Spiritual appearance is a legendary item in League of Legends.
Recipe
Spiritual appearance2900 (850 ) | ||||||||||||
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Cost analysis
Gold value- 450 health = 1200
- 100% base health regen = 300
- 40 magic resistance = 720
- Total Gold Value = 2220
Gold efficiency *
- Spiritual appearance it is 101.26% gold profitable without its full passive.
Similar objects
Abyssal Mask Adaptive Helm Warmog's ArmorNotes
- Spiritual appearance grants a total of 160% base health regeneration because his passive increases the effectiveness of base health regeneration (+ 30%) and his own 100% (+ 30%) of a champion.
- The passive of Spiritual appearance accumulates multiplicatively with other sources of greater healing as: **
- Frozen Kingdom of Trundle por 62.5%.
- Bloody Strikes of Olaf for 93.05% at 99% health missing.
- Idol Banned by 40.4% only in direct healings*.
- Burning Cauldron and Redemption for 43% only in direct healings*.
- Mikael's Crucible for 56% only in direct healings*.
- direct healings all the ways to recover the life of your champion, aside from health regen. *
- Calculations are for the object owner only. **
- The passive of Spiritual appearance will increase the effectiveness of a allied healing used on you (eg. Star Invocation of Soraka) but none of your healings used in others.
- Your healings that can affect yourself and others simultaneously (eg. Starlight Touch of Taric o Prayer of Soraka) will increase for you but not for any ally.
- Will increase improvements / cures by splash damage Sword of the Ruined King e Ravenous Hydra twice, for 69% (1.3 × 1.3), instead of 30%. This only happens if the healing comes from theft of life.
- The passive of Spiritual appearance It has no effect on life-granting abilities or other temporary lifeforms, such as Enormousness of lulu the shields.
Patch History
V7.10- Health increased to 450 from 425.
- Magic resistance reduced from 55 to 60.
- Base Health Regen reduced to 100% from 200%.
- Health reduced to 425 from 500.
- magic resistance increased to 60 from 55.
- increased healing increased to 30% from 25%.
- combined cost reduced to 800 of 900 .
- Total cost unchanged.
- magic resistance reduced to 55 from 70.
- Health regeneration increased to 200% from 150%.
- Amplifier healing increased to 25% from 20%.
- Health increased to 500 from 400.
- magic resistance increased to 70 from 60.
- Item cost increased to 2800 of 2700 .
- Combined cost increased to 900 of 650 .
- magic resistance increased to 60 from 55.
- Base health regeneration increased to 150% from 100%.
- Item cost reduced to 2700 of 2750 .
- Combined cost reduced to 650 of 700 .
- Unique passive now increases the effectiveness of all sources of cure by 20%; of greater effectiveness of self-healing, health regeneration, life steal and spell vampirism by 20%.
- Flat health regen changed to 100% base 20.
- Cooldown reduction reduced to 10% from 20%.
V4.1:
- Cooldown reduction reduced from 20% to 10%.
V3.10a:
- Combine cost increased from 375 to 500 .
- Item cost increased from 2625 to 2750 .
V3.10:
- Changed recipe: Specter Habit + Gemaluz + 375 = 625 (instead of 2200 )
- Health increased from 200 to 400.
- Magic resist increased from 30 to 55.
- Now grants +20 Health Regen every 5 seconds.
V3.02:
- Combine cost increased from 630 to 540 (the total cost is maintained).
- Cooldown reduction increased from 15% to 20%.
V1.0.0.153:
- Fixed a bug where the item was healing for less than intended.
V1.0.0.152:
- Changed recipe: Gemaluz + Negatron Cloak + 540 = 2200
- Item cost increased from 1550 to 2200 .
- Combine cost increased from 540 to 300 .
- Magic resist increased from 30 to 50.
- Health reduced from 250 to 200.
- Cooldown reduction increased from 10% to 15%.
- Cooldown reduction is no longer unique.
- Bonus Passive heal increased from 15% to 20%.
V1.0.0.120:
- Now increases regeneration from Life Steal and Spell Vampirism.
- Fixed a bug where it was giving too much extra regeneration.
V1.0.0.112:
- healing and regeneration effects reduced from 20% to 15%.
V1.0.0.111:
- Cooldown reduction reduced from 12% to 10%.
V1.0.0.107:
- Changed Recipe: Now weapons with Gemaluz instead of Ruby crystal, moved to legendary item.
- Reduced upgrade cost 375 to 300 .
- Total cost increased from 1250 to 1550 .
- Health increased from 200 to 250.
V1.0.0.100: Redesign
- Spiritual appearance
- Recipe: Annulamagia Cloak + Ruby Crystal + 375
- +30 magic resistance.
- +200 health.
- Unique Passive: + 12% Cooldown Reduction and increased healing and regeneration effects on oneself by 20%.
V1.0.0.94:
- Bonus healing and regeneration reduced from 25% to 20%.
- Redesigned to grant 200 health instead of 20 health regen every 5 seconds. Price increased accordingly.
V1.0.0.82:
- Bonus healing and regeneration reduced from 30% to 25%.
- Flat health regen increased from 20 to 18.
July 10, 2009 Patch:
- Combine cost reduced from 650 a 500g.
- magic resistance reduced from 40 to 35.
June 26, 2009 Patch:
- Combine cost increased from 650 to 550 .
- Health regen reduced from 1.2% to 1%.
- Health regeneration trigger reduced from 50% to 40% health.
June 19, 2009 Patch:
- Health regen reduced from 1.5% to 1.2%.
June 6, 2009 Patch:
- Recipe cost reduced from 700 to 550 .
- Health regeneration reduced from 2% to 1.5%.
May 15, 2009 Patch:
- magic resistance reduced from 50 to 45
- Health regen reduced from 35 to 30.
- Fixed a bug where the effects of certain items would persist after selling them.
May 1, 2009 Patch:
- Recipe cost increased from 500 to 700 .
April 18, 2009 Patch:
- Recipe cost increased from 250 to 500 .
- The effect of Spiritual appearance now it is unique.
Semana Alpha 7:
- Health regen when under 50% health increased from 1% to 2%.
Semana Alpha 2:
- Tight life regeneration.
References
Object list
Initial ObjectsCost analysis
Gold value- 450 health = 1200
- 100% base health regen = 300
- 40 magic resistance = 720
- Total Gold Value = 2220
Gold efficiency *
- Spiritual appearance it is 101.26% gold profitable without its full passive.
Similar objects
Abyssal Mask Adaptive Helm Warmog's ArmorNotes
- Spiritual appearance grants a total of 160% base health regeneration because his passive increases the effectiveness of base health regeneration (+ 30%) and his own 100% (+ 30%) of a champion.
- The passive of Spiritual appearance accumulates multiplicatively with other sources of greater healing as: **
- Frozen Kingdom of Trundle por 62.5%.
- Bloody Strikes of Olaf for 93.05% at 99% health missing.
- Idol Banned by 40.4% only in direct healings*.
- Burning Cauldron and Redemption for 43% only in direct healings*.
- Mikael's Crucible for 56% only in direct healings*.
- direct healings all the ways to recover the life of your champion, aside from health regen. *
- Calculations are for the object owner only. **
- The passive of Spiritual appearance will increase the effectiveness of a allied healing used on you (eg. Star Invocation of Soraka) but none of your healings used in others.
- Your healings that can affect yourself and others simultaneously (eg. Starlight Touch of Taric o Prayer of Soraka) will increase for you but not for any ally.
- Will increase improvements / cures by splash damage Sword of the Ruined King e Ravenous Hydra twice, for 69% (1.3 × 1.3), instead of 30%. This only happens if the healing comes from theft of life.
- The passive of Spiritual appearance It has no effect on life-granting abilities or other temporary lifeforms, such as Enormousness of lulu the shields.
Patch History
V7.10- Health increased to 450 from 425.
- Magic resistance reduced from 55 to 60.
- Base Health Regen reduced to 100% from 200%.
- Health reduced to 425 from 500.
- magic resistance increased to 60 from 55.
- increased healing increased to 30% from 25%.
- combined cost reduced to 800 of 900 .
- Total cost unchanged.
- magic resistance reduced to 55 from 70.
- Health regeneration increased to 200% from 150%.
- Amplifier healing increased to 25% from 20%.
- Health increased to 500 from 400.
- magic resistance increased to 70 from 60.
- Item cost increased to 2800 of 2700 .
- Combined cost increased to 900 of 650 .
- magic resistance increased to 60 from 55.
- Base health regeneration increased to 150% from 100%.
- Item cost reduced to 2700 of 2750 .
- Combined cost reduced to 650 of 700 .
- Unique passive now increases the effectiveness of all sources of cure by 20%; of greater effectiveness of self-healing, health regeneration, life steal and spell vampirism by 20%.
- Flat health regen changed to 100% base 20.
- Cooldown reduction reduced to 10% from 20%.
V4.1:
- Cooldown reduction reduced from 20% to 10%.
V3.10a:
- Combine cost increased from 375 to 500 .
- Item cost increased from 2625 to 2750 .
V3.10:
- Changed recipe: Specter Habit + Gemaluz + 375 = 625 (instead of 2200 )
- Health increased from 200 to 400.
- Magic resist increased from 30 to 55.
- Now grants +20 Health Regen every 5 seconds.
V3.02:
- Combine cost increased from 630 to 540 (the total cost is maintained).
- Cooldown reduction increased from 15% to 20%.
V1.0.0.153:
- Fixed a bug where the item was healing for less than intended.
V1.0.0.152:
- Changed recipe: Gemaluz + Negatron Cloak + 540 = 2200
- Item cost increased from 1550 to 2200 .
- Combine cost increased from 540 to 300 .
- Magic resist increased from 30 to 50.
- Health reduced from 250 to 200.
- Cooldown reduction increased from 10% to 15%.
- Cooldown reduction is no longer unique.
- Bonus Passive heal increased from 15% to 20%.
V1.0.0.120:
- Now increases regeneration from Life Steal and Spell Vampirism.
- Fixed a bug where it was giving too much extra regeneration.
V1.0.0.112:
- healing and regeneration effects reduced from 20% to 15%.
V1.0.0.111:
- Cooldown reduction reduced from 12% to 10%.
V1.0.0.107:
- Changed Recipe: Now weapons with Gemaluz instead of Ruby crystal, moved to legendary item.
- Reduced upgrade cost 375 to 300 .
- Total cost increased from 1250 to 1550 .
- Health increased from 200 to 250.
V1.0.0.100: Redesign
- Spiritual appearance
- Recipe: Annulamagia Cloak + Ruby Crystal + 375
- +30 magic resistance.
- +200 health.
- Unique Passive: + 12% Cooldown Reduction and increased healing and regeneration effects on oneself by 20%.
V1.0.0.94:
- Bonus healing and regeneration reduced from 25% to 20%.
- Redesigned to grant 200 health instead of 20 health regen every 5 seconds. Price increased accordingly.
V1.0.0.82:
- Bonus healing and regeneration reduced from 30% to 25%.
- Flat health regen increased from 20 to 18.
July 10, 2009 Patch:
- Combine cost reduced from 650 a 500g.
- magic resistance reduced from 40 to 35.
June 26, 2009 Patch:
- Combine cost increased from 650 to 550 .
- Health regen reduced from 1.2% to 1%.
- Health regeneration trigger reduced from 50% to 40% health.
June 19, 2009 Patch:
- Health regen reduced from 1.5% to 1.2%.
June 6, 2009 Patch:
- Recipe cost reduced from 700 to 550 .
- Health regeneration reduced from 2% to 1.5%.
May 15, 2009 Patch:
- magic resistance reduced from 50 to 45
- Health regen reduced from 35 to 30.
- Fixed a bug where the effects of certain items would persist after selling them.
May 1, 2009 Patch:
- Recipe cost increased from 500 to 700 .
April 18, 2009 Patch:
- Recipe cost increased from 250 to 500 .
- The effect of Spiritual appearance now it is unique.
Semana Alpha 7:
- Health regen when under 50% health increased from 1% to 2%.
Semana Alpha 2:
- Tight life regeneration.