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    Spiritual appearance

    Spiritual appearance is a legendary item in  League of Legends.

    Recipe

    Spiritual appearance2900  (850 )
    Gemaluz800  (400 )
    Ruby Crystal400 
    Specter Habit1250  (400 )
    Ruby Crystal400 
    Annulamagia Cloak450 

    Cost analysis

    Gold value
    • 450 health = 1200 
    • 100% base health regen = 300 
    • 40 magic resistance = 720 
      • Total Gold Value = 2220 

    Gold efficiency *



    • Spiritual appearance it is 101.26% gold profitable without its full passive.


    Similar objects

    Abyssal Mask Adaptive Helm Warmog's Armor

    Notes

    • Spiritual appearance grants a total of 160% base health regeneration because his passive increases the effectiveness of base health regeneration (+ 30%) and his own 100% (+ 30%) of a  champion.
    • The passive of Spiritual appearance accumulates multiplicatively with other sources of greater  healing as: **
      • Frozen Kingdom of Trundle por 62.5%.
      • Bloody Strikes of Olaf for 93.05% at 99% health missing.
      • Idol Banned by 40.4% only in  direct healings*.
      • Burning Cauldron and Redemption for 43% only in  direct healings*.
      • Mikael's Crucible for 56% only in  direct healings*.
      •  direct healings all the ways to recover the life of your  champion, aside from health regen. *
      • Calculations are for the object owner only. **
    • The passive of Spiritual appearance will increase the effectiveness of a  allied healing used on you (eg. Star Invocation of Soraka) but none of your  healings used in others.
      • Your  healings that can affect yourself and others simultaneously (eg. Starlight Touch of Taric o Prayer of Soraka) will increase for you but not for any ally.
    • Will increase improvements / cures by  splash damage Sword of the Ruined King e Ravenous Hydra twice, for 69% (1.3 × 1.3), instead of 30%. This only happens if the  healing comes from theft of life.
    • The passive of Spiritual appearance It has no effect on life-granting abilities or other temporary lifeforms, such as Enormousness of lulu the  shields.

    Patch History

    V7.10
    • Health increased to 450 from 425.
    • Magic resistance reduced from 55 to 60.
    • Base Health Regen reduced to 100% from 200%.
    V7.9
    • Health reduced to 425 from 500.
    • magic resistance increased to 60 from 55.
    •  increased healing increased to 30% from 25%.
    V6.9
    • combined cost reduced to 800  of 900 .
      • Total cost unchanged.
    • magic resistance reduced to 55 from 70.
    • Health regeneration increased to 200% from 150%.
    • Amplifier  healing increased to 25% from 20%.
    V5.22
    • Health increased to 500 from 400.
    • magic resistance increased to 70 from 60.
    • Item cost increased to 2800  of 2700 .
    • Combined cost increased to 900  of 650 .
    V5.16
    • magic resistance increased to 60 from 55.
    • Base health regeneration increased to 150% from 100%.
    • Item cost reduced to 2700  of 2750 .
    • Combined cost reduced to 650  of 700 .
    V5.13
    • Unique passive now increases the effectiveness of all sources of  cure by 20%; of greater effectiveness of  self-healing, health regeneration, life steal and spell vampirism by 20%.
    V4.20
    • Flat health regen changed to 100% base 20.
    V4.1
    • Cooldown reduction reduced to 10% from 20%.

    V4.1:



    • Cooldown reduction reduced from 20% to 10%.

    V3.10a:

    • Combine cost increased from 375  to 500 .
    • Item cost increased from 2625  to 2750 .

    V3.10:

    • Changed recipe: Specter Habit + Gemaluz + 375  = 625  (instead of 2200 )
    • Health increased from 200 to 400.
    • Magic resist increased from 30 to 55.
    • Now grants +20 Health Regen every 5 seconds.

    V3.02:

    • Combine cost increased from 630  to 540  (the total cost is maintained).
    • Cooldown reduction increased from 15% to 20%.

    V1.0.0.153:

    • Fixed a bug where the item was healing for less than intended.

    V1.0.0.152:

    • Changed recipe: Gemaluz + Negatron Cloak + 540  = 2200 
    • Item cost increased from 1550  to 2200 .
    • Combine cost increased from 540  to 300 .
    • Magic resist increased from 30 to 50.
    • Health reduced from 250 to 200.
    • Cooldown reduction increased from 10% to 15%.
      • Cooldown reduction is no longer unique.
    • Bonus  Passive heal increased from 15% to 20%.

    V1.0.0.120:

    • Now increases regeneration from Life Steal and Spell Vampirism.
    • Fixed a bug where it was giving too much extra regeneration.

    V1.0.0.112:



    •  healing and regeneration effects reduced from 20% to 15%.

    V1.0.0.111:


    • Cooldown reduction reduced from 12% to 10%.

    V1.0.0.107:

    • Changed Recipe: Now weapons with Gemaluz instead of Ruby crystal, moved to legendary item.
    • Reduced upgrade cost 375  to 300 .
    • Total cost increased from 1250  to 1550 .
    • Health increased from 200 to 250.

    V1.0.0.100: Redesign

    • Spiritual appearance
      • Recipe: Annulamagia Cloak + Ruby Crystal + 375 
      • +30 magic resistance.
      • +200 health.
      • Unique Passive: + 12% Cooldown Reduction and increased  healing and regeneration effects on oneself by 20%.

    V1.0.0.94:


    • Bonus  healing and regeneration reduced from 25% to 20%.
    • Redesigned to grant 200 health instead of 20 health regen every 5 seconds. Price increased accordingly.

    V1.0.0.82:

    • Bonus  healing and regeneration reduced from 30% to 25%.
    • Flat health regen increased from 20 to 18.

    July 10, 2009 Patch:

    • Combine cost reduced from 650  a 500g.
    • magic resistance reduced from 40 to 35.

    June 26, 2009 Patch:

    • Combine cost increased from 650  to 550 .
    • Health regen reduced from 1.2% to 1%.
    • Health regeneration trigger reduced from 50% to 40% health.

    June 19, 2009 Patch:

    • Health regen reduced from 1.5% to 1.2%.

    June 6, 2009 Patch:

    • Recipe cost reduced from 700  to 550 .
    • Health regeneration reduced from 2% to 1.5%.

    May 15, 2009 Patch:

    • magic resistance reduced from 50 to 45
    • Health regen reduced from 35 to 30.
    • Fixed a bug where the effects of certain items would persist after selling them.

    May 1, 2009 Patch:

    • Recipe cost increased from 500  to 700 .

    April 18, 2009 Patch:

    • Recipe cost increased from 250  to 500 .
    • The effect of Spiritual appearance now it is unique.

    Semana Alpha 7:

    • Health regen when under 50% health increased from 1% to 2%.

    Semana Alpha 2:

    • Tight life regeneration.

    References

    Object list

    Initial Objects
  • Potions and Consumables
  • Trinkets
  • Distributed
  • Boots Items
  • Basic Objects
  • Epic Objects
  • Legendary Items
  • Mythical Items
  • Minion items and turrets
  • Deleted Objects
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • Cost analysis

    Gold value
    • 450 health = 1200 
    • 100% base health regen = 300 
    • 40 magic resistance = 720 
      • Total Gold Value = 2220 

    Gold efficiency *

    • Spiritual appearance it is 101.26% gold profitable without its full passive.


    Similar objects

    Abyssal Mask Adaptive Helm Warmog's Armor

    Notes

    • Spiritual appearance grants a total of 160% base health regeneration because his passive increases the effectiveness of base health regeneration (+ 30%) and his own 100% (+ 30%) of a  champion.
    • The passive of Spiritual appearance accumulates multiplicatively with other sources of greater  healing as: **
      • Frozen Kingdom of Trundle por 62.5%.
      • Bloody Strikes of Olaf for 93.05% at 99% health missing.
      • Idol Banned by 40.4% only in  direct healings*.
      • Burning Cauldron and Redemption for 43% only in  direct healings*.
      • Mikael's Crucible for 56% only in  direct healings*.
      •  direct healings all the ways to recover the life of your  champion, aside from health regen. *
      • Calculations are for the object owner only. **
    • The passive of Spiritual appearance will increase the effectiveness of a  allied healing used on you (eg. Star Invocation of Soraka) but none of your  healings used in others.
      • Your  healings that can affect yourself and others simultaneously (eg. Starlight Touch of Taric o Prayer of Soraka) will increase for you but not for any ally.
    • Will increase improvements / cures by  splash damage Sword of the Ruined King e Ravenous Hydra twice, for 69% (1.3 × 1.3), instead of 30%. This only happens if the  healing comes from theft of life.
    • The passive of Spiritual appearance It has no effect on life-granting abilities or other temporary lifeforms, such as Enormousness of lulu the  shields.

    Patch History

    V7.10
    • Health increased to 450 from 425.
    • Magic resistance reduced from 55 to 60.
    • Base Health Regen reduced to 100% from 200%.
    V7.9
    • Health reduced to 425 from 500.
    • magic resistance increased to 60 from 55.
    •  increased healing increased to 30% from 25%.
    V6.9
    • combined cost reduced to 800  of 900 .
      • Total cost unchanged.
    • magic resistance reduced to 55 from 70.
    • Health regeneration increased to 200% from 150%.
    • Amplifier  healing increased to 25% from 20%.
    V5.22
    • Health increased to 500 from 400.
    • magic resistance increased to 70 from 60.
    • Item cost increased to 2800  of 2700 .
    • Combined cost increased to 900  of 650 .
    V5.16
    • magic resistance increased to 60 from 55.
    • Base health regeneration increased to 150% from 100%.
    • Item cost reduced to 2700  of 2750 .
    • Combined cost reduced to 650  of 700 .
    V5.13
    • Unique passive now increases the effectiveness of all sources of  cure by 20%; of greater effectiveness of  self-healing, health regeneration, life steal and spell vampirism by 20%.
    V4.20
    • Flat health regen changed to 100% base 20.
    V4.1
    • Cooldown reduction reduced to 10% from 20%.

    V4.1:

    • Cooldown reduction reduced from 20% to 10%.

    V3.10a:

    • Combine cost increased from 375  to 500 .
    • Item cost increased from 2625  to 2750 .

    V3.10:

    • Changed recipe: Specter Habit + Gemaluz + 375  = 625  (instead of 2200 )
    • Health increased from 200 to 400.
    • Magic resist increased from 30 to 55.
    • Now grants +20 Health Regen every 5 seconds.

    V3.02:

    • Combine cost increased from 630  to 540  (the total cost is maintained).
    • Cooldown reduction increased from 15% to 20%.

    V1.0.0.153:

    • Fixed a bug where the item was healing for less than intended.

    V1.0.0.152:

    • Changed recipe: Gemaluz + Negatron Cloak + 540  = 2200 
    • Item cost increased from 1550  to 2200 .
    • Combine cost increased from 540  to 300 .
    • Magic resist increased from 30 to 50.
    • Health reduced from 250 to 200.
    • Cooldown reduction increased from 10% to 15%.
      • Cooldown reduction is no longer unique.
    • Bonus  Passive heal increased from 15% to 20%.

    V1.0.0.120:

    • Now increases regeneration from Life Steal and Spell Vampirism.
    • Fixed a bug where it was giving too much extra regeneration.

    V1.0.0.112:

    •  healing and regeneration effects reduced from 20% to 15%.

    V1.0.0.111:

    • Cooldown reduction reduced from 12% to 10%.

    V1.0.0.107:

    • Changed Recipe: Now weapons with Gemaluz instead of Ruby crystal, moved to legendary item.
    • Reduced upgrade cost 375  to 300 .
    • Total cost increased from 1250  to 1550 .
    • Health increased from 200 to 250.

    V1.0.0.100: Redesign

    • Spiritual appearance
      • Recipe: Annulamagia Cloak + Ruby Crystal + 375 
      • +30 magic resistance.
      • +200 health.
      • Unique Passive: + 12% Cooldown Reduction and increased  healing and regeneration effects on oneself by 20%.

    V1.0.0.94:

    • Bonus  healing and regeneration reduced from 25% to 20%.
    • Redesigned to grant 200 health instead of 20 health regen every 5 seconds. Price increased accordingly.

    V1.0.0.82:

    • Bonus  healing and regeneration reduced from 30% to 25%.
    • Flat health regen increased from 20 to 18.

    July 10, 2009 Patch:

    • Combine cost reduced from 650  a 500g.
    • magic resistance reduced from 40 to 35.

    June 26, 2009 Patch:

    • Combine cost increased from 650  to 550 .
    • Health regen reduced from 1.2% to 1%.
    • Health regeneration trigger reduced from 50% to 40% health.

    June 19, 2009 Patch:

    • Health regen reduced from 1.5% to 1.2%.

    June 6, 2009 Patch:

    • Recipe cost reduced from 700  to 550 .
    • Health regeneration reduced from 2% to 1.5%.

    May 15, 2009 Patch:

    • magic resistance reduced from 50 to 45
    • Health regen reduced from 35 to 30.
    • Fixed a bug where the effects of certain items would persist after selling them.

    May 1, 2009 Patch:

    • Recipe cost increased from 500  to 700 .

    April 18, 2009 Patch:

    • Recipe cost increased from 250  to 500 .
    • The effect of Spiritual appearance now it is unique.

    Semana Alpha 7:

    • Health regen when under 50% health increased from 1% to 2%.

    Semana Alpha 2:

    • Tight life regeneration.

    References

    Object list

    Initial Objects
  • Potions and Consumables
  • Trinkets
  • Distributed
  • Boots Items
  • Basic Objects
  • Epic Objects
  • Legendary Items
  • Mythical Items
  • Minion items and turrets
  • Deleted Objects
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • Object list

    Initial Objects
  • Potions and Consumables
  • Trinkets
  • Distributed
  • Boots Items
  • Basic Objects
  • Epic Objects
  • Legendary Items
  • Mythical Items
  • Minion items and turrets
  • Deleted Objects
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px
  • 40px


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