Yarn/LoL

Who I am
Aina Prat
@ainaprat
Author and references
Thread  Gameplay Aesthetics Audio Curiosities

Thread is a champion in League of Legends. [1]

Skills

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Perseverance

Passive: Thread passively  regenerates 「0.2 / 0.8% of its life maxim every half second 」「 2/8% of his life maxim every 5 seconds 」. and doubles to 「0.4 / 1.6% of its life maxim every half second 」「 4/16% of his life maxim every 5 seconds 」while below 25/50% of his life maxim.



This regeneration is interrupted for 8 seconds if it takes damage from units other than  minions or if it is hit by an ability of a  enemy champion

At level 11, the damage of  Non-epic monsters will no longer stop Perseverance.

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Info
Notes
  • No additional details

Video
Edit
Decisive Strike COOLDOWN: 8

Active: Thread se  clean of all  slows affect him and he gains 35% movement speed adicional for a few seconds.



Movement Speed ​​Duration: 1 / 1.65 / 2.3 / 2.95 / 3.6

Also, his next basic attack within 4.5 seconds causes  Physical damage adicional,  silencing his target for 1.5 seconds.

Bonus Physical Damage: 30/60/90/120/150 (+ 50% AD)

Decisive Strike resets the basic attack timer of Thread.

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Notes
  • Decisive Strike has no cast time and does not interrupt previous orders for Thread.
    • El  impact effect and bonus movement speed are independent (Thread can  Silence your target and bonus movement speed will be maintained, duration permitting).
  • The enhanced attack will apply other on-hit effects and may cause  Critical damage.
  • As with most of the  Physical damage  On hit, Decisive Strike's bonus damage will apply lifesteal.
    • You will not interact with it  Critical damage.
      • It will affect the structures.
  • Decisive Strike will also remove the  exhaustion in case it is inextricably linked with  slow within the skill used against Thread.
    • For example, it will remove the  depletion of Wither, but not from Hit on the ground.
  • Decisive Strike will remove the  slowdown of Exhaustion, but not damage reduction, as they are two separate effects within a summoner spell.
  • Decisive Strike does not protect Thread of the reapplication of  slowdowns on it.
    • La  slowdown by  area of ​​effect (like Ice Pillar) is reapplied immediately after removing if Thread stay in the corresponding area.
  • Decisive Strike's empowered attack triggers the effects of  Energized on launch rather than on hit.
    • Since the empowered attack has a cast time, it's possible for the energized effect to kill its target and cause Decisive Strike to cancel without consuming the empowered attack.
    • Statikk's dagger cannot cause  Critical Damage when used with Decisive Strike.



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Edit
Courage COOLDOWN: 23/21/19/17/15

Passive: Thread Permanently gain 0.2 armor adicional and 0.2 magic resistance adicional each time you kill an enemy unit, up to a maximum of 30 upgrades on 150 units killed.


After reaching maximum stacks, gain an additional 10% armor and 10% magic resistance.

Duration: 2 / 2.75 / 3.5 / 4.25 / 5 Shield Strength: 70/95/120/145/170 (+ 20% health adicional)

Active: Thread reduces the  physical damage and  incoming magic damage by 60% and has 60%  toughness for the first 0.75 seconds. For the rest of the duration, Thread reduces incoming damage by 30%, Thread is additionally  shielded and earns 60% of  tenacity

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Notes
  • Courage has no cast time and does not interrupt previous orders from Thread.
  • Courage stamina buffs are only earned when the skill levels up at least once, but Courage's passive is retroactive.
  • Any enemy unit counts towards the resistance buffs of Courage:  champions,  subjects,  monsters (including epics), summoned units, and  turrets. The improvement is the same in all these cases.
  • Courage will only get upgrades from  tenacity of the unit killed by Thread same, Eye of the Herald and Portal Zz'Rot will not count.
  • Courage's active does not reduce  real damage.

Differences in specific maps
Differences in the  Howling Abyss
  • Additional assassination resistances changed to 0.5. Number of enemy kills required to reach maximum amount changed to 60.

Video
Edit
Judgment EFFECT RADIUS: 325 COOLDOWN: 9

active: Thread can  through units and quickly rotate his sword around his body 7 - ∞ (based on attack speed adicional) for 3 seconds, dealing  Physical damage on each turn to nearby enemies. Judgment can inflict 33% (58% +  8% to 40%) as  Physical damage adicional. Total damage is increased by 150% against  non-epic monsters.

Physical Damage per Turn: 4/8/12/16/20 (+ 0.8 - 1 (based on level)) (+32 / 34/36/38/40% AD) Damage to closest enemy per turn: 5/10 / 15/20/25 (+0 - 10.25 (depending on level)) (+ 40 / 42.5 / 45 / 47.5 / 50% AD)

The closest enemy takes 25% damage adicional per turn. Enemy champions hit 6 times have their armor reduced by 25% for 6 seconds. Hitting after the sixth time updates the duration of the debuff.

After 1 second, Thread He can reactivate Judgment to immediately cancel it, reducing its cooldown for the remaining duration.

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Notes
  • Judgment is not a skill of  channeling, so the effects of  crowd control won't interrupt it.
    •  Silenciar a Thread it will prevent you from deactivating the skill early.
  • Garen will benefit from the removal of  slows and bonus movement speed of Decisive Strike while Judgment is active.
  • Judgment cancels the last move command of Thread at the end.
    • You will not be able to apply your  silence  to hit or bonus damage as he cannot attack in a basic way for the duration of Judgment.
  • Thread can launch Demacian Justice while Judgment is active, but will stop dealing damage if so.
  • Each turn deals damage simultaneously to all enemies within range when the turn is completed.

Differences in specific maps
Differences in  URF
  • He cannot accumulate spinning throws.

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Edit
Demacian Justice RANGE TO TARGET: 400 COOLDOWN: 120/100/80

Thread gana  true vision of the target champion for 1 second, dealing  true damage after a 0.5 second delay.

True Damage: 150/300/450 (+25 / 30/35% of health missing Of the objective)
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Notes
  • If the target turns  untargetable, the ability will be canceled but will not go on cooldown.
  • Thread can  blink during the cast time without canceling the ability.

Video

See also

League of Legends | Campeones
Canceled Champions
  •  Ao Shin
  •  Avasha
  •  Averdrian
  •  CeeCee
  •  Cyborg Cowboy
  •  Eagle Rider
  •  Gavid
  •  Husk
  •  Iron Engineer
  •  Ivan
  •  Omen
  • Pingu
  •  Priscilla
  •  Rob Blackblade
  •  Seth
  •  Tabu
  •  Tiki
  •  Urf
  •  Well

References

  1. ↑ Garen's profile page at LeagueOfLegends.com
League of Legends | Campeones
Canceled Champions
  •  Ao Shin
  •  Avasha
  •  Averdrian
  •  CeeCee
  •  Cyborg Cowboy
  •  Eagle Rider
  •  Gavid
  •  Husk
  •  Iron Engineer
  •  Ivan
  •  Omen
  • Pingu
  •  Priscilla
  •  Rob Blackblade
  •  Seth
  •  Tabu
  •  Tiki
  •  Urf
  •  Well


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