Summary
- 1 Champion Presentation
- 2 Recommended items
- 3 Tips
- 4 Tricks
- 5 References
Champion presentation

Recommended items
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Tips
Playing like

Tricks
Use of skills- Use camouflage near the Turret or on the edge of the Grass near your tower, and wait for the enemy champion to start Farming. When he gets close to you, charge use
Ignite and kill him, with the help of the middle lane champion if necessary.
Exhaustion can be helpful in this strategy.
Blinding Dart can be used to harass effectively and can help
Teemo to defeat champions in close combat.
Blinding Dart with
Exhaustion can destroy a champion that relies primarily on physical attacks like
Tryndamere o
Caitlyn. To apply
Blinding Dart first then apply
Exhaustion after the blindness has disappeared. This will allow your
Blinding Dart cool down while the enemy is exhausted, minimizing their DPS. If you use both at the same time, the blindness will be superimposed on the Attack Damage / Ability Power reduction. Similarly, you can use these two abilities on two champions, putting both out of battle.
Blinding Dart can be used in the middle of the auto attack, allowing 2 rapid fire attacks. It is extremely important to learn to use this strategy throughout the game. Basic Attack>
Blinding dart> auto attack; will apply a large burst of damage, even during laning. Try to master this combo to use it on the go and it will increase your damage capacity enormously.
- Si
Blinding Dart is used in
Fiora before her Sword Waltz activates Sword Waltz will stop the damage from the attacks, but the per hit effects will still apply, this will dramatically decrease the damage taken. This also applies to
Infinite Oppression of
Warwick.
- Use
Quick Move to get back into the lane quickly.
Rapid Movement can also be used to get from lane to lane very quickly, helping to aid in fights across the map.
- To combine
Igniting with its poison can guarantee kills on fleeing enemies.
- One strategy is to place
Noxious Trap several times in your lane, activate Camouflage Camouflage and wait for the enemy. When he meets his
Harmful Trap, use
Blinding Dart and auto attack to finish him off.
- Placing a
Noxious Trap or two behind the first turret and before the second near the jungle paths, but not in the minion path can make almost any kill an easy job.
Harmful Trap
Teemo can be used to farm waves of minions very effectively; it is best to place the mushrooms separate and not too close to each other. If the lane has enemy minions grouping together (especially ranged minions), plant a
Noxious Trap in their midst and they will all die in just a few seconds. Use this option only if you have to stop a wave immediately or prevent the next wave, as it is necessary to maximize the potential damage, increase the number of active mushrooms on the map. Remember: more mushrooms = more chances to hit = more net damage.
- Put a
Noxious Trap in key places on the map, such as the location of the Dragon Dragon or Baron Nashor Baron Nashor to reveal when their enemies are trying to kill them and thus prepare a counter Gank. Although the range of vision of a
Noxious Trap is less than that of a
Invisible Sentinel (Tip2: plant one near the access to the monster and the other behind it. The first will explode when an enemy activates it, thwarting your assault on the monster, while the second will allow you to monitor the monster's health and if it continues being attacked)
- Depending on the enemy team's melee / rank distribution, you can put a
Noxious Trap for Baron Nashor's side Baron Nashor to reveal 1 or 2 enemy melee champions, or you can place a bit behind the baron's siege if there are 3 or more. This will usually reveal enemy melee champions trying to kill Baron Nashor Baron Nashor.
- Depending on the enemy team's melee / rank distribution, you can put a
- Put a
Harmful Trap within grasslands and lane entrances from the base of your equipment to ensure maximum safety.
- When fighting a
Twisted Fate, be careful, because if he uses
Destination any
Noxious Trap near any ally will be revealed.
- When a
Noxious Trap in the jungle, note movement path is traced for a champion tackling through this terrain. Plant
Noxious Trap against walls at turn points, will increase the chances of enemies running into them on their way to / from the lanes.
- Also, when putting mushrooms in a lane, remember that minions travel in the middle, and if the minion in front finds it only he and a minion behind him will be affected. Placing mushrooms on the sides increases the chances of hitting a champion.
- Placing two or three
Noxious Trap by accessing enemy red or blue buff is generally a good idea considering you might get lucky and steal them, while slowing down their Farming progress.
- Sometimes it is a good idea to leave some
Harmful Traps in the back, before getting into a fight, that way if you start to lose, your team can fall back and lead the enemy straight into a minefield.
- Don't forget that
Noxious Trap can be placed in team fights and only takes a short time to arm (1 second). Doing this could ensure a kill or slow an enemy when he / she tries to escape.
- If a possible towerdive from an opposing champion is suspected, place
Noxious Trap behind and in front of the turrets in order to reduce their progress.
- If an enemy that is assaulting you in close combat, a
Noxious Trap can be used to ambush it, place it under your feet and back off.
- When being ganked being badly positioned,
Teemo can sneak into the bush by activating his passive, if you have
Teleportation can be used to flee the area without deactivating the passive.
- When being ganked being badly positioned,
References
Use of runes Use of objects
- Recharging
Noxious Trap is greatly improved by reduced cooldown.
Nashor's tooth is excellent for this purpose.
- It is Construction of
Teemo can be developed based on physical damage or ability power:
- The path of physical damage takes advantage of the high attack speed of
Teemo, along with his innate ability to increase the attack speed of his passive. This involves getting Items that increase attack damage and attack speed, such as:
Sword of the Ruined King,
The Dark Blade, Edge of Madness Edge of Madness,
Infinity Edge and
The Sanguinaria.
- Please note that items like
The Dark Cleaver increases physical damage, while
Nashor's Tooth increases magic damage.
- Adding hit effects to physical damage items will reduce damage output if you choose to purchase those items.
- For example;
Nashor tooth, it won't increase the damage it delivers
Infinity Edge, while
The Dark Blade will not increase the damage that Edge of Madness deals Edge of Madness.
- For example;
- Additionally, on-hit effects do not generate criticals or seek lifesteal. Keep this in mind when purchasing items such as
Spectral dancer.
- Please note that items like
- The Skill Power path focuses on the ability to
Teemo to hurt through
Blinding Dart,
Toxic Shot and
Harmful Trap. This involves obtaining items that boost AP, grant magic penetration, and cooldown reduction, such as:
Fiery Death Claw,
Rabadon's Death Hat,
Void Staff, Sorcerer Boots Sorcerer Boots and
Rod of Ages.
- Magic Penetration will be applied to
Existing Harmful Traps. Buying items like
Staff of the Void or
Haunted Mask will greatly increase damage, even if purchased while you're dead.
- The path of physical damage takes advantage of the high attack speed of
Teemo can build on ability power and attack speed with items that provide on-hit effects, such as Edge of Madness Edge of Madness or
Nashor tooth. These combos work well with his impact poison.
- For building Skill Power
Teemo, inclusion
The Lich's curse on him can result in huge bursts of damage.
Nashor's Tooth benefits impact damage from
Teemo, due to his new passive.
- However, the cooldown reduction gives more opportunity to use
Blinding Dart and
Harmful Trap, which is very useful. If it is built to
Teemo as a wizard,
Nashor tooth is a must.
- However, the cooldown reduction gives more opportunity to use
Sword of the Ruined King gives
Teemo an additional on-hit effect while providing the lifesteal on a single item.
- The aim of the
Runaan Hurricane,
Toxic Shot can proc on up to 2 additional enemies.
Liandry's Torment combined with
Harmful Trap results in massive amounts of health consumed, 4% per second per fungus. The health drain will refresh every poison tick, occurring every second. This means that the total health consumption will be equal to 20%.
Toxic Shot non-active passive
Liandry's Torment, as it is an on-hit effect.
- Although
Teemo has a slow base movement speed,
Quick Movement significantly increases this out of combat. Combined with
Mobility Boots and
Curse of the Liche,
Teemo can move between lanes and return to his lane very quickly.
- However, if an enemy encounters one of his
Harmful traps, you will be in combat. This means that the bonus movement speed of
Mobility Boots will be removed.
- However, if an enemy encounters one of his
Guinsoo's Rageblade is an item that works well in builds based on on-hit effects. Offers to
Teemo bonus attack speed and ability power, both of which work well with his
Toxic Shot.
- A construction that uses
Nashor's Tooth, Edge of Madness Edge of Madness and
Guinsoo's Rageblade can do significant damage.
- A construction that uses
- BUY
Doran's Shield can counter
Teemo played early, reducing the damage from his auto attacks, the initial damage, and the extended damage from
Toxic Shot. This is especially useful for melee champions who will suffer occasional harassment from
Teemo in his lane.
- Buy, The Lightbringer The Lightbringer or Hextech Scout Hextech Scout will help you see your
Traps Harmful or own
Teemo hiding with his Camouflage Camouflage.
- Alternatively, you can place a Vision Sentinel Vision Sentinel in a strategic location where you think
Teemo will place his
Harmful Trap.
- When you face
Teemo, as a dependent self-attack DPS champion that he is, is advised to purchase a
Mercury sash to remove the CC from your
Blinding Dart.
- Use a
Potion of Life when low on health and affected by
Toxic Shot, that way you can negate the damage of your poison.
- Since most of the damage output of
Teemo comes from auto attacks with his
Toxic Shot, consider equipping
Randuin's Omen and
Ice heart. Especially the first, since both its passive and its active can negate the
Rapid movement of
Teemo.
- Note that
Toxic Shot deals a lot of magic damage instead of physical damage and you still need a bit of magic resistance, along with reduced attack speed.
- When chasing a
Enemy Teemo and enter Camouflage Camouflage, area of effect and targeted projectile abilities can force
Teemo to break stealth and attempt evasion. Knockback and knockback effects will also break
Teemo.
- When faced with a
Teemo built on AP during early game, expect hit and run strategies, letting their venom do the damage and wear down their health bit by bit, until they are capable of blasts of damage. Be prepared to walk away if he gets close, and use
Potions of Life to keep your health high.
- Don't chase
Teemo if he attacks once and then runs, especially an AP
Teemo, it is more than likely that he is luring his champion to a field of
Harmful Traps.
- Because much of the early game fort of
Teemo is damage over time, the Relentless Mastery Relentless is more effective at decreasing his damage per hit.
- If you are using a champion whose damage output is highly or totally based on his auto attacks (ex:
Tristana,
Vayne,
Kog'Maw, or even his own
Teemo) will need to purchase items to mitigate the
Blinding Dart
Teemo
Mercury Sash and items that provide tenacity are quite useful (ex.
Mercury Boots and
Cephyr)
Spirit of the Ancestral Golem works best for this purpose for champions who need more survivability.
Teemo is often played in the top lane and very rarely in the center lane because his
Blinding Dart, its damage over time with its
Toxic Shot and his combo with his
Fast Movement and
Harmful Traps and can give most scrum heavyweights (i.e.
We are,
Riven,
Nasus,
Renekton,
Jax,
Gangplank,
Wukong,
Tryndamere,
aatrox,
Rengar,
Olaf,
Trundle, y
Darius) and assassins (i.e.
Fizz,
Akali,
Master Yi, and
Diana) a bad time. However, keep in mind that
Blinding Dart only blocks auto attacks and does not block damage and crowd control effects from abilities. Because of this, mages with high AP and spells that can out-shoot him (i.e.
Lux y
Ziggs) or AD champions with massive succession of ranged abilities (i.e.
Pantheon and
Zed) can push the lane decently well against
Teemo.
- What's more ,
Noxious Trap offers
Teemo a great control of the map granting him less vision in addition to strong slow and prolonged damage that he does to
Teemo relatively difficult to fight after level 6. Coordinate with the jungle before level 6 to reduce his farming and carry
Oracle Lens if necessary.
Yorick is considered to be strong against
Teemo for many reasons. First of all, its passive,
Unholy Alliance greatly mitigates the harassment of
Teemo, including the effects of
Toxic Shot. In second place,
Yorick is able to counter the offensive of
Teemo with his
Harbinger of Famine. Third, his game relies more on AD skills than his Auto Attack, thus making the
Blinding Dart
Useless Teemo. Finally,
Yorick can use his demons to safely detonate the
Harmful Traps of
Teemo at a safe distance, denying
Teemo his lane and map control.