stone armor is a legendary item in

Recipe
![]() ![]() ![]() | ||||||||||||
![]() ![]() |
||||||||||||
|
||||||||||||
![]() ![]() |
||||||||||||
Cost analysis
Gold value- 60 armor = 1200
- 60 magic resistance = 1080
- Total Gold Value = 2280
- Total Gold Value = 2280
- 40 armor = 800
- 40 magic resistance = 720
- Total Gold Value = 3040
- Total Gold Value = 3040
Gold efficiency *
stone armor is 46.06% gold profitable
without your passive and active
stone armor is 92.12% gold profitable
with his passive Stone Skin.
Similar objects






Notes
- Metallize does not restore health equal to 40 (or 100%) of your maximum health. If activated at 5% health, it will NOT be increased to 45% (or 105%), but to 7% or 10%.
- As the user's current percentage of health is preserved at the beginning and end of the effect, the active functions effectively reduce all incoming non-percentile damage for the next 4 seconds by 20% or 50% (including the
true damage). The object does not provide any
effective healing.
- The active effect also reduces the effectiveness of the
cure in the same amount.
- As the active effect increases both current and maximum health, the damage reduction does not affect the percentage damage. 5% / 100% is the same as 10% / 200%. The active can still save you from executions that modify their own damage based on your missing health percentage if the modified amount is no longer enough to kill you, eg. ex.
Primordial Blast dealing increased damage to low health targets versus
Resounding Strike, dealing a percentage of the target's missing health.
- The active effect also reduces the effectiveness of the
- Based on the above, the object is best activated in circumstances similar to
Zhonya's Hourglass as a means of mitigating enemy burst damage, and achieves little if activated when on the brink of death.
- Life gains are not offset by
Serious injury.
- The active effect of
stone armor does not reduce the
outgoing user true damage, out of
Precision Protocol
Camille.
- Stone Skin shares its name with
Stone Skin
Wukong.
Curiosities
- This armor was heavily inspired by
Galio, the Colossus.

Patch History
V10.4- Combined cost reduced to 330
of 380
.
- Active cooldown reduced to 90 seconds from 92.
- New recipe:
Chainmail +
Negatron Cloak +
Stopwatch + 380
= 2500
.
- Old recipe:
Chainmail +
Negatron Cloak + 980
= 2500
.
- Old recipe:
- Active cooldown increased to 92 seconds from 90.
- Metallize now increases base health and bonus health proportionally, instead of all boosts being considered bonus health. For example, if you have 1500 base health and 1000 bonus health, the empowered cast will grant 1500 base health and 1000 bonus health instead of 2500 bonus health.
- Activa no longer scales with
Bond of Stone or the Well Fed upgrade
Voracity of
Nunu.
- + 20% health adicional de
Ash Giant now only applies once after Metallizing, instead of Metallizing increasing the life of the
champion who already factors the active stone armor and then
Cinder Giant activates again to increase new amounts of bonus health.
- Changes prior to V7.17 reverted.
- + 20% health adicional de
Ash Giant now only applies once after Metallizing, instead of Metallizing increasing the life of the
champion who already factors the active stone armor and then
Cinder Giant activates again to increase new amounts of bonus health.
- Bug Fixed: Fixed a bug where Metallize's self-harm reduction was applied twice to basic attacks from
Daughters.
- Bug fixed: Active cooldown is no longer incorrectly reduced by cooldown reduction.
- Recipe:
Chainmail +
Negatron Cloak + 980
= 2500
- +40 armor.
- +40 magic resistance.
- Unique Passive - Stone Skin: If there are 3 or more
enemy champions nearby, grants 40 armor adicional and 40 magic resistance adicional.
- Unique Active - Metallize: Increases Life maxim by 40% and increases the size of the
champion, but reduces your damage dealt by 60% for 4 seconds (90 second cooldown). If Stoneskin is active, HP increases instead maxim in an 100%.
References
Object list
Initial Objects










































































































































































































































































































Cost analysis
Gold value- 60 armor = 1200
- 60 magic resistance = 1080
- Total Gold Value = 2280
- Total Gold Value = 2280
- 40 armor = 800
- 40 magic resistance = 720
- Total Gold Value = 3040
- Total Gold Value = 3040
Gold efficiency *
stone armor is 46.06% gold profitable
without your passive and active
stone armor is 92.12% gold profitable
with his passive Stone Skin.
Similar objects






Notes
- Metallize does not restore health equal to 40 (or 100%) of your maximum health. If activated at 5% health, it will NOT be increased to 45% (or 105%), but to 7% or 10%.
- As the user's current percentage of health is preserved at the beginning and end of the effect, the active functions effectively reduce all incoming non-percentile damage for the next 4 seconds by 20% or 50% (including the
true damage). The object does not provide any
effective healing.
- The active effect also reduces the effectiveness of the
cure in the same amount.
- As the active effect increases both current and maximum health, the damage reduction does not affect the percentage damage. 5% / 100% is the same as 10% / 200%. The active can still save you from executions that modify their own damage based on your missing health percentage if the modified amount is no longer enough to kill you, eg. ex.
Primordial Blast dealing increased damage to low health targets versus
Resounding Strike, dealing a percentage of the target's missing health.
- The active effect also reduces the effectiveness of the
- Based on the above, the object is best activated in circumstances similar to
Zhonya's Hourglass as a means of mitigating enemy burst damage, and achieves little if activated when on the brink of death.
- Life gains are not offset by
Serious injury.
- The active effect of
stone armor does not reduce the
outgoing user true damage, out of
Precision Protocol
Camille.
- Stone Skin shares its name with
Stone Skin
Wukong.
Curiosities
- This armor was heavily inspired by
Galio, the Colossus.

Patch History
V10.4- Combined cost reduced to 330
of 380
.
- Active cooldown reduced to 90 seconds from 92.
- New recipe:
Chainmail +
Negatron Cloak +
Stopwatch + 380
= 2500
.
- Old recipe:
Chainmail +
Negatron Cloak + 980
= 2500
.
- Old recipe:
- Active cooldown increased to 92 seconds from 90.
- Metallize now increases base health and bonus health proportionally, instead of all boosts being considered bonus health. For example, if you have 1500 base health and 1000 bonus health, the empowered cast will grant 1500 base health and 1000 bonus health instead of 2500 bonus health.
- Activa no longer scales with
Bond of Stone or the Well Fed upgrade
Voracity of
Nunu.
- + 20% health adicional de
Ash Giant now only applies once after Metallizing, instead of Metallizing increasing the life of the
champion who already factors the active stone armor and then
Cinder Giant activates again to increase new amounts of bonus health.
- Changes prior to V7.17 reverted.
- + 20% health adicional de
Ash Giant now only applies once after Metallizing, instead of Metallizing increasing the life of the
champion who already factors the active stone armor and then
Cinder Giant activates again to increase new amounts of bonus health.
- Bug Fixed: Fixed a bug where Metallize's self-harm reduction was applied twice to basic attacks from
Daughters.
- Bug fixed: Active cooldown is no longer incorrectly reduced by cooldown reduction.
- Recipe:
Chainmail +
Negatron Cloak + 980
= 2500
- +40 armor.
- +40 magic resistance.
- Unique Passive - Stone Skin: If there are 3 or more
enemy champions nearby, grants 40 armor adicional and 40 magic resistance adicional.
- Unique Active - Metallize: Increases Life maxim by 40% and increases the size of the
champion, but reduces your damage dealt by 60% for 4 seconds (90 second cooldown). If Stoneskin is active, HP increases instead maxim in an 100%.
References
Object list
Initial Objects










































































































































































































































































































Object list
Initial Objects









































































































































































































































































































