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    Summit Judge (Legends of Runeterra)


    Summary

    • 1 Lore
    • 2 Notes
    • 3 Trivia
    • 4 Media
    • 5 References

    Lore

    "Legend tells of a judge of the peak, which is carved out of the mountain's crystal and infused with stardust, as old and bright as the night sky." [1]

    "It is said that it serves a noble purpose as guardian of the gate leading to the Celestial Kingdom and judges the mortals who would join the tapestry of stars. Anyone who finds it must first be measured by the crystalline judge." [2]



    Notes

    • The cards of fixation in the hand (for example, 0 Moonplate) do not count as targeting an ally for this effect.
    • Point to a copy of 10 Summit Judge on the board will reduce the cost of any copy in hand.

    Trivia

    • Internally, this letter is called crystal golem o Crystal Judge.
    • It's in 5 The Summit of Targon.
    • 2 Tyari the Traveler appears in the illustration.
    • This is the entity that Taric found upon receiving the Protector's powers on top of Targon.

    Media

    • Videos
    • Gallery

    Arbiter of the Peak "Legends of Runeterra" Splash Concept (by Riot Contracted Artists Sixmorevodka Studio)Arbiter of the Peak "Call of the Mountain" Concept 1 (by Riot Artist Qinghao 'Tooth Wu' Wu)Arbiter of the Peak "Call of the Mountain" Concept 2 (by Riot Contracted Artists Kudos Productions)Arbiter of the Peak "Call of the Mountain" Concept 3 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 4 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 5 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 6 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 7 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 8 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 9 (by Riot Contracted Artists Unit Image)Arbiter of the Peak "Call of the Mountain" Concept 10 (by Riot Contracted Artists Unit Image)

    References

    1. ↑ Legends of Runeterra Twitter Lore 1
    2. ↑ Legends of Runeterra Twitter Lore 2
     v · eLegends of Runeterra

    Sets



     Ascended Empire The Call of the Mountain  Rising Tide  Fundamentals
    Regions  Bilgewater  Demacia ·  Fréljord ·  Jonia ·  Shadow Isles  Noxus ·  Piltover and Zaun  Shurima ·  Targon
    Collection Cards Boards Card Reversals Decks Gestures Guardians
    Game modes VS Player VS AI Challenges Expeditions Gauntlets Labs
    Types of letters  Champions  Followers  Milestones  Spells  Abilities ·  Traps
    Subtypes Denoted Ascended Celestial Elite Elnuk Dragon Poro Sea Monster Spider Technology Treasure Yeti
    Hidden Sword Fragment · Emperor's Mallet · Crimson · Jungle · Turret
    Game mechanics Game basics  When attacking  When hitting ( Strike to the nexus)  When playing ·  Annihilate  Discard ·  Discard · Everywhere · End of Round · Start of Round ·  Summon  Mana ( Spell mana)  Weaker ·  Stronger ·  Death ·  Nexus  Can ·  Withdrawal ·  To revive ·  Steal ·  Watch ·  Life

    Actions



     Capture ·  Discard ·  To drain ·  Steal ·  Summon  Stealing  Annihilate  Set up ·  Withdrawal ·  Reinforce ·  To revive ·  Discard

    Terms

     When attacking · Contemplating ·  To block ·  Death ·  Depth  Illumination ·  Level up  When playing ·  Watch ·  When hitting  Stronger ·  Summon  Weaker

    Activators

     Alliance ·  When attacking  Will have ·  To block ·  Dawn ·  Last breath ·  Strike to the nexus  To become night ·  When playing ·  Pillage · End of round · Start of round ·  When hitting  Summon  By supporting

    Keywords

     Adapt ·  Increase ·  Barrera ·  Challenge  Depth  Evasion  Flimsy  Fearsome  Fleeting  Helar  Fury  Motionless ( It does not attack,  does not block)  Life stealing ·  Roll over  Fast attack ( Double attack)  Regeneration  To explore ·  Mute  Spell shield  Stun  Hardness ·  Vulnerable
     v · eLegends of Runeterra

    Sets

     Ascended Empire The Call of the Mountain  Rising Tide  Fundamentals
    Regions  Bilgewater  Demacia ·  Fréljord ·  Jonia ·  Shadow Isles  Noxus ·  Piltover and Zaun  Shurima ·  Targon
    Collection Cards Boards Card Reversals Decks Gestures Guardians
    Game modes VS Player VS AI Challenges Expeditions Gauntlets Labs
    Types of letters  Champions  Followers  Milestones  Spells  Abilities ·  Traps
    Subtypes Denoted Ascended Celestial Elite Elnuk Dragon Poro Sea Monster Spider Technology Treasure Yeti
    Hidden Sword Fragment · Emperor's Mallet · Crimson · Jungle · Turret
    Game mechanics Game basics  When attacking  When hitting ( Strike to the nexus)  When playing ·  Annihilate  Discard ·  Discard · Everywhere · End of Round · Start of Round ·  Summon  Mana ( Spell mana)  Weaker ·  Stronger ·  Death ·  Nexus  Can ·  Withdrawal ·  To revive ·  Steal ·  Watch ·  Life

    Actions

     Capture ·  Discard ·  To drain ·  Steal ·  Summon  Stealing  Annihilate  Set up ·  Withdrawal ·  Reinforce ·  To revive ·  Discard

    Terms

     When attacking · Contemplating ·  To block ·  Death ·  Depth  Illumination ·  Level up  When playing ·  Watch ·  When hitting  Stronger ·  Summon  Weaker

    Activators

     Alliance ·  When attacking  Will have ·  To block ·  Dawn ·  Last breath ·  Strike to the nexus  To become night ·  When playing ·  Pillage · End of round · Start of round ·  When hitting  Summon  By supporting

    Keywords

     Adapt ·  Increase ·  Barrera ·  Challenge  Depth  Evasion  Flimsy  Fearsome  Fleeting  Helar  Fury  Motionless ( It does not attack,  does not block)  Life stealing ·  Roll over  Fast attack ( Double attack)  Regeneration  To explore ·  Mute  Spell shield  Stun  Hardness ·  Vulnerable


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