Notes
- In the modes where the sentries are disabled, Zombie Sentinel is exchanged with
Phantom Pore.
- Generate 10 Zombie Sentinels grants you a total of 18 DA adicional o 30 PH (adaptable).
- When a user of Zombie Sentinel reveals a sentinel through a
drone explorer, a
control sentry or a
Seer Outbreak, you do not have to hit the sentry to generate a Zombie Sentinel (if the sentry dies).
Version history
V9.7- New effect:
- Al
shoot down an enemy sentry, summons a
Friendly Zombie Sentinel in place (10 second assist timer). If the
brush in which you killed the enemy sentry already contains an allied sentry, instead you get a Zombie Sentinel in your Trinket Slot that can be placed anywhere within the next 30 seconds.
- Gain 1.2 AD adicional o 2 AP (adaptive) for each Zombie Sentinel generated, up to 10, for a maximum of 12 AD adicional o 20 PH (adaptable).
- After spawning 10 Zombie Sentinels, gain 6 AD adicional or 10 PH (adaptable) additional.
- Zombie Sentinels grant
Vision at 1100 units, are visible to the enemy team, have 1 health, last 120 seconds, and do not count towards your sentry limit.
- Killing a Zombie Sentinel will grant 1
.
- Al
- Old effect:
- Al
shoot down an enemy sentry, summons a
Friendly Zombie Sentinel in place (10 second assist timer), and your next attack against a
enemy champion causes 30 - 90 (based on level) of
magic damage. If the
brush in which you killed the enemy sentry already contains an allied sentry, instead you get a Zombie Sentinel in your Trinket Slot that can be placed anywhere within the next 30 seconds.
- Zombie Sentinels grant
Vision at 1100 units, are visible to the enemy team, have 1 health, last 120 seconds, and do not count towards your sentry limit.
- Killing a Zombie Sentinel will grant 1
.
- Al
- Removed: Zombie Sentinels no longer spawn from depleted friendly Sentinels.
- New effect:
shoot down an enemy sentry, your next attack against a
enemy champion deals 30 - 90 (based on level) of
magic damage.
- Duration increased to 120 seconds from Error de Lua: bad argument #1 to 'lc' (string expected, got nil).;" data-size="18" data-values="30,30,30,30,36,42,49,55,62,68,75,81,88,94,101,107,114,120,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18" data-label1="Nivel" data-label2="Valor" data-useformula="" data-displayformula="" data-key1="" data-key2="" data-start="" data-end="" data-values1="," data-values2="," data-round1="2" data-round2="2">30 − 120 (según el nivel).
- Duration increased to Error de Lua: bad argument #1 to 'lc' (string expected, got nil).;" data-size="18" data-values="30,30,30,30,36,42,49,55,62,68,75,81,88,94,101,107,114,120,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18" data-label1="Nivel" data-label2="Valor" data-useformula="" data-displayformula="" data-key1="" data-key2="" data-start="" data-end="" data-values1="," data-values2="," data-round1="2" data-round2="2">30 − 120 (según el nivel) segundos de <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: Error de Lua: bad argument #1 to 'lc' (string expected, got nil).;" data-size="18" data-values="60,67,74,81,88,95,102,109,116,124,131,138,145,152,159,166,173,180,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18" data-label1="Nivel" data-label2="Valor" data-useformula="" data-displayformula="" data-key1="" data-key2="" data-start="" data-end="" data-values1="," data-values2="," data-round1="2" data-round2="2">60 − 180 (según el nivel).
- Bug Fixed: No longer incorrectly creates Zombie Sentinels when killing a player summoned trap.
- Sentinel duration reduced to Error de Lua: bad argument #1 to 'lc' (string expected, got nil).;" data-size="18" data-values="60,67,74,81,88,95,102,109,116,124,131,138,145,152,159,166,173,180,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18" data-label1="Nivel" data-label2="Valor" data-useformula="" data-displayformula="" data-key1="" data-key2="" data-start="" data-end="" data-values1="," data-values2="," data-round1="2" data-round2="2">60 − 180 (según el nivel) segundos de 180 en todos los niveles.
When a user of Zombie Sentinel reveals a sentinel through a drone explorer, a
control sentry or a
Seer Outbreak, you do not have to hit the sentry to generate a Zombie Sentinel (if the sentry dies).
V7.23
- New Effect: Killing a Zombie Sentinel now grants 1
.
- Runa de
Slot domination 2.
- Passive: Al
shoot down an enemy sentry, summons a
Friendly Zombie Sentinel in place (10 second assist timer). If the
brush in which you killed the enemy sentry already contains an allied sentry, instead you get a Zombie Sentinel in your Trinket Slot that can be placed anywhere within the next 30 seconds.
- Zombie Sentinels grant
Vision at 1100 units, are visible to the enemy team, have 1 health, last 120 seconds, and do not count towards your sentry limit.
- Additionally, your own Sentinels will summon a Zombie Sentinel when they run out. This does not happen if they are replaced due to the protection limit.
- Passive: Al
References
v eRunas![]() |
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: File: Chrysalis rune.png: File: Chrysalis rune.png ▪: File: Reflective Breastplate rune.png: File: Reflective Breastplate rune.png ▪ Celestial Body Celestial Body ▪ |
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: File: Chrysalis rune.png: File: Chrysalis rune.png ▪: File: Reflective Breastplate rune.png: File: Reflective Breastplate rune.png ▪ Celestial Body Celestial Body ▪ |