Un basic attack (also called autoattack o AA) is the default means by which a unit deals damage. Champions use basic attacks when right-clicking on an enemy unit; basic attacks are also executed when a champion who is inactive is approached by an enemy unit, or when the "move attack" function is used (default Shift + right click). Champions will not automatically attack units within range if the "stop" command is used (by default, "S"). Monsters and minions perform basic attacks as their only method of dealing damage. The nature of these auto attacks is similar to that of champions, dealing damage based on the unit's Attack Damage (AD) and using an attack timer that is affected by Attack Speed (AS).
Summary
- 1 Auto attacking
- 2 Behavior
- 2.1 General
- 2.2 Champion
- 2.3 Minions
- 2.4 Turrets
- 2.5 Vision
- 3 Damage
- 4 Attack Speed
- 5 Powered Basic Attacks
- 5.1 Permanently
- 5.2 Periodically
- 5.3 Damage Over Time (DoT)
- 6 References
- 7 See also
auto attacking
Using basic attacks can be disabled from the in-game menu so that a champion does not start attacking if not commanded.
Behavior
General
Basic attacks cannot be dodged under normal circumstances. That is, once a basic attack has been launched from the attacker, it will not miss the target and will follow it despite its subsequent position changes. Certain abilities cause basic attacks to fail, either because they are dodged, blocked, negated, missed (Blind), or deflected.
Champion
When using a move attack, the champion will stay put to attack any hostile that comes between him and his target. If the champion has a target within range, he will continuously attack it with basic attacks. If that target moves away from the champion's range, the champion will pursue it until a new target is specified, or a cancel order is executed (by pressing the letter S or specifying another movement order), or lose sight of the target.
Many champions also have abilities that affect their basic attacks in some way. Such abilities are treated as basic attacks and are said to apply on-hit effects.
Minions
Minions automatically attack their closest enemy, but can switch targets similar to turrets. See the behavior section of the minions page for more details.
Turrets
The behavior of the turrets is described in the corresponding page as well as the damage that their basic attacks do (which increases with each hit).
Vision
Using basic attacks from a brush or fog of war will reveal the attacking unit, and in the bush specifically it will also reveal allies, for a few seconds.
Hurt
Basic attacks always deal physical damage unless one of the following abilities is used, in which case all damage from it will be magic damage.
Devastating Strike of
poppy
- Mace of Spades Mace of Spades
Mordekaiser
Choose a Letter from
Twisted fate
However, certain items, abilities, or passives can cause them to deal bonus magic damage on that physical damage basis. Basic attack damage benefits from the attacker's attack damage and is reduced by the target's armor.
When using a basic attack on a turret, the damage is based on the base attack damage plus the extra attack damage or 40% of the champion's ability power, depending on which is greater. Even if the ability power is scaled on the basic attack, it is still full physical damage.
Attack speed
The frequency at which a champion auto-attacks is called attack speed and is limited to 2.5; this means that a champion can attack a maximum of 5 times in a 2 second period.
Some abilities reset the attack timer and allow the champion to attack immediately if used after a basic attack.
A list of skills that reset the attack time:
Power Fist of
Blitzcrank
Disabling blow of
Darius
masochism of
Dr. World
Swift Frenzy of
Elise
- Burst Speed Burst Speed
Fiora
To regret
Gangplank
Decisive Hit of
Thread
Infernal Blade of
Kassadin
Hard Lesson of
Illaoi
Empowerment of
Jax
Hyperload of
Jayce
Shield of the Dawn of
Leona
Relentless Pursuit of
Lucian
Meditation
Master Yi
- Mace of Spades Mace of Spades
Mordekaiser
Absorbing Strike
Nasus
Titan's Wrath
Nautilus
Knock down
Nidalee
Wrath of the Queen of
Rek'Sai
Relentless Predator of
Renekton
Fierceness of
Rengar
- Empowered Fierceness Empowered Fierceness of
Rengar
Broken wings of
Riven
Mangual of the North Winds
Sejuani
Twin bite of
Shyvana
Bounce off
sivir
Boomerang blade
sivir
Power Chord of
Sona
Noxian Diplomacy of
Heel
Blinding Dart
Teemo
Chew on
Trundle
Somersault
Vayne[1]
Excessive force of
Vi
- Throwing Thunder Throwing Thunder
volibear
Crushing Blow of
Wukong
Triple Claw Strike
Xin Zhao
Omen of War
Yorick
Empowered Basic Attacks
Permanently
The basic attacks of certain champions are permanently boosted by some of their abilities or by their innate, such as:
- Twin Disciplines Twin Disciplines of
Akali (Innata)
Cursed Touch of
Amumu (Innata)
Frost Shot of
Ashe (Skill) Activate
Vorpaline Nails of
Cho'Gath (Skill) Activate
- Hextech Shrapnel Shells Hextech Shrapnel Shells
Corki (Innata)
- Hiten Style Hiten Style of
Irelia (Skill) Passive
Relentless Assault of
Jax (Innata)
Electrified Field of
Jayce (Skill) Passive
Change of Arms! from
Jinx (Skill)
- Off — Pum-Pum, The Machine Gun:
- Activated — Fishbones, The Rocket Launcher:
Infernal Blade of
Kassadin (Skill) Passive
- Sacred Fervor Sacred Fervor of
Kayle (Innata)
Pix, Hadastic Companion of
Lulu (Innata)
- Brutal Attacks Brutal Attacks of
Malphite (Skill) Passive
- Impure Shots Impure Shots of
Miss Fortune (Skill) Passive
Rope Mechanism
Orianna (Passive)
Stab in the Back of
Shaco (Innata)
Double Edged Poison
Shaco (Skill) Passive
- Pity pity
House (Innata)
Toxic Shot of
Teemo (Skill)
Peel off
Thresh (Skill) Passive
Tiger's position
Udyr (Skill) Persistent Effect
The Cursed Quiver of
Varus (Skill)
- Frenzy Frenzy of
Volibear (Skill) Passive
Insatiable thirst for
Warwick (Innata)
Challenge of
Xin Zhao (Innata)
Seastone Trident of
Fizz (Skill)
Periodically
The basic attacks of certain champions are periodically boosted by their innate abilities, such as:
Thirst for Blood of
Aatrox (Skill)
Headshot of
Caitlyn (Innata)
Silver Moon Razor
Diana (Innate)
Seastone Trident of
Fizz (Skill) Active
- Hiten Style Hiten Style of
Irelia (Skill) Active
Martial Cadence of
Jarvan IV (Innata)
Grandmaster's Force
Jax (Skill) Passive
Hyperload of
Jayce (Skill) Active
- Righteous Fury Righteous Fury of
Kayle (Skill)
Electrical voltage
Kennen (Skill)
Invisible Threat of
Kha'Zix (Innata)
- Bio-arcana Download Bio-arcana Download
Kog'Maw (Skill)
Glowing Bullets
Lucian (Innata)
Double Hit of
Master Yi (Innata)
- Impure Shots Impure Shots of
Miss Fortune (Skill) Active
Blessing of the Tide of
Nami (Skill)
Master Strike of
Nautilus (Innate)
Razors of the Twilight
Nocturne (Innate)
Harasser
Quinn (Innata)
Power Chord of
Sona (Innate)
Runic Sword of
Riven (Innata)
Junkyard Titan
Rumble (Innata)
- Ki Strike Ki Strike
Shen (Innate)
Bounce off
Sivir (Skill)
Jewelry
Taric (Innate)
- Explosive Shot Explosive Shot of
Tristana (Skill) Active
Call deck of
Twisted Fate (Skill)
Phoenix's position
Udyr (Skill) Persistent Effect
Silver Shells of
Vayne (Skill)
Denting Blows
Vi (Skill)
- Thunder Claws Thunder Claws of
Volibear (Skill) Active
Mana Overload of
Xerath (Innata)
- War cry war cry of
Xin Zhao (Skill) Passive
Contempt for the Weak of
Zed (Innata)
Short wick of
Ziggs (Innata)
Damage Over Time (DoT)
The basic attacks of certain champions apply damage over time, such as:
Hemorrhage from
Darius (Innata)
Seastone Trident of
Fizz (Skill) Passive
- Grog-Soaked Edge Grog-Soaked Edge of
Gangplank (Innata)
Titan's Wrath
Nautilus (Skill)
Toxic Shot of
Teemo (Skill)
Deadly Poison of
Twitch (Innata)
References
- ↑ This ability has a casting animation that delays the next basic attack, making the attack rate increase less effective; in fact it can decrease the attack rate if the champion's attack speed is high enough.
See also
- Scope
- Damage over time
- Impact effect
- Critical hit