Notes
- The original summoner spells continue to cool in the background while swapping.
- The summoner spells available to choose from are:
Maps | Summoner Spells | ||
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Summoner's Rift Twisted forest |
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Howling Abyss | ![]() |
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Strategy
- If selected whenever available, and if you choose a unique summoner spell each time, a new summoner spell can be chosen at:
Spell available | Spells only selected | Chill |
---|---|---|
PM6:00 | 0 | 240s |
PM10:00 | 1 | 220s |
PM13:40 | 2 | 200s |
PM17:00 | 3 | 180s |
PM20:00 | 4 | 160s |
PM22:40 | 5 | 140s |
PM25:00 | 6 | 120s |
One every 2 minutes thereafter. | 120s |
Multimedia








Version History
V10.15- Initial cooldown increased from 240 seconds to 300 seconds.
- Minimum cooldown increased from 120 seconds to 150 seconds.
- Unique Summoner spell cooldown reduction increased from 20 seconds to 25 seconds.
- New Effect: Cooldown is now limited after switching to 6 unique spells.
- Exchange cooldown reduction increased to 20 seconds from 15.
- Fixed Bug: Have
Hexdestello no longer allows you to have two
Sparkles at the same time.
- Bug fixed: Fixed a bug where swapping
Hex flash to a different Summoner Spell would prevent that Summoner Spell from being used while in combat.
- New effect:
- While out of combat, swap one of your equipped Summoner Spells for a new single-use Summoner Spell.
- Your first trade will be available at the 6 minute mark, with an initial cooldown of 240 seconds. Selecting a Summoner Spell reduces the exchange cooldown by 15 seconds, up to once for a single Summoner Spell, down to a minimum of 120 seconds cooldown. You must switch to 3 different Summoner Spells before reverting to one you've already used.
- Selecting a Summoner Spell puts it on a 5 second cooldown.
- Using a selected Summoner Spell puts the Summoner Spell in the same slot on a 10 second cooldown.
- The original Summoner Spells continue to cool in the background while swapping.
- You can now trade your Summoner Spells anywhere on the map as long as you are out of combat.
- Close tab Open Spell Book while you're dead no longer prevents you from reopening it until you reappear.
- Old effect:
- Reduces the cooldown of Summoner Spells by 15%.
- Additionally, you can trade your Summoner Spells while in the shop by exchanging Summoner Shards. You get your first Summoner Shard at 2:00, and then earn another every 6 minutes, up to a maximum of 2 at a time.
- Newly acquired Summoner Spells will inherit any remaining cooldown from the Summoner Spell they are replacing.
- Summoner Spell cooldown reduction reduced to 15% from 25%
- Bug Fixed: Now correctly updates its user's Summoner Spell icons in spectator mode.
- Key rune of
Inspiration.
- Passive: Reduces the cooldown of Summoner Spells by 15%.
- Additionally, you can trade your Summoner Spells while in the shop by exchanging Summoner Shards. You get your first Summoner Shard at 2:00, and then earn another every 6 minutes, up to a maximum of 2 at a time.
- Newly acquired Summoner Spells will inherit any remaining cooldown from the Summoner Spell they are replacing.
- The exchange to
Punishment during a game will not grant access to Jungle items, and you may not have the same Summoner Spell twice.
References
v eRunas![]() |
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: File: Chrysalis rune.png: File: Chrysalis rune.png ▪: File: Reflective Breastplate rune.png: File: Reflective Breastplate rune.png ▪ Celestial Body Celestial Body ▪ |
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: File: Chrysalis rune.png: File: Chrysalis rune.png ▪: File: Reflective Breastplate rune.png: File: Reflective Breastplate rune.png ▪ Celestial Body Celestial Body ▪ |