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    Speed ​​of movement

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    Alejandra Rangel
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    • Last updated: V5.5.


    • 1 Calculations
      • 1.1 Movement speed limits
      • 1.2 Accumulation of slowdowns
        • 1.2.1 Example
      • 1.3 Resistance to slowdowns
    • 2 Fixed movement speed increase
      • 2.1 Objects
      • 2.2 Champion skills
    • 3 Percentage increase in movement speed
      • 3.1 Objects
        • 3.1.1 Main
      • 3.2 Champion skills
      • 3.3 Summoner spells
      • 3.4 Masteries
      • 3.5 Speech
      • 3.6 Neutral improvements
    • 4 Multiplicative speed increases
      • 4.1 Objects
      • 4.2 Champions
      • 4.3 Summoner spell
    • 5 Slowing movement speed
    • 6 Base Movement Speed ​​per Champion
    • 7 General Guide on Movement Speed ​​and Slowdowns (English Video)

    Speed ​​of movement is a champion stat that represents the speed at which a champion travels across a map. One point of movement speed is translated as one game unit traveled per second (As a frame of reference, the basic attacks of Ashe have a range of 600 game units).


    A champion with 300 movement speed (half the range of Ashe) will take 2 seconds to travel that distance.

    Each champion starts the game with a certain base movement speed, going from 325 (for example Anivia and Nautilus) up to 355 ( Master Yi and Pantheon) units per second. For a list of all champions' movement speed, see Champion Base Stats.

    This movement speed can be increased by flat and percentage bonuses and reduced by slows. These effects can come from neutral items, champion abilities, spells, masteries, runes, or buffs.


    The movement speed of a champion is given by the following formula:

    (Base Movement Speed ​​+ Fixed Movement Bonuses) × (1 + Additional Percentage Movement Bonuses) × (1 + First Multiplicative Percentage Movement Bonus) × .... × (1 + Last Multiplicative Percentage Movement Bonus) × ( 1 - Slowdown Ratio × Slowdown Resistance Ratio)

    Then a limitation is applied to the result.

    Fixed bonuses apply first, then additional percentage bonuses, then multiplicative percentage bonuses, and slows, then capping. Since bonuses and slows apply to each other, a champion affected by a 20% bonus and a 20% slow will still have a reduced net movement speed (for example, 300 × 1.2 × 0.8 = 288).

    Movement speed limits

    When pure movement speed is greater than 415, one of the following two limitations applies:

    • The pure speed between 415 and 490 is multiplied by 80%.
    • The pure speed over 490 is multiplied by 50%.

    Both ranges see their reductions applied at the same time before being added together again.

    For example, if the calculated pure speed is 600 before the throttle starts, it reduces to (600 - 490) × 0.5 + (490 - 415) × 0.8 + 415 = 530, which translates to a reduction in the 11.7% of original movement speed.

    These are the simplified formulas:

    • If the pure speed is 415 or less, no limitation is applied.
    • If the pure velocity is between 415 and 490, the final velocity is limited to VP × 0.8 + 83.
    • If the pure velocity is greater than 490, the final velocity is limited to VP × 0.5 + 230.

    When the pure speed is less than 220, another limitation applies:

    • If the pure speed is less than 220, it is multiplied by 50% and added to 110.
    Example: If the calculated pure speed is 180 before the capping starts, it is increased to 180 × 0.5 + 110 = 200.

    Accumulation of slowdowns

    Slow effects follow particular rules when stacking:

    • If a champion is affected by multiple slows, the most powerful will be the one that is applied completely, while the others will be applied sequentially with a 65% reduced effectiveness up to 35% of its original power.
    • Slow effects derived from items with the same name or the same named item effect DO NOT they accumulate, even if they come from different champions. Only the most powerful slow of an item will be applied at a time. The exception to this is the active effect of Omen of Randuin, Sablepistola Hextech, Sword of the Ruined King and Muddy Waters Saber of Muddy Waters, which do stack with slows from other items normally because they are considered champion abilities for purposes of target slowing.
    • Attack a champion with the upgrade Ashes Emblem when the target is already affected by that slow will reapply the debuff, resetting the duration. DO NOT it will increase the power of the slowdown. The same is true for the summoner spell Exhaustion.


    A champion with 400 pure movement speed affected by a 40% slow for 2 seconds and a 20% slow for 5 seconds at the same time.

    • For the first two seconds, he will have (1 - 0.4) × (1 - 0.2 × 0.35) = 0.6 × 0.93 = 55.8% of his original movement speed (an effective slow of 44.2%). So you will have 400 × 0.558 = 223.2 pure movement speed.
    • For the next three seconds, the effective slow will be 20% so it will have 400 × 0.8 = 320 movement speed.
    • After that, it will return to its normal speed of 400.

    Slow Resistance

    Slow Resistance is a stat that decreases the effectiveness of slows by a percentage. Currently obtainable only with the Swiftness Mastery Swiftness, with Boots of Swiftness, Elixir of Iron and Frost Frost of Sejuani. This statistic is accumulated multiplicatively.

    A champion with Boots of Swiftness and 400 movement speed of 400 affected by a 40% slow will give you a movement speed of 400 × (1 - (0.4 × 0.75)) = 280, which equates to a 30% slow with no slow resistance .

    Fixed movement speed increase

    The bonus given by these champion items or abilities are fixed increases to the champion's base movement speed. These flat bonuses increase the effectiveness of the percentage bonuses.

    Buying boots from the shop grants the champion a flat increase in movement speed. Champions cannot purchase more than one pair of boots. The bonus of these is quite large compared to their cost and is essential for all champions.


    Main article: Movement speed objects

    Champion abilities

    • Arachnid form of Elise passively grants him 25 Movement Speed ​​while in Spider Form.
    • Dark Frenzy Dark Frenzy of Evelynn grants her 4/8/12/16/20 movement speed for 3 seconds each time she hits an enemy champion with her abilities. This effect stacks up to 4 times.
    • Gene's Fury Gnar passively grants him 10 - 30 flat movement speed while in his Mini Gnar Mini Gnar form.
    • Hextech capacitor Jayce grants him 40 movement speed for 1.25 seconds each time he uses his Transform.
    • Lightning Boost of Kennen grants him 335 Movement Speed ​​for 3 seconds.
    • Alarde of Miss Fortune passively grants her 25 movement speed after taking no damage for 5 seconds, gradually increasing to 70 movement speed over 5 seconds.
    • Swell of Nami grants 40 (+ 10% AP) movement speed for 1.5 seconds when Nami's abilities affect allied champions.
    • Keen Senses of Quinn grants her 20/30/40/50/60 movement speed for 3 seconds when she attacks a target marked Vulnerable by Harasser.
    • Desperate Power Desperate Power of Ryze grants you 80 Movement Speed ​​for 5/6/7 seconds.
    • Potion of Insanity Potion of Insanity Singed grants him 35/50/65 movement speed for 25 seconds.
    • Light Feet of Sivir grants him movement speed for 2 seconds when he hits an enemy champion with his abilities or basic attacks.
    • Seismic Fragment of Malphite steals 14/17/20/23/26% movement speed from the target as a movement speed bonus for 4 seconds.
    • Song of Celerity Sona Sona receives a 13/14/15/16/17% movement speed increase (+ 7.5% per 100 AP) that decays for 3 seconds to the value granted by her aura.
    • Monkey Agility Udyr grants him 5 speed for 5 seconds each time he changes position. This effect stacks up to 3 times.
    • Night Hunter by Vayne passively grants him 30 movement speed when advancing towards an enemy champion. Final Hour grants you 90 Movement Speed ​​for 8/10/12 seconds when advancing towards an enemy champion.

    Movement speed percentage increase

    The bonus movement speed granted by these items or champion abilities is based on a percentage of the bonus compared to the total fixed movement speed (before all sources of percentage movement speed bonuses are factored out). Percent Movement Speed ​​stacks additionally with other sources of% Movement Speed, unless bonus movement speed is one of the few exceptions that stack multiply.

    All of the percentage bonuses listed below additively accumulate with each other.



    • Aether Breeze: + 5% Movement Speed, +30 ability power. 950 gold.
    • Spectral Dancer: + 5% Movement Speed, + 50% Attack Speed, + 30% Critical Hit Chance. 2800 gold.
    • Captain Captain: Unique Passive - Captain: Allied champions who run towards the champion gain a 10% bonus to movement speed. Nearby minions gain a 20% movement speed bonus. 600 gold.
    • Zephyr: + 10% Movement Speed, +25 Attack Damage, + 50% Attack Speed, 10% Cooldown Reduction. Unique Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fear, silence, blindness, shapeshifting, and roots by 35%. 2850 gold.
    • Statikk Dagger: + 6% Movement Speed, + 40% Attack Speed, + 20% Critical Hit Chance. Unique Passive: Moving and attacking generates static charges. Upon reaching 100 charges, hitting with a basic attack will cause all charges to be consumed, dealing 100 additional magic damage to up to 4 targets (this damage can critically strike). 2500 gold.
    • Youmuu's Ghost Sword: Unique Active: Grants + 40% attack speed and + 20% movement speed for 6 seconds (45 second cooldown). +30 Attack Damage, + 15% Critical Strike Chance. Unique Passive: +20 Armor Penetration. + 10% cooldown reduction. 2700 gold.
    • Fury Fury: Unique Passive - Fury: When dealing damage with a single-target attack or spell (on hit), grants a 12% bonus to movement speed that is reduced over 2 seconds. 475 gold.
    • Trinity Force: + 8% Movement Speed, +30 Ability Power, +30 Attack Damage, + 30% Attack Speed, + 10% Critical Strike Chance, +250 Life, +200 Mana. Unique Passive - Rage: Basic Attacks grant 20 Movement Speed ​​for 2 seconds. Kills grant 60. This movement speed is halved for ranged champions. Unique Passive - Enchanted Sword: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base AD (1.5 second cooldown). 3703 gold.
    • Zeal: + 5% Movement Speed, + 18% Attack Speed, + 10% Critical Strike Chance. 1175 gold.
    • Militia Militia: Unique Passive - Militia: Visiting the store increases life and mana per second by 35% health and mana lost, and also grants 200% movement speed, which is reduced over 8 seconds. This passive is disabled for 6 seconds when dealing or taking damage. 475 gold.
    • Curse of the Liche: + 5% Movement Speed, +80 Ability Power, +250 Mana. Unique Passive - Enchanted Sword: After using an ability, the next basic attack deals 75% base AD (+ 50% AP) bonus magic damage on hit (1.5 second cooldown). 3000 gold.
    • Nomad's Medallion: +10 Movement Speed, +5 Health Regen, +5 Mana Regen, +2 Gold Generation. Unique Passive - Favor: Being near a minion that dies at the hands of another grants 2 gold and 5 life. 865 gold.
    • Twin Shadows: + 6% Movement Speed, +80 Ability Power, + 10% Cooldown Reduction. Unique Active - Hunt: Summons 2 invulnerable ghosts for 5 seconds to search for the two closest enemy champions. If a ghost reaches its target, it will reveal it and reduce its Movement Speed ​​by 40% for 2.5 seconds. If any of the ghosts fail to reach anyone, they will try to return to the sorcerer. Returning ghosts reduce the item's cooldown by 40/20 seconds. 120/60 second cooldown. 2400 gold.
    • Talisman of Ascension Talisman of Ascension: +20 Movement Speed. Unique Active: Grants nearby allies + 40% Movement Speed ​​for 3 seconds (60 second cooldown). + 10% Cooldown Reduction, +15 Health Regen, +15 Mana Regeneration, +2 Gold every 10 seconds. Unique Passive - Favor: Being near a minion that dies at the hands of another grants you 3 gold and 10 health. Limited to 1 Gold Gain item. 2200 gold.

    Champion abilities

    Please note: Only the bonus movement speed effects of these abilities are displayed. To read more about each one, follow the respective links.

    • Overdrive of Blitzcrank grants you 16/20/24/28/32% increased movement speed for 8 seconds.
    • Unshakable of Braum grants him 10% increased Movement Speed ​​for 3 / 3.25 / 3.5 / 3.75 / 4 seconds.
    • Harmful Explosion of Cassiopeia grants him 20% increased movement speed for 3 seconds if he hits a champion with the ability.
    • Sadism of Dr. Mundo grants you 15/25/35% bonus movement speed for 12 seconds.
    • Hemorrhage from Darius grants you 5% movement speed for each enemy champion with bleed.
    • Bloody Impulse of Draven grants him 40/45/50/55/60% Movement Speed ​​for 1.5 seconds. The bonus movement speed decreases rapidly during that time.
    • Dark Frenzy Dark Frenzy of Evelynn grants him 30/40/50/60/70% movement speed for 3 seconds.
    • Burst Speed ​​Burst Speed Fiora increases her movement speed by 7/9/11/13/15% for 3 seconds for each basic attack she lands, stacking up to 3 times.
    • Raising Morale Raising Morale Gangplank passively grants you 3/4/5/6/7% movement speed. He can also activate the ability to increase their movement speed by 8/11/14/17/20%, also increasing the movement speed of nearby allied champions by half that amount during that time.
    • Decisive Hit of Garen grants you 35% increased movement speed for 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds.
    • Hyper of Gain Gains a 30% increased movement speed that decays over 3 seconds.
    • Wind in Favor of Janna increases the movement speed of nearby allied champions by 5% while she is alive.
    • Zephyr of Janna passively increases her movement speed by 4/7/10/13/16% (+ 2% per 100 AP) and allows her to pass through units. This bonus is lost while the ability is on cooldown.
    • Acceleration Portal Jayce casts a Portal of Acceleration for 4 seconds, increasing the movement speed of all allies passing through by 30/35/40/45/50% for 3 seconds. This bonus disappears throughout the duration.
    • Get excited! from Jinx grants 175% movement speed that decays over 4 seconds when a champion is killed or a turret that Jinx has dealt damage to in the last 3 seconds is destroyed.
    • Inspiration from Karma increases an allied champion's movement speed by 40/45/50/55/60% for 1.25 seconds. If used in conjunction with Mantra of Karma, allied champions around the targeted ally gain 60% bonus movement speed.
    • Sinister Steel of Katarina increases her movement speed by 15/20/25/30/35% for 1 second if she hits an enemy champion with this ability.
    • Divine Blessing Divine Blessing of Kayle increases an allied champion's movement speed by 18/21/24/27/30% (+ 7% per 100 AP) for 3 seconds.
    • Void Attack of Kha'Zix grants him 40% Movement Speed ​​for 1 second. This ability can be cast a second time within 10 seconds, or three times in total for a duration of 2 seconds each time if upgraded to Active Evolved Camouflage Active Evolved Camouflage.
    • Whim of Lulu grants her or an allied champion 30% (+ 10% per 100 AP) movement speed for 3 / 3.5 / 4 / 4.5 / 5 seconds.
    • Prowl Nidalee moving through brush increases her movement speed by 10% for 2 seconds, increased by 30% towards visible enemy champions within 5500 units. An enemy champion 3000 units away marked as Hunted grants Nidalee vision and 10% movement speed in all directions. When heading towards the enemy (within 5500 range), Nidalee gains a total 30% increase in movement speed per Prowl Nidalee.
    • Duskbringer of Nocturne increases her movement speed by 15/20/25/30/35% while on the path left by the ability or enemy champions hit by it.
    • Boiling Blood Boiling Blood of Nunu grants him and his target friendly unit increased movement speed of 11/12/13/14/15% for 12 seconds.
    • Order: Dissonance of Orianna leaves an electric field in the area for 3 seconds. The field accelerates allies and slows enemies by 20/25/30/35/40% that pass over it. This effect is reduced over 2 seconds after leaving the area.
    • Paragon of Demacia Paragon of Demacia of Poppy grants him 17/19/21/23/25% increased movement speed for 5 seconds when activated.
    • Relay relay Quinn replaces Quinn with Valor for 20 seconds on the battlefield. Valor gains 80/90/100% increased movement speed gradually decreasing to 20/30/40% while in combat.
    • Hunter's Adrenaline Rengar goes into stealth for 7/12 seconds or until Rengar damages an enemy. While stealth, Rengar gains 15% / 30% bonus movement speed when moving towards an enemy champion.
    • Scrap Shield of Rumble grants him 10/15/20/25/30% increased movement speed for 1 second. When in the "Danger Zone", this amount increases to 15 / 22.5 / 30 / 37.5 / 45%.
    • Burn of Shyvana grants him 30/35/40/45/50% increased movement speed for 3 to 7 seconds, this bonus movement speed decreases over time.
    • Huntress Sivir accelerates her allies for 10 seconds, giving them an additional 60% movement speed that drops to 20% after 2/4/6 seconds.
    • Crystalline Exoskeleton of Skarner grants him a shield for up to 6 seconds and an additional movement speed that increases up to 16/20/24/28/32% for 3 seconds, as long as the shield is held.
    • Song of Celerity Sona grants him 13/14/15/16/17% (+ 7.5% per 100 AP) (+ 2% x level of his Crescendo) bonus movement speed decaying to bonus Aura for 3 seconds. Duration is increased by 0.5 seconds for each ally you target with the aura. Aura: Champions affected by the Song of Haste gain 10/11/12/13/14% (+ 3.5% per 100 AP) (+ 2% x level of the Crescendo) movement speed for 1.5 seconds.
    • Shadow Assault of Talon renders Talon invisible for 2.5 seconds and grants him 40% increased movement speed.
    • Rapid movement of Teemo increases his movement speed by 10/14/18/22/26% until he is hit by a champion or turret. You can activate this ability to get double the passive, for 3 seconds, which is not canceled by hits.
    • Frozen Kingdom of Trundle covers a circular target area of ​​ice for 8 seconds, gaining 20/25/30/35/40% movement speed while in it.
    • Ambush of Twitch grants him 20% movement speed while stealth, for a maximum duration of 4/5/6/7/8 seconds.
    • Bear position Udyr grants him 15/20/25/30/35% movement speed increased by 2 / 2.25 / 2.5 / 2.75 / 3 seconds when activated.
    • Power Transfer from Viktor grants him 30% bonus movement speed for 2.5 seconds if he improves his skill with Increase: Turbocharge.
    • Throwing Thunder Throwing Thunder Volibear grants him 15% bonus movement speed for 4 seconds. The bonus increases to 30/35/40/45/50% if it advances towards a nearby visible enemy champion.
    • Smell of blood Warwick gains 20/25/30/35/40% increased movement speed when sensing enemy champions below 50% health within 1500/2300/3100/3900/4700 units away from him.
    • Cyclone Wukong gains an additional 5% movement speed that increases every half second for the duration of the spell, the bonus disappearing once it is stopped.
    • Omen of War Yorick summons a demon, which while alive (maximum duration is 5 seconds) grants Yorick 15/20/25/30/35% increased movement speed.
    • Temporal Distortion of Zilean slows the movement speed of an enemy champion or increases that of an allied champion by 40/55/70/85/99% for 2.5 seconds.

    Summoner spells

    • Ghost allows the champion to ignore collision with units and gains 27% movement speed for 10 seconds. With Distortion Distortion, bonus movement speed is increased by 40% for the duration.
    • Heal grants 30% bonus movement speed to the selected allied champion and champion for 2 seconds.
    • Teleportation along with Distortion Distortion grant 30% movement speed for 3 seconds after teleporting.
    • Flash enhanced by the Distortion enchantment Distortion grants a 30% speed boost for one second after using the spell.

    Master Degrees

    • Light Feet Light Feet grants 0.5 / 1 / 1.5% movement speed.
    • Wanderer Wanderer grants 5% movement speed while out of combat.


    • Quickness runes increase movement speed.
    • The Quintessence of the Swift Specter runes increase movement speed by 1.39% each. (Grade 2.5)
    Name Type Grade 1 (Minor) Grade 2 (Normal) Grade 3 (Major)

    (Speed ​​of movement)








    Neutral improvements

    • Upgrading the Altar of Speed ​​in Dominion and Summoner's Rift river (after killing the Sneaky Sneaky) grants 30% bonus movement speed.

    Multiplicative speed increases

    Most speed increases accumulate additively, but a select number do so multiplicatively with other speed increases. These do not additively stack with other percentage movement speed bonuses, instead they are multiplied after all other movement speed percentages are calculated. Multiplicative bonuses are notable for not accounting for diminishing returns to movement speed.


    • Mercurial Scimitar: Unique Active - Mercury: Removes all debuffs and grants + 50% bonus movement speed for 1 second (90 second cooldown). 3700 gold.


    • Righteous Burst Righteous Burst of Galio creates a linear stream of air for 5 seconds, increasing the movement speed of allies passing through by 20/28/36/44/52%.
    • Devastating Charge of Hecarim grants you 75% Movement Speed ​​over three seconds, ending 1 second later.
    • Unstoppable of Master Yi increases his movement speed by 25/35/45% for 10 seconds.
    • Rolling ball Rammus grants him a 30% initial movement speed bonus plus an additional movement speed bonus when active (about 10% of his movement speed every second). Lasts up to 7 seconds.

    Summoner Spell

    • The 30% movement speed bonus when using Flash with Distortion Distortion is multiplicative.
    • Heal grants 30% movement speed to targeted ally and yourself for 2 seconds.

    Slowing movement speed

    There are many ways to slow a champion's movement speed, the most common of which is to use champion abilities. For a full list of slows, see Crowd Control.

    Base movement speed per champion

    Champion Speed ​​of movement
    Anivia, Ashe, Blitzcrank, Caitlyn, Daughters,  Ezreal, Mega Gnar, Jinx, Kalista, Kog'Maw,  Lissandra, Lulu, Miss Fortune, Nautilus, Orianna, end, Soraka,  Tristana, Ziggs, Zyra 325
    Ahri,  Alistar, Bard,  trot,  Elise,  Gragas, Graves,  Lux,  Syndra,  Teemo,  Twisted Fate,  Twitch,  Varus,  Vayne 330
    Amumu,  Annie, Azir,  Cassiopeia,  Fiddlesticks,  Fizz,  Galio, Mini Gnar Mini Gnar (at level 1),  Janna,  Jayce,  Karma,  Karthus,  Kayle,  Know,  LeBlanc, Lioness, Lucian,  Malphite, Maokai,  Morgana, Us, Nidalee, Quinn,  Rammus, Rek'Sai,  Shen,  Sivir,  Swain, Thresh,  Urgot,  Viktor,  Vladimir, Zac,  Zilean 335
    Brand,  Cho'Gath,  Darius,  Echo, Evelynn,  Heimerdinger,  Jarvan IV,  Kassadin,  Malzahar,  Mordekaiser, Ryze,  Sejuani,  Taric, Veigar, Xerath 340

    aatrox, Diana  Dr. World,  Gangplank,  We are,  Hecarim,  Irelia,  Katarina,  Nocturne,  Poppy,  Renekton,  Rengar,  Riven,  Rumble,  Singed,  Sion,  Skarner,  Tryndamere,  Volibear,  Warwick,  Wukong,  Xin Zhao,  Yasuo, yorick, Zed

    Akali, Fiora, Jax, Kha'Zix,  Read without,  Nasus,  Nunu,  Olaf,  Shaco,  Shyvana,  Talon,  Trundle, Udyr, Vi 350
    Elise (Arachnid form) Mini Gnar Mini Gnar (at level 18), Maestro Yi, Pantheon 355

    General guide on movement speed and slowdowns (Video in English)

     v · Champions Statistics

    Attack Damage True Damage Critical Strike Lifesteal Armor Penetration Magic Penetration Ability Power Spell Vampirism Attack Speed Speed ​​of movement


    Armor Health Regeneration Magic Resistance Tenacity Health


    Mana Mana Regeneration Cooldown Reduction


    Experience · Gold generation · Scope

     v · Champions Statistics

    Attack Damage True Damage Critical Strike Lifesteal Armor Penetration Magic Penetration Ability Power Spell Vampirism Attack Speed Speed ​​of movement


    Armor Health Regeneration Magic Resistance Tenacity Health


    Mana Mana Regeneration Cooldown Reduction


    Experience · Gold generation · Scope

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