







Thread is a champion in League of Legends. [1]
Skills
EditPerseverance |
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Passive: Thread passively |
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This regeneration is interrupted for 8 seconds if it takes damage from units other than |
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At level 11, the damage of |
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Notes
- No additional details
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Edit
Decisive Strike | COOLDOWN: 8 |
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Active: Thread se |
Movement Speed Duration: 1 / 1.65 / 2.3 / 2.95 / 3.6 |
Also, his next basic attack within 4.5 seconds causes |
Bonus Physical Damage: 30/60/90/120/150 (+ 50% AD) | |
Decisive Strike resets the basic attack timer of Thread. |
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Notes
- Decisive Strike has no cast time and does not interrupt previous orders for Thread.
- El
impact effect and bonus movement speed are independent (Thread can
Silence your target and bonus movement speed will be maintained, duration permitting).
- El
- The enhanced attack will apply other on-hit effects and may cause
Critical damage.
- As with most of the
Physical damage
On hit, Decisive Strike's bonus damage will apply lifesteal.
- You will not interact with it
Critical damage.
- It will affect the structures.
- You will not interact with it
- Decisive Strike will also remove the
exhaustion in case it is inextricably linked with
slow within the skill used against Thread.
- For example, it will remove the
depletion of
Wither, but not from
Hit on the ground.
- For example, it will remove the
- Decisive Strike will remove the
slowdown of
Exhaustion, but not damage reduction, as they are two separate effects within a summoner spell.
- Decisive Strike does not protect Thread of the reapplication of
slowdowns on it.
- La
slowdown by
area of effect (like
Ice Pillar) is reapplied immediately after removing if Thread stay in the corresponding area.
- La
- Decisive Strike's empowered attack triggers the effects of
Energized on launch rather than on hit.
- Since the empowered attack has a cast time, it's possible for the energized effect to kill its target and cause Decisive Strike to cancel without consuming the empowered attack.
Statikk's dagger cannot cause
Critical Damage when used with Decisive Strike.
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Edit
Courage | COOLDOWN: 23/21/19/17/15 |
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Passive: Thread Permanently gain 0.2 armor adicional and 0.2 magic resistance adicional each time you kill an enemy unit, up to a maximum of 30 upgrades on 150 units killed. |
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After reaching maximum stacks, gain an additional 10% armor and 10% magic resistance. |
Duration: 2 / 2.75 / 3.5 / 4.25 / 5 Shield Strength: 70/95/120/145/170 (+ 20% health adicional) | |
Active: Thread reduces the |
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Notes
- Courage has no cast time and does not interrupt previous orders from Thread.
- Courage stamina buffs are only earned when the skill levels up at least once, but Courage's passive is retroactive.
- Any enemy unit counts towards the resistance buffs of Courage:
champions,
subjects,
monsters (including epics), summoned units, and
turrets. The improvement is the same in all these cases.
- Courage will only get upgrades from
tenacity of the unit killed by Thread same,
Eye of the Herald and
Portal Zz'Rot will not count.
- Courage's active does not reduce
real damage.
Differences in specific maps
Differences in the

- Additional assassination resistances changed to 0.5. Number of enemy kills required to reach maximum amount changed to 60.
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Judgment | EFFECT RADIUS: 325 COOLDOWN: 9 |
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active: Thread can |
Physical Damage per Turn: 4/8/12/16/20 (+ 0.8 - 1 (based on level)) (+32 / 34/36/38/40% AD) Damage to closest enemy per turn: 5/10 / 15/20/25 (+0 - 10.25 (depending on level)) (+ 40 / 42.5 / 45 / 47.5 / 50% AD) |
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The closest enemy takes 25% damage adicional per turn. Enemy champions hit 6 times have their armor reduced by 25% for 6 seconds. Hitting after the sixth time updates the duration of the debuff. |
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After 1 second, Thread He can reactivate Judgment to immediately cancel it, reducing its cooldown for the remaining duration. |
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Notes
- Judgment is not a skill of
channeling, so the effects of
crowd control won't interrupt it.
Silenciar a Thread it will prevent you from deactivating the skill early.
- Garen will benefit from the removal of
slows and bonus movement speed of
Decisive Strike while Judgment is active.
- Judgment cancels the last move command of Thread at the end.
- You will not be able to apply your
silence
to hit or bonus damage as he cannot attack in a basic way for the duration of Judgment.
- You will not be able to apply your
- Thread can launch
Demacian Justice while Judgment is active, but will stop dealing damage if so.
- Each turn deals damage simultaneously to all enemies within range when the turn is completed.
Differences in specific maps
Differences in

- He cannot accumulate spinning throws.
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Demacian Justice | RANGE TO TARGET: 400 COOLDOWN: 120/100/80 |
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Thread gana |
True Damage: 150/300/450 (+25 / 30/35% of health missing Of the objective) |
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Notes
- If the target turns
untargetable, the ability will be canceled but will not go on cooldown.
- Thread can
blink during the cast time without canceling the ability.
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See also
League of Legends | CampeonesCanceled Champions |
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References
- ↑ Garen's profile page at LeagueOfLegends.com
Canceled Champions |
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