
- Sunfire Cloak
- Forgefire Cloak
![]() |
"It's a museum piece!"
|

Recipe
![]() ![]() ![]() | |||||||||||||
|
|||||||||||||
|
|||||||||||||
![]() ![]() |
|||||||||||||
Cost analysis
Gold value- 60 armor = 1200
- 425 health = 1133.33
- Total Gold Value = 2333.33
- Total Gold Value = 2333.33
Gold efficiency *
Sunfire Cloak is 84.85% gold profitable
without your passive.
![]() |
"It's a museum piece!"
|


Recipe
![]() ![]() ![]() | |||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||
Cost analysis
Gold value- 100 armor = 2000
- 750 health = 2000
- Total Gold Value = 4000
- Total Gold Value = 4000
Gold efficiency *
Forgefire Cloak is 126.06% gold efficient
without your passive.
- The raw statistics obtained from the update of
Sunfire Cloak eb
Forgefire Cloak worth 1666.7
(325 health and 40 armor).
Similar objects




Notes


Visual appearance
- The passive's area of effect damage can be stacked by building it on different champions since it is not an aura or a debuff. Deals AoE damage over time similar to
Burn of
Shyvana,
Burning Agony of
Dr. Mundo, and
Hopelessness of
Amumu.
Sunfire Cloak deals magic damage, then benefits from magic penetration and magic resistance reduction. For this,
Abyssal Mask, and
Sorcerer's Boots work well with this item.
Sunfire Cloak does not activate the passives of
Liandry's Torment or the
Rylai's Crystal Scepter, but it will activate the
Morellonomicon.
- The magic damage per second of the
Sunfire Cloak does not benefit from Spell Vampirism.
Sunfire Cloak will trigger turret aggression if it damages an enemy champion.
- The damage of the
Sunfire Cloak raises against monsters by
Butcher.
- One is not revealed if someone is harmed with the passive while in stealth.
Ancient Icon


Trivia
- This item has a similar effect to DotA's Radiance, although each item provides different benefits.

Patch History
V10.23 - Eliminate- Removed from the game.
- Replaced by
Aegis of Solar Fire.
- Bug fix: When zooming in and activating
turrets of
Heimerdinger no longer triggers Immolate.
- Bug Fix: Pores in Howling Abyss no longer trigger Immolate.
- Cooldown increased from 10 seconds to 12 seconds.
- Health ratio reduced to 4% health adicional of 5%.
- New Effect: Hit an enemy with a skill
Immobilizer spawns 26 - 43 (based on level) (+ 5% health adicional) as magic damage adicional and unleashes a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). 50% damage adicional to minions and monsters is applied to this damage.
- The armor of
Forgefire Cloak increased from 90 to 100.
- The life of
Forgefire Cloak increased from 625 to 750.
- New Effect: Immolar's combat text now shows running totals for how much damage each target has taken.
- Total cost reduced to 2750
of 2900
.
- Combined cost reduced to 650
of 800
.
- Combined cost reduced to 650
Forgefire Cloak
- Total cost reduced to 2900
from 3900
.
- Combined cost reduced to 0
of 1000
.
- Combined cost reduced to 0
- Now it can only be obtained if
Ornn forges the item (for himself or another ally).
- Total cost reduced to 2900
- Aura scope type changed from edge to center of
center to center.
- Immolate base damage increased to 26 - 43 (based on level) from 12 - 29 (based on level).
- Immolate bonus damage to minions and monsters reduced from 200% to 50%.
- Immolation damage to minions and monsters changed to 39 - 64.5 (based on level) from 36 - 87 (based on level).
- Added to the recipe of
Forge Fire Cloak. Only available while
Ornn be on your team.
- New recipe:
Bami's Ash +
Ruby Crystal +
Chainmail + 800
= 2900
- Old recipe:
Bami's Ash +
Chainmail + 1000
= 2900
- Old recipe:
- Health reduced from 500 to 425.
- Armor increased from 50 to 60.
- Immolation damage reduced to 12 - 29 (based on level) from 26 - 43 (based on level).
- Immolate bonus damage to minions and monsters increased from 50% to 200%.
- Immolation damage to minions and monsters changed to 36 - 87 (based on level) from 39 - 64.5 (based on level).
- Immolation radius reduced from 400 to 325.
- Total cost increased to 2900
of 2700
.
- Combined cost increased to 1000
of 800
.
- Combined cost increased to 1000
- Now deals 50% additional damage to minions and monsters, dealing 39 - 5 (based on level) magic damage.
- Armor increased from 45 to 50.
- Total cost increased to 2700
of 2600
.
- Health increased from 450 to 500.
V5.5:
- Recipe changed to
Bami's Ash +
Chainmail + 850g.
- Total cost unchanged.
- Unique passive renamed to Immolate.
V4.20:
- Recipe cost reduced from 930g to 850g.
- Total cost reduced from 2650g to 2600g.
V4.12:
- Improved damage aura display.
V4.1:
- Magic damage changed to 25+ champion level (was 40).
V3.14:
- New icon.
V3.01:
- Combination cost increased from 750g to 930g.
- Item cost increased from 2500 to 2650.
V1.0.0.152:
- Item cost reduced from 2610 to 2500.
- Combination cost reduced from 800g to 780g.
V1.0.0.139:
- Aura damage increased from 35 to 40.
V1.0.0.118:
- Area of effect damage per second reduced from 40 to 35.
V1.0.0.108:
- Fixed a bug where the item kept damaging after dying.
V1.0.0.107:
- Upgrade cost increased from 700g to 800g.
- Passive is now unique.
V1.0.0.101:
- No longer deals damage when a clone owns the item.
V1.0.0.82:
- Combination cost reduced from 1000g to 700g.
V0.9.22.16:
- Recipe cost increased from 900g to 1000g.
May 9, 2009 Patch:
- Recipe changed: Now requires 1 x
Giant's Belt instead of 2 x
Ruby Crystal (does not affect life granted).
- Armor reduced from 60 to 50.
May 1, 2009 Patch:
- Recipe cost increased from 600g to 800g.
- Area damage reduced from 50 to 40.
April 18, 2009 Patch:
- Aura damage increased from 40 to 50.
- Cost reduced from 900g to 600g.
References
Object list
Initial Objects










































































































































































































































































































Cost analysis
Gold value- 60 armor = 1200
- 425 health = 1133.33
- Total Gold Value = 2333.33
- Total Gold Value = 2333.33
Gold efficiency *
Sunfire Cloak is 84.85% gold profitable
without your passive.
Cost analysis
Gold value- 100 armor = 2000
- 750 health = 2000
- Total Gold Value = 4000
- Total Gold Value = 4000
Gold efficiency *
Forgefire Cloak is 126.06% gold efficient
without your passive.
- The raw statistics obtained from the update of
Sunfire Cloak eb
Forgefire Cloak worth 1666.7
(325 health and 40 armor).
Object list
Initial Objects









































































































































































































































































































