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    Turret

    Turret "I can help you do better."

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    Turret

    A turret, Also called tower, is a heavy fortification that blocks the path of waves of minions and enemy champions to the Nexus. Turrets are one of the main components of League of Legends, as they provide damage, vision, and general control over the surrounding jungle. Although they are very powerful, they can only focus their attacks on one enemy at a time. In order for a champion to advance and continue his siege within enemy territory, he must destroy the turrets. Minion wave advancement in a lane is drastically slowed as long as the turret in that lane is still standing. These structures do a great deal of damage to enemy units. Turrets visually crumble as they take damage.



    • Summoner's Rift has 11 turrets per team.
    • Twisted Treeline has 7 turrets per team.
    • Howling Abyss has 4 turrets per team.

    Summary




    General Information

    The following information is valid for Summoner's Rift turrets.

    All turrets have 1350 vision range, 750 attack range, and deal physical damage. Grant true vision and uncover all invisible units and traps on the enemy team. The Inner Turret of a lane is indestructible and unreachable until the Outer Turret of its same lane is destroyed, and the Inner Turret must be destroyed in order for the Inhibitor's Turret to be destroyed. Nexus Turrets are invulnerable and untargetable unless an inhibitor is destroyed. If a turret is destroyed while a projectile is in the air, it will not deal damage.

    Aura effects do not affect turrets, and they are immune to any crowd control effects, with the exception of stasis.

    Turrets count as terrain, even after destroying them, as the foundations are not destroyed and stay in place. Skills like Turret Heroic Charge of Turret Poppy, Turret GNAR! from Turret Gnar and the Turret Conviction of Turret Vayne will interact with this terrain accordingly. In addition, they can create a forced point of passage to place traps, especially in the small area near the wall, since minions usually do not walk there.

    Turrets deal bonus damage to melee minions and mages, whereby melee minions generally die from 2 tower attacks and 1 basic attack from a champion, and ranged minions die from 1 tower attack and 2 basic attacks from a champion. Towers deal 70% damage to siege minions.


    Turret Passives

    Some of the turret mechanics are explained in-game by items they have in their pseudo-inventory. These mechanics are detailed below:


    Fortification

    • Unique Passive - Fortification: 50% damage reduction from any source, this effect expires after 5 minutes.

    Penetrating bullets

    • + 30% Armor Penetration
    • Unique Passive - Dodge Piercing: Turret attacks cannot be dodged or intercepted (unless the target becomes untargetable)
    • Unique Passive - Heating: Turrets take 40% damage each time they hit a champion, up to a maximum of 120%.
      • This effect does not reset when the turret changes targets.
      • It resets three seconds after the champion's last shot.
      • This effect disappears when the turret in question is destroyed (any shot in the air does not deal any damage).

    Reinforced Armor

    • Unique Passive - Reinforced Armor: Reduces damage taken by 66.66% and becomes immune to true damage when no enemy minions or Rift Herald are nearby.

    This makes back door plays less effective than conventional pressure plays. Neutral pets, traps, and monsters do not disable this passive.

    Guardian's Eye

    • Unique Passive - True Sight: Can see invisible units and traps within 1200 sight radius, unless line of sight is obscured by terrain.

    Turret information

    • Summoner's Rift
    • The Twisted Forest
    • Howling Abyss


    Exterior Turrets

    Life Attack damage Armor Magic resistance Attack speed
    4000 152 0 0 0.83
    • Condition:
      • +4 attack damage at 0:30 second and every minute thereafter, up to a maximum of 180 attack damage.
    • Objects:
      • Penetrating Bullets
      • Reinforced Armor
      • Warden's Eye
      • Fortification
    • Gold when destroyed
      • Global: 125 gold
      • Near the turret: 220 gold is divided among the players who participated in the destruction of the turret
    • Destroy experience
      • Global: 0 exp
      • Near Turret: 0 exp

    Interior Turrets


    Life Attack damage Armor Magic resistance Attack speed
    4000 170 0 0 0.83
    • Condition:
      • +4 attack damage at 8:00 and every minute thereafter, up to a maximum of 250 attack damage.
    • Objects:
      • Penetrating Bullets
      • Reinforced Armor
      • Warden's Eye
      • Fortification
      • The Inner Turrets of the Top Rail and Lower Rail They feature the Vanguard item.
    • Gold when destroyed
      • Global: 150 gold
      • Near the turret: 250 gold is divided among the players who participated in the destruction of the turret
    • Destroyed experience
      • Global: 30 exp
      • Near Turret: 0 exp

    Inhibiting Turrets

    Turret
    Life Attack damage Armor Magic resistance Attack speed
    4000 170 0 0 4.0
    • Condition:
      • +4 attack damage at 8:00 and every minute thereafter, up to a maximum of 290 attack damage.
      • 5 health regeneration for 5 seconds.
    • Objects:
      • Lightning rod
      • Reinforced Armor
      • Warden's Eye
    • Gold when destroyed
      • Global: 175 gold
      • Near Turret: 0 Gold
    • Destroyed experience
      • Global: 100 exp
      • Near Turret: 0 exp

    Nexus Turrets

    Life Attack damage Armor Magic resistance Attack speed
    4000 150 0 0 4.0
    • Condition:
      • +4 attack damage at 8:00 and every minute thereafter, up to a maximum of 290 attack damage.
      • 5 health regeneration for 5 seconds.
    • Objects:
      • Lightning rod
      • Reinforced Armor
      • Warden's Eye
    • Gold when destroyed
      • Global: 50 gold
      • Near Turret: 0 Gold
    • Destroyed experience
      • Global: 0 exp
      • Near Turret: 0 exp

    Outer Towers

    Health AD Armor MR Attack Speed
    900 152 50 50 0.83
    • Status:
      • +250 health for each enemy champion in the game.
    • items:
      • Penetrating Bullets
      • Reinforced Armor
      • Warden's Eye
    • Gold on destruction
      • Global: 100 gold
      • Close to tower: 0 gold
    • Experience on destruction
      • Global: 0 exp
      • Close to tower: 0 exp

    Inner Towers

    Health AD Armor MR Attack Speed
    1100 160 100 100 0.83
    • Status:
      • +250 health for each enemy champion in the game.
    • items:
      • Penetrating Bullets
      • Reinforced Armor
      • Warden's Eye
    • Gold on destruction
      • Global: 100 gold
      • Close to tower: 0 gold
    • Experience on destruction
      • Global: 0 exp
      • Close to tower: 0 exp

    Inhibitor Towers

    Health AD Armor MR Attack Speed
    1500 170 100 100 1.25
    • Status:
      • +250 health for each enemy champion in the game.
    • items:
      • Penetrating Bullets
      • Reinforced Armor
      • Warden's Eye
    • Gold on destruction
      • Global: 100 gold
      • Close to tower: 0 gold
    • Experience on destruction
      • Global: 0 exp
      • Close to tower: 0 exp

    Nexus Towers

    Health AD Armor MR Attack Speed
    1900 150 100 100 2.5
    • Status:
      • +250 health for each enemy champion in the game.
      • 5 health regeneration per 5 seconds.
    • items:
      • Penetrating Bullets
      • Reinforced Armor
      • Warden's Eye
    • Gold on destruction
      • Global: 100 gold
      • Close to tower: 0 gold
    • Experience on destruction
      • Global: 0 exp
      • Close to tower: 0 exp

    Outer Towers

    Health AD Armor MR Attack Speed
    1700 185 70 75 0.83
    • Status:
      • +250 health for each enemy champion in the game.
      • +6 AD at 0:40 and every minute after that, until 233 AD.
      • +1 armor and magic resist at 0:45 and every minute after that, until 78 armor and 83 magic resist
    • items:
      • Penetrating Bullets
      • Reinforced Armor
      • Warden's Eye
    • Gold on destruction
      • Global: 150 gold
      • Close to tower: 0 gold
    • Experience on destruction
      • Global: 30 exp
      • Close to tower: 0 exp

    Inhibitor Towers

    Health AD Armor MR Attack Speed
    1700 195 70 75 0.83
    • Status:
      • +250 health for each enemy champion in the game.
      • +6 AD at 0:40 and every minute after that, until 243 AD.
      • +1 armor and magic resist at 0:45 and every minute after that, until 78 armor and 83 magic resist
    • items:
      • Penetrating Bullets
      • Reinforced Armor
      • Warden's Eye
    • Gold on destruction
      • Global: 150 gold
      • Close to tower: 0 gold
    • Experience on destruction
      • Global: 70 exp
      • Close to tower: 0 exp

    Nexus Towers

    Health AD Armor MR Attack Speed
    1400 175 50 75 0.83
    • Status:
      • +250 health for each enemy champion in the game.
      • +6 AD at 0:40 and every minute after that, until 223 AD.
      • +1 armor and magic resist at 0:45 and every minute after that, until 58 armor and 83 magic resist
    • items:
      • Penetrating Bullets
      • Reinforced Armor
      • Warden's Eye
    • Gold on destruction
      • Global: 150 gold
      • Close to tower: 0 gold
    • Experience on destruction
      • Global: 120 exp
      • Close to tower: 0 exp

    Internal and External Turrets

    Life AD (Max) Armor RM Attack speed
    2000 152 (180) 100 100 0.83
    • When an Outer Turret is destroyed, each member of the offensive team gains 100 global gold, and 150 gold is distributed among the players who participated in destroying it. You don't gain experience.
    • Turrets deal bonus damage to melee and ranged minions so generally melee minions are killed by taking 2 turret attacks and 1 basic attack from a champion, and ranged minions taking 1 turret attack and 2 basic attacks from a champion. champion.
    • Turrets deal 70% damage to Siege Minions and Super Minions. [1]
    • Turret damage is mitigated by armor - less Armor Penetration due to the Passive Piercing Bullets.
    • Inner Turrets have regenerative shields that affect both themselves and nearby allied champions for? life points. Additionally, all allied champions within 1100 unit range receive a shield that grows over time, scaling up to a shield with a maximum of 200 hit points. The turret shield stops regenerating if it has taken damage in the last 30 seconds.
    • When an Inner Turret is destroyed, each member of the offensive team gains 30 experience and 125 global gold, and 100 gold is distributed among the players who participated in destroying it.

    Inhibitor and Nexus Turrets

    Turret
    Life AD (Max) Armor RM Attack speed
    2000 152 (180) 100 100 4.0

    Both attack with a projectile that:

    • Ignores 82.5% of the target's armor.
    • Reduces damage dealt by the target by 15%.
    • Slows the target's movement speed by 10%.
    • With each hit, the beam gets 6 heating points until 120 points are reached. When the beam changes targets, warm-up restarts.
    • Gain + 1.05% damage per heating point, up to a maximum of + 125% bonus damage.

    Furthermore:

    • Both regenerate 1 health point per second.
    • When an Inhibitor Turret is destroyed, each member of the offensive team gains 100 experience and 175 global gold. Players who participated in the destruction of it do not earn additional gold.

    Turret rewards

    Destroying a turret grants both local and global gold.

    Global gold is awarded to all champions on the team that destroyed the turret, while local gold is shared among all champions who are near a turret when it is destroyed (rank 1200). Champions who are not within the 1200 range but within the 2500 range will receive local gold only if they helped destroy the turret.

    The first turret destroyed in the game grants an additional 150 local gold.

    Attack priority

    Turrets attack the first enemy to come into range until they die, move away from attack range, or are no longer a legal target to attack. When the current target becomes illegal for any reason, the turret will choose a new target. If multiple valid targets are within range, the turret will choose its target by following these priorities:

    1. The closest selectable trap (such as Turret Surprise box Turret Shaco).
    2. The closest enemy pet (such as Turret Summon: Tibbers from Turret Annie).
    3. The closest enemy Siege Minion or Super Minion.
    4. Yorick's Lady of the Mist.
    5. The closest enemy Fighting Minion.
    6. The closest enemy Mage Minion.
    7. The closest enemy champion.

    However, if an enemy champion deals damage to an allied champion that is within 1400 range of the turret, the turret will begin attacking that enemy champion. Damage can come from any source, even pets. Turrets will not attack enemy champions in this way that use non-damaging abilities (such as Turret Wall of Pain Turret Karthus. However, turrets will prioritize their attacks on enemy champions that attack or cast abilities that deal damage to allied champions even if that attack / ability is completely blocked.

    Attacking Turrets

    • Damage towards a turret is based on the champion's base attack damage + whichever is higher of bonus attack damage or 40% of ability power. It is not affected by armor or magic penetration.
    • Critical hits are recorded against turrets, but no additional damage is applied to them. The effect of the Frenzy Mastery Frenzy is also not applied.
    • Top and Middle Line Outer Turrets have 30 Champion Basic Attack Damage Reduction for the first 7 minutes of the game.

    Skills that deal additional damage to turrets

    • Impact effects
      • Twin Disciplines Twin Disciplines of Turret Akali
      • Turret Power Fist of Turret Blitzcrank
      • Turret Disabling blow of Turret Darius
      • Turret Silver Moon Razor Turret Diana
      • Turret Decisive Hit of Turret Thread
      • Turret Devastating Charge of Turret hecarim
      • Transform: Hammer of Mercury Transform: Hammer of Mercury and Turret Hyperload of Turret Jayce
      • Turret Shield of the Dawn of Turret Leona
      • Turret Glowing Bullets Turret Lucian
      • Turret Double Hit of Turret Master Yi
      • Turret Absorbing Strike Turret Nasus
      • Turret Knock down Turret Nidalee
      • Turret Fierceness of Turret Rengar
      • Turret Mangual of the North Winds Turret Sejuani (initial hit only, not area damage)
      • Ki Strike Ki Strike Turret Shen
      • Turret Twin bite of Turret Shyvana
      • Turret Power Chord of Turret Sona
      • Turret Noxian Diplomacy of Turret Heel
      • Turret Chew on Turret Trundle
      • Turret Choose a Letter from Turret Twisted fate
      • Turret Excessive force of Turret Vi
      • Throwing Thunder Throwing Thunder Turret volibear
      • Turret Crushing Blow of Turret Wukong
      • Turret Triple Claw Strike Turret Xin Zhao
      • Turret Short wick of Turret Ziggs
    • Effect area
      • Turret Trample on Turret Alistar
      • Turret Tremors of Turret Rammus
    • directed
      • Turret Get up! from Turret Azir

    Items that deal additional damage to turrets

    • Turret Curse of the Liche
    • Turret Bright
    • Turret Trinity Force
    • Turret Gauntlet of the Iceborn

    Skills that are affected when attacking turrets These abilities are affected when attacking a turret but do not deal additional damage:

    • Accumulation effect
      • Turret Spinning Ax Turret Draven
      • True Value True Value of Turret Graves
      • Turret Relentless Assault of Turret Jax
      • Visionary Visionary of Turret Nunu
      • Protecting Aegis Protecting Aegis of Turret Pantheon
    • Healing
      • Duelist Duelist of Turret Fiora
      • Hiten Style Hiten Style of Turret Irelia
      • War cry war cry of Turret Xin Zhao

    Skills that affect turrets

    • Turrets can be shielded by Turret Eye of the Storm Turret Janna, and is currently the only champion who can do it.

    Last hitting the turret does not grant bonuses to champions, unless they have a relevant effect:

    • Turret Data Loaded from Turret Twisted Fate grants you between 1 and 6 gold.
    • Turret Hawk shot Turret Ashe grants you 3 gold.
    • Sword of Greed Sword of Greed grants 2 gold.
    • Turret Carnivore Turret Cho'Gath restores a small amount of health and mana.
    • Turret Absorbing Strike Turret Nasus gains permanent damage.
    • Turret Get excited! from Turret Jinx activates granting 175% movement speed decaying over 4 seconds.

    Patch History

    V4.20:

    • Inhibitor and Nexus turrets now attack with lasers.
    • Inner turrets now grant shields.

    V4.11:

    • Penetrating Bullets: Hit damage increase increased from 25% to 37.5%.
    • Heating Up: Turrets now finish heating up after 2 hits instead of 3.
    • Turrets select targets a little faster.

    V4.7:

    • Fortification upgrade
      • Duration reduced from 8 to 7 minutes.
      • Champion damage reduction increased from 20 to 30.
      • Now it also applies to the outer turret of the lower lane, not just the middle and upper lane turrets.

    V4.1:

    • Outer Turrets no longer gain armor and bonus magic resistance for the first 8 minutes of the game.
    • Top and middle lane outer turrets now have 20 Champion Basic Attack Damage Reduction.

    V3.14:

    • Outer Turrets now award 100 Global Gold per player and 150 Gold distributed to players participating in their destruction.
    • Inner Turrets now award 125 Global Gold per player and 100 Gold distributed to players participating in their destruction.
    • Inhibitor Turrets now award 175 Global Gold per player.

    V3.5:

    • Turrets now deal 105% damage to champions on first attack, up from 94.5%.
    • Turrets now deal 25% bonus damage during consecutive attacks to the same champion (max 225%), up from 20% (max 210%).

    References

    1. ↑ 3.5 Patch Notes
    Structures
    Classic

      Inhibitor Turret

    Twisted forest

      Altar

    Dominion

      Capture point

    All

      Nexus · Obelisk of the Nexus · Shop



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