Notes
- The accumulation of Conqueror it can only occur once per basic attack or ability cast, or the so-called "spell ID".
- For example: the fire waves of
Divine Ascent of
Kayle share the same ID as her triggering basic attack. You can only activate the conqueror once per attack instead of the expected twice.
- The abilities that trigger effects
upon impact are special cases to accumulate Conqueror for every application.
- The only exception is
Loto Mortal de
Katarina. Unknown if planned.
- The only exception is
- Moreover,
Judgment of
Garen and
Cyclone
Wukong are special cases to accumulate Conqueror per instance.
- For example: the fire waves of
- The effects of items that cannot be cast (that is,
Aegis of Sunfire,
Liandry's Anguish) cannot be stacked or upgraded Conqueror.
Runaan's Hurricane will however accumulate it, while
Guinsoo's Fury Sword won't.
- Lightning can only stack if the primary target was not a champion, or lightning hit a champion first, causing the basic attack to not stack. This behavior is intended for specific balancing reasons.
- Some abilities that do not apply spell effects (i.e.
Q of
Rek'Sai) and the damage of
Tentacles that are activated from a
Hard Lesson and hit a champion will also neither stack nor upgrade Conqueror.
- Conqueror 'does not stack if the attack is
dodged or lost if user is
blind. It will stack even if the attack is
locked.
Curiosities
- During development it was called Enlarge.
Multimedia








Version history
V10.23- Stack bonus stats increased to (1.2 - 3 (based on level) DA adicional or 2 - 5 (depending on the level) PH) of (1.02 - 2.52 (depending on the level) DA adicional o 1.7 - 4.2 (depending on the level) PH).
- Max stats increased to (14.4 - 36 (based on level) DA adicional or 24 - 60 (depending on level) PH) from (12.24 - 30.24 (depending on level) DA adicional o 20.4 - 50.4 (depending on the level) PH).
- Healing from maximum stacks
Melee reduced from 15% to 9%.
- Healing from maximum stacks
Ranged reduced from 8% to 6%.
- Bug Fix: Certain empowered basic attacks no longer grant double stacks of Conqueror when the champion in question has
Dead Man Plate.
- Maximum stacks increased from 10 to 12.
- Stack bonus stats lowered to (1.02 - 2.52 (based on level) AD adicional or 1.7 - 4.2 (depending on the level) PH) of (1.2 - 3 (depending on the level) DA adicional o 2 - 5 (depending on the level) PH).
- Max stats increased to (12.24 - 30.24 (based on level) DA adicional or 20.4 - 50.4 (depending on the level) PH) of (12 - 30 (depending on the level) DA adicional o 20 - 50 (depending on the level) PH).
- New Effect: Now displays the total healing gained in the tooltip, even when hovering over the rune on the track.
- Bug fix:
Diana now stacks correctly Conqueror with the automatic basic attack activated by his
Lunar Impulse.
- Stack duration reduced from 8 seconds to 6 seconds.
Ranged champion heal conversion reduced from 15% to 8%.
- Undocumented:
I saw now accumulate correctly Conqueror with the automatic basic attack activated by his
Vaultbreaker.
- Undocumented:
Diana no longer accumulates Conqueror with the automatic basic attack activated by his
Lunar Impulse.
- REMOVED: No longer converts 8% of damage dealt to true damage.
- Healing changed to post-mitigation damage from pre-mitigation damage.
- Healing conversion increased from 8% to 15%.
- Maximum stack increased from 5 to 10.
- Stack bonus stats reduced to (1.2 - 3 (based on level) AD adicional or 2 - 5 (depending on the level) PH) of (1.2 - 3.6 (depending on the level) DA adicional or 2 - 6 (depending on the level) AP).
- Total stats gained increased to (12 - 30 (based on level) AD adicional or 20 - 50 (depending on the level) of PH) from 6 - 18 (depending on the level) DA adicional o 10 - 30 (depending on the level) PH).
- New Effect: Champions Basic Attack Stack
Melee increased from 1 to 2.
- New effect: Skill stack increased from 1 to 2.
- the duration of the champion stack
Ranged increased from 2 to 8 seconds.
- Bug fix:
Diana now correctly stacks Conqueror with the automatic basic attack activated by his
Lunar Impulse.
- Bug fix:
Master Yi now correctly stacks Conqueror with the automatic basic attack activated by his
Alpha Strike.
- Bug Fix: Basic Attack hit skills no longer grant 2 stacks.
- Undocumented: Active damage of
Ignition and
Tiamat now grants Conqueror stacks.
- Full stack heal and true damage reduced from 10% to 8%.
- Bug fixed: Now activates correctly from pets (except
Voidspawn of
Malzahar and
Lady of the Mist
Yorick still have bugs).
- Stack bonus stats lowered to (1.2 - 3.6 (based on level) AD adicional or 2 - 6 (depending on the level) PH) of (1.2 - 6 (depending on the level) DA adicional o 2 - 10 (depending on the level) PH).
- Stack bonus stats lowered to (1.2 - 6 (based on level) AD adicional or 2 - 10 (depending on the level) PH) of (1.8 - 9 (depending on the level) of DA adicional o 3 - 15 (depending on the level) PH).
- The duration of stacks
Ranged down to 2 seconds from 3.
- New Effects:
- Attacks or abilities that deal damage to a
enemy champion grant 1.8 - 9 (based on level) DA adicional or 3 - 15 (depending on level) PH (adaptable) for 3 seconds, stacking up to 5 times. When fully stacked, 10% of your damage is converted to
real damage and you
cures for that amount. Bonuses refresh when dealing damage to
enemy champions with attacks or abilities.
- The duration of the stacks of
champions
Melee is increased to 8 seconds.
- Attacks or abilities that deal damage to a
- Ancient Effects:
- Entering combat generates a stack every second for the next 3.99 seconds. After reaching 4 stacks, your next basic attack against a
enemy champion consumes all stacks to grant 6 - 35 (based on level) AD adicional for 3 seconds and converts 20% of your damage to
champions to
real damage over time. All stacks will deplete after 3 seconds of not engaging in combat.
- that
champions
Melee update the duration of bonus damage by activating combat effects against
enemy champions.
- Entering combat generates a stack every second for the next 3.99 seconds. After reaching 4 stacks, your next basic attack against a
- DA adicional reduced to 6 - 35 (based on level) from 10 - 35 (based on level).
- Bug fixed: Now inflicts
real damage to decoys.
- Key rune of
Precision.
- Passive: Dealing or taking damage generates a stack every second for the next 3 seconds. After reaching 4 stacks, your next basic attack in 3 seconds against a
enemy champion gives you 10 - 35 (based on level) AD adicional for 3 seconds and converts 20% of your damage to
champions in
true damage for the duration. Dealing or taking damage will update the duration of the triggering attack.
- Each filtering bag
champions
Melee update the duration of bonus damage when damaging
enemy champions.
- Passive: Dealing or taking damage generates a stack every second for the next 3 seconds. After reaching 4 stacks, your next basic attack in 3 seconds against a
References
v eRunas![]() |
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: File: Chrysalis rune.png: File: Chrysalis rune.png ▪: File: Reflective Breastplate rune.png: File: Reflective Breastplate rune.png ▪ Celestial Body Celestial Body ▪ |
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: File: Chrysalis rune.png: File: Chrysalis rune.png ▪: File: Reflective Breastplate rune.png: File: Reflective Breastplate rune.png ▪ Celestial Body Celestial Body ▪ |