Summoner Spell

Who I am
Lluís Enric Mayans
@lluisenricmayans
Author and references

Pantheon lanza Punishment on  Red Hawthorn

For champion spells, see champion ability

Each filtering bag summoner spells are abilities that players can use for their champions on the Fields of Justice.

They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in-game to aid a player's champion in a number of ways, as each spell has a unique effect. Some summoner spells increase their effectiveness relative to their champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They have no cost other than cooling them.



All summoner spells, except for Flash and Teleportation, can be used while  silent or crowd controlled.

Summary

  • 1 Summoner Spells available
  • 2 Reduced cooldown
    • 2.1 Summoner spells have been removed
  • 3 Trivia

Summoner Spells Available

One summoner spells Availability is based on player summoner level. At summoner level one, a player starts with 2 summoner spells to choose. Then when a summoner reaches new levels, he unlocks new summoner spells, up to summoner level 9.


Summoner Spell Effect Cooling Mapas available Summoner level
Healing  heals the pitcher and the  allied champion closest to the cursor (prioritizes the  most wounded allied champion if there is no  allied champions near the cursor) for 90 - 345 (based on level) health, while also granting both targets 30% movement speed adicional for 1 second. The  champions affected by Healing within 35 seconds cause subsequent pitches of Healing are 50% less effective. (Autocast, 850 for range allies) 240
Summoner's Rift
The Twisted Forest
Howling Abyss
Crystal Scar
1



Ghost To you  champion is granted the ability to  Pass through units for 10 seconds, increasing movement speed for the duration. Grants a maximum of 28% - 45% (based on level) movement speed after accelerating for 2 seconds. (aunto launched range) 180
Summoner's Rift
The Twisted Forest
Howling Abyss
Crystal Scar
1


Barrier  protect your  champion by 115 - 455 (based on level) for 2 seconds. (Auto launch range) 180
Summoner's Rift
The Twisted Forest
Howling Abyss
Crystal Scar
4



Exhaustion Exhaust the  enemy champion,  Slowing it by 30%, and reduces damage dealt by 40% for 2.5 seconds. (650 range) 210
Summoner's Rift
The Twisted Forest
Howling Abyss
Crystal Scar
4


Brand Active: Throws a snowball at a long distance, causing 15 - 100 (based on level) of  true damage to the first enemy unit hit. If Marca hits an enemy, you gain the ability to cast Glide for the next 3 seconds.
Brand will grant  vision of the  weed in passing, and will grant  true view of a target on impact. The  True vision is granted by the Mark upgrade, so it is lost when used Glide.

The snowball will overlook Wind Wall of Yasuo, Unshakable of Brew y  spell shields. (1600 range)


80
Howling Abyss
6


Glide Active: You  champion becomes  unattainable, it  throws at the target hit by Mark, causing 15 - 100 (based on level) of  true damage to the target. Aiming at the target will reduce the cooldown time of Mark by 25%.
You lose the ability to throw Glide if the marked target dies or removes the mark. (Global range)
0
Howling Abyss
6



Clarity Restores 50% Mana max for you and 25% mana max to close allies. (Auto launch, with 600 area of ‚Äč‚Äčeffect. Range) 240
Howling Abyss
Crystal Scar
6



Flash Teleport your  champion a short distance to your cursor location. (400 (Quick Pitch) range) 300
Summoner's Rift
The Twisted Forest
Howling Abyss
Crystal Scar
7


Teleportation After  channel for 4 seconds, remove any militia upgrades, transport your champion to target friendly turret, minion, or sentinel. Upon arrival, grants 50% movement speed adicional multiplicative for 3 seconds. (Global range) 420 - 210 (depending on level)
Summoner's Rift
The Twisted Forest
7


Punishment Cause 450 of  true damage to  large or medium monster,  enemy minion, or target pet.
Use punishment against a  large monster restores 90 (+ 15% health maxim). ( 500 range)
15
Summoner's Rift
The Twisted Forest
9


Purification Delete all  disabilities (excluding  Suppression and  shifts) and summoner spell debuffs that affect your  champion, in addition to granting 65% of  toughness for 3 seconds. (Auto launch range) 210
Summoner's Rift
The Twisted Forest
Howling Abyss
Crystal Scar
9


Ignition Incinerate a  enemy champion, causing 70 - 410 (based on level) of  true damage for 5 seconds, with the first instance of damage on cast and subsequent instances every 1.2 seconds. This also applies  Serious injuries and  reveals for duration. The  vision will not reveal  champions in stealth. (600 range) 180
Summoner's Rift
The Twisted Forest
Howling Abyss
Crystal Scar
9

Cooldown reduction

There are three ways to reduce the cooldown of summoner spells.

  • Cosmic Knowledge
  • Ionian Boots of Lucidity
  • Howling Abyss Aura

15 second cooldown of Punishment is not affected by the cooldown reduction of the summoner spell, but by the speed at which coup charges are generated.

Summoner Spell Cooldown
Base cooling ‚Ė∂ 360s
()
300s
()
240s
()
210s
()
180s
()
90s
()
80s
()
‚Ėľ Cooldown reduction
5% () 342s 285s 228s 199.5s 171s 85.5s N/A
10% () 324s 270s 216s 189s 162s 81s N/A
15% () 306s 255s 204s 178.5s 153s 76.5s N/A
40% () N/A 180s 144s 126s 108s N/A 48s
43% () N/A 171s 136.8s 119.7s 102.6s N/A 45.6s
50% () N/A 150s 120s 105s 90s N/A 40s
52.5% () N/A 142.5s 114s 99.75s 85.5s N/A 38s

Summoner spells removed

These spells are either obsolete due to changes in game mechanics or were removed because they were too powerful.

Level Spells Description Cooling Distance Related domain
8 Clairvoyance Show the team an area of ‚Äč‚Äčthe map for 5 seconds. 60 Global N/A
5 Fortify Grants invulnerability to all friendly turrets and makes them attack 100% faster for 7 seconds. When Fortify is ready to be cast, the champion deals 9 bonus damage to minions. 300 Global Reinforce (Defense): Turrets deal 50% splash damage when Fortify is used.
1 Garrison Removed from the game in patch 6.4.

Strengthen allied capture points or weaken enemy capture points.

  • Allied Turret: Grants a large regeneration for 8 seconds.
  • Enemy Turret: Reduces damage dealt by 80% for 8 seconds.
210 1250 N/A
N/A Observer A spell only available to Riot staff that functions as a simple observer mode, intended to be used by a "neutral" eleventh player. When used, this spell reveals the entire map, allowing the user to see the movements of both teams. N/A Global N/A
8 Promote (spell) Promotes the closest warrior minion (in Classic) or super minion (in Dominion) in an anti-turret cannon, healing it, giving it additional stats (depending on level), and causing it to award gold to the spellcaster for their kills. 180 N/A Summoner's Insight (Utility) - Increases a minion's bonus promoted stats by 15%
8 Rally Summons a beacon with 225 - 650 (based on level) hit points for 15 seconds which increases an ally's attack damage by 10 - 35. 270 120
850 Aura
Improved Rally (Offense) - Rally also increases base ability power by 20-70 and increases duration by 5 seconds.
1 Revival Instantly revive your champion on your team's Summoner Platform and grant a 125% increase in movement speed decaying for 12 seconds. 540 Yo N/A
1 Stifle Stifle silences the target enemy champion for 3 seconds, removing their buff buffs. 150 N/A Suppression - Reduces Stifle's cooldown by 10 seconds, and increases duration by 0.5 seconds.
1 Arises Increases champion power, increasing ability power by 10 - 78 (based on level) and attack speed by 35% for 12 seconds. 180 Yo Summoner's Wrath (Offense) - Increases bonus attack speed by 40% and ability power gained by 10%.

Trivia

  • During the first 15 seconds of a game on Summoner's Rift Icon all summoner spells are disabled.
  • The in-game Summoner Spell icon tooltip always shows the true cooldown, after rune and item bonuses. It may take a few seconds for the cooling display to update after the items have been purchased or sold. [may need confirmation for enemy summoner spells]
  • Spells are map specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
  • Legend of King Poro (Howling Abyss), Odyssey: Extraction (Crash Site), and Siege of the Nexus (Summoner's Rift) used or used game mode specific summoner spells.
 v ¬∑ eCaller spells
Common

Barrera ¬∑ Purification Exhaustion Flash ¬∑ Ghost ¬∑ Healing Ignition

recuperación

Exclusive map

Clarity Mark / Slippage TeleportacionST · CastigoST

Enhanced Recovery

Temporary game mode

Dislike / Slippage For the king! · To revive · Glide

Removed

Clairvoyance Fortify ¬∑ Garrison ¬∑ Observer ¬∑ Promote ¬∑ Rally ¬∑ Resuscitation Stifle ¬∑ Surge ¬∑ Recoil

 v ¬∑ eCaller spells
Common

Barrera ¬∑ Purification Exhaustion Flash ¬∑ Ghost ¬∑ Healing Ignition

recuperación

Exclusive map

Clarity Mark / Slippage TeleportacionST · CastigoST

Enhanced Recovery

Temporary game mode

Dislike / Slippage For the king! · To revive · Glide

Removed

Clairvoyance Fortify ¬∑ Garrison ¬∑ Observer ¬∑ Promote ¬∑ Rally ¬∑ Resuscitation Stifle ¬∑ Surge ¬∑ Recoil



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