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"World go where you want!"
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The Recovery button within the game.
Withdrawal It is an ability that all players have access to regardless of the selected champion. Recovery causes the champion to channel for 8 seconds (4,5 seconds in Dominion). If the channeling is not interrupted, the champion will be teleported to the Resurrection Point of your team.
Summary
- 1 Gameplay
- 2 Enhanced Recovery
- 3 Enhanced Recovery
- 4 Development History
- 5 Recovery Animation
- 6 AFKs
- 7 Notes
- 8 Curiosities
- 9 Video
- 10 Patch history
Gameplay
Recovery is activated by clicking the Recovery button on the skills panel or by pressing the key for this skill ("B" by default). The Recovery channel can be interrupted by the champion performing any a series of actions such as using abilities or moving, being hit by attacks or spells from the enemy or by an ally using displacement spells such as Crystallize from
Anivia and
Pillar of Ice
Trundle. Actions that don't break the pipeline include: "emotes" (like / laugh, / joke), some summoner spells (like
Barrier), some items (like
Randuin's Omen) and allied spells used on you (such as
Eye of the Storm
Janna).
Enhanced Recovery


Dominion Enhanced Recovery
When Dominion was released, Recovery was remade to fit the rhythm of the fast-paced playstyle in this way, creating the Enhanced Recovery which takes 4.5 seconds to channel.
Increased Recovery
In the Season 2017, the Improved Recall Utility mastery (Season 2 Mastery) Improved Recall reduces the cast time of Recovery by 1 second and the casting time of Enhanced Recovery by 0.5 seconds.
In the Season 2017, the Three-Dimensional Utility Mastery Three-Dimensional reduces the cast time of Recovery by 1 second and in Dominion reduces the cast time of Enhanced Recovery by 0.5 seconds.
Development History
Archivo:Recall.jpgRecovery Illustration
The Recovery function was originally tied for the Blue Pill, which was an acquirable item that could be activated to return to base. The feature was later moved to an optional summoner spell, and finally an inherent characteristic of all champions.
Recovery Animation
Since patch V1.0.0.140, new champions and certain skins, such as Legendary Skins (ex Cho'Gath Superior Armor), have received a special recovery animation, and a few have received special phrases. Additionally, when an older champion gets a visual upgrade, all of their Skins are equipped with a new recovery animation.
Since the launch of I saw, with the exception of
Quinn, the recovery animations between the classic skin and the first-released antenative skin of a champion differ from each other. For instance,
Classic Lucian folds his weapons before him, while
Hired Gun Lucian generates a chair to sit with drinks in hand.
Below is a list of champions and skins that currently have a Recovery animation:
The following champions have a Recovery animation on all of their skins:
Champion | Skin(s) w/ Unique Animation |
---|---|
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none |
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The following champions do not have a Recovery animation with their classic appearance, nor with their alternate appearances. But some of the newer, event, or high-priced skins of these champions have a Recall animation and are listed below:
Champion | Skin(s) w/ Animations |
---|---|
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AFKs
When a player leaves the game his champion automatically walks back to base. Shortly after reaching the base, the champion gains a massive amount of magic resistance and armor, this prevents enemies from using global abilities (such as Requiem of
Karthus y
Whirling Death de
Draven) to instantly kill champions who have gone offline early in the game. Players who have disconnected before the game starts earn the same Magic Resistance / Armor
Notes
- Recovery is neither visible nor heard in the haze of battle
- Sometimes it is possible to take damage while using Recovery and still return to base. This happens when the damage is caused in a small amount of time (approximately 0.2 seconds or less) before the channeling is complete.
Curiosities
- The old
Blue Pill is possibly a reference to The Matrix movie. In the film, neo is offered the opportunity to take a red or blue pill, signifying his choice to continue living in the world he knows or to wake up.
- It was previously possible for champions with abilities to move towards an enemy champion to follow the enemy who just finished channeling Recovery and has teleported to the base, causing the champion to fly all the way to the enemy base.
- Projectiles still do
- If Recovery is used while the nexus is destroyed, the camera will stay in the center of the champion instead of going towards the destroyed nexus.
Video

League of Legends - The Recalls (All Recall Animations June 2014 Update)
Patch history
V4.4:
- Damaging a shielded champion will now interrupt Recall, even if the shield is not broken.
V4.1:
- Icon updated
V3.14
- Added new recall particles
V1.0.0.142:
- Improved Recall (Season 3 Mastery) Improved Recall no longer causes the
Recuperaci贸n sound to keep playing after the player cancels the spell.
Recuperaci贸n particles no longer appear on champions as they come out of Fog of War.
V1.0.0.135:
- Champions will now attempt to run home immediately when disconnecting, rather than attempting to
Recovery.
V1.0.0.101:
- Disconnected players will now run home if the
Recovery is interrupted.
V0.9.25.24:
Recuperaci贸n now has a buff icon and sound.
V0.9.22.9:
- Fixed a bug where for some machines the
Blue Pill image covers the first summoner spell slot.
June 19, 2009 Patch:
Blue Pill particle now correctly disappears upon being canceled or broken.
April 11, 2009 Patch:
- Removed buff icon for Teleport Home.
Alpha Week 7:
- Fixed an issue with Teleport Home and
Tear of the Goddess.
Alpha Week 6:
- Teleport Home skill now has a new particle that matches its duration.
Alpha Week 5:
Blue Pill cast time increased to 8 seconds from 4 seconds.
- Teleport Home is now also bound to "b" and added as a button in the HUD.
Alpha Week 4:
- Cast time on Teleport Home (Hotkey 7) increased to 8 seconds from 4 seconds.