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    Yarn/LoL

    Yarn/LoLThreadYarn/LoLYarn/LoLYarn/LoLYarn/LoLYarn/LoLYarn/LoL Yarn/LoL Gameplay Aesthetics Audio Curiosities

    Thread is a champion in League of Legends. [1]

    Skills

    Edit
    Perseverance
    Yarn/LoL

    Passive: Thread passively Yarn/LoL regenerates 「0.2 / 0.8% of its life maxim every half second 」「 2/8% of his life maxim every 5 seconds 」. and doubles to 「0.4 / 1.6% of its life maxim every half second 」「 4/16% of his life maxim every 5 seconds 」while below 25/50% of his life maxim.



    This regeneration is interrupted for 8 seconds if it takes damage from units other than Yarn/LoL minions or if it is hit by an ability of a Yarn/LoL enemy champion

    At level 11, the damage of Yarn/LoL Non-epic monsters will no longer stop Perseverance.

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    Notes
    • No additional details

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    Edit
    Decisive Strike COOLDOWN: 8
    Yarn/LoL

    Active: Thread se Yarn/LoL clean of all Yarn/LoL slows affect him and he gains 35% movement speed adicional for a few seconds.



    Movement Speed ​​Duration: 1 / 1.65 / 2.3 / 2.95 / 3.6

    Also, his next basic attack within 4.5 seconds causes Yarn/LoL Physical damage adicional, Yarn/LoL silencing his target for 1.5 seconds.

    Bonus Physical Damage: 30/60/90/120/150 (+ 50% AD)

    Decisive Strike resets the basic attack timer of Thread.

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    Notes
    • Decisive Strike has no cast time and does not interrupt previous orders for Thread.
      • El Yarn/LoL impact effect and bonus movement speed are independent (Thread can Yarn/LoL Silence your target and bonus movement speed will be maintained, duration permitting).
    • The enhanced attack will apply other on-hit effects and may cause Yarn/LoL Critical damage.
    • As with most of the Yarn/LoL Physical damage Yarn/LoL On hit, Decisive Strike's bonus damage will apply lifesteal.
      • You will not interact with it Yarn/LoL Critical damage.
        • It will affect the structures.
    • Decisive Strike will also remove the Yarn/LoL exhaustion in case it is inextricably linked with Yarn/LoL slow within the skill used against Thread.
      • For example, it will remove the Yarn/LoL depletion of Yarn/LoL Wither, but not from Yarn/LoL Hit on the ground.
    • Decisive Strike will remove the Yarn/LoL slowdown of Yarn/LoL Exhaustion, but not damage reduction, as they are two separate effects within a summoner spell.
    • Decisive Strike does not protect Thread of the reapplication of Yarn/LoL slowdowns on it.
      • La Yarn/LoL slowdown by Yarn/LoL area of ​​effect (like Yarn/LoL Ice Pillar) is reapplied immediately after removing if Thread stay in the corresponding area.
    • Decisive Strike's empowered attack triggers the effects of Yarn/LoL Energized on launch rather than on hit.
      • Since the empowered attack has a cast time, it's possible for the energized effect to kill its target and cause Decisive Strike to cancel without consuming the empowered attack.
      • Yarn/LoL Statikk's dagger cannot cause Yarn/LoL Critical Damage when used with Decisive Strike.



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    Edit
    Courage COOLDOWN: 23/21/19/17/15
    Yarn/LoL

    Passive: Thread Permanently gain 0.2 armor adicional and 0.2 magic resistance adicional each time you kill an enemy unit, up to a maximum of 30 upgrades on 150 units killed.


    After reaching maximum stacks, gain an additional 10% armor and 10% magic resistance.

    Duration: 2 / 2.75 / 3.5 / 4.25 / 5 Shield Strength: 70/95/120/145/170 (+ 20% health adicional)

    Active: Thread reduces the Yarn/LoL physical damage and Yarn/LoL incoming magic damage by 60% and has 60% Yarn/LoL toughness for the first 0.75 seconds. For the rest of the duration, Thread reduces incoming damage by 30%, Thread is additionally Yarn/LoL shielded and earns 60% of Yarn/LoL tenacity

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    Notes
    • Courage has no cast time and does not interrupt previous orders from Thread.
    • Courage stamina buffs are only earned when the skill levels up at least once, but Courage's passive is retroactive.
    • Any enemy unit counts towards the resistance buffs of Courage: Yarn/LoL champions, Yarn/LoL subjects, Yarn/LoL monsters (including epics), summoned units, and Yarn/LoL turrets. The improvement is the same in all these cases.
    • Courage will only get upgrades from Yarn/LoL tenacity of the unit killed by Thread same, Yarn/LoL Eye of the Herald and Yarn/LoL Portal Zz'Rot will not count.
    • Courage's active does not reduce Yarn/LoL real damage.

    Differences in specific maps
    Differences in the Yarn/LoL Howling Abyss
    • Additional assassination resistances changed to 0.5. Number of enemy kills required to reach maximum amount changed to 60.

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    Edit
    Judgment EFFECT RADIUS: 325 COOLDOWN: 9
    Yarn/LoL

    active: Thread can Yarn/LoL through units and quickly rotate his sword around his body 7 - ∞ (based on attack speed adicional) for 3 seconds, dealing Yarn/LoL Physical damage on each turn to nearby enemies. Judgment can inflict 33% (58% + Yarn/LoL 8% to 40%) as Yarn/LoL Physical damage adicional. Total damage is increased by 150% against Yarn/LoL non-epic monsters.

    Physical Damage per Turn: 4/8/12/16/20 (+ 0.8 - 1 (based on level)) (+32 / 34/36/38/40% AD) Damage to closest enemy per turn: 5/10 / 15/20/25 (+0 - 10.25 (depending on level)) (+ 40 / 42.5 / 45 / 47.5 / 50% AD)
    Yarn/LoL

    The closest enemy takes 25% damage adicional per turn. Enemy champions hit 6 times have their armor reduced by 25% for 6 seconds. Hitting after the sixth time updates the duration of the debuff.

    Yarn/LoL

    After 1 second, Thread He can reactivate Judgment to immediately cancel it, reducing its cooldown for the remaining duration.

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    Notes
    • Judgment is not a skill of Yarn/LoL channeling, so the effects of Yarn/LoL crowd control won't interrupt it.
      • Yarn/LoL Silenciar a Thread it will prevent you from deactivating the skill early.
    • Garen will benefit from the removal of Yarn/LoL slows and bonus movement speed of Yarn/LoL Decisive Strike while Judgment is active.
    • Judgment cancels the last move command of Thread at the end.
      • You will not be able to apply your Yarn/LoL silence Yarn/LoL to hit or bonus damage as he cannot attack in a basic way for the duration of Judgment.
    • Thread can launch Yarn/LoL Demacian Justice while Judgment is active, but will stop dealing damage if so.
    • Each turn deals damage simultaneously to all enemies within range when the turn is completed.

    Differences in specific maps
    Differences in Yarn/LoL URF
    • He cannot accumulate spinning throws.

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    Edit
    Demacian Justice RANGE TO TARGET: 400 COOLDOWN: 120/100/80
    Yarn/LoL

    Thread gana Yarn/LoL true vision of the target champion for 1 second, dealing Yarn/LoL true damage after a 0.5 second delay.

    True Damage: 150/300/450 (+25 / 30/35% of health missing Of the objective)
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    • If the target turns Yarn/LoL untargetable, the ability will be canceled but will not go on cooldown.
    • Thread can Yarn/LoL blink during the cast time without canceling the ability.

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    See also

    League of Legends | Campeones
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    Canceled Champions
    • Yarn/LoL Ao Shin
    • Yarn/LoL Avasha
    • Yarn/LoL Averdrian
    • Yarn/LoL CeeCee
    • Yarn/LoL Cyborg Cowboy
    • Yarn/LoL Eagle Rider
    • Yarn/LoL Gavid
    • Yarn/LoL Husk
    • Yarn/LoL Iron Engineer
    • Yarn/LoL Ivan
    • Yarn/LoL Omen
    • Yarn/LoL Pingu
    • Yarn/LoL Priscilla
    • Yarn/LoL Rob Blackblade
    • Yarn/LoL Seth
    • Yarn/LoL Tabu
    • Yarn/LoL Tiki
    • Yarn/LoL Urf
    • Yarn/LoL Well

    References

    1. ↑ Garen's profile page at LeagueOfLegends.com
    League of Legends | Campeones
    • Yarn/LoL
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    Canceled Champions
    • Yarn/LoL Ao Shin
    • Yarn/LoL Avasha
    • Yarn/LoL Averdrian
    • Yarn/LoL CeeCee
    • Yarn/LoL Cyborg Cowboy
    • Yarn/LoL Eagle Rider
    • Yarn/LoL Gavid
    • Yarn/LoL Husk
    • Yarn/LoL Iron Engineer
    • Yarn/LoL Ivan
    • Yarn/LoL Omen
    • Yarn/LoL Pingu
    • Yarn/LoL Priscilla
    • Yarn/LoL Rob Blackblade
    • Yarn/LoL Seth
    • Yarn/LoL Tabu
    • Yarn/LoL Tiki
    • Yarn/LoL Urf
    • Yarn/LoL Well


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