Summary
- 1 Lore
- 2 Notes
- 3 Trivia
- 4 Media
- 5 References
Lore
"Legend tells of a judge of the peak, which is carved out of the mountain's crystal and infused with stardust, as old and bright as the night sky." [1]
"It is said that it serves a noble purpose as guardian of the gate leading to the Celestial Kingdom and judges the mortals who would join the tapestry of stars. Anyone who finds it must first be measured by the crystalline judge." [2]
Notes
- The cards of fixation in the hand (for example, 0 Moonplate) do not count as targeting an ally for this effect.
- Point to a copy of 10 Summit Judge on the board will reduce the cost of any copy in hand.
Trivia
- Internally, this letter is called crystal golem o Crystal Judge.
- It's in 5 The Summit of Targon.
- 2 Tyari the Traveler appears in the illustration.
- This is the entity that Taric found upon receiving the Protector's powers on top of Targon.
Media
- Videos
- Gallery
Arbiter of the Peak "Legends of Runeterra" Splash Concept (by Riot Contracted Artists Sixmorevodka Studio)Arbiter of the Peak "Call of the Mountain" Concept 1 (by Riot Artist Qinghao 'Tooth Wu' Wu)Arbiter of the Peak "Call of the Mountain" Concept 2 (by Riot Contracted Artists Kudos Productions)Arbiter of the Peak "Call of the Mountain" Concept 3 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 4 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 5 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 6 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 7 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 8 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 9 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 10 (by Riot Contracted Artists Unit Image)
References
v · eLegends of Runeterra
Sets |
Ascended Empire The Call of the Mountain Rising Tide Fundamentals | |
---|---|---|
Regions | Bilgewater Demacia · Fréljord · Jonia · Shadow Isles Noxus · Piltover and Zaun Shurima · Targon | |
Collection | Cards Boards Card Reversals Decks Gestures Guardians | |
Game modes | VS Player VS AI Challenges Expeditions Gauntlets Labs | |
Types of letters | Champions Followers Milestones Spells Abilities · Traps | |
Subtypes | Denoted | Ascended Celestial Elite Elnuk Dragon Poro Sea Monster Spider Technology Treasure Yeti |
Hidden | Sword Fragment · Emperor's Mallet · Crimson · Jungle · Turret | |
Game mechanics | Game basics | When attacking When hitting ( Strike to the nexus) When playing · Annihilate Discard · Discard · Everywhere · End of Round · Start of Round · Summon Mana ( Spell mana) Weaker · Stronger · Death · Nexus Can · Withdrawal · To revive · Steal · Watch · Life |
Actions |
Capture · Discard · To drain · Steal · Summon Stealing Annihilate Set up · Withdrawal · Reinforce · To revive · Discard | |
Terms |
When attacking · Contemplating · To block · Death · Depth Illumination · Level up When playing · Watch · When hitting Stronger · Summon Weaker | |
Activators |
Alliance · When attacking Will have · To block · Dawn · Last breath · Strike to the nexus To become night · When playing · Pillage · End of round · Start of round · When hitting Summon By supporting | |
Keywords |
Adapt · Increase · Barrera · Challenge Depth Evasion Flimsy Fearsome Fleeting Helar Fury Motionless ( It does not attack, does not block) Life stealing · Roll over Fast attack ( Double attack) Regeneration To explore · Mute Spell shield Stun Hardness · Vulnerable |
Sets |
Ascended Empire The Call of the Mountain Rising Tide Fundamentals | |
---|---|---|
Regions | Bilgewater Demacia · Fréljord · Jonia · Shadow Isles Noxus · Piltover and Zaun Shurima · Targon | |
Collection | Cards Boards Card Reversals Decks Gestures Guardians | |
Game modes | VS Player VS AI Challenges Expeditions Gauntlets Labs | |
Types of letters | Champions Followers Milestones Spells Abilities · Traps | |
Subtypes | Denoted | Ascended Celestial Elite Elnuk Dragon Poro Sea Monster Spider Technology Treasure Yeti |
Hidden | Sword Fragment · Emperor's Mallet · Crimson · Jungle · Turret | |
Game mechanics | Game basics | When attacking When hitting ( Strike to the nexus) When playing · Annihilate Discard · Discard · Everywhere · End of Round · Start of Round · Summon Mana ( Spell mana) Weaker · Stronger · Death · Nexus Can · Withdrawal · To revive · Steal · Watch · Life |
Actions |
Capture · Discard · To drain · Steal · Summon Stealing Annihilate Set up · Withdrawal · Reinforce · To revive · Discard | |
Terms |
When attacking · Contemplating · To block · Death · Depth Illumination · Level up When playing · Watch · When hitting Stronger · Summon Weaker | |
Activators |
Alliance · When attacking Will have · To block · Dawn · Last breath · Strike to the nexus To become night · When playing · Pillage · End of round · Start of round · When hitting Summon By supporting | |
Keywords |
Adapt · Increase · Barrera · Challenge Depth Evasion Flimsy Fearsome Fleeting Helar Fury Motionless ( It does not attack, does not block) Life stealing · Roll over Fast attack ( Double attack) Regeneration To explore · Mute Spell shield Stun Hardness · Vulnerable |