stone armor is a legendary item in League of Legends.
Recipe
stone armor3300 (1050 ) | ||||||||||||
Cloth Armor300 | ||||||||||||
|
||||||||||||
Annulamagia Cloak450 | ||||||||||||
Cost analysis
Gold value- 60 armor = 1200
- 60 magic resistance = 1080
- Total Gold Value = 2280
- 40 armor = 800
- 40 magic resistance = 720
- Total Gold Value = 3040
Gold efficiency *
- stone armor is 46.06% gold profitable without your passive and active
- stone armor is 92.12% gold profitable with his passive Stone Skin.
Similar objects
Zeke convergence Maw of Malmortius Sterak's Gauntlet Portal Zz'Rot Reliquary of the Iron Solari Zhonya's HourglassNotes
- Metallize does not restore health equal to 40 (or 100%) of your maximum health. If activated at 5% health, it will NOT be increased to 45% (or 105%), but to 7% or 10%.
- As the user's current percentage of health is preserved at the beginning and end of the effect, the active functions effectively reduce all incoming non-percentile damage for the next 4 seconds by 20% or 50% (including the true damage). The object does not provide any effective healing.
- The active effect also reduces the effectiveness of the cure in the same amount.
- As the active effect increases both current and maximum health, the damage reduction does not affect the percentage damage. 5% / 100% is the same as 10% / 200%. The active can still save you from executions that modify their own damage based on your missing health percentage if the modified amount is no longer enough to kill you, eg. ex. Primordial Blast dealing increased damage to low health targets versus Resounding Strike, dealing a percentage of the target's missing health.
- Based on the above, the object is best activated in circumstances similar to Zhonya's Hourglass as a means of mitigating enemy burst damage, and achieves little if activated when on the brink of death.
- Life gains are not offset by Serious injury.
- The active effect of stone armor does not reduce the outgoing user true damage, out of Precision Protocol Camille.
- Stone Skin shares its name with Stone Skin Wukong.
Curiosities
- This armor was heavily inspired by Galio, the Colossus.
Patch History
V10.4- Combined cost reduced to 330 of 380 .
- Active cooldown reduced to 90 seconds from 92.
- New recipe: Chainmail + Negatron Cloak + Stopwatch + 380 = 2500 .
- Old recipe: Chainmail + Negatron Cloak + 980 = 2500 .
- Active cooldown increased to 92 seconds from 90.
- Metallize now increases base health and bonus health proportionally, instead of all boosts being considered bonus health. For example, if you have 1500 base health and 1000 bonus health, the empowered cast will grant 1500 base health and 1000 bonus health instead of 2500 bonus health.
- Activa no longer scales with Bond of Stone or the Well Fed upgrade Voracity of Nunu.
- + 20% health adicional de Ash Giant now only applies once after Metallizing, instead of Metallizing increasing the life of the champion who already factors the active stone armor and then Cinder Giant activates again to increase new amounts of bonus health.
- Changes prior to V7.17 reverted.
- + 20% health adicional de Ash Giant now only applies once after Metallizing, instead of Metallizing increasing the life of the champion who already factors the active stone armor and then Cinder Giant activates again to increase new amounts of bonus health.
- Bug Fixed: Fixed a bug where Metallize's self-harm reduction was applied twice to basic attacks from Daughters.
- Bug fixed: Active cooldown is no longer incorrectly reduced by cooldown reduction.
- Recipe: Chainmail + Negatron Cloak + 980 = 2500
- +40 armor.
- +40 magic resistance.
- Unique Passive - Stone Skin: If there are 3 or more enemy champions nearby, grants 40 armor adicional and 40 magic resistance adicional.
- Unique Active - Metallize: Increases Life maxim by 40% and increases the size of the champion, but reduces your damage dealt by 60% for 4 seconds (90 second cooldown). If Stoneskin is active, HP increases instead maxim in an 100%.
References
Object list
Initial ObjectsCost analysis
Gold value- 60 armor = 1200
- 60 magic resistance = 1080
- Total Gold Value = 2280
- 40 armor = 800
- 40 magic resistance = 720
- Total Gold Value = 3040
Gold efficiency *
- stone armor is 46.06% gold profitable without your passive and active
- stone armor is 92.12% gold profitable with his passive Stone Skin.
Similar objects
Zeke convergence Maw of Malmortius Sterak's Gauntlet Portal Zz'Rot Reliquary of the Iron Solari Zhonya's HourglassNotes
- Metallize does not restore health equal to 40 (or 100%) of your maximum health. If activated at 5% health, it will NOT be increased to 45% (or 105%), but to 7% or 10%.
- As the user's current percentage of health is preserved at the beginning and end of the effect, the active functions effectively reduce all incoming non-percentile damage for the next 4 seconds by 20% or 50% (including the true damage). The object does not provide any effective healing.
- The active effect also reduces the effectiveness of the cure in the same amount.
- As the active effect increases both current and maximum health, the damage reduction does not affect the percentage damage. 5% / 100% is the same as 10% / 200%. The active can still save you from executions that modify their own damage based on your missing health percentage if the modified amount is no longer enough to kill you, eg. ex. Primordial Blast dealing increased damage to low health targets versus Resounding Strike, dealing a percentage of the target's missing health.
- Based on the above, the object is best activated in circumstances similar to Zhonya's Hourglass as a means of mitigating enemy burst damage, and achieves little if activated when on the brink of death.
- Life gains are not offset by Serious injury.
- The active effect of stone armor does not reduce the outgoing user true damage, out of Precision Protocol Camille.
- Stone Skin shares its name with Stone Skin Wukong.
Curiosities
- This armor was heavily inspired by Galio, the Colossus.
Patch History
V10.4- Combined cost reduced to 330 of 380 .
- Active cooldown reduced to 90 seconds from 92.
- New recipe: Chainmail + Negatron Cloak + Stopwatch + 380 = 2500 .
- Old recipe: Chainmail + Negatron Cloak + 980 = 2500 .
- Active cooldown increased to 92 seconds from 90.
- Metallize now increases base health and bonus health proportionally, instead of all boosts being considered bonus health. For example, if you have 1500 base health and 1000 bonus health, the empowered cast will grant 1500 base health and 1000 bonus health instead of 2500 bonus health.
- Activa no longer scales with Bond of Stone or the Well Fed upgrade Voracity of Nunu.
- + 20% health adicional de Ash Giant now only applies once after Metallizing, instead of Metallizing increasing the life of the champion who already factors the active stone armor and then Cinder Giant activates again to increase new amounts of bonus health.
- Changes prior to V7.17 reverted.
- + 20% health adicional de Ash Giant now only applies once after Metallizing, instead of Metallizing increasing the life of the champion who already factors the active stone armor and then Cinder Giant activates again to increase new amounts of bonus health.
- Bug Fixed: Fixed a bug where Metallize's self-harm reduction was applied twice to basic attacks from Daughters.
- Bug fixed: Active cooldown is no longer incorrectly reduced by cooldown reduction.
- Recipe: Chainmail + Negatron Cloak + 980 = 2500
- +40 armor.
- +40 magic resistance.
- Unique Passive - Stone Skin: If there are 3 or more enemy champions nearby, grants 40 armor adicional and 40 magic resistance adicional.
- Unique Active - Metallize: Increases Life maxim by 40% and increases the size of the champion, but reduces your damage dealt by 60% for 4 seconds (90 second cooldown). If Stoneskin is active, HP increases instead maxim in an 100%.