimate. Growing up
    • Sona can suffer a lot against other tank supports and with amounts of crowd control like Blitzcrank, Leon, Fr. Thresh. It is important to play very aggressively and not allow him to recover after using his spells. Otherwise, Sona will simply harass and keep both her shooter and herself alive with her livelihood.
      • As an alternative, use a support with similar characteristics such as We, Fr. Let Soraka freeze the line and not let her and her allies snowball.


    Champion Presentation

    Note: Due to being one of the first champions released in the game, Sona's video presentation is in English.



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