- Classic
- Fast charge
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"It's a museum piece!"
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Recipe
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![]() |
"It's a museum piece!"
|

Recipe
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|
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Cost analysis
Gold value- 60 ability power = 1305
- 300 health = 800
- 300 mana = 420
- Total Gold Value = 2525
- Total Gold Value = 2525
Full Gold Value
- 500 health = 1333.33
- 400 mana = 560
- 100 ability power = 2175
- Total Gold Value = 4068.33
- Total Gold Value = 4068.33
Gold efficiency *
Rod of Ages is 93.52% gold profitable
without your passive and 150.68% gold
with maximum stacks.
- On Manaless champions, the item is 77.96% gold profitable
without the liability and 129.94% gold
with maximum stacks.
Similar Objects





Notes
- The Eternity passive will trigger with effects such as the
Embrace of the Seraph and the passive of
Muramaná.
- If the owner is protected with a shield and takes damage, it will continue to restore mana.
- Additional stats over time are not unique. One can have multiple
Rods of Ages while all his stats increase simultaneously.
Strategy
- Since this item takes 10 minutes to reach its full potential, it is best obtained early in the game.
- It is a strong item for casters who need durability, mana, and power.
Rod of Ages can be combined very effectively with a
Staff of the Archangel because the Awe passive will grant 9 bonus ability power from
Rod of Ages.
- The early
Tear of the Goddess and
Catalyst of Aeons are useful on the lane for maintaining healing and increasing mana pool. The only downside to this setup is that
Staff of the Archangel /
Tear of the Goddess and
Rod of Ages they take a considerable time to accumulate.
- The early
Curiosities
Rod of Ages It may have originally been called "Guinsoo's Rod of Oblivion", and its icon is still named as such in the League of Legends installation directory.
Karthus Curse of Light uses the
Rod of Ages.
- The name is likely a reference to Def Leppard's 1983 song "Rock of Ages". (The movie of the same name, which is also named after the song, wasn't released until 3 years after the article came out.)
- Version
Rapid Charge is also used on the Crystal Scar during rotating game modes.
Patch History
V10.23 - Eliminate- Removed from the game.
- Total cost reduced to 2600
from 2700
.
- Combined cost reduced to 650
from 750
.
- Combined cost reduced to 650
Rod of Ages (Fast Charge)
- Replaced the normal version in Howling Abyss.
- Total cost increased to 2700
of 2600
.
- Combined cost increased from 650
to 750
.
- Combined cost increased from 650
- Eternity: Mana to Health conversion reduced from 25% to 20%.
- Total cost reduced to 2600
of 3000
- Combined cost reduced to 650
from 950
.
- Combined cost reduced to 650
- Ability power reduced from 80 to 60.
- Mana reduced from 400 to 300.
- Mana per stack reduced from 40 to 10.
- New Passive Effect - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 25% of mana spent as health, up to 25 per cast (toggle spells heal up to 25 per second).
- Total cost increased to 3000
of 2700
.
- Ability power increased from 60 to 80.
- Total cost reduced to 2700
from 2800
.
- Health reduced from 450 to 300.
- Mana reduced from 450 to 400.
- Mana per stack increased from 20 to 40.
- Ability power per stack increased from 2 to 4.
- Now it shows the current batteries above the icon.
- You no longer lose accruals by selling the item and then undoing the sale.
V3.8:
- Added a specific map version for the Crystal Scar.
V1.0.0.152:
- Item cost reduced from 3035 to 2800.
- Combination cost reduced from 850g to 740g.
- Mana reduced from 525 to 450.
- Passive health per minute increased from 18 to 20.
- Passive - Valor Reward:
- Healing on leveling up reduced from 250 to 150.
V1.0.0.118:
- Now retains the passive of the
Protective Catalyst when updated, leaving both unique so they cannot be accumulated.
V1.0.0.108:
- Now it shows in the description what the current statistics of the passive are.
V1.0.0.103:
- Adjusted item to give more stats at the beginning. Total statistics remain the same.
- Base stats increased from 360 Health, 425 Mana, and 50 Ability Power to 450 Health, 525 Mana, and 60 Ability Power.
- Maximum bonus reduced from 270 health, 300 mana, and 30 ability power to 180 health, 200 mana, and 20 ability power.
V0.9.25.21:
- Health and mana reduced from 450 to 425.
V0.9.22.16:
- Combination cost increased from 800g to 850g.
July 10, 2009 Patch:
- Combination cost reduced from 865g to 800g.
May 15, 2009 Patch:
- Combination cost increased from 665g to 865g.
References
Object list
Initial Objects










































































































































































































































































































Cost analysis
Gold value- 60 ability power = 1305
- 300 health = 800
- 300 mana = 420
- Total Gold Value = 2525
- Total Gold Value = 2525
Full Gold Value
- 500 health = 1333.33
- 400 mana = 560
- 100 ability power = 2175
- Total Gold Value = 4068.33
- Total Gold Value = 4068.33
Gold efficiency *
Rod of Ages is 93.52% gold profitable
without your passive and 150.68% gold
with maximum stacks.
- On Manaless champions, the item is 77.96% gold profitable
without the liability and 129.94% gold
with maximum stacks.
Similar Objects





Notes
- The Eternity passive will trigger with effects such as the
Embrace of the Seraph and the passive of
Muramaná.
- If the owner is protected with a shield and takes damage, it will continue to restore mana.
- Additional stats over time are not unique. One can have multiple
Rods of Ages while all his stats increase simultaneously.
Strategy
- Since this item takes 10 minutes to reach its full potential, it is best obtained early in the game.
- It is a strong item for casters who need durability, mana, and power.
Rod of Ages can be combined very effectively with a
Staff of the Archangel because the Awe passive will grant 9 bonus ability power from
Rod of Ages.
- The early
Tear of the Goddess and
Catalyst of Aeons are useful on the lane for maintaining healing and increasing mana pool. The only downside to this setup is that
Staff of the Archangel /
Tear of the Goddess and
Rod of Ages they take a considerable time to accumulate.
- The early
Curiosities
Rod of Ages It may have originally been called "Guinsoo's Rod of Oblivion", and its icon is still named as such in the League of Legends installation directory.
Karthus Curse of Light uses the
Rod of Ages.
- The name is likely a reference to Def Leppard's 1983 song "Rock of Ages". (The movie of the same name, which is also named after the song, wasn't released until 3 years after the article came out.)
- Version
Rapid Charge is also used on the Crystal Scar during rotating game modes.
Patch History
V10.23 - Eliminate- Removed from the game.
- Total cost reduced to 2600
from 2700
.
- Combined cost reduced to 650
from 750
.
- Combined cost reduced to 650
Rod of Ages (Fast Charge)
- Replaced the normal version in Howling Abyss.
- Total cost increased to 2700
of 2600
.
- Combined cost increased from 650
to 750
.
- Combined cost increased from 650
- Eternity: Mana to Health conversion reduced from 25% to 20%.
- Total cost reduced to 2600
of 3000
- Combined cost reduced to 650
from 950
.
- Combined cost reduced to 650
- Ability power reduced from 80 to 60.
- Mana reduced from 400 to 300.
- Mana per stack reduced from 40 to 10.
- New Passive Effect - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 25% of mana spent as health, up to 25 per cast (toggle spells heal up to 25 per second).
- Total cost increased to 3000
of 2700
.
- Ability power increased from 60 to 80.
- Total cost reduced to 2700
from 2800
.
- Health reduced from 450 to 300.
- Mana reduced from 450 to 400.
- Mana per stack increased from 20 to 40.
- Ability power per stack increased from 2 to 4.
- Now it shows the current batteries above the icon.
- You no longer lose accruals by selling the item and then undoing the sale.
V3.8:
- Added a specific map version for the Crystal Scar.
V1.0.0.152:
- Item cost reduced from 3035 to 2800.
- Combination cost reduced from 850g to 740g.
- Mana reduced from 525 to 450.
- Passive health per minute increased from 18 to 20.
- Passive - Valor Reward:
- Healing on leveling up reduced from 250 to 150.
V1.0.0.118:
- Now retains the passive of the
Protective Catalyst when updated, leaving both unique so they cannot be accumulated.
V1.0.0.108:
- Now it shows in the description what the current statistics of the passive are.
V1.0.0.103:
- Adjusted item to give more stats at the beginning. Total statistics remain the same.
- Base stats increased from 360 Health, 425 Mana, and 50 Ability Power to 450 Health, 525 Mana, and 60 Ability Power.
- Maximum bonus reduced from 270 health, 300 mana, and 30 ability power to 180 health, 200 mana, and 20 ability power.
V0.9.25.21:
- Health and mana reduced from 450 to 425.
V0.9.22.16:
- Combination cost increased from 800g to 850g.
July 10, 2009 Patch:
- Combination cost reduced from 865g to 800g.
May 15, 2009 Patch:
- Combination cost increased from 665g to 865g.
References
Object list
Initial Objects










































































































































































































































































































Object list
Initial Objects









































































































































































































































































































