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"It's a museum piece!"
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Blood Razor it was an enchantment on

Recipe
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Cost analysis
Gold value- 50% attack speed = 1250
- Total Gold Value = 1250
- Total Gold Value = 1250
passive gold value
- 4 damage on impact (per 100 of the target's maximum health) = 100
Gold efficiency *
Blood Razor is 47.62% gold profitable
without your passive.
- The gold efficiency of Blood Razor further increases by 3.81% for every 100 of the target's maximum health, ie +1 gold value for the target's maximum 1 life.
Blood Razor Reaches 100% gold efficiency against targets with 1375 maximum health.
- The maximum possible gold efficiency against minions and monsters is 119.05%, against targets with a maximum health of 1875 or more.
- Because it is an enchantment, for this calculation it must be considered that this object is combined with
Skirmisher's Saber or
Stalker's Sword.
Possible Improvement To









Similar Objects




Notes
- Additional damage cannot cause
critical damage and does not apply life steal.
Curiosities
- This enchantment replaced the enchantment
Devourer in patch V6.9.
- This enchantment resembles a removed item called Madred's Blood Razor Madred's Blood Razor. Not only do they have a similar name, but their passives are similar, with the difference that Madred's Blood Razor's passive Madred's Blood Razor deals magic damage, while
Blood Razor causes physical harm.
- Being physical damage rather than magic damage means it has better synergy with armor penetration, allowing it to scale better in the late game. It's worse early though, as most champions have more armor than early magic resistance and it's easier to detail for armor.
Icons


Patch history
V10.23 - Eliminate- Removed from the game.
- Added as a possible enchantment upgrade for
Sword of Lurking Pride.
- Can no longer be built from Tracker's Knife Tracker's Knife, due to the item being removed from the game.
- Attack speed increased to 50% from 40%.
- Impact damage increased to 4% of health maxim of the 3% life goal maxim Of the objective.
V6.9: Added
- Replaces the
Devourer.
- Recipe:
Recurve Bow + Level 2 Jungle Item + 625
- Grants 40% Attack Speed.
- Unique Passive: Basic attacks deal 3% of the target's maximum health as additional physical damage on hit, up to a maximum of 75 damage against minions and monsters.
References
Object list
Initial Objects










































































































































































































































































































Cost analysis
Gold value- 50% attack speed = 1250
- Total Gold Value = 1250
- Total Gold Value = 1250
passive gold value
- 4 damage on impact (per 100 of the target's maximum health) = 100
Gold efficiency *
Blood Razor is 47.62% gold profitable
without your passive.
- The gold efficiency of Blood Razor further increases by 3.81% for every 100 of the target's maximum health, ie +1 gold value for the target's maximum 1 life.
Blood Razor Reaches 100% gold efficiency against targets with 1375 maximum health.
- The maximum possible gold efficiency against minions and monsters is 119.05%, against targets with a maximum health of 1875 or more.
- Because it is an enchantment, for this calculation it must be considered that this object is combined with
Skirmisher's Saber or
Stalker's Sword.
Possible Improvement To









Similar Objects




Notes
- Additional damage cannot cause
critical damage and does not apply life steal.
Curiosities
- This enchantment replaced the enchantment
Devourer in patch V6.9.
- This enchantment resembles a removed item called Madred's Blood Razor Madred's Blood Razor. Not only do they have a similar name, but their passives are similar, with the difference that Madred's Blood Razor's passive Madred's Blood Razor deals magic damage, while
Blood Razor causes physical harm.
- Being physical damage rather than magic damage means it has better synergy with armor penetration, allowing it to scale better in the late game. It's worse early though, as most champions have more armor than early magic resistance and it's easier to detail for armor.
Icons


Patch history
V10.23 - Eliminate- Removed from the game.
- Added as a possible enchantment upgrade for
Sword of Lurking Pride.
- Can no longer be built from Tracker's Knife Tracker's Knife, due to the item being removed from the game.
- Attack speed increased to 50% from 40%.
- Impact damage increased to 4% of health maxim of the 3% life goal maxim Of the objective.
V6.9: Added
- Replaces the
Devourer.
- Recipe:
Recurve Bow + Level 2 Jungle Item + 625
- Grants 40% Attack Speed.
- Unique Passive: Basic attacks deal 3% of the target's maximum health as additional physical damage on hit, up to a maximum of 75 damage against minions and monsters.
References
Object list
Initial Objects










































































































































































































































































































Object list
Initial Objects









































































































































































































































































































